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Inferno abilities are abilities available to the mage class in Dragon Age: Inquisition.

Ability tree

Inferno Skill Tree

Inferno Spell Set

Abilities

Flashfire Flashfire

Activation: 65 mana
Duration: 8s
Cooldown: 20s
You ignite an enemy in searing pain and send them fleeing in panic.
Blistering Pain Blistering Pain
Upgrade
Flashfire burns brighter and hotter, intensifying the panic the enemy suffers.

Fear duration bonus: 8 Seconds
Blazing Trails Blazing Trails
Upgrade
Requires: Trespasser
Enemies panicked by Flashfire leave a trail of damaging flames behind them when they run.

Duration: 5 seconds
Burning Duration: 8 seconds


Immolate Immolate

Size: 3m
Activation: 35 mana
Duration: 8s
Cooldown: 16s
You unleash a massive explosion, leaving enemies in the area burning in agony.
Wildfire Wildfire
Upgrade
Immolate burns hotter and has a shorter cooldown time, allowing you to rain fire upon your enemies more often.

Fire damage bonus: 100% weapon damage
Burning: 75% weapon damage per second
Cooldown reduction: 4 Seconds
Consuming Fire Consuming Fire
Upgrade
Requires: Trespasser
Immolate no longer has a cooldown, but casting it multiple times in succession costs additional mana.

Duration: 8 seconds

Cost: +10 mana

Flashpoint Flashpoint
Passive
Cooldown: 10s
After you land a critical hit, your next spell doesn't trigger a cooldown period.

Magic + 3
Pyromancer Pyromancer
Passive You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies.

Burning duration bonus: 25%
Fear duration bonus: 25%
Willpower + 3
Clean Burn Clean Burn
Passive Your spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown time.

Cooldown reduction: 1 second
Willpower +3
Fire Mine Fire Mine
Activated
Activation: 35 mana
Cooldown: 24s
You mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.
Searing Glyph Searing Glyph
Upgrade
Targets hit by the Fire Mine are launched into the air and set aflame, leaving them burning.

Burning: 200% weapon damage per second

Burning duration: 8 seconds

Flaming Array Flaming Array
Upgrade
Requires: Trespasser
You now create multiple mines directly in front of you.
Chaotic Focus Chaotic Focus
Passive When you cast a Fire spell, the spell consumes half of your barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.

Barrier bonus: 50%
Magic + 3
Wall of Fire Wall of Fire
Activated
Size: 6m
Activation: 35 mana
Duration: 20s
Cooldown: 32s
You conjure a flaming barrier that burns and panics enemies that pass through it.
Lasting Flames Lasting Flames
Upgrade
Wall of Fire creates a larger wall, and its flames burn longer on enemies that pass through it.

Size bonus: 3 meters
Damage duration bonus: 4 seconds

Wave of Flame Wave of Flame
Upgrade
Requires: Trespasser
Wall of Fire now begins at your location and moves away from you over the duration of the spell.

Distance: 15 meters
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