playable in so many ways
i would go hours of playing
the maps was pretty big,
memorable players with their backround quest which felt importaint
more then 100 hours of quest side quest (depending how fast you go through the game)
Blood mages were more noticed arcane mages were just badass
you were known more for your specializations.
freezes at times
WE never got the wardens armor from the trailer!
Our character had no voice
DA 2 Pros
our character actually has a voice
better armor modeles
lack of companion backround
limited to what youre able to do unlike orginis
as a warrior i never thought i made enough damage felt as if rogue and mages over powered them
if you were a blood mage nobody even noticed they were just skills
the cinamation when we killed the darkspawn or etc was gone?
character costumazation Gone??
Story wasnt really as interesting
The only interesting player - varric
lets hope bioware live up their name and make this game more like origins with da2 gameplay and graphics
what do you wanna see in DA3
I was rather disappointed when I discovered that the only origin story for a mage was the Circle. I was kind of... who'm I flatulating? I was really hoping to start out as an apostate mage, or maybe a Dalish mage. Shadizar666 (talk) 05:30, August 23, 2012 (UTC)
- I got the PS3 download, so it won't work. Thanks though.
I'd have to say I don't fully agree with DA2 having better armor models. I felt the armors in Origins fit rather perfectly. You could really see the Lord of the Rings inspiration for a lot of them (especially the dwarves). It all looked like "real" armor to me. The Templars looked like they put on Chantry robes, and then the plate mail, the ancient Dalish armor looked exactly how I'd picture elven armor to look, down to the one arm having more armor then the other, which is common of bowmen. DA2 had armor that just reminded me of kingdom hearts or final fantasy, why the hell would you wear armor that had just a small chest plate and like 16 belts? The mages got like 3 robes to choose from, and some of the better sets were literally just chantry robes... Mages dont wear chantry robes! They should have given us Orsino's robes!
Bah, thats my ran anyhow... I also was under the assumption the Warden commander armor was the one from the trailor. Warden's keep is the first place I go to, just to get that armor and give it to Alister, and then kill Avernus to get his "warden" robes Warden Mage: Ferris (talk)
Well, the robes the Chantry now wears are the robes the ancient Magisters in Tevinter wore. Plus, if you read the codex you get when picking one up, it talks of the old Magister that wore it long ago and what the Sun symbol meant. The Chantry wears it now to symbolize their control over the mages, basically. Or how I took it. So Hawke wearing it was basically a slap in the face to the Chantrt. It made perfect sense to me. Almost like saying, "Us Mages are taking back our lives. You have no hold over us." AFreeMarcher (talk) 09:59, September 1, 2012 (UTC)
I agree with all your Origins pros, save one: if they voice my character in DA3, I'll be grumpy. In fact, I've even got a mod for Origins so that s/he *never* talks. They can force me to be Hawke, I guess, but I don't want to listen to her/him. (Yes, yes, s/he has a nice voice. That's not my point.) The only cut scenes I need are for NPCs' / companions' backstories and sex scenes; I don't what a yapping PC to distract me from my immersion.
The discussion is a comparison of the 2 games. Even with a codex entry conveniently telling us this is now what the magisters of old wore, it doesnt change the fact that in origins none of the mages including tranquil, wore chantry robes. the color seperation alone was amazing, blue for apprentice, yellow for enchanter, red for senior enchanter, and then Irvine's Green robes that were the First Enchanter. There were 2 variations of Tevinter robes, also broken down into like 4 colors. Now granted, That's also only 3 real robe designs, but the differing colors can make a huge difference in the aesthetics. Such as with the circle robes having color define rank. Coming from a person who primarily plays mages in all RPGs, it just feels a little cheap to see in a sequel where you'd expect to add to current content, they instead have 3 sets of robes, all the same color, and then tell you "Oh the magisters used to wear these too, so its cool" Mages have a style to them, and I felt in DA2 they took a step backwards from that style. Suddenly all mages now wear turbans, and use spears, and hawke's battle stance was that of a shaiolin monk. NONE of that says mage to me. Do a google image search for mage, and tell me if you see any of them wearing heavy armor... just sayin, stylewise, "because tevinters used to wear the exact same robes, and the chantry wears them now as a symbol of dominance over mages" just sounds like an excuse to me. Warden Mage: Ferris (talk) 10:00, September 2, 2012 (UTC)
- Well you're free to think that, just explaining to you why the mage is able to pick up a similar robe that the Chantry wears. That it's not an overlooked detailed, and was done on purpose.
- Anywho, I did like the new armor sets in DA 2. Some of them did seem a bit over the top, but I thought they looked great, as well as the armor in Origins. I didn't really see the robes in 2 as "over the top" or them wearing heavy armor, however. I don't see how they were. They were just normal mage robes from what I saw. And about the hoods they wore, mages in Origins wore cowls as well... So the "turbans" was no different than Origins. Plus, you have to remember that we're in a completely different country, so their styles are going to be a little bit different. That's not an excuse, that's a fact. It's the same with life here on Earth. Styles differ between countries in real life.
- I also enjoyed the new armor the Dalish wore in 2, especially the green armor we see some of them wear. I was a little happy that this time in 2, we were not able to wear the Dalish armor, since our character is a human, and it wouldn't make sense. That armor should be exclusive to the Dalish, in my opinion. Same with the Qunari/Kossith (as it seemed they both wore the same armor sets), I thought that was a bit of an upgrade from Origins as well. AFreeMarcher (talk) 20:27, September 3, 2012 (UTC)
- Again... this is a comparison of DA:O with DA2. In origins, the Tevinter mages all wore Tevinter robes... There is a set that is called the Archon robes. Archon: officially the Imperial Archon, is the mage-ruler of the Tevinter Imperium. As this is our first interpretation of what Tevinter mages wear, they obviously have their own style. That style is the feathered, ore tribal looking mage... Mages FROM TEVINTER are wearing the robes themselves... ALL of them. They were able to showcase in the little time we had interacting with them, "this is what a Tevinter mage looks like, these are tevinter soldiers, with unique saw sword weapons and heres also the symbol tevinter on their shields." Now I'm not suggestion ALL tevinters had to wear the same robes, nor that they would have to be like anime where they wear one outfit the entire time. The point is this is the bar for their style that has been set. The art style should have continued in the same vein instead of shifting the aesthetics and have mages from Tevinter wearing free marcher coeterie robes. Also... given that chantry robes would be really easy to get ahold of...since theres a HUGE chantry nearby... those robes shouldn't be the BEST in the game. Thats all Im saying..
- I agree to your point of mages wearing the robes is like their way of taking a stab at the chantry, but the lore, characters, and environment never reflect that... Much like, the world not reacting to you knowing blood magic. You can give Anders the old magister's amulet of Dumat, which he then mentions he will wear as a symbol of his resolve against the chantry. And THAT is what I'd want to see more of. Thats the result of bad design. Origins was able to distinguish different mage ranks, and countries, with an original style and design that I personally feel was lost in 2. The Kossith are a perfect example of what could have been done right. They got a great update, and a unique look.
- To the point where you mention the different countries, I also agree to that. Its true, the different countries would have unique looks. Tevinter lost its unique look though...one that was already established. Also Ser Wesley, a templar from Ferelden, is wearing Free marches Templar robes? suddenly there's only 3 different kinds of darkspawn? It all just felt like they were working backwards unwriting parts of origins.
- Did you not see Flemeths armor? OR the champion armor? a mage has no reason to wear random heavy armor gauntlets or greaves. If this is a unique style for apostates (which i woul totally accept) why are there no other apostate mages with the style? I'm all for making a unique PC, but its a drastic shift in the wrong direction for a pure mage player like myself. They cut corners everywhere and it feels like mages got the short end of the stick. The mage warden armor from the legacy DLC was just the rogue's armor... the staves were spears, that were literally reused on the Kossith.
- To your final point, I 100% agree. The armor they wore was just a green rendition of the Armor of Diligence, and green Leather armor, but they were consistent. It gave them a much needed upgrade, as did the Kossith, who took a whole 180 in the opposite direction but it was for the better. The two groups needed it...elves' facial structure was completely redone, and an accent given. But if it was easy enough to give them unique looks, why was the rest of the game aesthetically shafted? That's all I'm saying...
- Warden Mage: Ferris (talk) 13:20, September 5, 2012 (UTC)
Something that I suppose was lacking from both games, though I really felt it was missed in DA2 was a "neutral" option with real substance. It was really frustrating for me to repeatedly arrive at decision-making time, choose indifference, only to be fobbed off with a line of copout dialogue and redirected to A or B. Seriously, if I wanted either of those options I would have chosen them! Especially frustrating with the Act 3 Mage-Templar lunacy. Why oh why is there no "eff this shite/a plague on both your houses" option for my cynical, world-weary Hawke who after the better part of a decade of slaughtering waves of inexplicable ninjas at every street corner is more than a little sick of violence? Ah, but I fear I have strayed slightly into rant territory. --Duranic (talk) 16:16, September 7, 2012 (UTC)
In my opinion. The main character not having a voice. Is a 100% good thing. Don't see how it is a con. One of the things I didn't like about DA2 was the voice of Hawke because C'mon it could never compare to the Wardens voice (Which was always in my imagination. And in the imagination of all my friends who played the game). But I guess that is a personal preference. --BLazerules (talk) 21:53, September 7, 2012 (UTC)
Some pros and cons are bound to be subjective, but for me at least from what I can remember right now...
Origins Pros: Well written plot and characters (for the most part). Multiple options in multiple aspects. Being able to talk to party members practically anywhere at any time (though the occasional accidental conversation started in mid-combat was annoying). Darkspawn Chronicles, which I know not many agree with me on, but I thought it was interesting to see things from their point of view.
Cons: So many bugs, especially with equipment. Being a blood mage goes completely unnoticed by anyone (personally, I pretended I was using blood magic to control their minds so they didn't notice me using blood magic). Recycled maps (though they were mostly in random encounters and it happened far more frequently in Awakening than Origins). Needing to go to specific locations just to talk briefly with a member of your party in Awakening. Slow combat. Epilogue ending was unsatisfying. Silent protagonist. No apostate mage/Dalish mage/human commoner origin.
DA2 Pros: (note: just got it, only played partway through act 1 once so far with a rogue) Decent plot and characters. Better graphics. Faster combat. Voiced protagonist.
Cons: More bugs but this time they happen more with quests than equipment. Combat was a bit too fast sometimes. Rogues feel more like ninjas than rogues (nothing against ninjas, it just seems out of place here). Needing to go to specific locations just to talk to a member of your party. Only one origin. No race option. Inaccurate dialogue wheel. The illusion of choice. Companion armor/weapons. No secondary weapons. The Dalish have accents now for some reason. The darkspawn look ridiculous. The elves look almost like aliens. The Tal-Vashoth should not have horns, though the Vashoth may still have them.