Jerrik Dace is the cousin of the House Dace's patriarch Lord Anwer Dace and a companion in the The Golems of Amgarrak DLC.

Background Edit

He has a growing reputation for getting difficult tasks done. An elite veteran of many Deep Roads expeditions, Jerrik has survived The Battle of Umgol Hale, The Last Stand of Paerin Aeducan, and was pivotal in the recent campaign that pushed the darkspawn from Orzammar's mining tunnels out past Caridin's Cross.

Jerrik Dace favors fighting with a longsword and dagger. Piotin Aeducan calls Jerrik a stalwart ally and implacable foe, adding that "you'd be wise to make sure he's the former." Dace is always accompanied by Snug, the faithful bronto that he nursed back to health on his first military campaign. Snug is fiercely loyal, surprisingly intelligent, and rarely leaves his master's side.

Rumors persist that when Anwer Dace dies, House Dace may support Jerrik over Lord Ronus Dace's son, Mandar. Certainly, these two dwarves are bitter rivals, having fought multiple times in the arena with Jerrik always emerging victorious. This rivalry may be connected to several assassination attempts on Jerrik, from which he survived with apparent ease.

Recently, Jerrik Dace sought the aid of the Grey Wardens on an urgent matter. All he would tell others is that he's mounting a small, nimble expedition to find his missing brother, Brogan, who is lost in the Deep Roads. Some say he's in fact mounting an expedition to find the fabled halls of Amgarrak Thaig, but few believe such an outlandish notion.

Involvement Edit

Splr goa
“It'll wear your face, Jerrik. Take it off in rips and strips...” — Brogan Dace
This article contains spoilers for Golems of Amgarrak. Click here to reveal them.

Jerrik Dace asks the Warden-Commander to accompany him to Amgarrak Thaig where his house led an expedition. Jerrik's search mission is funded by House Tethras.[1]

He, like his peers, are keen to salvage Amgarrak and use it to their advantage. Brogan convinces him to search for Darion, the leader of the failed expedition. Together with the Warden and his brother, Jerrik finds the remains of Darion as well as the final page of his diary, at which point Brogan begs him to destroy the Forge in the deepest part of Amgarrak to make sure that the experiments and subsequent mistakes within could not be repeated. Realizing the chaos that Amgarrak's research into Caridin's work has wrought, Jerrik reluctantly obliges, and then sets off to kill the Harvester, the creature responsible for the destruction of both the expedition and the thaig. During the battle with the Harvester, Amgarrak incurs heavy structural damage. After the Harvester is dead Jerrik reluctantly abandons all the golem research and escapes the thaig along with Brogan and the Warden-Commander.
Jerrik Dace HoDA

Jerrik Dace in Heroes of Dragon Age

Initial statistics Edit

Specilization Edit

Classico duelist DuelistClassico ranger Ranger

Skills Edit

Skl ico survival 2 Improved SurvivalSkill-PoisonMaking icon Poison-MakingSkl ico combat4 Master Combat TrainingSkl ico tactics 4 Master Combat TacticsSkill-Vitality VitalitySkill-Clarity Clarity


Racial abilities Talent-DwarvenResistance icon Dwarven ResistanceTalent-SummonWolf icon Summon Bronto
Duelist Talent-Dueling icon DuelingTalent-UpsetBalance icon Upset BalanceTalent-KeenDefense icon Keen DefenseTalent-PinpointStrike icon Pinpoint Strike
Rogue Dirty Fighting Talent-DirtyFighting icon Dirty FightingTalent-CombatMovement icon Combat MovementTalent-CoupDeGrace icon Coup De Grace
Below the Belt Talent-BelowTheBelt icon Below the BeltTalent-DeadlyStrike icon Deadly StrikeTalent-Lethality icon Lethality
Deft Hands Skl ico lockpicking Deft HandsSkl ico lockpicking 2 Improved ToolsSkl ico lockpicking 3 Mechanical ExpertiseSkl ico lockpicking 4 Device Mastery
Dual Weapon Dual-Weapon Training Talent dw dwtraining Dual-Weapon TrainingTalent dw finesse Dual-Weapon FinesseTalent dw expert Dual-Weapon Expert
Dual Striking Talent dw dualstriking Dual StrikingTalent dw riposte Riposte
Dual-Weapon Sweep Talent dw sweep Dual-Weapon SweepTalent dw flurry FlurryTalent dw momentum Momentum

Equipment Edit

Weapons Ico longsword Dumat's SpineDumat's Spine
Varies (Tier 7-9)
Requires: 35 strength

Damage: 11.90
Critical chance: 3.40%
Armor penetration: 4.50
Strength modifier: 1.00
Rune slot Rune slot Rune slot
+0.75/+1.5 stamina regeneration in combat
+6 attack
+25% critical/backstab damage
Ico dagger Dumat's ClawDumat's Claw
Dragonbone (Tier 7)
Requires: 30 dexterity

Damage: 6.40
Critical chance: 4.80%
Armor penetration: 8.00
Strength modifier: 0.85
Rune slot Rune slot Rune slot
+9 defense
+2 damage
+2 attack
Armor Ico helm light Quicksilver Arming CapQuicksilver Arming Cap
Light helmet
Hardened (Tier 4)
Requires: 14 strength

Armor: 1.50
+2 cunning
Ico gloves light Pushback StrikersPushback Strikers
Light gloves
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 1.50
Fatigue: 1.15%
+5% melee critical chance
Ico armor light Vest of the NimbleVest of the Nimble
Light chestpiece
Dragon Wing (Tier 8)
Requires: 22 strength

Armor: 9.99
Fatigue: 2.50%
Rune slot Rune slot Rune slot
+5 dexterity
+5 cunning
+1 armor
Ico boots light Silverhammer's TackmastersSilverhammer's Tackmasters
Light boots
Varies (Tier 1-7)

Armor: 0.75
Fatigue: 0.50%
+2 dexterity
Accessories Ico belt Fencer's CinchFencer's Cinch
The leather has been dyed a dark blue, highlighted here and there with polished steel rivets. The buckle has been fashioned in the shape of a wolf's head.

+4 attack
Ico highregarddace The High Regard of House DaceThe High Regard of House Dace
This amulet was given to an esteemed friend of the noble dwarven House Dace for recovering the lost knowledge of Amgarrak.

+6 cunning
+7% melee critical chance
+1/+2 stamina regeneration in combat
+50 stamina
Chance to avoid missile attacks (+30)
Ico ring Ring of ResistanceRing of Resistance
Made for First Enchanter Irving by the Formari, this heavy domed ring has an otherworldly shimmer.

+1 willpower
+1 constitution
Ico ring Ring of the WarriorRing of the Warrior
This is gold, covered in elven script. Whatever the writing says, it's awfully wordy.

+2 strength
+2 dexterity

Notes Edit

  • Due to Snug being classed as a summon, Jerrik will be unable to summon any ranger pets while he is present; however, the Master Ranger talent will increase Snug's stats.
  • The BioWare wiki also mentions that Jerrik Dace is the nephew of Lord Anwer Dace which contradicts to an in-game codex entry. It is not known which one of these versions is correct.

Trivia Edit

Bugs Edit

  • pcIcon pcxbox360Icon xbox360ps3Icon ps3 If you use Memoirs of the First Wardens on Jerrik he will lose one specialization point (can only choose 2 specializations instead of 3).
  • pcIcon pc At least on PC Jerrik doesn't have as many points distributed in attributes as he should have. On level 20 there are missing 14 points, increasing with higher levels up to 31 points missing on level 35. No change when using the Memoirs of the First Wardens.

References Edit

BioWare wiki

  1. During the War table mission Revenge of the Merchants Guild it is revealed that House Tethras loaned Jerrik Dace money for the rescue mission.