High dragon
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High dragons are seldom seen. They spend most of their time sleeping and mating, living off the prey their drakes bring back. But once every hundred years or so, the high dragon prepares for clutching by emerging from her lair and taking wing. She will fly far and wide, eating hundreds of animals, most often livestock, over a course of a few weeks and leaving smoldering devastation in her wake. She then returns to her lair to lay her eggs and will not appear in the skies again for another century.
--From Codex entry: Dragon
High dragons are impregnated female dragons. Living for more than 1,000 years, these terrifying beasts are known to have at least a dozen male drakes guarding their lair.
At the end of the Blessed Age, many in Thedas believed that all the dragons had vanished until one went on a rampage. A rampage is when one or more high dragons emerge from their underground lair and destroy everything in their path. They gorge, then lay a clutch.
It was this portent that led to the ninth age being named the Dragon Age by the Divine of the Chantry. The dragon's rampage could be seen as far as Ferelden, and the scene of the dragon's rise inspired Teyrn Loghain Mac Tir to lead his army into victory over the Orlesian army at River Dane.
Also, Flemeth's High Dragon form is unique compared to other High Dragon, with a dark red/purple tint, a larger size, and having many spikes and horns on her head.
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Involvement
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There are two possible high dragon encounters in Origins and two in Awakening. Please see the relevant quests for details.
The Urn of Sacred Ashes Flemeth's Real Grimoire The Lost Dragon Bones Depths of Depravity Dragon Age: Origins
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| “We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan This article contains spoilers for Dragon Age: Origins. Click here to reveal them. |
- The Warden is given the option to battle a high dragon during and after The Urn of Sacred Ashes quest. After (optionally) battling Kolgrim and emerging onto the Mountain Top, a short cutscene of a dragon flying above the Warden is seen. The Warden can engage the dragon by using Kolgrim's Horn (PC), by hitting the gong seen shortly after emerging on the Mountain Top area (X360 and PS3), or by attacking her on her perch (for example, with spells such as Winter's Grasp). If the Warden decides to help Kolgrim and follows through, the party won't be able to fight the dragon before killing Kolgrim and his followers. This can be done by speaking to him and selecting the option stating that he is too dangerous to be left alive. When he is slain, the gong can be interacted with again (or the party gains the horn). Notably, this could be the High Dragon which the Dragon Age was named after. The dragon which rampaged in 8:99 Blessed was from the Frostback Mountains.
- In addition to the Mountain Top encounter, the Warden can fight another high dragon if he/she chooses to kill Flemeth in the quest for her grimoire. Flemeth will shapeshift into a high dragon, which must be killed.
- Both fights are optional; the attack on Flemeth can be avoided using certain dialog options, while the dragon on the Mountain Top will not attack unless the Kolgrim's Horn is blown or the gong hit. The player can optionally choose to return to the Mountain Top area at a later date to do battle with the dragon there; the Flemeth battle is only offered once.
Dragon Age: Awakening
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| “I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them. |
- A third high dragon is encountered near the entrance to Drake's Fall in the Dragonbone Wastes. It has a chance of dropping minor random loot.
- The Queen of the Blackmarsh is a spectral high dragon that can be encountered at Blackmarsh after completing the main quest of that area.
Dragon Age II
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A High Dragon is fought in the Bone Pit during the quest Mine Massacre (Act 3).
Other Appearances
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Another High Dragon is depicted in Dragon Age: The Silent Grove guarding the Silent Grove in the Tellari Swamps and its mistress Yavana.
In a flashback memory recited by Sten in Dragon Age: Until We Sleep, a mysterious Witch of the Wilds leads a simple dog handler to a cave where an ancient high dragon lays dying, after which the man slits the beast's throat and drinks its blood in order to gain its power.
Strategy
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- See High Dragon (strategy) for details on defeating the high dragon at Mountain Top.
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| “We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan This article contains spoilers for Dragon Age: Origins. Click here to reveal them. |
- See Flemeth the Shapeshifter for details on defeating Flemeth.
Abilities
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Breath
Buffet
Fire Spit
Grab
Massive Attack
Roar
Slap
Sweep
Loot from the High Dragon at Mountain Top
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Dragon Scale
Antivan Longbow
Deadhead Charge
Crow Dagger
Grandmaster Flame Rune
Heavy Infantry Helmet
Heavy Plate Armor x2
Heavy Plate Boots
Heavy Plate Gloves
Maetashear War Axe
Metal Kite Shield
Pure Bitch Braid
Qunari Siege Gauntlets
Storm Talons
The Long Sight
Trivia
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- When becoming a Reaver in Dragon Age: Origins, Kolgrim refers to a high dragon as a "wyvern", which is the only time in one of the games a dragon is referred to by this name.
- In Dragon Age II, Flemeth's High Dragon form is unique compared to other high dragons, being of a larger size with a dark red/purple tint, and having many spikes on her head.
Gallery
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Exploits/Bug
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- If the high dragon is killed as it jumps it is possible for it not to drop anything. The Dragon will appear dead on the floor with the Highlighted name 'High Dragon' but you will be unable to loot it.
- It is possible to call the dragon and kill it without taking any damage whatsoever, with any class chosen. Once you enter the Mountain Top area for the first time there will be two other exits, the Gauntlet and the eastern part of the Ruin. Head over to the bridge where you go back into the east ruin. Walk straight to the door (fairly close), and tell you party to hold their ground (H key). At the top of the bridge keep trying Kolgrim's Horn until you are still as far from the battlefield as possible. Once the horn is successful (even before you spot the dragon) run back down to your party. If done correctly the dragon will be unable to attack you with anything other than buffet which causes no real threat. Equip bows and arrows or just use a mage and attack for a while. Just don't press H again until the dragon is slain. There is a spot on the right side of the bridge where it almost becomes ground where the dragon's attack "Fire Spit" cannot reach you. However, it can still use non-damaging moves such as "Roar." The dragon must not be able to move for this to work! (Please note: It has been reported that this technique does not work for some people, it might have been patched. Needs confirmations.)
- The dragon AI can leave it permanently stuck in a position just to the right of the bridge from the Caverns, between the bridge and the pool of fluid. If you get it there, it will be unable to move or attack and can be taken down easily. This is a collision bug which might be very difficult to trigger, but it has been observed.
- The dragon might get stuck in the gap between the path leading to the east ruin, and the path from where you came. If it is stuck you can circle it, so you are positioned behind it, and it will not be able to attack you, unless you engage it in melee.
- If your tank moves around a lot, the dragon will have a very hard time landing many attacks, trivializing the fight even if playing on nightmare with a party of melee classes using ranged weapons (and a healer of course to heal the minor damage the tank does take).
- There is another way to kill the Mountaintop High Dragon, although it takes quite a while and is a bit difficult to do. If Shale is in your party, even better. Place her in "Stone Aura" within the small round stone ring on the right, preferably near the chests. This can be done without her, but the extra resistance she offers can help. Tell your party to Hold Position somewhere. Select the Mage ("Spirit Healer" Specialisation would be best for the "Group Heal" spell, as it has a short cast time and heals both involved characters) and go into the ring. Summon the dragon in the middle of the ring and go on the outside, behind a wall. "Stone Aura" should still reach you and the dragon descends within the ring. hit her with one or two spells (or a couple normal staff bolts) and she will fly out towards you. When it does that, go inside the ring and hit from there, and so on. As it comes in, go out and the other way around. From time to time, it does the "Buffet" (if there's a wall between you and it, the Mage just hits the wall and stops, thus nullifying most of the effect)and "Roar". Some micromanaging will be required to keep your characters alive, as the "Fire Spit" passes through walls for some reason, every now and again a tail "Slap" also pops out. A good idea is to stock up on the smallest lyrium and health potions, as they are cheap.
- If you are fast enough, you can ring the gong and run for the southern exit (The tower, not the gauntlet). If you were fast enough, you can make it to the door with the High Dragon aggroed and zone into the tower. When you return, the High Dragon will be sleeping next to the Gong.

