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Forums: Index > Game DiscussionHostile weather
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It would be more realistic if weather worked on our PC, for example heat makes player's fight inconvienient, too long standing in sun lowers our health, acid rain also could take health points from players, beware of lighting or you won't need enemy to die. To minimalize casualties caused by weather balms and salves would be required. That makes costs of military campaigns grow, but it would look more realistic and be more chalenging. Ignoring the weather would also mean reach the battlefield completelly stripped of health and dying before joining the fight or be put in history books as defeated easily by enemy because going to battle unpreapered. What do you think about it?FirstDrellSpectre (talk) 20:27, April 16, 2014 (UTC)

It would be good thats for sure. I don't thin standing in the sun for too long would lower our health would be good, but if the environment had a diverse impact on our characters and companions i'd like that. I'd like it if we can use the weather to our advantage, i.e, strategically to take down a base/fort, we'd do it in the summer heat, isolating the place so the people inside either surrender or die of heat and starvation. I'd love it if storms including rain would make our character more faster in combat, but more reckless. As well as snowy weather making us solver. Acid rain though? Didn't know Thedas was suffering from heavy global warming. If we can use the weather to our advantage i'd like that, but if it lowers my health than nah. I'd also like it if we could use weather to sneak past individuals, i.e a dark stormy night, would allow us to covertly sneak past while others couldn't spot us. ---Lazare326 (talk)>

Acid rain could come from city dumps or Qunari lab chimney or simply be a curse.FirstDrellSpectre (talk) 21:03, April 16, 2014 (UTC)
Since you're on realistic terms, realise that acid rain doesn't really damage us too much at all, unless we have high exposure to it, like drinking it. Good thinking though. I think Bioware don't want to make the game that realistic anyways. But the weather has been used by great tacticians and that needs to be acknowledged. Lazare326 (talk) 21:08, April 16, 2014 (UTC)
But plants get burned by the acid, rivers get poisoned and so the local fish, rest you can imagine.FirstDrellSpectre (talk) 21:14, April 16, 2014 (UTC)
Again rationally speaking that process takes decades on end. But i get what you mean. Lazare326 (talk) 21:26, April 16, 2014 (UTC)

I'd love to see a chance of a tornado or getting struck by lightning during thunderstorms or even high wind speed that slows us down and after it's done raining the dirt paths get hard to walk on, here's me rambling. Anyways I'd love extreme weather or side effects of weather 216.25.180.226 (talk) 21:49, April 16, 2014 (UTC)

Imagine a forest fire. Caused by a demon or something. That would be an epic scene.Lazare326 (talk) 23:06, April 16, 2014 (UTC)

Escaping a burning forest. Now that would be better than just watching, and your on a time limit to escape to. 216.25.180.226 (talk) 00:15, April 17, 2014 (UTC)

Like the burning forest or waiting and sneaking at night ideas, would make things more tactical, weather you want to use and weather to avoid, interesting. If I remember correctly, I saw a largish tornado/dust storm thing roaming around the western approach in the PAX demo, don't know if it had any effects or was just aesthetic. Not sure if they'll implement this, but they have added/adding more destructible environments, so why not? SenjiBen (talk) 03:19, April 17, 2014 (UTC)

Dynamic weather might look good on paper, but in practice it will probably only work if:

A) It's a scripted or at least semi-scripted event

Or

B) The effects are only beneficial to the player.

Dynamic weather with negative effects doesn't work well in a game because dynamic weather by definition only lasts for a certain amount of time. So, the players will experience the cool weather effects one or twice and from then on just wait-out (in-game or out of game) the weather in order to avoid the negative effects. Blurred vision and slower movement from a snowstorm sounds cool, but after half-a-dozen times it would just get annoying. It would become like random encounters (remember those?). "This desert has a sandstorm right now?, Bah, I don't have time for this crap." --zones out and reenters the desert-- "There, it's gone."

Static weather (there's always a snowstorm/sandstorm) could work. Scripted weather (the storm always starts after an event is triggered) might also work. Dynamic weather that provides a minor advantage to the player is also okay. A huge advantage is not - people will wait (or zone and re-zone, or load and re-load) to get that super weather bonus.

Gameplay factors tend to trump everything else, even in RPGs. Sometimes especially in RPGs, given the high replay value. So while cool weather effects look great in movies/TV, in games dynamic weather can be a problem if it's anything other than aesthetic. Silver Warden (talk) 03:59, April 17, 2014 (UTC)

Weather could be element of the story, for example heat was so deadly, that the player needed to look for shadows constantly to regenerate lost health or a strong wind that interrupted precission of arrows, spells and bombs.FirstDrellSpectre (talk) 18:29, April 17, 2014 (UTC)
That sounds like scripted/semi-scripted/static weather. Dynamic weather, where the weather in an area changes randomly or semi-randomly, is different. Silver Warden (talk) 21:42, April 17, 2014 (UTC)
Scripted/static weather is OK in my opinion, but as others said, dynamic weather just won't work well do the the ability to just wait it out or leave and come back to avoid it. Also, just a note Drell, but I believe Bioware stated that in inquisition you don't regen health. Not sure I'm a fan of that. It will make me feel like I NEED to have a healer mage in the party all the time just to avoid excessive potion use between fights. Even more so if weather is causing me damage as well. --CountSilvershroud (talk) 23:05, April 17, 2014 (UTC)
No health regen? I bet that's Bioware's attempt to make the game more difficult. They sort of did the same thing in DA2 (now your potions have to recharge!) but that didn't make it harder, it just meant running around until the potion recharged. The only times I've had trouble with enemies in either game is if they freeze/hold/stun/knowdown or if the enemy itself regens faster than my DPS. I'm okay with the former, but the latter just means better weapons and/or higher levels and/or more warriors in the party. No real strategy there either. Silver Warden (talk) 14:59, April 18, 2014 (UTC)
I see your point about the ability to wait out weather and location based or scripted weather is probably what would be most likely to be used. That said, I don't know that there is anything wrong with the ability to wait out weather as long as there is no in-game wait. I mean, in real life you can certainly wait for weather to change but it takes time. If the game made you wait a couple of real hours, you could wait for the weather to change, but most people wouldn't.--CouslandRogue (talk) 04:38, April 20, 2014 (UTC)
Bioware doesn't make games with passing time like developers of the Witcher games.FirstDrellSpectre (talk) 10:30, April 21, 2014 (UTC)
Dragon Age is not an open world game anyway so what's the problem about that?112.200.60.239 (talk) 11:32, April 21, 2014 (UTC)
Everything I've read/seen about Inquisition makes it seem more and more like Skyrim with DA paint. Skyrim has weather but it has no effect on gameplay (unless you're a vampire). This is the way dynamic weather should be done. Or at least have some area with constant weather effects (static weather). If time does not pass in a given zone, the weather is by definition static or scripted. Dynamic weather can only happen in places were 'time' is simulated. The weather itself could be the sole indication of time. Silver Warden (talk) 17:23, April 21, 2014 (UTC)
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