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Dragon age2 Horrible:Reason Why

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Dragon Age 2. Was a total let down. It was so far from the world of Dragon age. they had many times when mages would browse the street, when its told on many times that they no freedom at all! Then you had no chemisty with your companions. At the end when Anders blew up the Chantry, I had no problems with killing him. But in Dragon Age Origins, when Alistar was going 2 be King. thier was no way in hell id take that from him or send him away, or even let Anora kill him. In the this game Fenris was the only 1 with any decent past and the only 1 i cared about. The chantry, Templars, Mages, Religeion, the Grey Wardens, everything was wrong it wasent even the same world. The only thing that this game did good was the combat and Hawke being able 2 speak. even the shops, and how you equip potions armor and weaopns and the Codex was bad. The game is fun but waaaaaay to short, its easy to play and get into, but not as big or complex, and theirs really no secrets to learn after playing it once, unlike dragon age Origins, which you had sooooooooooooo many choices with, the King of Ozammar, The Werewolfs, or the Dalish. Anora or Alistiar. Templars or Mages. so many. in this game thier was only 1. Mages or Templars. the 3rd needs to be better.

....Isn't there enough threads about how horrible DA2 is? Seriously, if you want to talk about the flaws thats fine, but for the love of the Maker don't start another DA2 rant.--LordRevan25 (talk) 00:52, July 19, 2011 (UTC)

Yettanother thread about why DA2 is horrible. Oh, and unsigned comment. Marvelous. Hey, LordRevan25, wanna comment on another thread I'll be making tomorrow stating that DA2 is le horrible? It could be marked as spamming the Wiki (lolol) but it'd be fun! Quirkynature (talk) 00:54, July 19, 2011 (UTC)

The dudes clearly after some cake. Andy the Black (talk) 01:37, July 19, 2011 (UTC)
With fudge and ice cream, if you please. Toss in a cold, cold coffee and I'll consider us even. Quirkynature (talk) 01:41, July 19, 2011 (UTC)

I stopped reading when you said you were happy to kill Anders.HomelyDrugAddict (talk) 01:49, July 19, 2011 (UTC)

No doubt. The OP is clearly gunning for the action part of the game, eh? No consideration of ramifications or morality at all. Quirkynature (talk) 02:36, July 19, 2011 (UTC)
Me, after "The only thing that this game did good was the combat and Hawke being able 2 speak". Normally, I can see how this game can invoke strong emotional and probably temporal (over)reactions and would be all "Hey, let him vent it out, not the first time, not the last, no harm done", but for someone who replaces words with numbers I have no sympathy whatsoever. Dorquemada (talk) 07:39, July 19, 2011 (UTC)

There was only 3 these I didn't like about Dragon Age 2 was almost anything that shouldn't of been recycle was, as well as not be able to change your companion armor yourself and I felt the game was to narrow path it could of been a little wider on it's plot I rather have something that look like a Heartbeat reading instead of a staright line. But there was more choices then just the Mages and Templars, for example the taking your sister/brother in the deep roads then either killing them or making them a Grey warden. Or the choice to side with that sister or the Qunari, keeping or sending Isabela with the Qunari. But I don't understand how you say that the everything was wrong I thought that most thing stay in place on how it was in Origins.VampireBlood03 (talk) 02:43, July 19, 2011 (UTC)

At this point, even my grandma is tired of knowing that DA2 has flaws; however, I bet you will not be seeing she creating this kind of thread because, besides the obvious reason (she doesn’t like spam), she knows how to understand a game’s features in order to keep them apart from her personal preferences, thus recognizing its real flaws before blaming it, Bioware, Hawke, poor Merrill and so on, just because to hate DA2 is the latest fashion, everybody does it and you may even become popular doing so...

I wonder if half of the players who picture DA2 as “horrible” ever thought about what they are saying, or they just read some arguments in any thread, forum or magazine out there, mix those with their personal preferences and prejudices, internalize the outcome and then become the commentators, critics and reviewers that we know and are. The process never ends, and now that we’re at Legacy’s doorstep it seems even more alive; there are few defending DA2 as a good or reasonable game, mostly because it’s always easier to follow the mainstream, and people are always more ready to blame. As a steep example, I myself never created a thread “This game is so good, isn’t?”. “Haters” and alike just don’t mind it, and are ready to assume that the majority of players didn't like the game, just as they supposedly did, and so nobody is going to buy the sequel etc. Hypocrisy to the aid of the lack of validity.

But why would this entire bullshit came to happen to DA2, and not to Origins, or another game? Perhaps it’s indeed “horrible”. Probably it was the overexpectation. Maybe the later with tiny doses of the first. And it’s a shame, as these perverse and clichés arguments, and statements filled with hypocrisy and falseness ultimately overshadow and misdirects well built, honest and useful ideas and feedback. This can be felt right here; lots of threads start by proposing a random lore speculation or debate over a game’s aspect (or even a well thought complain), then some “mainstream”, sarcastic statement mislead the discussion and it simply ends up as “DA2 is a shit” thread. It’s a shame, as I said, once people come to a Wiki mainly looking for information, but also after good ideas; I remember how much knowledge and speculation was at exchange at Lost’s wiki, with this kind of thread kept to the minimum. Sadly, here the opposite occurs.

[Sorry about any grammar/orthography mistake. It has been a while since I don't write something in english...] -- (talk) 07:28, July 19, 2011 (UTC)

I won't get into the details of why I was wasn't entirely overjoyed with DA2, but it had it's merits and it's pitfalls. More pitfalls than merits really, but still, merits nonetheless.

As a whole, however, I shall say it was mediocre for a BioWare title at best, where as DA:O was a grand achievement in my eyes. DeltaEcho (talk) 20:24, July 19, 2011 (UTC)

I agree that there wasnt much in the game that wasnt predecided. However, it's set up mostly as a flashkback where DA:O merely just had things like the landscape preplanned and what happened at the end depended on the players' choices. Here, the actions of the player really only seemed to influence how the characters in the game acted towards them. So it seems where DA:O was told as it was happening, DA2 was told after it happened with few changes of the overall story in between. I'm 16 and a fat stupid idiot and and and andfigured that deep shit out. If you cant and are around twice my age, i suggest starting skool over again.

First, sign your post
Second, before sending other people back to school, make use of your own time there to learn some manners. There have been quite a few threads discussing the differences of DAO and DA2 without resorting to condescending remarks, and there is no sensible reason why this should change. --Ygrain (talk) 16:53, July 21, 2011 (UTC)
Yep, flaming has no place on these forums. There's a nugget of an interesting point there though. How much of the negative reaction to DA2 was simply that RPGers don't tend to like to be told that their character has a defined ending before the game even starts? Or can RPG fans accept that as a basic concept for a game, but DA2 just wasn't particularly well executed as that type of game concept?
By contrast, I'd be interested to know people's views on Leliana's Song DLC. I've always thought that Bioware must have intended Leliana's song as a trial-run for some of the key new devices in DA2 (voiced protagonist, story told in Flashback, little episodes re-using very familiar settings....) but for some reason Leliana's Song is one of my favourite parts of the DA canon. Maybe it's just my soft spot for the Orlesian bard....?? NickyStuu (talk) 17:16, July 21, 2011 (UTC)NickyStuu
I believe execution is the main problem here. Retrospect narrative by someone else, pre-defined ending - these are features which may not be appealing by themselves to some people, but with good execution, allowing deep immersion, it could have worked. I loved Leliana's Song (and I didn't originally intend to play it at all!), and the introduction of Witcher 2, which is also in retrospect, is very gripping, too. - It seems that there is always some Howe at the source of the problem :-) --Ygrain (talk) 17:40, July 21, 2011 (UTC)
DA2's narrative is, unintentionally, classic noir. The ending is in the first scene, followed by third-person omniscient on "how it all started." Flashbacks and exposition constantly obscure the thread. Moral grays are touted. There is an oppressive tone of being unable to change one's destiny. It's even bracketed by interrogation scenes and leaves the audience with an unsettled & hollow feeling. Futonrevoltion (talk) 01:09, July 22, 2011 (UTC)
Am I glad I'm not the only one who saw the similarity. :-) Although I'd say it may be not unintentional. Narrative, I mean, not the manipulated PC and hollow ending. Dorquemada (talk) 09:54, July 22, 2011 (UTC)
I don't really see Gaider watching Kiss Me Deadly, while Laidlaw reads the Iliad, and getting peanut butter on each other's chocolate (I've always loved how dirty that advertising hook sounds) for two religious wars, sparked by red lyrium and three femme fatales. Futonrevoltion (talk) 18:22, July 22, 2011 (UTC)
At least the graphic designer must be a fan. Noticed those smokey-looking plumes on contrasting black background in the interrogation scenes? In a setting where there's no cigs? Dorquemada (talk) 19:28, July 22, 2011 (UTC)
Darn. I could've sworn I had included that, in my post, but missed it in trying to remember which movie had Ark of the Covenant uranium have the explosive power of, maybe, three sticks of dynamite. During Leandra's thesis defense, I was sure that the same lighting effect would appear. Futonrevoltion (talk) 19:57, July 22, 2011 (UTC)

There are a few things about DA2 story I like,and for these reasons I will defend it(They are not ranked by value): 1)Varric,Justice and Fenris

2)Meredith as a villain

3)The Arishok and the Qunari

4)Hybris and Xeckenbeck or whatever it is

5)The Enigma of Kirkwall

6)Default Hawke(male had and epic beard)(Female was attractive and had beautiful eyes)

I disliked the game because I personally understand the Qunari and The Arishok,but Hawke did not.And I couldn't side with the Qunari or accept the Qun.I HATED THIS,THAT I COULDN'T ACCEPT THE QUN AND EXECUTE ISABELA WITH A GARROTE WIRE!AND THERE WERE NO DWARVEN OR QUNARI FEAMLES WHATSOEVER!AND NO QUNARI COMPANIONS!Hexlord (talk) 19:27, July 22, 2011 (UTC) -->hEXLORD

How could you side with the Qunari storywise? It was meant to build up tensions with the Templars and Mages, and siding with them would mean destroying Kirkwall. Self-explanatory why you couldn't have a Qunari companion.--LordRevan25 (talk) 23:24, July 22, 2011 (UTC)
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