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i just want a place to kill, level, and earn money. i dont want to start the game over again. 68.4.210.70 (talk) 04:22, August 21, 2010 (UTC)


Nope. Then again, you don't really need levels in this game, the enemies will level with you. It's not that much easier to defeat the Archdemon at level 24 than it is at level 16. As for money, there are a few exploits but just playing through normally will give you more equipment sets than you know what to do with. Ninjagreen (talk) 07:34, August 21, 2010 (UTC)

True, to a point. There are certain things that are harder to do at a lower level. For instance beating the bandits blocking the road to Orzammar can be a bit of a challenge. Getting past the first room of the deserted building in Denerim is easier if your mage has certain spells available, like AOE spells, crushing prison, etc. If you don't skip areas, you should reach level 20 without any problem at all. As far as I know though, there aren't any ways to reach level 25 before getting to Lothering, or anything like that. LVTDUDE (talk) 08:15, August 21, 2010 (UTC)
There might be some glitches you can exploiton unpatched versions of the game to get multiple xp rewards (even before Lothering), but as Ninjagreen mentioned, using them would just result in you beingpitted against high-level enemies whilst wearing low-level gear. Besides, if you are willing to use glitches, you might as well use the console or a trainer and play it safe. But no, there are no places where enemies respawn, although there are a few fights where you get more enemies as the fight goes on (eg. at the final fight in the circle tower, the captive mages will be transformed into abominations unless you counter Uldred with the Lythany of Andralla), these ffights however re few in number and don't give much more xp. --Morthasa (talk) 14:02, August 21, 2010 (UTC)


You might try adding these Mods to you game;

Vault of Heroes

Enigma Battle Arena and Dungeon

The Last Stand

The Gauntlet

The Dungeon

These Mods should meet your needs, good luck. Anya (talk)14:37, August 21, 2010 (UTC)


I am not at home right no, but there are some great mods ta tyou can run that feally add some playing time to your game.Look up Return to the Kocari, Return to Cousland Castle, Temple of Vulack, The White mirror. King Calahad's Tomb. That can really give you some fun. Also the Ancient Elven Ruins. LostInFangorn (talk) 20:55, August 24, 2010 (UTC)LiF

I have all of those except for The White Mirror can you provide a link to it? Anya (talk)22:17, August 24, 2010 (UTC)

I will see if I can find it when I get home. I am probabely thinking of a different mod. Have you tried Troll Mountain and There is another Village one that I haven't played as of yet. LostInFangorn (talk) 01:04, August 25, 2010 (UTC)LiF LiF

Do you mean Hilltop Under Siege? I have played it and it is great even without voice acting. There are 4 area to this add-on for DAO. Anya (talk)12:25, August 25, 2010 (UTC)


from Kothyxaan

There is sort of a way to get enemies to respawn (I am copy pasting this from a posting I made in nexus forums). The first part is about save game editing without the toolset (and therefore the "out of memory" irritation with games that you have made some progress on). The next part is a way to make enemies respawn.

I am going to use necromancy on this thread!

Who knows maybe someone is still having this "Dragon Age Origins toolset out of memory" isssue.


Try this for save game editing:

https://www.nexusmod...onage/mods/4512


Works a treat. It is a modding tool and also has a basic savegame editor (that works WAY better than the toolset, it is just a little more limited, but works great for editing party etc. Also the actual editor can fill in the blanks - it too can edit save games).


Here is what I use the editor for (not the savegame editor)...


Some people like to grind (although this can be used for other stuff) and Dragon Age Origins has no respawning enemies, here is a work around:


1- MAKE A BACK UP SAVE! I am accepting no liability if you ruin your saved game :smile:

2- Find a mod that is good and has its own locations (I like Tombs of the Undead personally, but have not really tried others: https://www.nexusmod...onage/mods/1741 )

3- Go and complete the mod (take note of how many locations you enter)

4- Go to your camp (I recommand the camp because it is a single location place, some places such as Denerim Market District has several locations which makes things more awkward, you will see what I mean soon... I hope) and save your game (REMEMBER TO MAKE A BACK UP COPY!).

5- Use the editor from the link provided to open up your save game (just as you would with the toolset).

6- Find the SAVEGAME_AREALIST

6a- This is a list of all the locations you have been. The oldest place you visited is 0, and the newest place visited will be the highest number there.

6b- So the last place you visited was your camp, so it will be the one with the highest number. DO NOT DELETE THE LOCATION YOU ARE ON (I fear it would end badly - if anyone tries this please let me know what happens).

6c- the ones before it will be the locations from the mod, just right click and delete each location you want to do again (the editor will show you the names of the locations, this is helpful in preventing you from becoming over zealous and deleting too much).

7- Re-enter the locations and find they have been "reset".

Hurrah! Much rejoicing!


The reason why I say to get a mod is because there will be less (if any chance) of breaking your game by destroying plots through the deletion of game/dlc areas, but feel free to try (I again accept no liability for destroyed save games :smile: ).


I hope this will be handy for people.