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Freedom for Anders

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Freedom for Anders is Anders's companion quest in Dragon Age: Origins - Awakening.

Walkthrough Edit

An elven woman named Namaya can be found standing in the northeast corner of the City of Amaranthine, near the Crown and Lion. She informs Anders that the cache containing his phylactery is in an Abandoned Warehouse in the city, because the templars moved them to Amaranthine due to the threat imposed on Denerim during the Fifth Blight. After this conversation, Namaya leaves and Anders turns to the Warden in order to explain what happened. These are the following dialogue options which may generate approval or disapproval from Anders:

  • "No! Not at all! Don't be silly."
  • "What was she talking about?" Disapproves (-2)
  • "Friend of yours, I take it?"
    • "To find a cache?" Approves (+2)
    • "You don't seem very good at eluding them." Disapproves (-1)
    • "What did she learn?" Approves (+2)
      • "But you're a Grey Warden now."
      • "If that's what you want..." Approves (+3)
      • "This isn't a good idea, Anders." Disapproves (-3)
      • "You're right. They shouldn't be allowed to control you." Approves (+3)
        Available only if the Commander said that it is not a good idea.
        • The answer is no. Disapproves (-15)
        • If that's what you want... Approves (+3)
Note: A Fereldan mage Warden-Commander can also ask Anders if their phylactery is also there, however Anders will say that he doesn't know.
Templar Confrontation - Abandoned Warehouse

Templar Confrontation

If the Warden-Commander agrees to Anders' request to assist him in destroying his phylactery, the party can then enter the warehouse, near Glassric the Weaponsmith's stand (look for a door which has a city guard standing next to it; Anders will also make a comment about it).

Note: Anders must be in your party in order to make the warehouse's door accessible.

Upon entering, no guards can be seen. The main room can be looted without interference, however upon entering the adjoining room, the party will encounter three templars, one of them being Rylock. She will then say that this is a trap and demand that the Commander hand Anders over to the templars as the Chantry's authority in such matters supersedes the authority of the Crown. Refusing to accept Rylock's demand will net Ico Appr Heart Velanna approves (+1)  (if she is in the party) and causes the templars to attack the party. The Warden-Commander can attempt to bargain with Rylock to get something in return for turning Anders over to her, but she will refuse. Furthermore, the following approval changes happen to Anders based on how the Warden-Commander responds to her:

  • "So this was a lure? Nothing more?"
  • "He has made a fine Grey Warden so far." Approves (+6)
  • "You're probably right." Disapproves (-10)
    • "No. He stays with us." Approves (+10)
    • "And what will you give us in return?" Disapproves (-5)
    • "Fair enough. Take him and go." Disapproves (-20)

If Anders is turned in it also generates Dispproves Nathaniel,Sigrun (-1) while the door which leads to the last room of the warehouse remains locked. If Anders is not handed over to the templars, the rest of the building can be looted, however Anders' phylactery is not found.

If Anders remains with the party, he will thank the Commander for the support and express wonder if Namaya knew of the trap (though Rylock does admit that the phylacteries were in the warehouse at some point). Anders' approval can also be increased based on the short discussion after the fight:

  • "You're a friend. Friends stick up for each other." Approves (+16)
    (this option is available if Anders' approval is already +20 or more)
  • "I need every Grey Warden." Approves (+1)
  • "I never liked templars much." Approves (+9)
  • "So no running away for you, I guess?" Approves (+6)
  • "Just don't try that again." Approves (+6)

Loots Edit

Items found inside the warehouse:

Ico helm cloth Apprentice CowlApprentice Cowl
Cloth helmet
Circle towers are frequently drafty. The senior enchanters distribute these to the apprentices in the winter. Where they come by the cowls, however, is a mystery.

+5 mental resistance
Ico armor robe Blood PromiseBlood Promise
This robe was worn by a blood mage that was never caught. When he died of old age he left the robe to his daughter. She shoved it in the attic.

+3 willpower
+3 magic
+0.25/+0.5 mana regeneration in combat
Improves Blood Magic
+6 armor
Ico staff Lightning RodLightning Rod
Grey Iron (Tier 2)
Requires: 18 magic

Damage: 4.40 (Electricity)
Armor penetration: 23.00
+10% Electricity Resistance
+10% electricity damage
Ico helm cloth Lorekeeper's CowlLorekeeper's Cowl
Cloth helmet
A cowl decorated with silver and gold thread.

+2 willpower
+15% spirit resistance
Ico boots light Lorekeeper's BootsLorekeeper's Boots
Light boots
Dragonwing (Tier 8)

Armor: 2.50
Fatigue: 0.63%
+2 dexterity
+6 defense
+15% electricity resistance
Ico gloves light Lorekeeper's MittensLorekeeper's Mittens
Light gloves
Dragonwing (Tier 8)

Armor: 1.66
Fatigue: 1.25%
+3 constitution
+15% cold resistance

In the last room of the warehouse (accessible only if you supported Anders):

Rcp ico herbalism 4 Potent Health Poultice Recipe
Tre ico book 4 Lyrium: The Voice of the MakerLyrium: The Voice of the Maker
A book about lyrium, necessarily heavy on conjecture.

Possible random drops:

Ico armor massive Knight Commander's PlateKnight Commander's Plate
Massive chestpiece
Silverite (Tier 6)
Requires: 39 strength

Armor: 18.90
Fatigue: 27.50%
+5 willpower
+40% spell resistance
+10 mental resistance
Ico shield kitemetal Landsmeet ShieldLandsmeet Shield
Kite shield
Volcanic Aurum (Tier 9)
Requires: 48 strength

Fatigue: 5.60%
Strength modifier: 1.00
+12 defense
+30% electricity resistance
+50 stamina
+15 physical resistance
Absorbs damage
Ico mace Liberator's MaceLiberator's Mace
Red Steel (Tier 5)
Requires: 26 strength

Damage: 7.00
Critical chance: 0.70%
Armor penetration: 6.40
Strength modifier: 1.00
Rune slot Rune slot
+1 dexterity
+3 melee critical chance
Ico gloves massive Templar GauntletsTemplar Gauntlets
Massive gloves
Varies (Tier 1-7)
Requires: 22 strength

Armor: 1.25
Fatigue: 3.00%
Ico boots massive Templar BootsTemplar Boots
Massive boots
Varies (Tier 1-7)
Requires: 26 strength

Armor: 1.50
Fatigue: 3.00%

Gallery Edit

Bugs Edit

  • pcIcon pc A pair of the otherwise unobtainable Templar Boots can sometimes be found as a random drop after killing Rylock. These boots can be worn, but due to a bug they cannot be seen and will make the character's lower legs invisible from the knees downward while wearing them.

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