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There are so many people in the world. I'm not used to the lack of silence.



Hall is a player-controlled protagonist in the Dragon Age: Inquisition multiplayer.

Background Edit

Hall is a survivor from the Wilds. A Dalish hunter named Fanora rescued him from a bandit raid when he was a child and taught him her skills, despite the protests of her clan. However, because he was human the Dalish sent him away when he could fend for himself. Hall wandered for years never quite finding his place. Seeing the beam of light tearing the sky he followed it and found purpose in the Inquisition.

Involvement Edit

During the main game Hall is involved in various war table operations. He can also sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed. He can't be spoken to however.

Initial equipment Edit

Weapons Fereldan Skirmisher Longbow Icon Inquisition LongbowInquisition Longbow
Common Bow
Requires: Level 1

Damage: 34
+3% Attack
+6 Dexterity
Armor Scout Mail Icon Archer's TunicArcher's Tunic
Common Medium Armor

Armor: 71
+2% Ranged Defense

Abilities Edit

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

MarksmanEdit

Marksman Skill Set

Marksman Skill Set


Explosive Shot Explosive Shot
Activated
Size: 4m
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful shot that explodes on impact, damaging enemies around your target.
Explosive Shot Chain Reaction
Upgrade
Requires: Bow
Shrapnel from Explosive Shot fills the air and sets off deadly reactions that do more damage the more enemies that are nearby.

Damage bonus per target: 25%
Maximum damage bonus: 100%
Leaping Shot Leaping Shot
Activated
Activation: 35 stamina
Cooldown: 12s
Requires: Bow
You dive out of trouble and fire a hail of arrows at the enemies that were trying to close with you.
Leaping Shot Rolling Draw
Upgrade
Requires: Bow
If Leaping Shot hits, you can use the momentum of your leap to do a stronger draw as you come back to your feet. Your next attack, whenever you make it, will knock down its target.

Damage bonus: 200%
First Blood First Blood
Passive You've learned to pick apart enemies that are still unwounded and unwary. You do more damage to enemies that are only slightly injured.

Damage bonus: 15%
Health threshold: 80%
Dexterity +3
Long Shot Long Shot
Activated
Activation: 50 stamina
Cooldown: 8s
Requires: Bow
You fire a powerful single shot that delivers more damage the farther you are from the target.
Long Shot Archer's Lance
Upgrade
Requires: Bow
Long Shot now rips through every enemy along its path, doing bonus damage for each extra target it hits.

Bonus damage for each enemy hit
Flanking Fire icon Flanking Fire
Passive You do more damage when hitting enemies from behind.

Damage bonus: 25%
Health threshold: 80%
Dexterity +6
Cheap Shot Cheap Shot
Passive
Duration: 6s
Your Critical Hits tear through enemy armor, leaving it sundered for a short time.

Cunning + 3
Perceptive Icon image Perceptive
Passive The wilderness has taught the Archer to always maintain a keen awareness of his surroundings.

Dexterity +6
Cunning + 3
Tricks of the Trade inq icon Tricks of the Trade
Passive
Requires: Fallback Plan
You help the team make the most of its abilities, increasing the damage and duration of all status effects the party applies.

Damage Bonus: 10%
Duration Bonus: 10%
Willpower +3
Opportunity Knocks inq icon Opportunity Knocks
Passive
Requires: Spike Trap
When an ally critically hits, you take advantage of their success faster with reduced cooldown times.

Cooldown Reduction: 0.5 seconds
Cunning +3
Bloodied Prey Bloodied Prey
Passive Your strikes cut deeper into any foe whose current health is lower than your own.

Damage Reduction: 10%
Cunning +3
Crippling Blows Disable
Passive Critical Hits on an enemy reduces their damage for a short time.

Damage Reduction: 15%
Dexterity +3
And Take Them Down inq icon And Take Them Down
Passive
Requires: Elemental Mines
Your experience with finding and pointing out enemy vulnerabilities gives the entire party a better chance to land critical hits.

Critical Hit Chance Bonus: 5%
Dexterity +3
Death from Above Death from Above
Passive You do more damage when firing from elevation.

8 Maximum damage bonus: 25%
Cunning +3
Strafing Shots Strafing Shots
Passive You can move faster while firing without sacrificing accuracy.

Speed bonus +100%
Dexterity +3
Pin Cushion Pincushion
Passive If the first arrow doesn't kill them, the tenth might. Each consecutive hit with a bow attack does progressively more damage to the target.

Damage bonus: 5%
Dexterity +3
Mark of Death inq icon Mark of Death
Activated
Activation: 10 stamina
Duration: 8s
Cooldown: 32s
Requires: Knife in the Shadows or Gaps in the Armor
You mark your enemy, and every hit adds part of its power to the mark's damage. Trigger your mark when you are ready, and watch your enemy fall from injuries that were never even noticed. You can manually trigger the mark early for bonus damage.

Stored Damage: 100%
Duration: 8 seconds
Mark of Death inq icon Mark of Doom
Upgrade
Requires: Mark of Death
While it is active, Mark of Death leaves the target vulnerable to even more injury.

Armor Reduction: 20%
Gaps in the Armor inq icon Gaps in the Armor
Passive
Requires: Knockout Bomb
Your attacks slip past armor to find a target's hidden vulnerabilities.

Armor Penetration: 25%
Dexterity +3
Full Draw Full Draw
Activated
Activation: 65 stamina
Cooldown: 24s
Requires: Bow
It takes a moment to line up the perfect shot, but it pays off with a devastating hit that bites even deeper against enemies that aren't injured yet.
Full Draw Stunning Shot
Upgrade
Requires: Bow
Enemies hit by Full Draw are knocked briefly unconscious by the power of your shot.

Sleep duration: 20 Seconds
Throatcutter inq icon Throatcutter
Passive A wounded enemy is the perfect target. Your attacks are even deadlier against targets that are close to death already.

Damage Bonus: 2% damage for each 10% missing health
Dexterity +3

EvasionEdit

Evasion Skill Set

Evasion Skill Set

Caltrops Caltrops
Activated
Size: 3m
Activation: 35 stamina
Duration: 30s
Cooldown: 16s
You scatter spikes behind you, hurting and slowing down enemies who come after you. This ability is considered a trap for any abilities that enhance or affect traps.
Caltrops Tread Lightly
Upgrade
Requires: Caltrops
Your Caltrops cover a wider area and cause enemies to bleed over several seconds.

Radius: 5 meters
Speed reduction bonus: 25%
Knockout Powder Knockout Powder
Activated
Size: 6m
Activation: 35 stamina
Duration: 10s
Cooldown: 20s
You throw a handful of dosed dust into an enemy's face, putting them to sleep for a short time.
Knockout Powder Deep Sleep
Upgrade
Requires: Knockout Powder
Enemies affected by Knockout Powder sleep longer and are slow to wake up after being damaged.

Duration bonus: 10 seconds
Damaged sleep duration: 3 seconds
Fury of the Storm inq icon Fury of the Storm
Passive
Requires: Flask of Fire
When your stamina is exhausted, you fight even harder, lashing out with fury to win the fight.

Damage Bonus: 10% when Stamina < 50%
Constitution +3
Evade (Inquisition) Evade
Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Evade (Inquisition) Hidden Step
Upgrade
Requires: Evade
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.

Duration: 3 seconds
Damage: 300% weapon damage
Dance of Death Dance of Death
Passive You regain Stamina with every kill, the better to continue your assault.

Stamina restored: 50
Dexterity +3
Hamstring Cripple (Inquisition)
Passive Attacking an enemy from behind slows them for a short time.

Speed Reduction: 50%
Dexterity +3
Sneak Attack (Inquisition) Sneak Attack
Passive Attacks upon a target's back or flank are much more likely to be killing blows.

Critical hit chance from behind gets doubled
Cunning +3
Mercy Killing Mercy Killing
Passive When their hearts aren't in the fight, it's almost too easy. Your attacks on panicked or sleeping enemies are automatically critical hits.

Cunning +3
Knockout Bomb inq icon Knockout Bomb
Activated
Activation: 35 stamina
Duration: 10 seconds
Cooldown: 20s
Requires: Throatcutter
You hurl a grenade containing a powerful concoction that put nearby enemies to sleep. Sleeping enemies awaken after taking damage.

Duration: 10 seconds
Knockout Bomb inq icon Comatose
Upgrade
Requires: Knockout Bomb
Enemies affected by Knockout Bomb sleep more deeply, allowing your allies to hit them even harder with flanking damage.

Flanking Damage Bonus
Looked Like it Hurt Looked Like It Hurt
Passive The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.

Stamina restored on Critical Hit: +10
Cunning +3
Spike Trap inq icon Spike Trap
Activated
Activation: 35 stamina
Cooldown: 16s
You set a trap that, when an enemy approaches, detonates and flings enemies into the air.

Damage: 300% weapon damage
Set Them Up inq icon Set Them Up
Upgrade
Requires: Spike Trap
You've mastered the proper placement of spikes and levers. When you spring any kind of trap, your enemies feel it.

Damage Bonus: 25%
Willpower +3
Easy to Miss Easy to Miss
Passive Enemies are likely to overlook you in combat, much to their regret. This is especially true if you are flanking them.

Threat reduction: 25%
Flanking threat reduction: 100%
Cunning +3
Fallback Plan inq icon Fallback Plan
Activated
Activation: 35 stamina
Duration: 15 seconds
Cooldown: 32s
Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.
Fallback Plan inq icon Bait and Switch
Upgrade
Requires: Fallback Plan
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you.

Duration Bonus: 5 seconds
Evasion (Inquisition) Evasion
Passive They can't hit what they can't see. Your deceptive fighting style gives you a chance to dodge enemy attacks, taking no damage.

Chance to activate: 5%
Dexterity +3

GalleryEdit


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