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For the item ID codes in Dragon Age II, see Item ID codes (Dragon Age II).

This page lists ID codes for items in Dragon Age: Origins, Dragon Age: Origins - Awakening and their respective DLC. They can be used to add these items, including some that are unobtainable via normal in-game means, to your inventory.

To add item:

  1. Download and install AddItem with Console Improved mod.
  2. Open the console and type:
runscript additem <item code> [count]

For example, to add Nugbane to the inventory run:

runscript additem gen_im_wep_rng_cbw_dus 1

To add 20 Potent Health Poultices:

runscript additem gen_im_qck_health_401 20
Note: You always need to put a [count] or a blank space in the end for the command to work.

Note: There is an issue with both mods when it comes to clothing. Several robes share the same model but have different color. Subsequently when you use the command, the system gives you a robe but it comes with the base color, which unlike other items, it doesn't have tiers to be specified.

To specify the material (and tier) of the item, use runscript additemwmat command. Generally, items that always have the same material and tier in the game (e.g. unique equipment, potions, reagents) should be added with runscript additem, not with runscript additemwmat, since you would need to specify the correct material and tier for the item when using the latter. If you don't have a toolset or a similar program, it will be hard to find.

It is recommended to use the improved additem mod, as using the older additem or additemwmat mods, ".uti" must be appended to all item ID codes. Additionally, the old versions do not work with the later DLCs (The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak or Witch Hunt) or their rewards. However, regardless of the version of the additem mods, Dragon Age: Origins - Awakening items cannot be added, as well as its plot items.

To add items of specific materials (not needed for any items other than armor, shields, and weapons) use:

runscript additemwmat <item tag> <count> <material code>

For example, to add a Redcliffe kite shield of red steel to the inventory run:

runscript additemwmat gen_im_arm_shd_kit_red 1 50

Material codes for tiers 1 through 9 (1-7: Origins; 1-9: Awakening) for their respective material types follow:

Metals

Show/Hide table
Tier Material Armor Weapon Shield
1 Iron 1 40 47
2 Grey Iron 2 41 48
3 Steel 8 43 49
4 Veridium 4 42 81
5 Red Steel 5 44 50
6 Silverite 3 45 51
7 Dragonbone 6 46 52
8 White Steel 20010 20050 20060
9 Volcanic Aurum 20011 20051 20061
Starmetal 10000

Woods

Show/Hide table
Tier Material Armor Weapon Shield
1 Elm 33 79
2 Ash 34 9
3 Yew 35 11
4 Whitewood 36 15
5 Ironbark 37 13
6 Sylvanwood 38 7
7 Dragonthorn 39 10
8 Vhenadahl 20040 20020
9 Ancestral Heartwood 20041 20021

Leathers

Show/Hide table
Tier Material Armor Weapon Shield
1 Rough 60
2 Cured 28
3 Leather 29
4 Hardened 30
5 Reinforced 31
6 Inscribed 17
7 Drakeskin 32
8 Dragonwing 20030
9 High Dragon Hide 20031

Plot items[]

Dwarf Noble Origin[]

Dwarf Commoner Origin[]

City Elf Origin[]

Dalish Elf Origin[]

Magi Origin[]

Human Noble Origin[]

Ostagar[]

  • pre100im_food - Food
  • pre100im_gravity_arrows - Gravity Arrows
  • pre100im_gravity_bows - Gravity Longbow
  • pre100im_key_wizards_chest - Key to Mages' Chest
  • pre100im_kings_armor - Chevalier's Armor
  • pre100im_kings_boots - Chevalier's Boots
  • pre100im_kings_gloves - Chevalier's Gloves
  • pre100im_muzzle - Dog Muzzle
  • pre100im_water - Water
  • pre200im_darkspawn_blood - Vial of Darkspawn Blood
  • pre200im_documents - Ancient Scrolls
  • pre200im_flower - Wilds Flower
  • pre200im_key_flemeth - Flemeth's Key
  • pre200im_treaties - Ancient Treaties

Korcari Wilds[]

Lothering[]

Broken Circle[]

The Arl of Redcliffe[]

The Urn of Sacred Ashes[]

Nature of the Beast[]

Orzammar[]

Denerim[]

The Trial of Crows[]

Crime Wave[]

Unrest in the Alienage[]

Captured![]

  • den400im_disguise - Guard Uniform
  • den400im_disguise_boots - Guard Boots
  • den400im_disguise_gloves - Guard Gloves
  • den400im_disguise_helm - Guard Helmet
  • den400im_key_cage - Key to Cell Doors
  • den400im_key_hall_front - Key to Front Hall Door
  • den400im_key_hall_rear - Key to Rear Hall Door
  • den400im_key_reception - Key to Reception Door
  • den400im_password_list - List of Passwords
  • den400im_regulation_sword - Regulation Sword

Rescue the Queen[]

The Landsmeet[]

  • den600im_loghain_ring_1 - ring (worn by Loghain during Landsmeet duel)
  • den600im_loghain_ring_2 - ring (worn by Loghain during Landsmeet duel)

The Last Request[]

  • den961im_boss_bedroom_key - Bedroom Key
  • den961im_entry_door_key - Entry Door Key

Chanter's Board[]

Blackstone Irregulars[]

The Mages' Collective[]

Favors for Certain Interested Parties[]

Unbound[]

Random encounters[]

Accessories[]

Amulets[]

Belts[]

Rings[]

Armor[]

Boots[]

Chestpieces[]

Gloves[]

Helmets[]

Shields[]

Bucklers[]

Targes[]

Kite shields[]

Heavy shields[]

Mage Robes[]

Note: See the second note in the opening paragraph for an existing issue regarding the Mage Robes with the additemwmat command.

Weapons[]

Staves[]

Waraxes (one handed)[]

Battleaxes (two handed)[]

Daggers[]

Greatswords[]

Longswords[]

Maces[]

Mauls[]

Arrows & Bolts[]

Crossbows[]

Longbows[]

Shortbows[]

Crafting[]

Recipes[]

Herbalism[]

Poison-Making[]

Trap-Making plans[]

Unique[]

Resources[]

Clothing[]

Gems[]

Gifts[]

Companion romance items[]

Manuals[]

Tomes[]

Usable items[]

Weapon coating[]

Food for Dog[]

Bombs[]

Health Poultices[]

Injury kits[]

Lyrium Potions[]

Poisons[]

Salves, Incenses, Balms[]

Traps[]

Unique[]

Dog's accessories[]

Collars[]

Kaddis[]

Weapon runes[]

Miscellaneous[]

Warden's Keep[]

The generic armors available in Mikhael Dryden's shop have a unique color, and the shields have the Grey Warden Commander heraldry on them.

The Stone Prisoner[]

Large crystals for Shale[]

Small crystals for Shale[]

Other[]

Return to Ostagar[]

Dragon Age: Origins - Awakening[]

Plot items[]

Shield heraldries[]

Accessories[]

Amulets[]

Belts[]

Rings[]

Mage Robes[]

Note: See the second note in the opening paragraph for an existing issue regarding the Mage Robes with the additemwmat command.

Armor[]

Boots[]

Chestpieces[]

Gloves[]

Helmets[]

Shields[]

Bucklers[]
Targes[]
Kite shields[]
Heavy shields[]
  • gxa_im_arm_shd_twr_001 - Partha

Weapons[]

Staves[]

Waraxes[]

Battleaxes[]

Daggers[]

Greatswords[]

Longswords[]

Maces[]

Mauls[]

Crossbows[]

Longbows[]

Shortbows[]

Recipes[]

Runecrafting tracings[]

Armor rune tracings[]

Weapon rune tracings[]

Trap-Making plans[]

Manuals[]

runes[]

Armor runes[]

Weapon runes[]

Consumable items[]

Crafting ingredients[]

Flawless Gems[]

Gifts[]

Miscellaneous[]

Feastday Gifts and Pranks[]

Feastday Gifts[]

Feastday Pranks[]

Converted items[]

DLC rewards[]

The Golems of Amgarrak[]

Witch Hunt[]

Leliana's Song[]

The Darkspawn Chronicles[]

Promotional items[]

The Golems of Amgarrak[]

Witch Hunt[]

Leliana's Song[]

The Darkspawn Chronicles[]

Debug items[]

  • armor_rune - (armor_rune)
  • pauls_loaded_armor
  • weapon_rune
  • zz_danl_test
  • zz_setarmor
  • zz_setboots
  • zz_setgloves
  • zz_sethelm
  • zz_test_armor_rune
  • zz_test_gift
  • zz_test_restrict2

E3 demo items[]

  • zz_e3_mage_robes
  • zzz_gen_im_arm_cht_med (Flamescale armor)
  • zzz_gen_im_arm_glv_mas (Warden Gloves)
  • zzz_gen_im_arm_hel_hvy (Grey Warden Helmet)
  • zzz_gen_im_arm_shd_kit (Warden Shield)
  • zzz_gen_im_arm_shd_lrg (Large Wooden Round Shield)
  • zzz_gen_im_wep_mel_lsw (Sword of Ogre Strength)

Cut content[]

  • arl150it_control_stone - Golem control rod
  • arl160it_circle_letter - Circle Letter
  • arl170it_note_of_sale - Note of Sale
  • zz_gen_im_morrigan_robe
  • zz_gwb_im_arm_bot_lgt_war
  • zz_gwb_im_arm_bot_mas_war
  • zz_gwb_im_arm_cht_lgt_war
  • zz_gwb_im_arm_cht_mas_war
  • zz_gwb_im_arm_glv_lgt_war
  • zz_gwb_im_arm_glv_mas_war
  • zz_gwb_im_arm_hel_hvy_war
  • zz_gwb_im_arm_hel_lgt_war
  • zz_gwb_im_arm_hel_mag_war
  • zz_gwb_im_arm_shd_lrg_war
  • zz_gwb_im_arm_shd_sml_war
  • zz_gwb_im_cth_mag_war
  • zz_lot100im_telmanes_key
  • zz_lot105im_bear_organs
  • zz_lot105im_spider_organs
  • zz_lot105im_wolf_organs
  • zz_orz100im_imrek_letter
  • zz_orz530im_branka_journal
  • zz_shl_arm_balance_00
  • zz_shl_arm_balance_01
  • zz_shl_arm_balance_02
  • zz_shl_arm_balance_03
  • zz_shl_arm_balance_04
  • zz_shl_arm_balance_05
  • zz_shl_arm_balance_06
  • zz_shl_wpn_balance_00
  • zz_shl_wpn_balance_01
  • zz_shl_wpn_balance_02
  • zz_shl_wpn_balance_03
  • zz_shl_wpn_balance_04
  • zz_shl_wpn_balance_05
  • zz_shl_wpn_balance_06

Unusable enemy weapons[]

  • gen_im_cweapon_abom_desire
  • gen_im_cweapon_abom_hunger
  • gen_im_cweapon_abom_rage
  • gen_im_cweapon_abom_sloth
  • gen_im_cweapon_arc_horror
  • gen_im_cweapon_archdemon
  • gen_im_cweapon_ash_wraith
  • gen_im_cweapon_bear
  • gen_im_cweapon_beareskan
  • gen_im_cweapon_blight_wolf
  • gen_im_cweapon_bronto
  • gen_im_cweapon_broodmother
  • gen_im_cweapon_corse_devour
  • gen_im_cweapon_corse_enrag
  • gen_im_cweapon_corse_shamb
  • gen_im_cweapon_deepstalker
  • gen_im_cweapon_dog
  • gen_im_cweapon_dog_party
  • gen_im_cweapon_dragon
  • gen_im_cweapon_dragonling
  • gen_im_cweapon_drake
  • gen_im_cweapon_golem_shale
  • gen_im_cweapon_golem_steel
  • gen_im_cweapon_golem_stone
  • gen_im_cweapon_grand_oak
  • gen_im_cweapon_high_dragon
  • gen_im_cweapon_high_drn_lit
  • gen_im_cweapon_large_amb
  • gen_im_cweapon_ogre
  • gen_im_cweapon_pride_demon
  • gen_im_cweapon_rage_demon
  • gen_im_cweapon_rat
  • gen_im_cweapon_revenant
  • gen_im_cweapon_shade
  • gen_im_cweapon_shriek
  • gen_im_cweapon_spider
  • gen_im_cweapon_spider_nat
  • gen_im_cweapon_succubus
  • gen_im_cweapon_tentacle
  • gen_im_cweapon_werewolf
  • gen_im_cweapon_wild_sylvan
  • gen_im_cweapon_withfang
  • gen_im_cweapon_wolf
  • gxa000im_cwep_war_golem_fir

Other / Unsorted[]

  • cli000_assassin_buffs - (cli000_assassin_buffs)
  • cod_hst_ferelden2 - Codex Book
  • cs_arrow - Arrow
  • gem_im_catapult_rock -
  • lit_im_wep_mel_mac_bar - Barbarian Mace
  • lite_anumon_book - The Heirs of Anumon
  • lite_anumon_eagleglyph - Glyph of the Eagle
  • lite_anumon_owlglyph - Glyph of the Owl
  • lite_anumon_serpentglyph - Glyph of the Serpent
  • lite_den_stolengoods - Stolen Goods
  • lite_fbm_cabbages - Sack of Cabbages
  • lite_sod_propaganda_page - Propaganda Page
  • syd_nrxp1_uti
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