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--Raven422 (talk) 17:53, February 16, 2011 (UTC)
Forums: Index > Game Discussion > Sweet Iona: Discuss
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SPOILER ALERT!

I have a question and some comments in regards to the character Iona for all those whom tried out the noble origin playthrough...

I feel that the way Iona was 'offed' was pretty lame. Don't get me wrong, Bioware made an awesome game, its just that there are certain character aspects I find lacking. In this particular one, I really felt that Iona should have survived, or at least been given the chance to survive. I also believe that if the Warden had slept with Iona, that when she died that there was some kind of resolution with her daughter. As far as I have seen there were none. The Warden should have, in my eyes, been given the opportunity to dialogue with Amethyne or at least see whom would be taking care of the child with a now slain mother, and a previously deceased father from a wasting sickness. Honestly, my Warden would have loved to keep Iona, and Amethyne in her life. If at nothing else, she would have taken the child in and had her stay with King Harrowmont until I finished with the Blight. Warden Satori (talk) 00:19, February 15, 2011 (UTC)


I too dislike the unavoidable death of Iona, I would at least have liked a chance to save her. I mean she's a maid, unarmoured and unless you cheat it would be difficult to defeat the two brigands unarmed before they kill her but I still would have liked that chance even if it resulted in her eventually leaving because it too dangerous to stay with the Warden. Perhaps someone will/has make/made a mod that saves her. The bride in the City elf origin can be saved, your friend from the commoner dwarf can be saved. It seams that only in the human noble origin does the Warden loose everything(Well almost you still have the dog and Fergus) Firetiger (talk) 03:45, February 15, 2011 (UTC)

Yes, but Firetiger, the Groom from the City Elf origin always dies. Trian always dies. Tamlen always dies. Incidental, or major characters in the Origin stories should die, they add to the tragic nature of the story. Iona's story, case in point. She has a young child in Denerim, her husband has passed away, and she's the servant of a (somewhat) decent noble. Suddenly, the Human Noble takes an interest in her, and shows her a night of passion, ignoring the boundries of her station and her race, and just as suddenly, it is all taken away from her, as is her life. Her story ends, and so does her daughter's. In the end, what does she have? No family, no home, a life on the street? Consider if you went to the alienage to help the child, what do you think her reaction is? A human nobleperson, in armour, just happens to walk by and offer her money, or a place to stay? Given that she doesn't know her mother is dead, would she go with this human, or remember the tales the other elves would have told her about the evil shems? Perhaps Iona's death was pointless, perhaps it could have been avoided, but that is the whole point of her death, its is not just a tragedy, it is a doubly tragic tale because two lives have now been lost. --Madasamadthing (talk) 05:38, February 15, 2011 (UTC)

Maybe thats why the Human Noble and the Dwarf Noble are the best origins in my opinion. If nothing it makes the battle with Howe all the more personal and makes the true nature of Howe, which other origins may not get, in full view.--Ironreaper (talk) 06:56, February 15, 2011 (UTC)

I Agree that the dark style of the game is shown by the number of deaths early on, however I think it's over the top in the HN since the only two who survive the attack are Duncan and the Warden, I'd have liked at least one NPC to survive the HN Origin. Firetiger (talk) 07:29, February 15, 2011 (UTC)

One did- Fergus. LVTDUDE (talk) 05:25, February 18, 2011 (UTC)

What was done with the Iona story...that is leaving it without any conclusion, is very unlike Bioware...specially considering that her daughter is actually present in the Alienage and she's not a regular NPC.
I think...infact I am sure, that at some point of time there must have been some quest or story that would've concluded things for her daughter, which must've been cut due to lack of time or something. IP no. 59.95.169.10 (talk) 10:32, February 15, 2011 (UTC)

Well given that there is no Rouge in the Human origin, unless you are one, I suspect that Iona was suposed to a party member to teach picking locks etc, and then you would meet up with her again in Denerim. Firetiger (talk) 13:25, February 15, 2011 (UTC)

AFAIK the HN's mother is a rogue.IP no. 59.95.169.10 (talk) 13:33, February 15, 2011 (UTC)
Nope, Eleanor is a warrior. --Madasamadthing (talk) 14:06, February 15, 2011 (UTC)
Seeing how none of the Rogues (and it's Rogue, not Rouge) in the other origins teach lockpicking, I doubt Iona was originally supposed to teach lockpicking. Plus, it's an odd thing for a maid to teach, isn't it? Gruedragon (talk) 15:37, February 15, 2011 (UTC)

Well by teach I ment introduce the skill. Firetiger (talk) 23:46, February 15, 2011 (UTC)

I wonder if we could get Mr. Gaider's opinion on the Iona story and his thoughts regarding how it went. Warden Satori (talk) 07:32, February 16, 2011 (UTC)

I also think it was a shame that the Warden could not provide for Amethyne - while it's true that it could not be done directly, it could have been arranged with the help of Soris or Shianni, who were in the Warden's debt. I let my Warden do this at least in a fic. Ygrain (talk) 10:55, February 16, 2011 (UTC)

[also signs his dissatisfaction with BioWare for not being able help Amethyne.] --Zambingo (talk) 17:15, February 16, 2011 (UTC)

I was like ":O OMG, I HATE YOU, BIOWARE" when Iona got killed. I think she was really nice person, and in my opinion she should live and maybe even be party member. I mean, just look at her... she is so sweet. Full romance and possible marriage with her are also good ideas for me. I know that Dragon Age world is susposed to be dark, grim, with lots of death, but come on... Iona is just too good to let her die :D. About Amethyne (that's her correct name, not some "Amathyne" thing), Warden should be able to meet her and help her, or even adopt her, as his/her own child (it's almost imposible for Wardens to have children, so it is logical that our character would like to have one :P). So, BioWare, you cruel, cruel people, you should've let Iona stay alive, now you have her fans shouting at you :D. --Raven422 (talk) 17:53, February 16, 2011 (UTC)

I agree that she should have made it. Yes, DAO is dark, and yes, that pretty much requires the death a bunch of people we care about. But come on! Your mom dies, your dad dies, your sister-in-law dies, your nephew dies--oh, and everyone else, most likely including Sir Gilmore. And your family's estate is torn from you and nearly burned to the ground. Yikes. I think the HN origins storyline would have been quite dark enough without the death of Iona. She should've made it. And she would have been an awesome companion because she would have the Cousland tragedy in common with the Warden. She could have easily been one of the characters eventually "hardened" or "softened" by the choices the Warden makes. Skahaggus7 (talk) 20:11, February 16, 2011 (UTC)
Uhm, I don´t think that male Warden should be adopting Amethyne - let me quote Ned Cousland: “What should I tell her? 'Hello, I bedded your mommy once, and she died a minute after she got up from my bed?' Surely the kind of stuff young girls love to hear!” - kind of awkward, I think :-) Ygrain (talk) 20:24, February 16, 2011 (UTC)
Ok, I get it, but Warden isn't stupid, right? I would expect line similiar to "Uhm... hello, I think I knew your mother Iona, blah blah blah". Warden does not have to tell Amethyne that he/she had sex with her mother, yes :D? According to other kids in DA:O world, little Amethyne could start asking Warden about how he/she met her mother, what was their relationship etc. I think that being a "parent" to Amethyne would be a very nice sidequest, and having Iona as your wife would even better. So, who can make such mod :3? Or we can all start spamming BioWare email about DLC, where Iona is alive, you can marry her, have Amethyne as your daughter and other "Iona fanboy" things :D.--Raven422 (talk) 22:41, February 16, 2011 (UTC)

I know what you mean Raven422, it would have been even more interesting had she been something like a hidden or secret party member had the Warden gave her something or satisfied some specific requirement that was never spoken of in patch notes or anything, just something that had to be discovered in exploration and it wouldn't be obvious. Warden Satori (talk) 18:08, February 16, 2011 (UTC)

Do we see Iona's body if our HN doesn't sleep with her? My HNs have always bedded her and I don't feel like replaying the origin just to see if there's a way for Iona to survive. Gruedragon (talk) 22:08, February 16, 2011 (UTC)

If you don't sleep with Iona, you don't see her body, no. Just as you only see Dairren's body if you sleep with him. It is merely assumed that they, like everyone else in the castle, were killed. That the HN Warden doesn't ever see their body hardly means that they survived. =P Pretty much as with Ser Gilmore, who was also killed in the attack. (even though you clearly see him during the battle rallying speech, but who's keeping track?)

You do all realize that Iona's end is identical to Dairren's, right? You can romance Dairren as well, with either a male or female HN (just as either a male or female Warden can romance Iona), and he meets the same exact end if you sleep with him. Why is there such a fuss over Iona in particular?


Because people like Iona, thats why. --Madasamadthing (talk) 23:29, February 16, 2011 (UTC)

I didnt like Iona that much, I laughed when she died, and i laughed again when i met her daughter. Plus, unfairness and and darkness are major themes in Dragon Age. Like Loghain leaving ostagar, or being framed for murdering your own brother by your own brother. With these themes, there is no limit to how dark a story can get. Crimpycracker (talk) 00:05, February 17, 2011 (UTC)

Okay, I get it, but Loghain's betrayal is a totally different case. Loghain thought that it is the best thing to do. Iona's death is just useless and pointless waste of potentially good party member and one of major side quests. Also, I can't understand why did you laught at her getting killed. I know, it's only video game, but seriously, killing innocent people is not a reason to laugh. I'm not a "morality defender" or something like that, but I treat my gameplays seriously and emiotionally. No offence Crimpycracker or anyone that likes being a "bad guy", I just say that's not my kind of thing :D.--Raven422 (talk) 12:39, February 17, 2011 (UTC)
Its not that Im evil, i just find odd things funny. But I respect what you are saying and how you play nonetheless. Crimpycracker (talk) 14:37, February 17, 2011 (UTC)

One thing I don't get is why people thing Iona would have been a good party member. She was a lady-in-waiting. She's not a Templar or a Witch of the Wilds or an Orlesian Bard or an Antivan Crow or a dwarven berserker. What part of being a lady-in-waiting would make her useful to the party? Gruedragon (talk) 13:57, February 17, 2011 (UTC)

Well, we do not know story of Iona's life. She might have some secrets and mysteries of her life, just like Leliana. Those are all speculations though, I just say what would I do if I was part of BioWare team. She could also be kind of "passive" companion, like that Heaven Bureaucracy guy from other BioWare game, Jade Empire. She could sell things, be romancable (why not? our beloved does not have to be bloodthirsty red-haired assassin or horny witch of the wild =D), give advice to the Warden, maybe play some roles in other side quest. But, like I said, these are all speculations and fanfiction. If we want this to come true, someone will have to create a mod (hell of a wortk to do, with all the voicing, new quests etc.). Otherwise, living Iona will have to stay in our minds :D. --Raven422 (talk) 17:25, February 17, 2011 (UTC)

Why,she could be polite to people and carry Oghren's wineskin around so he can stop hiding it in his underpants or wherever he's hiding it.--Lesk Amell (talk) 16:38, February 17, 2011 (UTC)

I just wanted to make a very clear note that I couldn't really care less about Iona as a companion. Is it sad she perished? Surebeans, but it's not like life altering. Even if my Warden was romantically inclined to her, they'd only just met and shared a one off with each other. Can fantastic romantic love grow from such a thing? Sure. Can a loss after such an event hurt? Sure. But given the end result of the Warden's family being slaughtered at the same time the emotional attachment to Iona would probably be severed by the intensity of the rest of the event. However much later, when the Warden gets to meet Amethyne then that would be when any romantic loss might bubble up, otherwise it's just a moment for the Warden to reflect. And then depending on how hard those origin events made the Warden s/he might feel the need to help the child. <-- THAT, or more precisely the lack of that, is the only problem I have with how BioWare did this. Not being given a chance to help Amethyne is the true storyline failure, the idea of Iona as a companion is just some odd fan fiction and doesn't really hold water when analyzed for story or gameplay functionality. --Zambingo (talk) 22:53, February 17, 2011 (UTC)

Wow, I cant believe i didnt realize this before. Iona isnt a companion or whatever because she is only in the human noble origin. Bioware wouldnt make such an important character if shes restricted to one of six origins. And if someone thinks she could escape without the help of duncan, the grey warden, dog, and/or whatnot; or that she could never have left denerim or whatever for the other five origins; please, enlighten me with your creativity. Oh, and an Amethyne quest does seem a bit Les Miserables, doesnt it? Crimpycracker (talk) 02:58, February 18, 2011 (UTC)

Iona surviving wouldn't be any different than Gorim surviving. Perhaps she survives, escapes to Denerim and you reunite with her in the Pearl... LVTDUDE (talk) 05:30, February 18, 2011 (UTC)

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