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Haven is a small village in the Frostback Mountains. It is not marked on most maps and is widely unheard of. Privacy is very important to the villagers of Haven and they do not welcome strangers kindly.
While traditions in larger, less remote and more welcoming parts of Ferelden grew and evolved over time, Haven's intense privacy concerns means that they practice older traditions, specifically religious ones, that now seem strange to outsiders. For example, they have a male priest, which is not a convention allowed outside of the Imperial Chantry.
Dragon Age: OriginsEdit
A violent cult named the Disciples of Andraste has taken root here, and they fanatically guard the Urn of Andraste from all outsiders. Because he seeks the Urn, Brother Genitivi is being held against his will in Haven. He is rescued after his discovery in a secret room, once Father Eirik and the cultists within the village chantry have been killed.After completing the affair with the ashes, a graveyard is established behind the right house at the village entrance as a memorial for the cult members killed in the conflict with The Warden.
Eventually the village of Haven was abandoned by the local villagers and left to fall into disrepair.
Places EditVillager House Village Store Haven Chantry
Quests EditThe Urn of Sacred Ashes Correspondence Interruptus
- Cultists, namely: Cultist, Cultist Reaver, Cultist Archer, Cultist Mage
The common name for canavaris, this herb actually has little to do with elves other than being commonly collected and traded to outsiders by the Dalish. It is the primary ingredient in many healing salves.
Use: Chewing elfroot restores a small amount of health, and those with skill can use elfroot to make more potent elixirs. - 3 Deathroot
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
Notable items EditMage's Eye
Dragonthorn (Tier 7)
Requires: 34 dexterity
Critical chance: 1.60%
Armor penetration: 8.80
Strength modifier: 1.00
+3% ranged critical chance
+4 attack - in Shop chest Cultist Medallion
A very large bronze disk, bearing the symbol of Andraste.
Antivan Leather Boots
A handsome pair of boots, made of luxurious Antivan doeskin.
, source: Locked Chest in the Store. Large Bone
This large bone is of indeterminate origin. It still looks tasty.
, source: Corpse in the Store. Locket
An antique cameo depicting a beautiful woman with jewels in her hair. The cameo is set in the front of a filigreed gold locket.
, source: Locked Chest in the Store. Small Silver Bar
A bar of pure silver.
, source: Inscribed Chest in Haven Chantry.
Codex entries Edit
Dragon Age: Inquisition Edit
At the request of Divine Justinia V in 9:35 Dragon Age, Haven was restored and brought back into the fold of the Maker, giving shelter for the pilgrims who come to visit the Temple of Sacred Ashes. Following the events at the Conclave, Haven serves as the initial base of the re-established Inquisition. After the Inquisitor seals the Breach, the town is attacked by Corypheus's army. Though the Inquisition manages to bury a portion of Corypheus's army under an avalanche, the people in Haven are effectively trapped. Chancellor Roderick, however, reveals that he knows of a route which can be used to escape. The Inquisitor buys them time by realigning a trebuchet to cause another avalanche to bury the village. After a brief confrontation with Corypheus, the Inquisitor sets off the avalanche and escapes into a small cavern, while Corypheus' dragon flies him to safety.
With the loss of Haven, the Inquisition elects to relocate to the fortress of Skyhold.Following the battle and the Inquisition's arrival at Skyhold, a monument is built at Haven to commemorate the villagers and soldiers that lost their lives in the attack.
Tier 1 Common Herb
Notable items EditLogging stand
Codex entries Edit
Collected in the village Edit
Codex entry: A Chant for the Departed
Codex entry: Andraste: Bride of the Maker
Codex entry: Andraste's Mabari
Codex entry: Chantry Hierarchy
Codex entry: The Children of Andraste
Codex entry: Construction Orders
Codex entry: The Disciples of Andraste
Codex entry: The Founding of the Chantry
Codex entry: Haven
Codex entry: Misplaced Notes
Codex entry: Patient Observations
Codex entry: The Penitents' Crossing
Codex entry: Researcher
Codex entry: Siege Equipment in Thedas
Codex entry: The Black City
Codex entry: The Fade
Codex entry: The Maker
Codex entry: The Randy Dowager Quarterly
Codex entry: The Singing Maiden
Codex entry: Cullen
Codex entry: Josephine Montilyet
Codex entry: Leliana
Codex entry: Rebel Mages
Codex entry: The First Inquisition
Codex entry: The Hinterlands
Codex entry: The Templar Order: End of an Accord
Codex entry: Templars
Codex entry: War Table
Codex entry: World Travel
Codex entry: Apothecary
Codex entry: A Study of the Fifth Blight, Vol. One
Codex entry: A Study of the Fifth Blight, Vol. Two
Codex entry: Crafting
Codex entry: Potion Upgrading
Codex entry: Search
Haven Tavern Edit
Codex entry: The Frostback Mountains
Codex entry: "Empress of Fire"
Codex entry: "Enchanters"
Codex entry: "I Am The One"
Codex entry: "Maker"
Codex entry: "Nightingale's Eyes"
Codex entry: "Once We Were"
Codex entry: "Rise"
- In Dragon Age: Origins this location is labeled "The Village of Haven".
- In Inquisition if the Inquisitor is not a rogue they can ask Sera to unlock the doors in the cellars of the chantry.
- Interact with one of the locked doors and the message "Requires a rogue" will appear, unlocking the necessary dialogue option with Sera ("I need a lock picked.").
- (Origins) If you return to the village of Haven after completing the Urn of Sacred Ashes, a graveyard (previously not accessible) becomes available behind one of the buildings in the lower village. The gravestones have entertaining messages from the development team.
- Originally the Avvars were supposed to be involved in the quest The Urn of Sacred Ashes. During that time in production one of the origins was to be an Avvar from Haven. This was changed later on as the team did not have resources to develop a new art style for the barbarians. [confirmation needed]