Injuries typically are received by falling in combat, and can affect the player character as well as their companions. They reduce one or more stats until treated, which can be done in various ways. Injuries can stack.
Dragon Age: Origins Edit
Characters, including The Warden, that fall in combat receive a debilitating and persistent injury that lowers an attribute, another stat or the healing rate until treated. These injuries can stack, though a character cannot have more than one of each type.
Taking the wrong item from the chests in the quest Jammer's Stash will also inflict an injury.
To remove injuries, either return to your party camp, benefit from a Spirit Healer's Cleansing Aura (which does not heal its caster's injuries), or apply an injury kit. As with poultices, each kit has a certain level of potency that determines how much damage it is able to repair: Lesser Injury Kits remove a single injury, Injury Kits remove three injuries, Greater Injury Kits remove all injuries.
Injury types Edit
Dragon Age II Edit
In Dragon Age II there is only one, but stacking injury type, reducing the character's maximum health until treated. This can be done with an Injury Kit or an Elfroot Potion, or by entering the party selection screen and confirming. (There is no need to actually change party members.)
The maximum number of injuries a character can suffer at the same time depends on the difficulty level.
Dragon Age: Inquisition Edit
|This section is incomplete and requires expansion.|