Dragon Age Wiki
Advertisement
Dragon Age Wiki
Forums: Index > Game DiscussionEndings / companions spoiler
Note: This topic has been unedited for 3395 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

Ok so one thing dragon age is known for and bioware games in general are diffrent endings in dragon age inquisition there is only one ending( or no huge differences like in origin) also it's said comoanions can leave your party or betray your inquisitor and from what I have seen no one has been able to make this happen and it's not anywhere on the wiki like which characters can betray you or leave and when, yet in the dai homepage it's listed as a possible outcome can someone confirm rather this is true or did bioware not deliver again. They had more then enough time to make this game


Well, 1. Solas kinda "betrays" you, you know at the end. Blackwall turns out to been lying the whole time and you can kick Sera off the team. I know it's not enough, they should have make companions more interesting, for example if someone doesn't like you, then it is possible that he will leave and later try to take revenge(Sera for example). 2.I have too admit, I agree entirely, there is no choice at the end. The only possible ending is crappy and seems rushed. They just focused on making shitty sidequests cause they thought it's MMO game. Seriously, this game have such potential, it could be best game ever created, but no, let's make MMO game for 1 person. In my opinion DAO was like 9,5/10, DA2 8/10 but this could be 10/10 and really it is like 7/10. 83.5.52.229 (talk) 13:07, December 21, 2014 (UTC)

Da hell was the game you were playing ??? --Tesla Effect (talk) 15:28, December 21, 2014 (UTC)

For me, Origins 9/10 - did nearly everything right, DA2 7/10 - I like it more than I should, Inquisition 8/10 - Too much MMO focus and theres not enough companion interaction likely due to the amount of romances or something, but I think it could've been the best game in the series if they simply focused less on massive areas and more on interesting well designed characters and quests. --Mr Ibu (talk) 15:57, December 21, 2014 (UTC)TheRageMage

Advertisement