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Did Leandra Haft To Die

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I was just wondering how many people thought it added to the story and how many think it was just unnecessary :( GarettTheBoy (talk) 06:41, July 20, 2012 (UTC)

And yes I see the typo GarettTheBoy (talk) 06:42, July 20, 2012 (UTC)

In a convoluted sort of way, it added to the over-the-top hilarity of the game and detracted from the story because of this reason. While the death of Leandra had the potential to be a heartwrenching and powerful moment, there were all these little things leading up to it that quite honestly made me want to burst out laughing. We'll start with DuPuis, who is caught red handed (pun intended) trying to perform blood magic on a woman, and tries to pass it off as a tracer, and claims to be chasing the same killer as Hawke because of some person some way related to him that they killed a long time ago, which he does in a completely unconvincing manner. As a result meeting with Gaspard was nothing more than a moment that made me think "you have got to be kidding me." Moving on to when we find out that Leandra has gone missing after going off to be with some suitor that, to my recollection, is NEVER mentioned in the game prior to the start of the quest. This twist both adds to the ... value of the quest and make its ending completely predictable, so I was not at all surprised when Leandra did turn up dead. Anyway, some time passes and Hawke begins searching Lowtown for Leandra by following a trail of... blood. Though to call it a trail is an understatement, it's more like a river- as if someone had wandered around Lowtown decapitating a series of small animals and then proceeding to drag them along the ground. After that there's some warehouse packed full of demons. And then, when Hawke finally reaches Leandra, lo and behold! Bioware has decided to do a parody of Frankenstein! The sheer triteness and, for lack of better word, stupidity of the concept effectively ruined any emotional value the scene had for me. Which is sad, because it should have been a sad scene. ----Isolationistmagi 07:32, July 20, 2012 (UTC)

Pretty much my sentiments too. That quest is essentially DA2 in a nutshell - great idea ruined by shoddy implementation and too much cheese. Dorquemada (talk) 12:31, July 20, 2012 (UTC)
    • I agree. Also, that whole quest was basically a distraction from the Qunari-Kirkwall tensions. The quest log even mentions this upon quest completion: With the Kirkwall Killer dead, it's time to focus on the Arishok... (or something to that extent). There were better ways to execute her and execute the storyline. I did get a little sadness over it the first time, though, as it did cover a sensitive topic for me. Had it not been for that, I wouldn't have cared even then. DAWUSS (talk) 14:15, July 20, 2012 (UTC)

But I realy think the whole take away the family your supposed to be protecting thing was way overplayed Hawke: Mothers Dead Bethany: I know :/ And that killed m^ GarettTheBoy (talk) 14:00, July 20, 2012 (UTC)

I like to think that Deborah Moore is contracted to voice a maternal figure who dies during the story. If she voices another character in Dragon Age 3, the character will be a mother to the hero and will die after telling their child she loves them. It's a bit of a running gag, a bit like Kenny getting killed in South Park. --Madasamadthing (talk) 14:41, July 20, 2012 (UTC)

I really think it was just an attempt to try and justify siding with the Templars in act 3. In my opinion, they didn't give many reasons for siding with the Templars and a lot of reasons with siding with mages. I think it was very unnecessary though. Vexed Forest (talk) 09:37, July 21, 2012 (UTC)

My first instinct was to side with the mages too, but I've played DA2 a number of times (I actually like the game, in spite of its serious flaws, but not as much as Origins) and lately I've been thinking that might be the wrong way to go. It didn't take long to notice that most of the mages that appear in the game are blood mages, abominations, or Slavers & Bandits. So I started another game in order to take a Mage Census. It's not finished yet, but the preliminary results show that Meredith might have had a pretty damn good point.--Liam Sionnach (talk) 17:14, July 22, 2012 (UTC)

Zombie-mom was hilarious. I think I was supposed to be heart-broken and sad about her dying, but I couldn't help but giggle. The only good part of that scene (SPOILER AHEAD) was when Varric shot DuPuis in the throat with a crossbow bolt if you took his help to find Quentin. EzzyD (talk) 09:48, July 21, 2012 (UTC)

I didn't think it was as bad as you guys are portraying it but I agree the rip off of Mary Shelley's Frankenstein was very lazy. Wsowen02 (talk) 22:18, July 21, 2012 (UTC)

Yeah, it was pretty much predictable. You just can't do these things in videogames. Books and movies sure, because a character in the universe can't see these things coming. Players have an outside perspective which makes these things immediately apparent, and once that happens, it becomes a joke. It also feels horribly contrived and didn't really flow well. "HERE IS YOUR MOM. YOU ARE EMOTIONALLY ATTACHED TO YOUR MOM. YOUR MOM IS NOW DEAD. FEEL SAD NOW."--Cellwood55 (talk) 03:40, July 22, 2012 (UTC)

I don't mind Leandra dying because it could have been a good way to add emotional impact, but I didn't like the way it was done because it was so obvious what was happening, and yet there was still no way to stop it. And not in a good way, like events are set in motion that you are powerless to stop due to circumstances, but because the game just won't let you. I don't know if I'm explaining that well- basically I feel like there is no reason that Hawke should not have been able to save Leandra, but the game needed her dead so she died. Just like there was no real reason that Hawke should not have been able to kill Cullen and keep Bethany from being taken to the circle other than the game wanted her out of the party. It's that the game makes the decisions for you even though they might be totally out of character. Yes, that's it! It kills my roleplaying immersion.--Liam Sionnach (talk) 17:23, July 22, 2012 (UTC)

I've commented on this quite a few times and my problems with her death are threefold: Firstly, the reason I didn't feel any kind of sadness at the event was because I had very little interaction with Leandra, so I had no time to develop an attachment to her. I wanted to feel sad, but the lack of character development and interaction made it feel forced and hollow for me. Secondly, and for me most significantly, the art style. I was(and remain) a critic of the DAII art style (though I realise I may be in the minority on this particular issue), and All That Remains is a prime example of why I dislike it. For me it was simply too smooth, too clean, too bright, and frankly, too cartoonish. This sucked any kind of dark element that was intended out of the situation, and instead of feeling sad, it just felt (for me) cringeworthy, and a little bit laughable. Finally, the aftermath of her death was once again far too rushed. Hawke seemed to go from being seemingly upset to cracking jokes and being sunshines and rainbows again, and we didn't have any opportunity to reflect on the loss other than a dialogue with Gamlen, a companion, an Aveline quest, and one ambient dialogue outside Leandra's bedroom. (the writing of the quest itself sort of felt like Stephen King meets Scooby Doo).

So, basically, if the points I've listed were given attention, I think that I would have found Leandra's death quite poignant and moving, and it would have seemed one of the darker moments in the game. Instead, it felt (at least for me) hollow, rushed and cliched. Chantry symbol King Cousland | Talk   23:24, July 22, 2012 (UTC)

Actually, I agree with you about all three points. Even in Origins when you had all of about 10 minutes talking to Eleanor and Bryce you were drawn in and actually cared when you knew they were going to be die saving you. Leandra? Its like "Oh hey lady...oh yeah, you're Hawke's mother. Oh and you're dead... NEXT QUEST!" The art was a big problem as well, it was like watching a bad anime death rather that watching your character potentially losing the last member of their family. As for Hawke getting over Leandra's death, all I can is say is that its quite possible Hawke is laughing on the outside, dead on the inside. But then again, pretty much everything Hawke does makes me want to facepalm. --Madasamadthing (talk) 18:30, July 23, 2012 (UTC)

Also, the more you think about how it develops in its final state, the less sense it makes. If Leandra looked exactly like the dead guy's wife, and they're both single (widowed, really), why not just simply date her? DAWUSS (talk) 12:40, July 23, 2012 (UTC)

Quentin was looking to recreate his wife. Leandra may have looked like his dead wife, but we also saw notes explaining that he was harvesting body parts that were like his wife's such as killing one woman to take her hands. Its a twisted version of the game where you describe your perfect partner, Quentin is doing that, only with the body parts of the women of Kirkwall. Also, Quentin is crazy, do you really think he would go; "Hey, you look like my dead wife. Want to go out?"--Madasamadthing (talk) 18:30, July 23, 2012 (UTC)

I found it rather lame, and not all that sad. To tell the truth i had no emotion to her at all and that may have been the problem. She was just Hawke's mother and thats it. We the player had nothing else to go by that could foster any feeling's to her at all. Does anyone agree with me on this? 203.45.127.20 (talk) 02:35, July 24, 2012 (UTC)Darkside

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