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[[File:Rivalry.png|right|Rivalry]]
 
[[File:Rivalry.png|right|Rivalry]]
   
In ''[[Dragon Age II]]'', [[Hawke]]'s [[Companions (Dragon Age II)|companions]] have a single [[approval]] meter based on '''friendship and rivalry'''.<ref>[http://social.bioware.com/forum/1/topic/141/index/5664174/3 David Gaider]</ref> A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with the PC's views.<ref>[http://social.bioware.com/forum/1/topic/141/index/5353934%26lf%3D8#5355872 David Gaider]</ref> Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.<ref>[http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8451-Preview-Whats-New-in-Dragon-Age-II.4 The Escapist : Preview: What's New in Dragon Age II]</ref>
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In ''[[Dragon Age II]]'', [[Hawke]]'s [[Companions (Dragon Age II)|companions]] have a single [[approval]] meter based on '''friendship and rivalry'''.<ref>{{BWF|author=[[David Gaider]]|url=http://forum.bioware.com/topic/160579-friendshiprivalry-points/?p=4356494|title=Friendship/Rivalry Points}}</ref> A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views.<ref>{{BWF|author=[[David Gaider]]|url=http://forum.bioware.com/topic/152714-dragon-age-2-changes-the-party-approval-system/|title=Dragon Age 2 changes the party approval system}}</ref> Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.
   
[[File:Attributesandrivalry.png|thumb|300px|[[Carver]]'s rivalry path]]
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[[File:Attributesandrivalry.png|thumb|300px|[[Carver Hawke|Carver]]'s rivalry path]]
   
[[Gifts]] still influence friendship and rivalry, but the number of gifts in the game has been significantly reduced from ''[[Dragon Age: Origins]]''. Companions react differently to gifts depending on their friendship/rivalry score. If the player gives a gift to a companion that approves of the gift, they may express gratitude, while a rival may perceive the gift as an insult and tell them to keep it.
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[[Gifts (Dragon Age II)|Gifts]] still influence friendship and rivalry, but the number of gifts in the game has been significantly reduced from ''[[Dragon Age: Origins]]''. Companions react differently to gifts depending on their friendship/rivalry score. If the player gives a gift to a companion who approves of the gift, they may express gratitude, while a rival may perceive the gift as an insult and tell them to keep it.
   
Both friendship and rivalry have rewards. Bonuses along the rivalry path are often combat related while those along the friendship path tend to benefit Hawke or the entire party. Some [[romance (Dragon Age II)|romance]] options will only become available with a rival.<ref>[http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/8451-Preview-Whats-New-in-Dragon-Age-II.4 The Escapist : Preview: What's New in Dragon Age II]</ref> The objective of the system is for the PC to be consistent in his/her decisions and push every companion towards either friendship or rivalry.<ref>[http://www.gametrailers.com/video/gameplay-producer-dragon-age/710372 Gameplay Producer Dan Lanzin Interview]</ref>
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Both friendship and rivalry have rewards. Bonuses along the rivalry path are often combat related while those along the friendship path tend to benefit Hawke or the entire party. The objective of the system is for the player to be consistent in his/her decisions and push every companion towards either friendship or rivalry.<ref>[http://www.gametrailers.com/video/gameplay-producer-dragon-age/710372 Gameplay Producer Dan Lanzin Interview]</ref>
   
 
== General settings ==
Rivalry reaches a point where Hawke and the companion have it out once and for all, which may result in them leaving or reaching an understanding.
 
 
== General settings==
 
 
[[File:Varric Marksman tree.png|thumb|right|200px|Each character has two skills available, one for friendship and one for rivalry.]]
 
[[File:Varric Marksman tree.png|thumb|right|200px|Each character has two skills available, one for friendship and one for rivalry.]]
As a general rule, the way friendship and rivalry works, is that friendship means agreeing with and supporting the follower in what "they" want to do, no matter how crazy, illogical or dangerous to self and others. Rivalry means opposing their big cause, often for the right reasons. So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal to doing the "right" thing and rivalry as doing the "bad" thing. It's just as likely to be the other way around.<ref>Hepler, Jennifer. [http://social.bioware.com/forum/1/topic/141/index/5972952/136 The Official Anders Discussion thread]. Bioware Forums. Retrieved 2-18-11.</ref>
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As a general rule, the way friendship and rivalry works, is that friendship means agreeing with and supporting the follower in what ''they'' want to do, no matter how crazy, illogical or dangerous to self and/or others. Rivalry means opposing their big cause, often for the right reasons. So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry as doing the "bad" thing. It's just as likely to be the other way around.<ref>{{BWF|author=[[Jennifer Hepler]]|url=http://forum.bioware.com/topic/168134-the-official-anders-discussion-thread/?p=4729518|title=The Official Anders Discussion thread}}</ref>
   
Hawke’s relationship with his/her companions is measured on a 200-point scale that ranges from rivalry to friendship. The player can see a visual representation of Hawke's current standing with his/her companions in the active party at the character menu screen.
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Hawke's relationship with his/her companions is measured on a 200-point scale that ranges from rivalry to friendship. The player can see a visual representation of Hawke's current standing with his/her companions in the active party at the character menu screen.
   
 
; The following are the general game settings regarding friendship and rivalry.
 
; The following are the general game settings regarding friendship and rivalry.
   
* No matter if Hawke is speaking to them directly or addressing a third party, companions will react to the players’ conversational options in accordance with their own unique personality.
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* No matter if Hawke is speaking to them directly or addressing a third party, companions will react to the players' conversational options in accordance with their own unique personality.
* Completing companion quests and increasing the relationship gauge to the 50% and 100% thresholds in either direction will unlock special mid-stage and final-stage companion conversations that serve to advance and formalize Hawke’s relationship with his/her companions.
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* Completing [[Companion quests (Dragon Age II)|companion quests]] and increasing the relationship gauge to the 50% and 100% thresholds in either direction will unlock special mid-stage and final-stage companion conversations that serve to advance and formalize Hawke's relationship with his/her companions.
* Another way to further a relationship is to find and deliver “gifts”, a small selection of items that will usually increase friendship or rivalry.
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* Another way to further a relationship is to find and deliver [[Gifts (Dragon Age II)|gifts]], a small selection of items that will usually increase friendship or rivalry.
 
* Developing the relationship gauge to 100% in either direction will lock it in at that point, preventing you from decreasing the gauge. At this stage, further relationship alterations are disabled and that companion will be completely dedicated to working with Hawke as either a friend or rival.
 
* Developing the relationship gauge to 100% in either direction will lock it in at that point, preventing you from decreasing the gauge. At this stage, further relationship alterations are disabled and that companion will be completely dedicated to working with Hawke as either a friend or rival.
* At 50% friendship or rivalry a special ability will unlock on the specialization talent tree, unique to the relevant companion (except for Bethany or Carver, who do not have specializations). This unique ability is not required for the other skills in the tree, you can freely take any of them you wish prior to the 50% mark.
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* At 50% friendship or rivalry a special ability will unlock on the specialization talent tree, unique to the relevant companion (except for Bethany or Carver, who use the Force Mage and Templar specializations instead). This unique ability is not required for the other skills in the tree; you can freely take any of them you wish prior to the 50% mark.
   
==General Notes==
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== General Notes ==
*It is possible by the end of Act 1 to acquire the achievement or trophy ''Great Minds Think Alike''. Other party members will have very high scores, requiring only 1-2 large (10-15) gains in Act 2 to reach the maximum.
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* It is possible by the end of Act 1 to acquire the achievement or trophy [[Achievements_(Dragon_Age_II)#Companions|Great Minds Think Alike]]. Other party members will have very high scores, requiring only 1-2 large (10-15) gains in Act 2 to reach the maximum.
 
#Have prior knowledge of how the individual group members will respond in a quest and then tailor starting recruitment and quest order for maximum friendship and rivalry.
 
#Have prior knowledge of how the individual group members will respond in a quest and then tailor starting recruitment and quest order for maximum friendship and rivalry.
 
#The player must opt for party switching during quest lines, instead of bringing only one party through from start to finish.
 
#The player must opt for party switching during quest lines, instead of bringing only one party through from start to finish.
#1-2 disliked party members are recruited late and/or largely ignored.
 
   
 
== References ==
 
== References ==
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{{Companions (Dragon Age II)}}
 
{{Companions (Dragon Age II)}}
[[Category:Gameplay]]
 
 
[[Category:Dragon Age II gameplay]]
 
[[Category:Dragon Age II gameplay]]

Revision as of 03:56, 22 July 2014

Friendship
Rivalry

In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry.[1] A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views.[2] Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.

Attributesandrivalry

Carver's rivalry path

Gifts still influence friendship and rivalry, but the number of gifts in the game has been significantly reduced from Dragon Age: Origins. Companions react differently to gifts depending on their friendship/rivalry score. If the player gives a gift to a companion who approves of the gift, they may express gratitude, while a rival may perceive the gift as an insult and tell them to keep it.

Both friendship and rivalry have rewards. Bonuses along the rivalry path are often combat related while those along the friendship path tend to benefit Hawke or the entire party. The objective of the system is for the player to be consistent in his/her decisions and push every companion towards either friendship or rivalry.[3]

General settings

Varric Marksman tree

Each character has two skills available, one for friendship and one for rivalry.

As a general rule, the way friendship and rivalry works, is that friendship means agreeing with and supporting the follower in what they want to do, no matter how crazy, illogical or dangerous to self and/or others. Rivalry means opposing their big cause, often for the right reasons. So it's very possible to be a better friend to someone by choosing the rivalry path, since you're trying to stop them from giving in to their own self-destructive whims. It's not always the most intuitive, but friendship does not necessarily equal doing the "right" thing and rivalry as doing the "bad" thing. It's just as likely to be the other way around.[4]

Hawke's relationship with his/her companions is measured on a 200-point scale that ranges from rivalry to friendship. The player can see a visual representation of Hawke's current standing with his/her companions in the active party at the character menu screen.

The following are the general game settings regarding friendship and rivalry.
  • No matter if Hawke is speaking to them directly or addressing a third party, companions will react to the players' conversational options in accordance with their own unique personality.
  • Completing companion quests and increasing the relationship gauge to the 50% and 100% thresholds in either direction will unlock special mid-stage and final-stage companion conversations that serve to advance and formalize Hawke's relationship with his/her companions.
  • Another way to further a relationship is to find and deliver gifts, a small selection of items that will usually increase friendship or rivalry.
  • Developing the relationship gauge to 100% in either direction will lock it in at that point, preventing you from decreasing the gauge. At this stage, further relationship alterations are disabled and that companion will be completely dedicated to working with Hawke as either a friend or rival.
  • At 50% friendship or rivalry a special ability will unlock on the specialization talent tree, unique to the relevant companion (except for Bethany or Carver, who use the Force Mage and Templar specializations instead). This unique ability is not required for the other skills in the tree; you can freely take any of them you wish prior to the 50% mark.

General Notes

  • It is possible by the end of Act 1 to acquire the achievement or trophy Great Minds Think Alike. Other party members will have very high scores, requiring only 1-2 large (10-15) gains in Act 2 to reach the maximum.
  1. Have prior knowledge of how the individual group members will respond in a quest and then tailor starting recruitment and quest order for maximum friendship and rivalry.
  2. The player must opt for party switching during quest lines, instead of bringing only one party through from start to finish.

References