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Forums: Index > Wiki DiscussionConversations during quests
Note: This topic has been unedited for 4357 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

I have a question regarding in-game dialogues. This discussion started here and no conclusion has been reached so far. The question is - can editors write down entire conversations during quests on the wiki or is it discouraged/forbidden? If the answer is "no, it is not allowed", do we have any policy for that? Perhaps we should explicitly state it somewhere. If the answer is "yes, it is allowed," where exactly should such information be presented - on quest pages (something like Quest_name/Dialogue) or on character pages (Character/Dialogue).
And specifically, what do we do with Alistair/Dialogue#King_of_Ferelden, Witch Hunt/Dialogue, Hawke/Dialogue#Hawke_and_Anders (was added yesterday) and the like. Opinions?

I don't think there is anything inherently wrong with adding such information, but I'd keep it on "Quest_name/Dialogue" pages rather than "Character/Dialogue" pages, and leave the latter for battle cries, remarks in specific locations and party banters. Asherinka (talk) 02:41, April 18, 2012 (UTC)


I'm in favor of creating pages just for in-quest dialogue. ----Isolationistmagi 02:47, April 18, 2012 (UTC)

I still think it's excessive, but this is a personal opinion. I can see the merit of keeping the pages as they are for companions since they are rather notable characters. I'm in favor of only keeping the dialogue pages for companions for random comments they make, party banters and the like, but I'm not so sure about including every dialogue they may have when they are in the party for a quest (e.g., Fenris' if he is in the party when they talk to Flemeth).

If we include dialogue for quests, there needs to be some rules about what kind of dialogue is accepted. Do we include dialogue only when the player clicks on a character? What about when other characters are interacting with each other, without you, as a player, doing anything? Do we include ambient dialogue related to a quest? What quests should or not get dialogue pages? At this point, you could transcript the whole game. ··· D-day sig d·day! 02:46, April 19, 2012 (UTC)

Is it not possible to make a main dialogue menu for Dragon Age General, and sub catigories for which game, and separate side-dialogue, quest dialogue, prompt dialogue, area dialogue and certain couples dialogue. Sir Fritz (talk) 03:07, April 19, 2012 (UTC)


I see it ~ this way:

The main quest page:

Dialogue
Main article: Quest_name/Dialogue

Companions A, B and C make additional comments during the conversations X and Y if brought along.

Quest_name/Dialogue page:

Full dialogue trees during cutscenes. Minor quests don't have cutscenes, just "party banter style" dialogue, so they will be excluded automatically.

I'd keep party banters and accidental comments that don't result in cutscenes on character pages. As for ambient dialogue, it is mostly tied to locations, not quests. I'd add it though, at least to the gallows - dialogue from this location gets cited endlessly on BSN in the course of the mage-templar forum war ;) And many lines are easily missed and/or depend on player's choices during quests. Asherinka (talk) 12:32, April 19, 2012 (UTC)

Some ambient dialogues are tied to quests, though they are also tied to locations, e.g., you may hear some of them during a quest (e.g., the Carta thugs during Legacy which can only happen when visiting a location)—so you might see some could be bit confused, but if they are linked on the page, I think it should be okay.
Regarding "party banter style" dialogue, you mean like Isabela's comments during To Catch a Thief? Should this not be included? I suspect by minor quests, you mean "fetch quests" like, but is there a reason why they should not be included? It's short and not very informative, but I'd say a lot of dialogue options are not informative either in any way. ··· D-day sig d·day! 15:33, April 19, 2012 (UTC)
Well, I won't be against "transcribing the whole game," I just tried to devise some criteria we could use to avoid it in case it is deemed to be excessive. Yes, I meant "fetch quests." And I don't remember that quest with Isabela well enough to reply to you, to be honest.
I don't have a strong opinion on the whole "relevance issue," I am not sure we even have to worry about that - editors will eventually add the lines they consider relevant, be it conversations with Alistair or Fenris chatting with Flemeth. I would be the first one to add gallows dialogue, but I would hardly bother with anything else, for instance :) Asherinka (talk) 15:54, April 19, 2012 (UTC)
Upon going to the area where you are supposed to get the relic, you'll meet some Qunari who ask to give it back, to which Isabela replies she doesn't have it. This isn't a cutscene, but rather dialogues that occur automatically (e.g., "party banter style").
I wouldn't add these either unless I see a point in them, but I want to know exactly what's going to be included and what shouldn't with good reasons, rather than just saying, "because I feel like it" (not directed to you, just speaking in general). As such, if someone asks in the future why it isn't, we shouldn't have to go over the reasons why it shouldn't. I actually don't think minor quests dialogues should be included (since they are small and uninformative—but a lot of the dialogues are), but I want to know why they shouldn't and that this reason is agreed upon among editors. Someone may easily miss them, the same as some lines if they aren't playing the same way as other players. Keep in mind that there are other games as well.
Like I said, some of the information isn't necessarily informative, while they appear to be. We don't have to list everything: we don't have pages for some minor characters, simply because there isn't nothing to say that warrant a page. ··· D-day sig d·day! 16:15, April 19, 2012 (UTC)
Yes, re Isa's quest - such lines are what I meant then. The general answer to your question is simple - because such information is not relevant. The specific relevance criteria are a tricky thing, though. I'd assume that cutscenes during main and companion quests are relevant enough in any case. As I've written above, ambient dialogue in certain (but not all) locations may be quite relevant as well. Asherinka (talk) 16:40, April 19, 2012 (UTC)
Regarding what is relevant for quests that aren't main ones (in regards to ambient dialogues and when to add the whole dialogue tree), I suspect you mean with the plot, to establish the lore, or flesh-out characters (excluding those who are not notable), so that should be the main criteria of whether the dialogue should be added, in addition to friendship and rivalry. I think that should be okay as a base, and if there is any doubt, it can be removed by the editor. ··· D-day sig d·day! 15:55, April 22, 2012 (UTC)
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