DAIII Wishlist
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I just started playing DA:0 and DAII again, because I lost all of my save files, so I've been thinking a lot about Dragon Age and what Dragon Age III might be like. So I just thought I'd just start another--probably the gazillionth--discussion of what DAIII might or should be like.
Things I'd like to see in DAIII that were explored in DA:O and DAII:
1. Family. I thought having a mother and siblings to interact with and worry about added a lot of depth to DAII. I also liked having family in DA:O (for the origins that had families).
2. Race or origin options. This is the thing I missed most in DAIII, because it really limited re-play. I’d at the very least like the option to play either a mage or templar origin in DAIII, assuming that DAIII deals with the aftermath of Hawke’s decisions in DAII.
3. Multiple acts. I like a storyline where time passes and characters have a chance to change and mature. I thought this was underexploited in DA:II
4. Companions and romance. Adds additional depth to the game.
5. Friendship/Rivalry. This was one of my favorite features in DAII.
6. A fully voiced player character, but add a range of voices to choose from, because I like to match a character’s appearance to their voice & having only one voice limits your possibilities.
7. Customizable companion gear. I missed being able to pass all my cool, old, high level gear to my companions when I was done with it in DAII. Plus, wearing the same cloths for 10 years is no fun.
8. Moral ambiguity.
People I can see as possible companions in DAIII:
Cassandra, Cullen, Charade Amell, Regalyan D’Marcall, Sebastian Vael, Sketch, Avexis, Finn, Ariane
People I hope to see make cameos in DAIII:
Sandal, Wynne, Varric, & pretty much all the other companions from DA:O, DA:OA, and DAII, Connor--depending on if he survived, Bethany/Carver--depending on if they survived, Feynriel--depending on if he survived or was made tranquil, Jowan--depending on if he survived. 66.58.149.128 (talk) 21:49, June 29, 2012 (UTC) Mabari should have a bigger role to play. I was little disapointment little role what dog had in Dragon Age 2.
Oghren should be back.
- You cannot meet Wynne in DA3, she died in book DA: Asunder, more probable is meeting templar Evangeline as a major character.
I definitelly don't want in DA3 something like this "no matter what you choose all ends the same". In DA2 you could support templars or mages, but you execute leaders of both sides; help Larius or Janeka, but you have to destroy Corypheus, who survives after all; fallow or abandon Tallis, you still have to fight with her against Prosper. In DAO choosing sides had greater impacts, I don't want like it was in DA2.
1. Supreme replayability in terms of story. 2. Combat is like Origins 3. No online/multiplayer. Juan Tutri (talk) 08:56, July 1, 2012 (UTC)
Decent romances Can chat to companions when I want to. More in depth map LESS GODDAMN RAILROADING!! Actual storyline Phoenix96 (talk) 09:21, July 1, 2012 (UTC)
Smarter AIs that can walk around rather than stand one place all night and day. --188.67.59.225 (talk) 15:31, July 1, 2012 (UTC)Jak Darckner
Being able to play as human, elf, dwarf, and possible kossith.
Being able to choose an origin; Some like a big, deep family in their background - I do not. I think it locks my characters too much.
No reusing areas. In DA2 we had ... practically every area. In DAO the Dalish Origin ruins were reused in Return to Ostagar.
More time and care when designing the NPCs. Many complain the elves in DA2 are horrible ugly, and I can understand that - I've come to like their new style, but many elves were horror-examples of what they could have been. That's because the game was rushed and sloppy. Fenris and Merrill were pretty much the only elves who got a careful designing.
Please give the elves some meat on their bodies. I like their facial styles, but their anorexia is awful.
(I liked their clothing-style though, the turbans and the bare upper bodies with short pants :D. I could definitively go with something similar in DA3)
Less stuck in the same place. DAO focused on Ferelden, and DA2 on Kirkwall. There's a whole world out there, and we have been give so many teasers with codexes and lore! Let us explore it!
An actual Main Quest. I kept wondering when it would start in DA2. --SylvanLore (talk) 18:35, July 1, 2012 (UTC)
1) An evil genius kind of badguy, see: Loghain, Saren, Dimitri Rascalov, Corypheus - one that you'd enjoy plunging a sword in his or her chest at the conclusion of the game.
2) An addictive plot. Doesn't matter if it's clichéd like Origins.
3) You know these Character Archetypes? Yeah, use them. They worked for a while, they'll work now, too.
These are essentials. And here some additional that are welcome.
4) If they gon' go with the wheel, the least they could do is make the brief explanations of the lines actually fir the line the protagonist is going to say.
5) The dialogue needs to be awesome.
6) Mix humour with drama, but tastefully.
7) No Mary Sue characters.
8) Show hornless qunari.
9) Race choice, or AT LEAST an origin.
10) If they're gonna reuse enviroments, do it smart. Even in Origins it was a little too much. Like all the in-between areas looked the same, Tower of Ishal was essentially the Circle, and so on.
11) Have a fade quest. But really work on it, don't give us the lame DA2 one.
12) Show us Kal-Sharok.
13) Have choices from previous games matter.
These are just off the top of my head.Henio0 (talk) 12:36, July 2, 2012 (UTC)
- Well, I would like to see the Origins come back. Even if there isn't a specific opener quest, I think we should be able to choose what race we are, be it Human, Elf, Dwarf, Kossith, etc. Also, if the game is set in, let's say Orlais, you shouldn't be restricted to being Orlesian. The player should be able to choose where they're from, a bit like Awakening where you could import your Ferelden Warden, but you could also start fresh with an Orlesian Warden. Another thing I'd like to see is the conversation Wheel from Dragon Age 2. I thought it helped put things into context what kind of character you were. A fully voiced character would be nice, but it's not needed, so that's up to the devs. Please, for the love of Andraste no re-using maps. I think there should be more committed relationships/romances, but also playful/just for fun romances... If they're going to bring the fade back, at least make it so that you can get in and out. I know it takes a lot of Lyrium, but the Origins quest was so long, and repetitive (Just about the only thing I didn't like about Origins). Also, as far as combat goes, maybe slow it down a little bit, we're not playing Mortal Kombat. I'm sure there are more things I could chatter about, but that's all I'll put down right now. RozenHawke343 (talk) 01:49, July 3, 2012 (UTC)
One thought I had to include some form of origins without dramtically increasing the overall number of character interactions would be to make the player effectively play one of a group of 6-8 companions. Whichever companion the players picks as their origin gets a more detailed origin story within the context of the game (PC would have fully customizable look), and the other companions get a more limited introduction as you meet them with a default look/personality. This way each possible PC can still be a voiced protaganist without really having a completely "extra" set of voices, just more dialogue for the actor to cover the extra content when a companion is the PC.
Quest-wise, it might work like this. In DAO, you had 6 unrelated quests (the origins) which all met at a common plot point (Ostagar through Lothering), with only the PC quest getting used in any one playthrough. Then the plot splits into 4 (or 5 depending how you count Haven) parallel paths before returning to the common ending path (Denerim through Final Battle). In my idea, you start with 4-6 parallel paths, each being effectively a possible origin, but each player completes all the paths (with unselected origins defaulting to a possible companion), after that the game continues on to the rest of the plot which may or may not include additional branches/parallel paths.
This would come with some benefits and some drawbacks. You probably can get more possible origins this way than can be financially supportable as completely separate origins in DAO, but you probably lose some replayability, since the you've had some familiarity with the other origins on your first playthrough. The key to success would be the strength of the origin-specific extra content making it different enough to want to play the game as one of the other companions. Mabberton (talk) 13:09, July 3, 2012 (UTC)
- Sounds good enought, but... you forget customisation. The ability to select gender means double the dialogue, meaning two V/O actors for every origin. I doubt BioWare will spend that much on V/Os alone. But the idea itself is great. It's like if we had some of the Origin's Wardens as companione, i.e. If you're a mage, Duncan arrives in the Circle with a dwarf commoner, human noble, and Dalish elf; if you're human noble, Duncan arrives with noble dwarf, city elf, and elf mage. Yeah, a lot work and cash recquired, but endless replayability value. :P Henio0 (talk) 16:12, July 3, 2012 (UTC)
I had forgotten about the male/female customization requiring two voices per character. damn, I guess it doesn't save as much as I hoped. The other option might be to restrict the various companions to being male or female, and the player would have to choose from 4 male origins or 4 female origins. Race might have to be preset as well, with an appropriate mix of racial origins. You could still accomodate a fair bit of customization for class, appearance and personality though. Ah well, not as good as I'd hoped.Mabberton (talk) 18:00, July 3, 2012 (UTC)
I've said it before, but I would love to see an Elf companion I don't hate. Other than Sketch, they haven't given us one yet.
On a more serious note, would like to see the romances revamped, especailly when it comes to gay options. I wanted Alistair to be romanceable by men, but it was not to be. Instead we got Zevran. Who is both ridiculously promiscuous and completely amoral. Way to play against stereotypes and knock down those walls of prejudice. Give the haters exactly what they expect. I thought the "everyone is romanceable by anyone" thing in DA2 cheapened things. I would like to see the characters go back to predetermined sexualities, and I would love to see one that was ONLY romanceable by the same sex (hopefully one who is a little more developed than "I'll f*** anything that moves" or "look how campy and smarmy I am").
I do agree that the dialogue wheel needs work. I liked the initial idea, but the paraphrasing needs work. I can't tell you the number of times I chose a dialgue option thinking it would come out one way, only for it to have the opposite meaning. Got into a lot of trouble on my first playthrough that way. Wataru14 (talk) 18:31, July 4, 2012 (UTC)
@Wataru14 As far as the romance-able characters, that could go both ways. Yes, having someone that only rolls one way as it's sometimes put would be nice, but that should apply to someone who only likes the same sex AND someone who only likes the opposite sex. Sure, in DA2 there was Sebastian, if you bought Exiled Prince and you did every little thing to make him like you AND you side with the Templars. So I agree, but make it go both ways.RozenHawke343 (talk) 20:11, July 7, 2012 (UTC)
In DAO there was only male elf to romance and I always wanted for my city elf a female of his kind. In DA2 romanceable were elbes and humans of both genders, but Hawke was only a human, it's not what I wanted. I just wish possible romance of same race.
I would like to see the equipped helmet included more in dialogue/cut-scene. At least: save the hostage (take off helmet) or finish rallying speech (put helmet on). ````KCMueller 7/8/12, 900am
I want snipers. Archers who, instead of jumping down from a roof, actually stay on top of it, or behind windows, and shoot you through them. That the only ways to get to them would be to bash down doors and rush upstairs, or when that is not possible, try to catch them with archers or mages before they take cover.
Also, as previously mentioned, romances have been somewhat disappointing. If Evangeline did become a companion, it would be interesting to also get Rhys. That would be the first time that we had two companions actually in a relationship, with no interest whatsoever in PC. (Granted, you couldn't screw Aveline, Varric, Sten, Dog, Oghren, Wynne, Bethany or Carver already, but I still think that it would be a nice change of pace.) Solely homosexual companions would also be very interesting. (It's odd how numerous bisexuals tend to be in Thedas.)
And I disliked the timeskips from DA2. And Cassandra's character. If you want to skip a few years to show development, go right ahead, I don't mind. Or after doing a main quest, telling us how marching towards the next major confrontation against the baddies (since I assume that we'll be thrown within Orlais's civil war) took a few weeks, sure. But skipping three whole years, then showing the characters as having been mostly idle during this whole time (especially when doing all the main quests before the next time skip, which included a LOT of momentous events, could realistically take no more than a week), that I don't buy. Those timeskips should have been no more than a year each. (Although I do realize that they were worried about chronology, and thought that it made little sense that the warden would disappear only a year after the events of Origin or so (Awakening added more time, but then Varric could have been captured years after the events of DA2, so it's hazy at best when the warden would have disappeared.) Anyways. Snipers, no timeskips, no reusing maps (or very little), and I'll be happy. Being able to play as individual companions and then progressively finding the others (as was previously suggested) would be very interesting. (If they did that, I wouldn't mind not being able to choose the character's gender. You'd have enough options for customization, whether in race or gender right there to satisfy mostly anyone. (As long as you were also able to use the character builder on whichever character you chose.)) TheodoricEichen (talk) 17:26, July 8, 2012 (UTC)
Replyablitiy. Lots of it. Origins, i'm still playing though for different outcomes and the DLC. DA2 does my head in as, well it took me 2 days,2 DAYS!! to complete my first playthough. Origins it took a week or two for my first playthough to be complete. The only reason i'm still playing DA2 is for to see what the Mark of the assasian, Legacy and exiled prince DLC's are like.
Origins keeps me occupied, cos of the six origins. DA2, it's the same old Hawke family, who i feel no connection to. In the origins, you get a sense of forming your own connections with family.
Having a old companion of Hawke or the Warden join the new main character is nice. As long as they haven't 'died' and they don't change drastically. Of course this means the only ones you can have are:
Lelianna (Ok you can kill her in origins but only at the urn of sacred ashes, i can understand Bioware's reasoning behind her 'resurrection.It's believable unlike Anders' 'ressurction')
Morrigan
Varric
Aveline
Ariane
Finn
Sebastian Vael
And Isabela
Phoenix96 (talk) 20:58, July 8, 2012 (UTC)
I would presume that in DAIII you will play as a Seeker of the Chantry, with the plot picking up shortly after the end of Varric's interrogation in DAII. As a member of the Seeker order you then have the option of either supporting the templars or the mages in the ongoing conflict. I doubt you can choose a templar or a mage origin tied to which faction you support - I would personally prefer being able to choose a race but not nescessary an origin with a quest like in DA:O, I never found the different origins and races interesting and varied enough to play through the game with all of them (I did play some of the opening quests as far as Ostagar and then simply stopped playing).
If the plot does have you play as a Seeker, then the following would/could logically follow based on DAII:
- Cassandra and/or Leliana as companions.
- Quests for finding the Warden and Hawke (which seemed to be what the Seekers were doing in DAII), when encountered their personalities will depends on how you played them in DA:O and DAII.
- Recruiting companions from DA:O and DAII to help find the Warden and Hawke. These would naturally have to be ones that cannot die in the previous games so not a long list. What I would personally love to see is Alistair and Isabela (and possibly Varric).
Other things that I would like to see:
- A kossith companion (with horns!). I was disappointed there wasn't one in DAII.
- Some kind of a quest related to the Eluvians. I was really expecting Merill's Eluvian to play a larger role in DAII and it would be neat to explore these further.
- As many others have already said, visiting more countries. I want to see Navarra, Antiva, Rivain and Orlais (for starters), and I'd also love to revisit some part of Ferelden and also Kirkwall. And if there are revisits make sure the places actually look the same as in the previous game, not like the revisits in Mass Effect 3 where particularly the locations from ME1 looked entirely different when revisited in ME3.
- Either give all character classes the ability to pick locks or make sure you can have a rogue with you from the start, it was really annoying to play DA:O as a non-rogue early in the game when you simply couldn't open all those delicious chests you crossed paths with until getting Leliana.
I think for DAIII they definately should keep the ability to romance companions regardless of gender. (I'm still bitter about not being able to romance Alistair as a male.) Or at least give the opinion of flirting with companions who are not attracted to your gender, if only to be rejected. Or perhaps make same gender romancing of certain characters more difficult than different-gender romancing.
With regards to gameplay I would vastly prefer it if overall the game was more similar to DAII than DA:O. I honestly think DAII is a superior game in just about every way (which is not to say I dislike Origins - it's very good but II is even better). 62.78.169.170 (talk) 22:06, July 8, 2012 (UTC)
I dont really ask for much, just these:
- I would really like to be able to have a huge inventory again, instead of having a maximum inventory size of 100, I'd like 120 again. I'd like to be able to try testing many different types of things on me and companions. For instance, I'd like to be able to equip either a bow and arrow or dual weapons on a companion, rather than having a companion having to use 1 particular one. I just like having way too much shit so I can try different things on different people.
- Unlike a lot of people here, I wouldn't mind a voiced protagonist. But what I ask is maybe more than just the diplomat, clown, and asshole sort of dialogue options. Maybe instead of a dialogue wheel, go for what was in the first game, but still with a voiced protagonist. Here's what I had in mind:
- For a friendly and diplomatic protagonist:
- Diplomatic-Very rarely causes offense. The protagonist usually reacts well to an event that just occurred, or takes the tactful approach to a problem.
- Helpful-For people who are poised to assist someone.
- Empathetic-The protagonist seeks to understand someone and/or feel sympathy for them.
- Friendly-The protagonist will seek to take a friendly approach to others and possibly end up in a relationship with them.
- For a funny and humorous protagonist:
- Humorous-Rarely causes offense. The protagonist jokes about the situation.
- Sarcastic-The protagonist makes a particularly sarcastic comment about the situation.
- Charming-The protagonist assumes an appealing or smooth tone of voice with a humorous or sarcastic comment.
- Delighted-The protagonist makes a sarcastic comment with a very happy and delighted tone of voice.
- For a more direct and uncivil protagonist:
- Aggressive-The protagonist reacts negatively to something that just happened, and speaks in a confronting tone.
- Direct-The protagonist speaks rudely or bluntly about the current topic of conversation.
- Intimidating-The protagonist seeks to threaten and strike fear into someone, whether it be for amusement or for more information.
- Threatening-The protagonist will seek to threaten and strike fear into someone, in a more comical matter.
- For a more persuasive and manipulative protagonist:
- Manipulative-The protagonist seeks to persuade someone else into a certain line of thinking.
- Proposeful-The protagonist will seek to change someone's line of thought, in a less persuasive way.
- Swindle-The protagonist will seek personal gain using lies and trickery.
- Devious-The protagonist seeks personal gain with a more sneaky and indirect method, being more surreptitious and more shifty-eyed.
- Call on Companion/Flirt/Accept/Reject/Pay or Extort/etc.
- For a friendly and diplomatic protagonist:
- A non-Ferelden protagonist would also be nice.
Marauder 09
I can make the Black Sun look like a Swoop Gang. 00:16, July 9, 2012 (UTC)
More. Dwarf. Companions. 'Nuff said. SpelignErrir (talk)
I would like to have a more branching story based on the choices you make. It would be cool to get companions based on the choices you make, so that you never get the same companions for every playthrough. 203.45.127.20 (talk) 01:44, July 11, 2012 (UTC)Darkside
Also summoning demons. The game completely hypes up blood magic, making you think it's some sort of overpowered school of magic. And it was, in origins. BM is crap in DA2. Give us the ability to summon demons and un-crap it and I'll be a happy BM. SpelignErrir (talk)
Evil. I WANT TO BE EVIL. Yessss... I want to be the bad guy. All hail me. 203.45.127.20 (talk) 03:24, July 11, 2012 (UTC)Darkside
One idea that i've heard was that they were looking to do an elderscrolls-esk open world style game. I don't actually like that idea. Don't get me wrong, I started playing the elder scrolls series with Morrowind and have loved the games through Skyrim, they are fantastic, but they are their own games. I think DA should not just copy what works, but be inovative. I like having the map in DA:O where you could visit (and revisit) different area's, but maybe have the individual areas more open. Definitely not reuse maps so gosh darn much (DA:2) but here and there, isn't as bad. A little railroading is alright so there isn't the problem I had in Skyrim, "Gunna kill the dragon... Oh look a butterfly, hey lets join the thieves guild..."
On that note I also don't really understand the necessity for a voiced main character, I liked to imagine the voices of my character, because no matter how many VA's they have, they can't always get it how I want it, and the given voices limit the personality of the character. But since I am the minority in that opinion, maybe make one specific origin where you can pick gender and have 2 VA's but the other origins (such as the idea of playing the different companions) could be a little more railroaded with one gender and voice, so they don't need as many VA's. I was legitimately pissed when I couldn't play a dwarf in DA:2, and am wondering why there very few female dwarfs in the game world. I would be happy if one of the playable companions type characters was a dwarf female, even if that means i can't really make an Ohgren type character.
The armor in the games was pretty rocking, but I hated that I was basically forced to use the Champion armor because most every thing else sucked in comparison. I am a collector so i was more rare/unique armor scattered around the world that I have to hunt down and/or buy to get, that still rocks. I made a elf rogue in DA:o just to use fellons coat, because I was way to cheep to buy it for a companion but I wanted a reason to use it. Also, more weapons, they were pretty good in DA:O (maybe used the same models a little too much) but in DA:2 they seams lame in comparison, partially because I couldn't change have the stuff on my companions.
Also, since the game is most likely going to take place in orlais, i want to be part of the political intrigue between the nobles that Lelianna was always talking about, just just have to deal with Mages and Templars. Maybe have more side stories in a sense. I like that you had to choose between A and B in DA:O but didn't get that as much in DA:2.
as for visiting different countries. Save the new countries for new games, this is a great series and I like what elderscrolls did, with each games being set in it's own country. But orlais should be more than just one city! It would be cool if there was a city you could visit with it's own side quests and culture and what not, but depending on what you said or did earlier on in the story, had nothing to do with the main quest. Give the world a little bit of the feeling that it doesn't completely revolve around you, you just effect it. I think that's what I like most about Orsimar, that s**t was messed up no matter what you did, but you could try to help and have a say. I want to effect the world, not control it.
I would love to see any character from the first couple of games at least be mentioned in the DA:3, perhaps mention that Whynne was against the war as head of the mages of Ferelden and were the last to bare arms on the templars, but only if she survived DA:O, etc.
Keep of the references to other games and stories, this isn't the first fantasy game, nor is it the last, and it's great that you can have humor about it (it has to have an arrow to the knee quib some where).
It would be cool to really take part in a semi-epic battle. DA:O psyched you up for an epic battle right at the beginning, then you had to clear the tower... DA:2 was basically you killing everybody, I want to see a battle with soldiers who are dying, that i can save some but not all.
More wardens plz...