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High dragon

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Creature
High dragon

Dragons 2
Affiliation:
Rank:
Class:
High dragon
Variations:
Skills:
Appearances:
A fully mature adult female dragon is the high dragon: the great monster of legend, the rarest of all dragonkin. These dragons hollow out massive lairs for themselves, for they need the space to house their harem of drakes as well as their eggs and the dragonlings.

High dragons are seldom seen. They spend most of their time sleeping and mating, living off the prey their drakes bring back. But once every hundred years or so, the high dragon prepares for clutching by emerging from her lair and taking wing. She will fly far and wide, eating hundreds of animals, most often livestock, over a course of a few weeks and leaving smoldering devastation in her wake. She then returns to her lair to lay her eggs and will not appear in the skies again for another century.
--From Codex entry: Dragon

High dragons are impregnated female dragons. Living for more than 1,000 years, these terrifying beasts are known to have at least a dozen male drakes guarding their lair.

At the end of the Blessed Age, many in Thedas believed that all the dragons had vanished until one went on a rampage. A rampage is when one or more high dragons emerge from their underground lair and destroy everything in their path. They gorge, then lay a clutch.

It was this portent that led to the ninth age being named the Dragon Age by the Divine of the Chantry. The dragon's rampage could be seen as far as Ferelden, and the scene of the dragon's rise inspired Teyrn Loghain Mac Tir to lead his army into victory over the Orlesian army at River Dane.

Also, Flemeth's High Dragon form is unique compared to other High Dragon, with a dark red/purple tint, a larger size, and having many spikes and horns on her head.

Contents

Involvement Edit

There are two possible high dragon encounters in Origins and two in Awakening. Please see the relevant quests for details.

Ico Quest
The Urn of Sacred Ashes
Ico Quest
Flemeth's Real Grimoire
Ico Quest
The Lost Dragon Bones
Ico Quest
Depths of Depravity

Dragon Age: Origins Edit

Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
  • The Warden is given the option to battle a high dragon during and after The Urn of Sacred Ashes quest. After (optionally) battling Kolgrim and emerging onto the Mountain Top, a short cutscene of a dragon flying above the Warden is seen. The Warden can engage the dragon by using Kolgrim's Horn (PC), by hitting the gong seen shortly after emerging on the Mountain Top area (X360 and PS3), or by attacking her on her perch (for example, with spells such as Winter's Grasp). If the Warden decides to help Kolgrim and follows through, the party won't be able to fight the dragon before killing Kolgrim and his followers. This can be done by speaking to him and selecting the option stating that he is too dangerous to be left alive. When he is slain, the gong can be interacted with again (or the party gains the horn). Notably, this could be the High Dragon which the Dragon Age was named after. The dragon which rampaged in 8:99 Blessed was from the Frostback Mountains.
  • In addition to the Mountain Top encounter, the Warden can fight another high dragon if he/she chooses to kill Flemeth in the quest for her grimoire. Flemeth will shapeshift into a high dragon, which must be killed.
  • Both fights are optional; the attack on Flemeth can be avoided using certain dialog options, while the dragon on the Mountain Top will not attack unless the Kolgrim's Horn is blown or the gong hit. The player can optionally choose to return to the Mountain Top area at a later date to do battle with the dragon there; the Flemeth battle is only offered once.

Dragon Age: Awakening Edit

Splr daoa
“I do not seek to rule my brethren. I only seek to release them from their chains.” — The Architect
This article contains spoilers for Dragon Age: Origins - Awakening. Click here to reveal them.

Dragon Age II Edit

A High Dragon is fought in the Bone Pit during the quest Mine Massacre (Act 3).

Other Appearances Edit

Another High Dragon is depicted in Dragon Age: The Silent Grove guarding the Silent Grove in the Tellari Swamps and its mistress Yavana.

In a flashback memory recited by Sten in Dragon Age: Until We Sleep, a mysterious Witch of the Wilds leads a simple dog handler to a cave where an ancient high dragon lays dying, after which the man slits the beast's throat and drinks its blood in order to gain its power.

Strategy Edit

See High Dragon (strategy) for details on defeating the high dragon at Mountain Top.
Splr dao
“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.
See Flemeth the Shapeshifter for details on defeating Flemeth.
See Mine Massacre (strategy) for details on defeating the high dragon at the Bone Pit.

Abilities Edit

Creature icon1
Breath
Creature icon1
Buffet
Fire Spit icon
Fire Spit
Ico Grab
Grab
Creature icon1
Massive Attack
Roar icon
Roar
Creature icon1
Slap
Creature icon1
Sweep

Loot from the High Dragon at Mountain Top Edit

Plt ico drake scales
Dragon ScaleDragon Scale
Other
Ico longbow
Antivan LongbowAntivan Longbow
Longbow
Varies (Tier 1-7)
Requires: 14 dexterity

Damage: 6.00
Critical chance: 1.00%
Armor penetration: 4.00
Strength modifier: 1.00
+1% ranged critical chance
Ico amulet
Deadhead ChargeDeadhead Charge
Amulet
A north-made brute force channel to the Fade granting the physical resolve that only a lack of sense can bring.

+20 physical resistance
-1 willpower
Ico dagger
Crow DaggerCrow Dagger
Dagger
Varies (Tier 1-7)
Requires: 10-30 dexterity

Damage: 4.00-6.40
Critical chance: 3.00%-4.80%
Armor penetration: 4.00-8.00
Strength modifier: 0.85
+15% critical/backstab damage
Ru flame grandmaster
Grandmaster Flame RuneGrandmaster Flame Rune
Weapon Rune
This lyrium rune is the ancient Tevinter symbol for Toth, god of fire.

+5 Fire Damage
Ico helm massive
Heavy Infantry HelmetHeavy Infantry Helmet
Massive helmet
Varies (Tier 1-7)
Requires: 22 strength

Armor: 1.50
Fatigue: 3.00%
Ico armor massive
Heavy Plate ArmorHeavy Plate Armor
Massive chestpiece
Varies (Tier 1-7)
Requires: 22 strength

Armor: 8.75
Fatigue: 21.00%
x2
Ico boots massive
Heavy Plate BootsHeavy Plate Boots
Massive boots
Varies (Tier 1-7)
Requires: 22 strength

Armor: 1.5
Fatigue: 3.00%
Ico gloves massive
Heavy Plate GlovesHeavy Plate Gloves
Massive gloves
Varies (Tier 1-7)
Requires: 22 strength

Armor: 1.25
Fatigue: 3.00%
Ico greataxe
Maetashear War AxeMaetashear War Axe
Battleaxe
Silverite (Tier 6)
Requires: 34 strength

Damage: 15.00 (PC) 13.50 (Console)
Critical chance: 4.50%
Armor penetration: 5.25
Strength modifier: 1.10
Rune slot Rune slot
+1 damage
+5% melee critical chance

-1 dexterity
Ico shield kitemetal
Metal Kite ShieldMetal Kite Shield
Kite shield
Varies (Tier 1-7)
Requires: 18 strength

Fatigue: 3.20%
Strength modifier: 1.00
Ico dog collar
Pure Bitch BraidPure Bitch Braid
Collar
Trademark of The Line, an ancient monastic order dedicated to preserving a purebred strain of mabari. There have been four "Pure Bitch" designations during the last century, legendary hounds each.

+8 attack
+8 armor
Ico gloves light
Qunari Siege GauntletsQunari Siege Gauntlets
Light gloves
Hardened Leather (Tier 4)
Requires: 14 strength

Armor: 1.00
Fatigue: 1.08%
+1.5 armor penetration
Ico gloves light
Storm TalonsStorm Talons
Light gloves
Inscribed Leather (Tier 6)

Armor: 1.33
Fatigue: 1.13%
+20% electricity damage
Ico helm light
The Long SightThe Long Sight
Light helmet
Drakeskin (Tier 7)
Requires: 20 strength

Armor: 2.25
+5% ranged critical chance

Trivia Edit

  • When becoming a Reaver in Dragon Age: Origins, Kolgrim refers to a high dragon as a "wyvern", which is the only time in one of the games a dragon is referred to by this name.
  • In Dragon Age II, Flemeth's High Dragon form is unique compared to other high dragons, being of a larger size with a dark red/purple tint, and having many spikes on her head.

Gallery Edit

Exploits/Bug Edit

  • pcIcon pc If the high dragon is killed as it jumps it is possible for it not to drop anything. The Dragon will appear dead on the floor with the Highlighted name 'High Dragon' but you will be unable to loot it.
  • pcIcon pc It is possible to call the dragon and kill it without taking any damage whatsoever, with any class chosen. Once you enter the Mountain Top area for the first time there will be two other exits, the Gauntlet and the eastern part of the Ruin. Head over to the bridge where you go back into the east ruin. Walk straight to the door (fairly close), and tell you party to hold their ground (H key). At the top of the bridge keep trying Kolgrim's Horn until you are still as far from the battlefield as possible. Once the horn is successful (even before you spot the dragon) run back down to your party. If done correctly the dragon will be unable to attack you with anything other than buffet which causes no real threat. Equip bows and arrows or just use a mage and attack for a while. Just don't press H again until the dragon is slain. There is a spot on the right side of the bridge where it almost becomes ground where the dragon's attack "Fire Spit" cannot reach you. However, it can still use non-damaging moves such as "Roar." The dragon must not be able to move for this to work! (Please note: It has been reported that this technique does not work for some people, it might have been patched. Needs confirmations.)
  • The dragon AI can leave it permanently stuck in a position just to the right of the bridge from the Caverns, between the bridge and the pool of fluid. If you get it there, it will be unable to move or attack and can be taken down easily. This is a collision bug which might be very difficult to trigger, but it has been observed.
  • pcIcon pc The dragon might get stuck in the gap between the path leading to the east ruin, and the path from where you came. If it is stuck you can circle it, so you are positioned behind it, and it will not be able to attack you, unless you engage it in melee.
  • If your tank moves around a lot, the dragon will have a very hard time landing many attacks, trivializing the fight even if playing on nightmare with a party of melee classes using ranged weapons (and a healer of course to heal the minor damage the tank does take).
  • pcIcon pc There is another way to kill the Mountaintop High Dragon, although it takes quite a while and is a bit difficult to do. If Shale is in your party, even better. Place her in "Stone Aura" within the small round stone ring on the right, preferably near the chests. This can be done without her, but the extra resistance she offers can help. Tell your party to Hold Position somewhere. Select the Mage ("Spirit Healer" Specialisation would be best for the "Group Heal" spell, as it has a short cast time and heals both involved characters) and go into the ring. Summon the dragon in the middle of the ring and go on the outside, behind a wall. "Stone Aura" should still reach you and the dragon descends within the ring. hit her with one or two spells (or a couple normal staff bolts) and she will fly out towards you. When it does that, go inside the ring and hit from there, and so on. As it comes in, go out and the other way around. From time to time, it does the "Buffet" (if there's a wall between you and it, the Mage just hits the wall and stops, thus nullifying most of the effect)and "Roar". Some micromanaging will be required to keep your characters alive, as the "Fire Spit" passes through walls for some reason, every now and again a tail "Slap" also pops out. A good idea is to stock up on the smallest lyrium and health potions, as they are cheap.
  • xbox360Icon xbox360 If you are fast enough, you can ring the gong and run for the southern exit (The tower, not the gauntlet). If you were fast enough, you can make it to the door with the High Dragon aggroed and zone into the tower. When you return, the High Dragon will be sleeping next to the Gong.
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