Dragon Age Wiki
Advertisement
Dragon Age Wiki
Forums: Index > Game DiscussionSome things I don't wanna see in DA4...
Note: This topic has been unedited for 2840 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

1 - Separate the fucking jump/action button!!! Good lord, the amount of times I've jumped onto something and inspect it at the same time. And how many times I've tried to jump out of a pit and kept triggering the fucking requisition officer, "nothin to report ser, nothin to report ser, nothin to report ser," FFFFFFFFFFFFFfffffffff....

2 - Get those bloody by-standing animals away from battles!!! I've found myself trying to find that last enemy at the edge of my compass, only to discover it was some animal that got hit by a stray arrow or spell. It's a BATTLE, animals run away!!!

3 - Stop taunting me with injured animals!!! When I let an injured animal get away, I expect the fucker to RUN AWAY!!! What I don't want, is some tier one animal peek-a-booing my compass, hopping in and out just outta reach. Animals don't toy with dangerous creatures, they run the fuck away.

4 - Companions jamming choke points. Doorways for one, but any narrow space. If I want through, let me through, if I wanna go back, let me through. Quit your fucking confused side to side half-steps thinking you're going places while just standing in my way OMFG!!!

5 - Companions blocking my way in wide open areas!!! THIS ONE!!! If I change direction, don't mimic my moves step-by-step in front of my while I'm trying to get around them. If I could attack them for this, I WOULD!!!

6 - Stronghold jump points. Skyhold has four of these, two of which are in the right places, with Leliana and Blackwall. The one by the throne should have been in the undercroft. For that matter, how hard would it have been to land me on the staircase, instead of beside the fucking thing???

7 - Blank compass. If the compass is blank, it may as well not be there. Decide!!! As it sits, I don't use it, so it's just taking up screen space; whereas I use a fully functioning compass far more often than the full map.

8 - Absent tactical lists. The companions are FREAKIN RETARDED!!! I liked DA2's tactical list better than DAO's. When up against a rage demon, and my mage has a fire staff, I want the mage focusing on other things, while everyone descends upon the rage demon. Currently, if I try this, everyone ends up running around in circles trying to attack everyone, and then everyone dies.

9 - Tactical screen. Who came up with this fucktarded idea. Waste of space, waste of data. Barely use it, and when I do, I resign myself to death.

10 - Mount. It runs barely faster than I can run. I can't search, harvest, fight or loot with it. Where's my mabari???

11 - Search button. Given that I'm constantly searching for things to harvest or loot, my left toggle is about halfway through my controller. Gimme back my glitteries!!!

12 - Attack button. What was wrong with touching the action button, and watching them wade into battle?

13 - Mage's fandangled fighting style. It sure is flashy! It's so flashy it often prevents me from controlling the battle. There was nothing wrong with the DAO mage fighting style; they're mages, not bo-fighters.

14 - Standing in continuous damage. Does this really need a fully fleshed bitch-out?

15 - Harvesting. I have an inquisition full of slaves. Why do I have to gather my own common components

16 - Requisitions giving Power. There is plenty of Power to be gained just by completing tasks which will enable your survival as you progress. Requisitions giving Power is enormously redundant.

17 - Requisitions requiring very rare items that you will sell inadvertently. Self explanatory I would think.

18 - Specialization quests requiring very rare items you may no longer be able to obtain. I tried very hard to become a Reaver, but I had already killed all the Brutes; by level 18 I gave up and became a Champion.

Shadizar666 (Ruck Rules) 06:07, June 25, 2016 (UTC)

Most of these are minor QoL gripes, not serious game flaws, but you do make a few good points. Number 1 is merely a slight annoyance. Numbers 2 & 3 can be solved by taking the companion AI off aggressive or killing the critter with a ranged attack, though I don't see why the passive animals aren't all one hit kills. For numbers 4 & 5, either back up a bit to make the companions move out of the way or just jump over them. Or switch to whichever one is blocking the way and move them through the narrow passage. And what's a companion jump point?
The compass is so useless I forgot the game had one, so yeah, they should give it a use or get rid of it. Not a big deal overall, though. Numbers 8 & 9 are by far the best points you make. I miss the tactical gameplay too, as I'm sure many do, but Bioware went action RPG in order to appeal to a wider audience, and it may have worked. Other things contributed to its success, but Inquisition is a lot easier to pick up and play than Origins or even DA 2.
Number 10 is another good point: the mounts are useless and everyone knows it. Number 11 is another simple QoL grip but I do agree wholeheartedly. I hate that damn search function, glitteries were so much better. Number 12 is a result of Bioware making Inquisition more actiony. I honestly don't mind this as much as the lack of a tactics function, but I can see why tapping buttons could get tiring for people who aren't used to action games. I disagree with number 13. Yes the mages' fighting is more flashy now but I happen to like that. And I don't see how it could get in the way of controlling the battle.
I'm pretty sure number 14 is a bug. As for number 15, you actually are able harvest certain materials via the war table, just not all of them. It would be nice if you could harvest everything though. It would be especially nice if you could pick and choose what you harvested rather than relying on blind luck.
With number 16, I think the idea was that not all of the optional quests needed to be completed in order to finish the game, but the developers vastly underestimated how many people would do all or nearly all of the side quests. The power requirements to unlock the various parts of the main quest should have been much higher, especially later on in the game. And they should have given us something to do with all that extra power.
I'm not sure what you mean by number 17, I've never gotten into that situation myself. As for number 18, the way unlocking specializations works in Inquisition is horrible - literally anything would have been better than a fetch quest. FYI the Reaver specialization sucks so you're not really missing out on anything. Silver Warden (talk) 14:58, June 25, 2016 (UTC)
My problem with 17 is things like Fereldon Tapestries, requiring decorative gems, after I've wiped out the templars. Decorative gems (and malachite for an Exalted Plains req.) are considered a valuable, so if you hit the "sell all" button, they get sold with the rest of your garbage. I spent a whole game with both reqs staring at my OCD. What's QoL? Shadizar666 (Ruck Rules) 21:02, June 25, 2016 (UTC)
QoL stands for quality of life. In other words, little annoyances, not bugs or flawed features of the game. Most of what you listed is QoL. The only actual major gameplay feature you mentioned is number 8. I agree with most of what you said, but other than number 8 these things don't really affect the overall gameplay experience. Origins and DA 2 had QoL things too, some of which were addressed, others which are irrelevant now. For all we know, most of the QoL stuff will be irrelevant in DA 4 because it will probably have a new combat system, UI, etc. But number 8 is not QoL - it is a huge gameplay change, one for the worse. But it's unlikely to change back, for reasons I stated above. Silver Warden (talk) 00:24, June 27, 2016 (UTC)

I will tell you what I want to see in a next DA installment, and that is the capability to use the goddamn console system on PC again. I mean, for the sake of the Judges in Hell, just let me fix item bugs and things like that myself with a developer system. Also, considering the legacy of the series through its adaptability and modding features by the developer system, that they changed to an engine that entirely prevented such a feature is a idiotic move of the highest order. I do not care how pretty it makes the game and combat. I am not even able to address the myriad plot problems I had with the main characters and the various campaign events, as well as lore; that would take too bloody long. For gameplay, a lot of the combat felt WAY overlong, with some fights basically becoming a button smashing event you had to slug through until it was over; it felt like the 'superior' tactics of the Inqusition were entirely absent. The amount of grinding it took to get the power to actually PLAY THE CAMPAIGN MISSIONS was unacceptable to me; not even mentioning how the DLC is the 'real ending', and some of the most important lore revelations in Inquisition occur in said DLC. Return to your customizable roots, Dragon Age, please. EzzyD (talk) 01:31, June 28, 2016 (UTC)

The best way to get enough XP to reach the levels necessary to play the campaign missions is by completing sidequests, not grinding. You get way more XP from quest completion than you do from killing monsters.
And if by power you mean those Inquisition power points you get, it's impossible to get those directly from grinding. You can only get power points by completing sidequests. I don't know why you'd grind in Inquisition at all - there's more than enough XP and WAY more than enough power points to reach the max level/unlock everything.
As for putting the end of the story in a DLC, this is hardly the first time Bioware's done that, or even the first time it happened in the DA series. Remember Awakening and Witch Hunt? Origins' story really doesn't end until after that. It's DA 2 that's unique in having its main plot contained within the main game. Then again, one of its DLC contains more lore revelations and is more revelations to the overall plot of the series than the entirety of DA 2's main campaign. Not all DLCs are throw away stupid sidequests, and this is a good thing - I'd rather have meaningful content than extraneous new areas/quests. Sure, it costs more money but Bioware is running a business. The fact that they make worthwhile DLC is a good thing. Silver Warden (talk) 18:11, June 28, 2016 (UTC)
I use the term "grind" rather loosely in this context, rather than the MMO type it generally refers to. The various side quests that basically filled in the space between the bones of the main campaign are what I am referring to. I felt like I was practically drowning in side quests between relatively underwhelming chunks of "main" story. Talking to the companions for their side quests felt very chunky as well, to me. I just did not feel very 'attached' to main quests as I did before, and the ones that I thought were enjoyable were over far too early in the game. Also, I am not excusing the previous two games' plot reveals behind behind similar 'pay-walls' either. EzzyD (talk) 02:22, June 29, 2016 (UTC)
"Pay-walls"? They're running a business, they have a right to charge for new content. Bioware's DLC is some of the best out there. A lot of other DLC is just worthless or at least underwhelming. Quality DLC is a good thing. Free DLC is a non-existent thing, and expecting anything to be given to you for free is ridiculous. You had to buy the game, right? Inquisition is a sequel to Origins and DA 2 which continues the story they began. Should every game have all of its story contained within a single product? That would lead to either really long expensive games or games without any meaningful plot. DLC is the way of things now, and it's better that Bioware embraces that and makes good use of them than making crappy DLC.
And honestly, if you hate the idea of paying for something so much just go to youtube and watch all the cutscenes. Silver Warden (talk) 00:55, June 30, 2016 (UTC)
Advertisement