These are Isabela's abilities in Dragon Age: Inquisition only.
Playstyle[]
Isabela can generate stacks of Elusive in Multiplayer. These Elusive Coins are gained by using an attack ability such as Bolt which marks an enemy with Vendetta. And when using an ability such as Flashing Steel which removes Vendetta, will grant Elusive to Isabela. Elusive has a variety of uses. For each stack of Elusive, one attack against Isabela is instantly negated with no damage taken. Elusive can also be used to power Isabela's most powerful attacks such as Swashbuckle. Various passive abilities also allow stacks of Elusive to grant additional abilities such as increased movement speed.
Abilities[]
Step Smartly[]
Flashing Steel |
Activated Activation: 35 stamina Cooldown: 10s |
You lash out around you with both daggers, hitting all enemies in melee range. |
Weak Spot Upgrade Requires: Flashing Steel |
Flashing Steel now costs less stamina and deals more damage to each Vendetta target struck. Cost Reduction: 20% Damage Bonus: 200% |
Gangway |
Activated Cooldown: 12s |
If your target is in melee range, you fall back and fire a crossbow shot. If they are at a distance, you hurl a grappling hook to leap to them, then kick them on arrival. Damage: 200% weapon damage |
Avast Upgrade Requires: Gangway |
If your target of Gangway has a Vendetta, your cooldown is reduced. Cooldown Reduction: 6 seconds |
Dead in the Water |
Passive Duration: 6 seconds |
Enemies that attempt to hit you while you have at least one stack of Elusive are weakened. Constitution + 3 |
Flank Attack |
Activated Activation: 35 stamina Cooldown: 8s Requires: Daggers |
You leap through shadows to attack your foe with deadly strikes that hit them from behind. |
Hard Astern Upgrade Requires: Flank Attack |
Flank Attack now consumes any active Vendetta mark on the target and grants you two stacks of Elusive. |
Buccaneer |
Passive | On land or at sea, Isabela is easy to love but hard to handle. Constitution + 3 Cunning + 3 Dexterity + 3 |
Look But Don't Touch |
Passive | While you have at least one stack of Elusive, you are unaffected by damage over time. Constitution + 3 |
Avenger |
Passive Duration: 10 seconds |
When a party member dies, you gain your maximum stacks in Elusive and a bonus to damage. Damage Bonus: 100% Cunning + 3 |
Bear Mauls the Wolves |
Passive | Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front. Enemies no longer receive a bonus for flanking damage Constitution + 3 |
Parry |
Activated Activation: 10 stamina Requires: Daggers |
You quickly block a strike made by your foe, then counter as their own defenses fall. |
Deals 200% weapon damage in multiplayer
Effortless Riposte Upgrade Requires: Daggers |
If you succeed in countering a blow, your Parry costs no stamina at all. Negates stamina cost if successful |
Hoist the Mainsail |
Passive | Your movement speed increases with each stack of Elusive. Movement speed +10% for each stack of Elusive Dexterity + 3 |
Ambush |
Activated Activation: 35 stamina Duration: 8 seconds Cooldown: 10 seconds |
You catch an enemy off-guard, taunting them to attack you and dealing massive damage if they are not already doing so. |
Wind in Your Sails Upgrade Requires: Ambush |
Dealing damage to an enemy you have taunted with Ambush restores some stamina. Stamina Restored: 10 |
Unyielding |
Passive Cooldown: 60s Requires: Resilience |
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time. Invulnerability for 5s Constitution +3 |
Swashbuckle |
Activated Activation: 1 Elusive minimum |
You consume all stacks of Elusive to unleash a flurry of dagger attacks. Each stack of elusive adds an additional strike. |
Daring Speed Upgrade Duration: 10 seconds Requires: Swashbuckle |
Swashbuckle increases your attack speed for each stack of Elusive used Attack Speed: 5% per elusive stack |
Naturally Elusive |
Passive | You gain a bonus to your maximum stacks of Elusive. Now able to use 4 stacks of Elusive Cunning + 3 |
No Quarter[]
Bolt |
Activated Activation: 15 stamina |
You fire a quick shot from your crossbow, place a Vendetta mark on any enemy you strike. |
Hot Streak Upgrade Requires: Bolt |
A critical hit with Bolt gives you an automatic critical hit on the next ability you use. |
Keelhaul |
Activated Activation: 25 stamina Duration: 10 seconds Cooldown: 15 seconds |
You shoot a tethered bolt that chains two enemies together and places a vendetta mark on both of them. Both enemies are slowed and will be pulled together if they get too far away from each other. |
Shark Bait Upgrade Requires: Keelhaul |
Keelhaul now chains, and adds a Vendetta mark to an additinal Enemy |
Unforgiving Chain |
Passive | Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance. Critical hit chance: 2% Dexterity +3 |
Evade |
Activated Activation: 20 stamina Cooldown: 2s |
You leap away from incoming attacks, putting yourself where you need to be to win this fight. |
Hidden Step Upgrade Requires: Evade |
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away. Duration: 3 seconds Damage: 300% weapon damage |
Savvy |
Passive | Each crossbow ability increases the damage of your next dagger ability, and each dagger ability increases the damage of your next crossbow ability. Damage bonus 20% Maximum stacks: 5 |
Looked Like It Hurt |
Passive | The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina. Stamina restored on Critical Hit: +10 Cunning +3 |
Salty Sea Dog |
Passive Range: 5 meters |
When there are enemies nearby, your defenses increase. When there are no enemies nearby, your stamina generation increases. Damage reduction: 5% per enemy Stamina generation rate bonus: 25% Constitution +3 |
Fallback Plan |
Activated Activation: 35 stamina Duration: 15 seconds Cooldown: 32s Requires: Opportunity Knocks |
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker. |
Fallback Plan's cooldown is reduced to 24s in multiplayer
Bait and Switch Upgrade Requires: Fallback Plan |
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you. Duration Bonus: 5 seconds |
Crow's Nest Lookout |
Passive | Your critical hit damage increases, especially against distant targets. Critical strike damage: 50% Distant critical strike damage: 100% Dexterity +3 |
Blinding Shot |
Activated Activation: 25 stamina Cooldown: 12 seconds |
You shoot an enemy with an explosive blinding powder, causing their next attack to deal no damage. |
Brilliant Shot Upgrade Range: 5 meters Requires: Blinding Shot |
Dead Men Tell No Tales |
Passive Range: 8 meters |
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies. Cunning +3 |
Broadsides |
Activated Activation: 35 stamina Cooldown: 18 seconds |
You hit all enemies around your target with crossbow bolts, placing a Vendetta mark on every distant secondary target. |
Cross the T Upgrade Requires: Broadsides |
Broadsides does additional damage and weakens all enemies it hits. Damage bonus: 150% Weakened duration: 6 seconds |
Black Mark |
Passive Range: 8 meters |
Targets marked with Vendetta take additional damage from all sources. Damage bonus: 10% Cunning +3 |
The Kirkwall Kiss |
Passive Range: 8 meters |
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies. Dexterity +3 |
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