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Character
Justice

Justice
Race:
Class:
Title:
Spirit of Justice (Awakening)
Spirit of Vengeance (Dragon Age II)
Specialization:
Location:
Appearances:
For the quest in Dragon Age II, see Justice (quest).
"I have no name, only a virtue to which I aspire."

Justice is a companion in Dragon Age: Origins - Awakening and a returning character in Dragon Age II.

Contents

Background Edit

Not all the denizens of the Fade identify with darker emotions like rage and pride. Some embody the nobler qualities found in humanity: faith, hope, compassion, valor, and justice. Justice is not a name, it is an identity. A victim of magic gone awry, Justice has been torn from the Fade against his will and trapped in the body of a dead Grey Warden. Lost and disoriented, he seeks a guide to help make sense of this alien world and demonstrate what it means to be human.

Involvement Edit

Dragon Age: Origins - Awakening Edit

Splr daoa
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.
Justice Before
Justice as a spirit
Mega785Added by Mega785

Justice is first encountered in the The Blackmarsh Undying after finding Kristoff's body during Shadows of the Blackmarsh. He is located in the village that was abandoned, but in the Fade it is a home for the spirits imprisoned by The Baroness. Justice asks the Warden to aid the attack against the Baroness. The Warden can reject or accept. If accepted, Justice breaks down the mansion gates and attacks the Baroness. After the fight, the Baroness sends everyone back to the mortal world. Justice finds himself housed in Kristoff's body and asks the Warden to kill the Baroness once and for all. Once Justice finds the Baroness, the conversation leads to a fight in which the Baroness turns into a Pride Demon. After the battle, the Warden can ask Justice to join the party.

When returning to Vigil's Keep, Kristoff's wife, Aura, recognizes Justice as her dead husband and believes that a demon took over his soul. This begins the quest Justice for Kristoff which ends with Justice promising Aura that her husband will be avenged.

Epilogue

  • If left to defend the Keep, and the Warden chooses to save the city of Amaranthine, Justice will fight valiantly, but, before the victory horn is sounded, a darkspawn sword removes Kristoff's head. It is unknown whether the spirit perishes or simply departs. At the least, Kristoff's wife, Aura, is finally able to claim her husband's ashes.
  • If Vigil's Keep is saved, Justice serves with the Order for many years, keeping in touch with Kristoff's wife, Aura, during his stay. Eventually however, Aura informs him that she can no longer tolerate her husband's rotting body. Justice bids her goodbye, and Kristoff's body slumps to the ground. Where the spirit goes, no one knows.
  • If Vigil's Keep is saved, and Justice's quest is completed, he will serve the Order for many years, fighting darkspawn resistance pockets; appearing at Aura's doorstep one day smiling, and fall over dead. It is unknown if the spirit completed his quest, or whether he died, or simply passed back into the Fade.
  • Once the darkspawn threat was ended, Justice left the Grey Wardens to pursue other injustices. Years later he appeared on the doorstep of Kristoff's widow and, smiling, simply dropped dead. Aura finally had a body to mourn. If the spirit remains alive, it has not shown itself.
  • If Vigil's Keep is not saved and Aura not visited in Amaranthine, Justice will stand in the ruins of Vigil's Keep looking in to the sun and saying "Now I know what to do." The ghost then disappears leaving behind the rotten body of Kristoff.
  • If not recruited, a mysterious figure in Grey Warden armor is occasionally seen in the marsh, erecting gravestones to honor villagers of old. In time, those sightings cease.

Dragon Age II Edit

Splr da2
“There are men who embrace destiny; these are the ones that change the world forever.” — Flemeth
This article contains spoilers for Dragon Age II. Click here to reveal them.
JusticeDAII
Justice in full possession of Anders in the Fade
ItachouAdded by Itachou

Justice at some point after Dragon Age: Origins - Awakening urged his friend Anders to fight for the freedom of mages more actively. Anders agreed to become Justice's human host to help his friend, but afterwards Anders' suppressed anger warped Justice into a force of Vengeance. Justice tends to take over whenever Anders becomes angry at the injustices done to mages and can be difficult for Anders to control.

However, in the Fade during the Night Terrors quest their roles are reversed, and Justice is the one metaphorically driving.

Quests Edit

Ico Quest
Justice for Kristoff

Gifts Edit

Justice likes tokens that remind him of the Fade as well as items that provide insight into Kristoff's life.

Name Notes Description

Tre ico fancy scroll
Elven Prayer for the Dead
Located: Wending Woods - Destroyed Dalish Camp
This prayer implores Falon'din to guide the dead across the Veil.

"O Falon'Din
Lethanavir--Friend to the Dead
Guide my feet, calm my soul,
Lead me to my rest."

Tre ico locket
Kristoff's Locket
Located: Blackmarsh - Kristoff's camp
This locket contains a miniature painting of a woman and a lock of hair. An engraving reads: "Yours always, Aura."
Plt ico painted box
Kristoff's Mementos
A box of mementos that once belonged to Kristoff.
Tre ico book 4
Lyrium: The Voice of the Maker
A book about lyrium, necessarily heavy on conjecture.
LyriumRing
Lyrium Ring
Located: Kal'Hirol
Plot Item
An unusual ring of unrefined lyrium, toxic to most living creatures.
Tre ico book 2
Verses of Dreams
Located: Next to Ambassador Cera at Vigil's Keep in a Pile of books
Poetry inspired by the Fade.

Initial statistics Edit

Class: Warrior

Specialization: Spirit Warrior

Gear Edit

Justice specific gear Edit

Tre ico locket
Kristoff's LocketKristoff's Locket
Amulet
This locket contains a miniature painting of a woman and a lock of hair. An engraving reads: "Yours always, Aura."

+1 to all attributes
+5% chance to dodge attacks
LyriumRing
Lyrium RingLyrium Ring
Gift
An unusual ring of unrefined lyrium, toxic to most living creatures.

Initial gear Edit

Ico mace
The LamentedThe Lamented
Mace
Dragonbone (Tier 7)
Requires: 32 strength

Damage: 8.00
Critical chance: 0.80
Armor penetration: 8.00
Strength modifier: 1.00
Rune slot Rune slot Rune slot
+3 strength
+3 constitution
Ico shield kitemetal
Griffon's CrestGriffon's Crest
Kite shield
Dragonbone (Tier 7)
Requires: 38 strength

Fatigue: 4.16%
Strength modifier: 1.00
+1 armor
Chance to avoid missile attacks
Ico gloves heavy
Sturdy Chainmail GlovesSturdy Chainmail Gloves
Heavy gloves
Dragonbone (Tier 7)
Requires: 38 strength

Armor: 2.50
Fatigue: 2.27%
+1 armor
+2 attack
Ico armor heavy
Sturdy Chainmail ArmorSturdy Chainmail Armor
Heavy chestpiece
Dragonbone (Tier 7)
Requires: 38 strength

Armor: 15.63
Fatigue: 18.20%
+3 strength
+2 armor
Ico boots heavy
Heavy Chainmail BootsHeavy Chainmail Boots
Heavy boots
Varies (Tier 1-7)
Requires: 18 strength

Armor: 1.25
Fatigue: 2.25%
Tre ico locket
Kristoff's LocketKristoff's Locket
Amulet
This locket contains a miniature painting of a woman and a lock of hair. An engraving reads: "Yours always, Aura."

+1 to all attributes
+5% chance to dodge attacks
Ico ring
Iced BandIced Band
Ring
The black surface of this ring always looks frosted over, yet the wearer feels no discomfort.

+10% cold resistance

Plot skills Edit

As you befriend Justice and gain his approval, he will gain additional skills:

Skill Name Benefit Requirement
Inspired: Minor Constitution +1 to Constitution 25% approval
Inspired: Moderate Constitution +2 to Constitution 50% approval
Inspired: Major Constitution +4 to Constitution 75% approval
Inspired: Massive Constitution +6 to Constitution 90% approval
Note: These bonuses are non-cumulative, i. e. the companion will get a total bonus of +6, not of +13.

Dialogue pointsEdit

Below are the spots where you can initiate dialogue with Justice. On the PC, it can be hard to find the correct spot to click; make sure to hit "tab" and rotate the camera if it's not letting you click on it.

Quotes Edit

Main article: Justice/Dialogue
  • "A world so full of beauty that beauty goes overlooked."
  • "Foul sorceress! You will release these poor folk and submit yourself to justice."
  • "On this matter, mortal. I think that my experience outweighs your valor." - Said regarding the Baroness.
  • "I am a spirit of Justice. I have watched for too long, and have seethed at the atrocities committed on these souls."
  • "These Darkspawn are a cancer in the heart of this world."
  • "A world ruled by order, static and unchanging. I like it!"
  • (To Sigrun) "I understand you are dead, dwarf, the body I inhabit is also dead.
  • (As Vengeance, to Templars) "You will never take another mage as you took him!"
  • (As Vengeance) "They will die! I will have every last templar for these abuses! Every one of them will feel Justice's burn!"
  • (As Vengeance) "Justice... answers to nobody!"

NotesEdit

  • In the City of Amaranthine, if you speak to the Innkeeper and/or Sorcha at the Crown and Lion inn, you will get an interesting/unique dialogue line exchanged between them and Justice/Kristoff. This is best done as soon as you recruit him (leaving Blackmarsh).
  • If you ally with The Architect and fail to convince (if he is in your party when it happens) Justice to stay in line, he will become hostile to your party. Upon death, he doesn't yield all of his equipment. Thankfully, there is an auto-save point just before this so you may unequip Justice's gear as to keep it and make the fight easier if you know that you cannot convince him. (this can easily be affected by removing any "mental resistance" gear justice has on. If you fail at persuading him, reload the save and remove all of his gear first.)
  • Interestingly enough, Justice's vessel, Kristoff, shares a name with a Senior Grey Warden mentioned in Dragon Age: The Calling. In Justice for Kristoff, Aura will mention that his father died a Grey Warden as well. Depending on how old Kristoff was before his death, it is possible he may be the son of the man mentioned in the novel.

Bugs Edit

  • The first time the Warden gains approval from Justice, it is possible to max the rating out and prevent any ability bonus. Sigrun appears to share the same bug.
    • xbox360Icon xbox360 workaround: Through conversation(s) bring Justice's approval lower than 90 - that should "activate" the plot skill; even though they still won't show up in the skill screen, you can see/compare Justice's constitution score and notice that the bonus is there. Then, through gifts and/or conversations you can max out his approval again (or, at least, get it higher than 90 again).
  • pcIcon pc It is possible to get only +5 approval with his gifts, even personal ones. Velanna and Oghren appear to share the bug with fixed approval boosts of +5 and +6 respectively.
In order to not get the +100 approval bug with any of the characters, you need to do the "blight orphans" quests or "chantry board" quests, that give (dis)approval to a character, only after you recruit that character. For example, if you do the "From the living wood" quest that normally gives -1 approval to Velanna before actually recruiting her, that will get you the +100 approval bug with Velanna. Same goes for the quests for the "blight orphans". If you do quests that give (dis)approval to Justice or Sigrun before recruiting them, that will lead to the bug with them. (Tested on PC)
  • pcIcon pc If you equip Justice with any defensive equipment (Helmet, Armor, etc.), and kill the Baroness, the equipment will disappear. For example, if you equip him with the Sentinel set that is found in the Blackmarsh and kill the Baroness, Justice will talk to you without it. With the Sentinel Set, the equipment might go back into the Iron chests. (Tested on PC, just with Sentinel set and no new weapons) (Edit: Corrections have been made based upon interpretation of this bug, as it was difficult to understand.)
  • pcIcon pcps3Icon ps3xbox360Icon xbox360 When Kristoff is first found, it is possible that he will be "alive" and on his feet, looking about. The tag above his head will say "Kristoff", not "Justice". If the player interacts with Kristoff, the cutscene will begin; in the cutscene Kristoff will be lying on the ground as he should be. What causes this glitch is currently unknown.


See also Edit

Ico codex entry
Codex entry: Justice
Ico codex entry
Codex entry: Kristoff's Journal
Ico codex entry
Codex entry: A Letter from Aura

External links Edit

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