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Forums: Index > Game DiscussionBiggest complaint about DA:I?
Note: This topic has been unedited for 3083 days. It is considered archived - the discussion is over. Do not continue it unless it really needs a response.

Now that the game's been out long enough that no one should still be in a blind haze of "OMG! DRAGON AGE IS AWESOME!" or "the damn game sucks! Rawr I'ma rage on the internet!" I just thought it would be nice to make a sort of list of all our biggest issues with it as a community. I don't want to just bash it, I'm more looking to have a serious talk about what we think could be improved in future titles, and what mistakes the Devs should really try to avoid in the next game. You know, if one of them is crazy/awesome enough to read something like this. So, I'll start:

It really bugs me how your character is as powerful as Varric and Cassandra at game start (Solas less so, even fanboyish as I am and taking into account the ending). Just think about this for a second: The game is basically telling you that either A) Varric and Cass just lost all of their experience or that, even more worryingly for most origins, B) the Inquisitor-to-be is as skilled as a minimum end level DA2 character. How? Yes, I know, it's in the interest of the game, but Alistair had his character concept completely redone from a veteran warden to rookie just so the Ostigar segment would make sense as I understand it. And that's the problem I have with DA:I's opening: it doesn't really make sense from a gameplay-to-lore comparison perspective. It would have been entirely possible to give the player some meat-shield companions at the start: just some soldiers or some such, and use Varric, Cass, and Solas to show just how badass you'd get to be at higher levels, but instead your just allowed to stand toe-to-toe with people who, by rights, should be able to turn you into a nicely roasted kebab on arrows. It does the other characters, and in my mind the player, a great disservice. I know, I know, empowerment fantasy, etc. But if there's anything that Bioware seems to need to figure out in DA games it's that gameplay shouldn't be allowed to dictate narrative: that's how we got Orsinblob for a mage-friendly Hawk.

Am I being to critical? Probably. Am I just ranting? I don't think so, but I'm the last person to judge that, lol. Either way, I want to put this out there so everyone has some place to put what disappointed them about the game out there, because I really love the Dragon Age universe and want to see it be the best it can be, and you don't get that by only talking about what's good. Eggy the Duck (talk) 20:28, July 21, 2015 (UTC)


@Warden Mage: Ferris What? Can skip the time on the wartable? How to do that?! I'm on console203.78.9.149 (talk)Fenrispp

Haha i don't get why people can keep talking about crushing on the characters/ how superior it is to the previous ones. Keeps freezing, long black loading screens! And so far not feeling the highs of victories. Tedious to kill the baddies, at casual level companions dying like flies. I'm a warrior elf but i'm still being defeated and this is casual level like huuhhh what the hell. I thought might be interesting to go to the wartable but there' re countdowns? When i got killed at a waterfall trying to close frigging rift, repeatedly, went to the Mire thing. On console why is the difficulty level so pitched?? Happy that I get it at discounted price. I think cullen is ok, but the others either talk too much sound like some unnatural shakespearan AU. gah 203.78.9.149 (talk) 04:52, August 12, 2015 (UTC)Fenrispp


This has been bugging me recently. I felt as though the Origin characters and Hawke even, had a good enough background to explain their fighting abilities. I remember my Cousland warrior felt like a natural fighter, but my human Inquisitor for some reason, felt a bit out of place as a warrior who was holding up with the best of them. This has been a problem with me with RPG's in general anyways: where there's a lack of a substantial background. No biggie. However I get that it's a fantasy game; it's a personal problem, so BW aren't really to blame for it. Regardless, I disagree, I believe gameplay should be allowed to dictate narrative. Unless you meant something else? It's what makes BW games. DA2 however, failed to grasp that.

One of the major things that disappointed me however, was the vast empty areas of forestry and pointless side quests. I really hope BioWare tackle that. I liked the size of the game, but felt it wasted its potential in a way.Lazare326 21:05, July 21, 2015 (UTC)

what I mean by "gameplay shouldn't be allowed to dictate narrative" is that you shouldn't decide things based off of only the gameplay. That the narrative and gameplay should be braided together. one without the other should be diminished, almost meaningless. They should play off of each other, build on one another. Also, I suppose narrative was the wrong word. I really mean that the world and the characters should feel the same in both, say, the combat and the dialogue. And any disparity there should be intentional, be part of the setting. But, more on topic: I agree that Origins was way better at logically explaining player character ability than 2 or Inquisition. Hawk just didn't feel reasonable, and basically only the Qunari Inquisitor strikes me as unquestionable. Eggy the Duck (talk) 09:13, July 22, 2015 (UTC)
I should have made it clear that I meant mage Hawke, I agree, the other classes seemed out of place, especially in regards to the overall narrative. And yeah, I believe the two can be infused together, without one out-balancing the other. Lazare326 22:18, July 22, 2015 (UTC)

When Hawke joins your party, you can check out his stats using the tactical camera. I believe it says he is level 12 (or something close to that). When I last left my Hawke, he was level 23/24. So what the hell happened? Did he just sit on his ass for three years, causing his XP to drop? This makes only slightly more sense for Alistair/Loghain. Maybe as they got older they became weaker. But Hawke should still be at the the top of his game.

With Varric and Cassandra I get why they needed to be the same level as everyone else - they're normal companions, and having them start at level 20 would be completely unbalanced. But there's no reason they couldn't do that with Hawke, and/or Alistair/Loghain. The only time they join the Inquisitor in combat is during Here Lies the Abyss, and I think they could have gotten away with showcasing Hawke's (or Alistair/Loghain) power by having him be level 20 or so. I haven't checked Morrigan's stats, but I doubt she's any higher than 19, which is what the mobs in the Arbor Wilds max out at. Again, my party is usually level 24 or 25 by the end of Origins. There's really no reason for her to not be level 25 or so - she's with you for even less time than Hawke, and the level difference isn't as big there. Not to mention that my party is around level 23/24 by that point anyway.

Back to the OP: The biggest gripe I have with Inquisition is that Inquisitor isn't fully developed as a character. Inquisitors of every race, sex, and class feel the same. Sure, there are a few comments here or there if the Inquisitor is not human or a mage, but he/she is still the same blank character. He/she is the Herald, and anything he/she was before that is almost completely irrelevant. In Origins, the different Wardens were different characters. In Inquisition, there is one Inquisitor with a range off possible identities. The difference is subtle, but it's extremely important. The Inquisitor should feel like a person, not a body that holds the Anchor or a symbol of the Inquisition. Silver Warden (talk) 21:48, July 21, 2015 (UTC)

I had a lot to say about the power scale between the main characters, but It was getting too long, and too off topic, so I deleted it. To be ON topic however I will say these 2 things. 1) After playing Elder Scrolls Online, I'm disappointed DA:I didn't deliver on their word about actually siegeing a keep in order to take it. Having to set up Trebuchets and battering Rams, direct troops and such is A LOT of fun, and I wish they could have had the time to implement it. 2) The War table. That whole thing is one giant missed opportunity. Does anyone actually wait for those missions? Everyone I know just skips the clock ahead to complete them right away, and if you don't there's a few huge story-related missions that can go missed. Since they kept saying "You're the leader of leaders" They could have at least made it so recruiting party members opens up more options on the War table missions. For instance; you recruit Viv, you get her Tarot Card as an additional option labeled "Mages" you recruit Bull, His card appears with the name "Bull's Chargers." You could complete War table missions by actually sending out the Bull chargers. It would make it feel like these people who you've recruited are actually adding to the Inquisition, not just your personal inner circle. If they wanted to take it a step further, you could have it so when you Send in the Bull's Chargers, or the Mages, or Carta Thugs, or whoever, you could go to the map and actually see them completing the mission, or just "in the middle" of it. That way you have a physical presence on this fantasy world you're impacting. as an added Bonus I also would have preferred if it wasn't JUST the Inquisitor who could seal breaches. Maybe the Big one, or maybe he's more adapt at closing them, But if they had established Mages or Templars had the ability to close them, it sets up so that the Inquisition could last longer than this one conflict. I see them going the way of the Gray Wardens, once all the trouble is done, what use do they serve? If they had members who could seal smaller rifts, you could argue the Inquisition becomes a place where mages are not only taught how to use their skills, they're specifically taught how to seal rifts,and fight demons. Same for the Templars, taught anti-magic, how to seal rifts, have them working together. Heck they could then absorb the Grey Wardens, and be this neutral super group dedicated to rooting out all forms of generic "evil". Warden Mage: Ferris (talk) 23:05, July 21, 2015 (UTC)

Actually, there are a series of War Table missions that involve the chargers. You just need to speak to Krem to get them. Anyway, what's this about advancing the clock? Is that something you can only do on PC? I thought you just had to wait for it to finish. Silver Warden (talk) 00:21, July 22, 2015 (UTC)
It's basically setting the clock forward, or even the calendar by a day, and all operations you've started are done. If you set the time back, then it's as much longer as you set it so. It's noted on the article of the War Table I think, but it's definitely on the Wiki somewhere. It's not just for PC but consoles too, it's just I heard with the console it can get complicated because of how you change time on them. I've recommended this method to fix the Xbox 360 bug when operation timers would reset when consoles are turned off, it has worked out just fine as far as I know. --Liaison Shaw (talk) 03:38, July 22, 2015 (UTC)
The ps3 version takes a bit longer because you have to completely back out of the game, but on PS4 it's SUPER fast and super easy to just jump to your settings, push the date forward and hop back into the game, instantly the mission is done. I know they had their own missions but I meant more towards allowing them to complete other missions as well, sending them to gather resources, or having them escort rebel mages instead of templars or scouts. just little things that could totally be added via a patch or DLC. Warden Mage: Ferris (talk) 15:43, July 22, 2015 (UTC)

Hrm... the biggest problems I had were the fact we couldn't manually put points into stats. There are less customization possibilities with it gone. Like now you can't really have a tanky mage or a warrior with high dodge chance. Plus with extra attribute points tied to passives, if a player wants to make a character with all the available stat increases then they will have to put points into skill trees that they otherwise might not have wanted to put points in.

I also disliked that we were relegated to 8 skills per character. It doesn't even make sense from a practical standpoint. I mean that if somebody is in a fight, they're gonna use all the skills they have at their disposal instead of arbitrarily having restrictions on how many skills they can use during any given fight. Sure you can switch out skills when out of combat to suit the situation but then you'd have to do that before every fight and you'd need to know in advance what type of enemies you'll be facing. Plus there are skills that a lot of people might think are essential so that leaves less slots for other skills. Like most mages need barrier so they can cast it on their allies so that already limits them to 7 other skills right there. Then add in skills that are used to cover more distance like Fade Step, Combat Roll, or Charging Bull and skills from specializations. That leaves even less free slots.

The final problem I had was that enemies' levels didn't scale to your level or at least scale in a way that makes some sort of sense. By enemies I mean non-animals potentially barring dragons and giants. If I go back to the Hinterlands after Red Templars and Venatori have moved into the area then I expect them to be much stronger than the bandits that were there previously yet they are about the same level as the bandits if I recall because the Hinterlands is supposed to be a low level location. Conversely, I don't want to see level 15 nugs in the Emerald Graves just because that is a high level area. I guess it probably didn't help that it is pretty easy to gain levels and so I wound up going into main missions and areas pretty over-leveled. By the time I did Here Lies The Abyss, I was almost twice the level of the enemies there and I hadn't even opened up the high level level locations like the Hissing Wastes, the Emerald Graves, or Emprise du Lion.

Those were really my major problems with the game. Don't get me wrong, I still like the game but I'm not blind to its problems. 184.101.232.173 (talk) 23:21, July 21, 2015 (UTC)

Twice their level? That's impossible. The mobs in Here Lies the Abyss max out at 15. There's a level cap of 27, and barring JoH, it's virtually impossible to get any higher than level 24 before the endgame. I assume you're exaggerating, especially if you haven't completed the higher level areas yet. I'm typically level 16/17 by the time I do Here Lies the Abyss, but I save those three areas plus the Exalted plains for afterwards. If you do all of the possible sidequests right after reaching Skyhold, of course, you'll be overleveled for the main quests.
I don't have a problem with the existence of the level caps themselves. It's just that their ranges are off. In the Hinterlands they go a bit too high. Things go okay after that until you reach the Western Approach. The level of the mobs there and in the Exalted Plains & Emerald Graves should be a bit higher. The real issue is the level cap on the main quests. 15 is too low for Wicked Eyes and Wicked Hearts, and 19 is way too low for What Pride Had Wrought. Given the boss fight at the end of that quest, it doesn't make much sense for there to any templar/Venatori resistance left after that point, so the quests in the Hissing Wastes and Emprise du Lion should take place before that. A level 24 party can steamroll past level 19 mobs, even on nightmare.
All in all, the difficulty of the game is pretty much backwards. Sometimes that happens with RPGs - as skills and equipment increase, the enemies will naturally become less challenging. But in this case it is entirely due to incorrectly leveled mobs. QA at BioWare dropped the ball there. And there's no excuse for poor QA. Silver Warden (talk) 00:21, July 22, 2015 (UTC)
I may have been exaggerating about being twice their level but I was still higher level than them. It was somewhere between 18-20 when I did that quest If I remember correctly. 184.101.232.173 (talk) 06:55, July 22, 2015 (UTC)
I can't agree any more about the number of skills at your disposal. The HUD for the consoles is different, and will always be, I honestly do not get why the bloody hell PC gamers couldn't get the same old 15-30 ability slots. I'm not a fan of "PC mustard race" mentality, I just really wish they didn't make the PC interface so console friendly. This, coupled with a low level cap, makes me feel like I have to be either a weak generalist, having only a couple of weaker abilities of all trees - or having all the powers from a single tree as a specialist. As an ice mage for the very first time, all the ice dragons were hard as balls. Bless the KE sword for bypassing that issue. --Liaison Shaw (talk) 03:48, July 22, 2015 (UTC)


I don't know about PC's but for consoles the radial menu was completely gutted compared to Origins and DA II. (Adopts elderly man's voice) "back in the old days, we could go to the abilities part of the menu and CHOOSE from our talents and use those. Not be resricted to this the Inquisitor is only smart enough to remember 8 things at a time BS."

Another far more minor complaint is we don't get to have sustained abillities anymore. It solidifies my head-canon when my Cousland always had her Breserker rage thing going on after her family got murdered in front of her. "Yes Bioware your horse is very pretty, and I just adore the Battle Nug (bow before his unending glory! You scum!), but...I like hearing what my companions have to say. Can we pretty please have haste as a sustained again or somthing? And your hurting my head-canon you bastards!" (Strange mix of sarcasm and whinning...with hints of "gamer entitalment") John the Manic (talk) 04:58, July 22, 2015 (UTC)

Bit off topic, but at the same time I guess not. Now that you mentioned banter, this bug also bugged me heelllaaaa lot - that is, if it's actually a bug and not just bad design. Here's the thing about it: there's a timer for banters, about 600-900 seconds or something like that. So according to that, every 10-15 minutes we should hear something. Everytime the timer reaches zero, a banter should trigger, but usually it fails to trigger for one reason or another. This made all the times I wanted to listen to companions by not using mounts ever a pain, because I was going through vast spaces in absolute silence. But blessed be the smart people who figured out how to fix it, though it's possible only for PC players sadly. Since then I've been firing up banters at will and it's so much nicer like that. --Liaison Shaw (talk) 05:36, July 22, 2015 (UTC)
It was a bug. They had to put out 2 patches for console to try to fix it and I think it might only really work on new games made after you've installed the patches because my dwarf Inquisitor playthrough that I made before those patches can have anywhere between 30 minutes to 2 hours of silence between banter while my qunari playthrough made after the patches has banter at regular intervals. 184.101.232.173 (talk) 06:55, July 22, 2015 (UTC)

Not a lot of replay value.User signature henioo henioo (da talk page) 06:41, July 22, 2015 (UTC)

My biggest problem is how it promises so much but never delivers anything. We need to stop the wars between mages and templars, but hardly ever see what's really going on with either side other than the briefest chat with Fiona before passing the ball to a plot device (the Venatori), same with just barely speaking to Barris (though the templar side was MUCH worse with not showing anyone's opinion about the war) and then hey, speak to crazy Denam here. And that was the best one! The civil war is a thousand times worse, you never see Briala's network of eluvians or her elven uprising (in fact, you don't speak to alienage elves at all), speak to no chevaliers, not even Orlesian peasants. It's just a bunch of rubble and a stalemate in the Dales, so not even some fighting. The Game gets reduced to throwing a few coins in a pond. I honestly felt cheated by WEWH because it had tons of potential to be extremely complex but was reduced to a time 'get the collectibles' minigame. The inquisitor wins at wars despite never being part of one, has everyone's secrets despite taking part in no intrigues, is a skilled diplomat that never speaks to anyone.

Other problems I have are

1) how little reason you have to visit nearly all the maps other than to run pointless side quests in the middle of nowhere, though some like the Hissing Wastes (what are the Venatori looking for? Turns out we're not quite sure either but thanks for coming) or the Exalted Plains (that's entirely destroyed by the time you get there and both sides of the war were forced to stop fighting anyway, so nothing you can do about it. Also, run some errands for the Dalish elves who, as usual, are here to be murdered by the plot) are by far the worst. I think the only map that never feels like a chore is Crestwood, and the Fallow Mire is small and gives you a clear enough reason to be there that you don't get to be bored

2) how clunky the game feels if you don't play a human. An elf saying "which is?" when Morrigan mentions Mythal's temple is still the most obvious, well-known example of the game, though Lavellan inquisitor prancing around the temple saying 'who's this supposed to be?' to elven mosaics of someone wielding a bow are still grating. But the Inquisition was incredibly accepting of a Qunari inquisitor all things considered, and Cadash is oddly okay with all this Fade stuff happening around them. By the end of the game you're still regularly solving human society's issues, intimately connected to the Chantry, surrounded by Andrastians who usually react negatively to either pro-mage or pro-elf views (you can't show any dwarven or qunari characterization at all). Why even bother with races then?--ssalgnikool (talk) 07:54, July 22, 2015 (UTC)

Really? I thought it worked pretty well as the elf, aside from the example at the temple of mythal which they said is a scripting error. It comes up quite a bit, Fiona, Lucius, Briala, they all and a bunch of others, all comment on the oddity of a non human as andraste's prophet

-Seekers of Truth heraldryHD3 (Talk) 10:17, July 22, 2015 (UTC) -Seekers of Truth heraldryHD3 (Talk) 10:17, July 22, 2015 (UTC)

That's the thing though, it's mentioned it's odd and then the game follows with no difference. I understand the message that they were trying to pass that you can't help how people view you, so even if you reject the "herald" title you're still viewed as one by the masses, but the elf inquisitor especially should be a lot more foreign and detached from the human atmosphere of the inquisition and the way they're treated, since the Qunari inquisitor is vashoth and the dwarf one is a surfacer, but they're from a Dalish clan that supposedly avoided humans.
You can't prepare one game for each race, but when I play other races I feel something is fundamentally odd about the way the inquisition develops with strong ties to the Chantry, either the former circle mages or former templar order, and the Orlesian empire. Elves still get some credit for the game usually remembering they're not humans, at the very least. I remember a grand total of three dialogue choices in the two times I played a dwarf (one with Scout Ritts, another when Cassandra asks you if you believe in the Maker and a third in Therinfall when a noble says they didn't expect the inquisitor to be so, ah, earthy). I did like the elf version of discovering who Flemeth was though.--ssalgnikool (talk) 10:47, July 22, 2015 (UTC)
While we're talking about how the world interacts with you, does anyone else remember them saying they would react to your choice of specialization? We all thought it would finally mean somone calling you out for being a Blood mage, or acting suspicious of a Templar, instead all I got was 1 party member telling me to "cool it with the magic" and another patting my back saying "great choice buddy" and nothing else. Side note: Did anyone have their Hawke as a blood mage? cuz I think it would have been funny to see a Blood Mage Hawke complaining about the Wardens use of blood magic. Warden Mage: Ferris (talk) 16:22, July 22, 2015 (UTC)
A warrior can have a conversation with Cullen about potentially becoming a templar, which is nice. There's another one if you actually become a templar and you ask about the effects of lyrium. Sera and Iron Bull both make comments about the Inquisitor being a champion, and you can even talk to Gaspard about it. Sera disapproves of the Inquisitor becoming a Knight Enchanter, while Vivienne is all "welcome to the club!" and Solas explains how Knight Enchanter skills come from Arcane Warriors.
Sure, it's not much but in both Origins and DA 2 no one mentioned your specializations at all. The only real exception is if a mage Warden becomes a blood mage: Wynne gets pretty pissed and Morrigan makes a vague reference during the dark ritual about blood magic not bothering "someone like them". At the time I was thinking "Seriously Morrigan? How about a blood magic high five before we make a baby? 'Someone like me'...since when are you subtle?"
Also, Merrill asks Hawke to help her friend out after he dies if he is a Spirit Healer. But that's literally the only specialization reference in all of DA 2. So while it may not seem like much, Inquisition does do a much better job of recognizing the your specializations than the previous games. Of course it would be nice if they had done more, but it's a step in the right direction. Silver Warden (talk) 21:21, July 22, 2015 (UTC)
A rift mage can also point out that the crossroads feel unnatural and that it will eventually collapse on itself, I think. Tested it with an elven rift mage, but I don't remember it coming up when I played an elven knight enchanter or a human knight enchanter. You also get a special dialogue choice during Solas' personal mission but I believe there were other ways to have access to it as well. And Bianca mentions that you're an artificer, I think. But yes, templar and necromancer feel like they should be mentioned more often, but they have to start somewhere.
About blood mage Hawke, I believe the devs say Quentin was the last straw for Hawke as far as blood magic is concerned? Though I imagine it's still weird if you romanced Merrill since she never says she'll stop using blood magic, not even at 100% rivalry. Hawke had a problem with being railroaded into being what BioWare wanted them to be very often when compared to the Warden or the Inquisitor, so it's not totally surprising.--ssalgnikool (talk) 21:43, July 22, 2015 (UTC)
Blackwall makes a comment on that you're a necromancer now and he seems to think you also kinda turn into a necrophil as well. All I could say when I saw that scene was "dude...". --Liaison Shaw (talk) 05:25, July 23, 2015 (UTC)
What I remember and wasn't mentioned here - Dorian makes a comment when you choose assassin. Iron Bull also comments on Tempest. Katschaba (talk) 18:29, July 23, 2015 (UTC)
My point wasn't that there was no mention, my point was just that the game just has 1 or 2 party members point out to you, that you chose a specialization. What they mentioned was the "world" reacting to your specialization and I was given to understand THAT was why we were limited to just 1 specialization option. I would have liked maybe my own extra mission, or perhaps things in the world (like barriers) could be auto removed because you're a Templar or a Knight-Enchanter. They already started to kinda do that when it came to classes, Only warriors can break down those walls, and only rogues can lock pick, why didnt they just take it to the logical next step and add in a few specialization obstacle. Heck I would have liked just some more time with my Trainer, they could have given you additional optional quests meant to represent you "training" Warden Mage: Ferris (talk) 15:49, July 24, 2015 (UTC)
Well, you do get some specialization specific War Table missions. Again it's not much, but it's a lot more than the previous games. The way I see it, if Inquisition did something better than Origins or DA 2, it really shouldn't be considered a major flaw of the game. Not when there are ways in which it was inferior to the previous games. Not living up to hype is not the same thing as being deficient. Silver Warden (talk) 17:09, July 24, 2015 (UTC)
In DAO if you were a templar you could feel something strange in the elven alienage and the blind templar there would say that you are a templar like him, you also has a new dialog option while talking with Alistair about his templar time.
so a dialogue option and a statement that you are a templar. Inquisition brought nothing new there if you ask me.
Eroian (talk) 22:14, July 23, 2015 (UTC)


My complain: Weapon Pack here, Weapon Pack there, another Weapon Pack, one more Weapon Pack, 1 story DLC, one customization and gear crafting DLC, an Armor Pack,.. Mass Effect and DA1 had so wonderful story DLCs.. --Organichalcyon (talk) 13:16, July 24, 2015 (UTC)

One thing that's really been bothering me about Inquisition is the LACK OF PROBLEM SOLVING, the very reason for said organization's existence. For example, The game hands us the Elder One's true identity WAY TOO EARLY in the game, instead of building up to the revelation later on by allowing us players to solve that mystery for ourselves. Delaying the revelation would have kept us guessing as we gathered clues, and would have made Corypheus' a MUCH MORE INTRIGUING adversary than he is. --JordanHawker (talk) 00:39, July 25, 2015 (UTC) JordanHawker

To briefly summarize my thoughts (and this is a grievance with the whole series more than just DAI) - I loved Origins, and it's a shame Bioware doesn't seem to share that sentiment. ----Isolationistmagi 02:00, July 25, 2015 (UTC)

Right. Down with Origins, Down with the Wardens! That was my first impression... Boy was I right. The lead writers hate Grey Wardens that's why in the next installment we can expect them to return as major villains, possibly we may have to kill the First Warden then choose between restructuring or destroying the group for good. Anyway, my gripe (not the biggest, just what I think isn't mentioned yet...) is that the main character wins using a special item and not by pure skills. The Warden had nothing special apart from being tainted. He won because he was skilled. I want a main character that wins fair and square. I wish my Inquisitor was just "one of the soldiers" who may or may not climb the ranks but still gets to defeat the villain because he was a normal soldier but with exceptional combat skills. [][][][]120.29.107.90 (talk) 16:05, July 25, 2015 (UTC)
Are you talking about how the Inquisitor killed Cory in the final battle or about how the Inquisitor came to lead the Inquisition? Because in the final battle, the Inquisitor doesn't win using the Anchor, he/she merely uses it to deal the killing blow. He/she defeated Cory before that. However, in a more general sense most of the things the Inquisitor does - from gaining the mark to closing the breach to leading the Inquisition - happens because of fate or sheer luck. So I agree with you there, to an extent. Though it's obvious that this is intentional. The Inquisitor is supposed to be blessed by fate. That's not a flaw of the game per se, just something that may not suit an individual's personal taste. Silver Warden (talk) 19:19, July 25, 2015 (UTC)

What let me down the most was that I was doing every meaningless sidequest and operation in order to be ready for the final confrontation in the game. I thought that results of some operations will have an impact during the final part of game but there is none. For example when you build that road in Fallow Mire, if Corypheus attacked Skyhold building it would be important for your forces to reach Skyhold in time after the battle in the Arbor Wilds. if you did not finish the road your forces at Skyhold would be weakened and some companions or advisors would die. Also there could appear some unexpected demands for using inquisition´s power in order to defeat Corypheus and if you didn´t have enough power you would not manage to defeat Corypheus without losing on some other front, or you would fail entirely if you have insuficient power and have not completed some essential operations or upgrades of Skyhold. There would be more tension but when I was fighting Corypheus there was no need for me to be woried about my companions or anyone else, So in the end I have about 200 Power good for nothing and this potencial is not used. Roach22 (talk) 23:03, July 27, 2015 (UTC)

First the size of the map. This was of course intended as something positive but it made going through the game a chore, especially on a level of replayability becauese it caused you to run around doing minor sidequests instead of the deeper ones most of the time, the game should have been more concentrated in it's content. Second was the personality of Hawke, which was just too... static, something that I had feared from the beginning. They really should not have included him in the first place because no matter his or her personality in the previous game they will still be pretty much the same. My evil Hawke (who I had made to look like Lord Voldemort just for the fun of it) sounded so immensily wrong every time he opened his mouth. He might be harsh but he was still quite righeous which did not fit at all with his attempt to sacrifice himself and such. Finally there is the almost complete lack of strategy despite you leading the inquisition. If the battle of Adamant fortress or the Temple of Mythal would have been more dependant on your power rating, your completed missions, aquired resourses oryour tactical decicions then the game would have been much better. Caspoi (talk) 23:00, July 27, 2015 (UTC)

My biggest complaint? The underwhelming story, and how little any of the quests in the game affected later actions. It was disappointing that our actions had little impact (if any) on the main missions. It's like everything that happened in Inquisition happened in their own little worlds, like none of the resource gathering, inner circle approval, Skyhold rebuilding, influence gathering, etc, affected the main story. Sure, it all helps in leveling up, but what difference did it make in building force strength when storming Adamant? Did it matter if we saved the Grey Wardens? Templars? Mages? Did it really matter who we put on the Orlesian throne? Honestly, I didn't even feel like the Inquisitor's inner circle ended up caring about one another, or on the other hand, making strong rivalries, which is something even Dragon Age II got right. Okay, so they enjoy a game of cards or picking on each other in banter, but none of their personal stories seemed to involve one another aside from Cole's personal quest.

My second biggest complaint is that "Inquisition" and "Inquisitor" are just... awkward to hear over and over again. The whole concept of the Inquisition felt like, I don't know, something other than an inquisition. --Death by Cheese (talk) 01:16, July 28, 2015 (UTC)

I think the reason that all of the "power" and resources acquired by the Inquisition wasn't used in the endgame was because that's what BioWare did with Mass Effect 3, and they're terrified of a repeat. Honestly though, of all the things wrong with ME's ending, the metagame war power system was the least of it. Implemented correctly, a similar system in Inquisition could have been pretty cool, although BioWare probably would have screwed it up somehow. Silver Warden (talk) 02:58, July 28, 2015 (UTC)


Oh boy. I have been waiting for this one.

First of smart combat. Before the game came out we were told this would be the most strategic game in the series, but it's not. It's a watered down system of 2. Enemy Warriors, Mages, and Rouges are all the same. In Origins, they had talents and spells like you. They had different weapons and armor. They were vastly more interesting. Now, the combat was faster, and it didn't take two seconds to do something. But I expect to see the same level of variety among enemies.

Main story. Once you get to Skyhold, nothing seems to be a challenge anymore. You never lose a battle, you do a complete 180 and start to wreck Corypheus. Never again does he feel like a threat. Even the final battle, he just rage quits and tries to destroy everyone because he already lost. I didn't feel like I was battling evil. I felt like I was an overpowered character who had a 100% chance of victory (I'm not talking about combat here). The Darkspawn were a threat. The Archdemon was a threat. What was the threat here?

Here Lies the Abyss. This was just a personal insult. All Wardens in Orlais just disappear. But what about those in Ferelden? What about the ones from Awakening? Where did they go? Sure, maybe they all were not effected. But don't you think they would show up? Unless they were all in a place where you don't here a thing about what's going on, all of them? That is horribly convenient. And why was Hawke there? He could have been used in so many ways, but instead he gets thrown in to the Grey Warden quest do he could get killed off.

Filler quests. Nothing felt important. The quests for characters were bland. The NPC's didn't feel like people, they didn't make me care. I never felt like I was talking to someone who was actually a part of this world. I didn't feel like I was helping anyone. I felt like I was on a casual walk.

Character models. They still look awkward. Not the designs, mind you. When they touch you, move their hands. It looks ugly.

The Inquisition. We get told how great it has become, but I never got that feel. Sure, we have an impressive castle. We see more people show up. But nothing feels like I truly rule. In Awakening, you had interactions with people who you very clearly ruled over. Here, not really. You talk to some soldiers. That's fine. But I didn't feel like they meant anything. We were never given what we rule over. We were just told we do.

Keep in mind that these are strictly my opinions. You could have had a completely different experience from me. And that's fine. I still like the game. But it is far from what I wanted. --Blood Prince (talk) 20:18, July 30, 2015 (UTC)

I agree so much about the animations thing though. BioWare's been using the same animations since freaking Jade Empire. They seriously need to update the library. I hear they only use mocap for the romance scenes, but there's ways of making a scene not look ridiculous without mocap. Like when they're talking to you, never changing their expression, not moving at all. Just making them move their arms a little bit, or tilt their heads to the side, look in another direction. People do that when they talk. The wicked grace scene makes me feel so uneasy because of the terrible expressions I usually skip the whole thing.--ssalgnikool (talk) 20:28, August 1, 2015 (UTC)

Was anyone else bothered by the sub-par villain? The stakes were depicted to be extremely high, but it never felt like that. To me, there wasn't a sense of urgency; the threat seemed really non-existent, apart from the now and then reminder that there's a hole in the sky.I will say, DAO and even DA2 to a lesser extent, portrayed that; companions actually felt as though the end of the road had arrived; they new this is it, we might never see each other ever again. I really felt as though BioWare didn't want to take certain risks in that regard. Also, Cory--despite being a monumental threat--was never depicted as being so. We literally beat his ass all the way through the game: yeah, he attacks us 12 hours in, but the Inquisitor still gets the last laugh. I felt as though BW could have made him do more; a few losses here and there would only raise the stakes at the end. I get he did pose a substantial threat through his influence on secondary antagonists like Erimond and Florianne, but even then, they seemed a step below compared to characters like Loghain and Howe. I dunno, it might just be a thing that bothered me; at least in DAO, the bad guys actually won sometimes. That said, I still thought the plot was good, it just lacked a memorable antagonist. I think the Inquisitor lacked a certain emotional connection to any of the villains, something that could have brought the best out of both the protagonist and antagonist. Lazare326 14:58, August 1, 2015 (UTC)

I think he just doesn't get enough screen time. Before the final fight he's in exactly three scenes, two of which happen during the penultimate quest. If Cory had shown up at Adamant and/or the Winter Palace, or if we at least got to see him interacting with his lackeys in a few cut scenes (like with Loghain and Howe in Origins), that could have done a lot to help develop his character.
Also - and I don't know if this is a failing on the part of the voice actor or directors - some of Cory's dialogue came across as unnecessarily flat. I get that's he's supposed to be a cold, calculating monster, but he could have seemed more threatening if some extra umph was put into certain lines. "I saw the throne of heaven, and it was empty!", really should have been an exclamation. It's the defining line of his entire character. And "witness death at the hands of a new god!" and "bow before your new god and be spared!" really could have used more dramatic flair. I'm not saying the voice actor did a bad job, necessarily. Perhaps the directors told him to be monotone when they should have asked for more volume. If that's the case, it was a huge mistake. If Cory had been more threatening in the scenes he was in he would have come across as more of a...threat. Silver Warden (talk) 18:55, August 1, 2015 (UTC)
I agree for the most part; adding more scenes would have been cool, heck it would have been brilliant if he killed some of his lackeys/servants because of certain failures or something. His presence just felt...meh. He really never did anything substantial in the times we don't see him, and for the all powerful individual he was supposed to be, he really didn't utilise his mind. Plus, BW could have given him this Darth Vader-like vibe; or something more akin to Sidious--he can plan his machinations behind the scenes whilst a real threatening figure led most of the charges--Samson or Calpurnia could have done that, but they were a miss to me too. I just don't think "Southern Thedas" really felt the repercussions of a demon invasion. I would have preferred a bittersweet ending; in DAO we really feel a sense of loss and destruction; Cory just felt like a footnote to me in the grand-scheme of things.
In regards to his voice, I actually liked the voice acting but more emotion to it would have been worthwhile. I wish BW would have transformed him though; as a last attempt to win, him taking a huge dose of red lyrium or utilising old magic to become something monstrous, may have made the final battle a bit more entertaining. Him actually infusing with the Lyrium Dragon after it'd been killed would have been phenomenal. I can just imagine a Cory-Dragon hybrid--but that's just me. I really hope DA4 or whatever, takes more risks in that regards; also really would have liked some companions to have actually had a chance of dying, it would have made it more dynamic in some ways. The final battle really should have been a battle between whatever was left of the Inquisition/allies vs Cory and the demons. Lazare326 20:30, August 1, 2015 (UTC)
I personally loved Corypheus' voice actor and felt he was seriously misused. But then again I love nearly every voice talent used for major characters in BioWare titles, save for a few bland ones that should stay unmentioned. That's something they always do an amazing job with. Corypheus' problem really was a lack of screen time, and I think even Weekes admitted that. He had huge potential as a villain, being the leader of the seven magisters and all, having seen the Golden/Black City firsthand and being connected to Dumat.
If you've played the first Mass Effect, I think scenes like Saren had interacting with people who weren't Shepard would have been very useful to let us know how his mind works. The only scene where the inquisitor isn't present is the one between Solas and Flemeth at the end, sadly. We need to see more characters interacting among themselves. Possibly the inquisitor being "alone" more often as well, kind of like when Leandra died and the focus of the scene was on how Hawke felt, even though Aveline or your love interest were always there. It's when you remove the sense of urgency for a few seconds and let characters be idle that you see what they're made of.--ssalgnikool (talk) 20:28, August 1, 2015 (UTC)
Nightmares would have been cool too, just as a way to give Cory some more screen-time. Anything to give him a larger presence! But like I said, if they were going for the behind the scenes, puppeteer/mass manipulator sort of villain, like Darth Sidious, then a better secondary villain should have been created, one that actually got the better of you at times. Does anyone remember that doppelgänger in the trailer? I just think it would have been an excellent choice to threaten you. Heck, put a mask on your doppelgänger, and reveal it towards the end, shit would have been freaking amazing. Imagine the shock and fear your Inquisitor would have felt! Cory could have still retained less screen time that way, but would still exhume danger. As I mentioned, despite the attempts to create a real emotional connection to the dire situation, there wasn't one--well at least that's what I think. The mark was supposed to provide that, but it really didn't. After the major attack by Cory, you grew into it, and it felt normal. Though, that's not something i have a problem with, as my Inquisitor felt as though there was no time to dwell on it ; I just believe the Inquisitor felt somewhat empty--that could have been fixed if there was a prologue that focussed on the conclave: having the chance to interact with some there, whilst later finding out that some individuals you know were in cahoots with Cory, could have made it personal. DAO and DA2 had plots that connected to you, as a player, on the personal level. DAI felt like business for the most part. Lazare326 20:40, August 1, 2015 (UTC)
Dragon Age already has a Darth Sidious, and her name is My- I mean, Flemeth. I guess that makes ::SPIOLER:: Darth Vader. And the ::SPOILERS:: are the Sith. That actually fits better than it should. Silver Warden (talk) 22:56, August 1, 2015 (UTC)
Lel, so are the Wardens supposed to be the Jedi? XD Though I still see My- I mean, Flemeth as a somewhat ambiguous hag than an outright evil badass. Just imagine Flemeth trying to convince Kieran to join the dark side. "Angerrr....Hate...hmmmmm." Better yet, DA4 already has a title: Dragon Age: The Elves Strike Back. Lazare326 23:09, August 1, 2015 (UTC)
Actually, it would be Dragon Age: The Elves Awaken. Cause of what ::SPOILER:: did at the end of Inquisition. Let's just hope we don't have to suffer through three prequels of suck before we can play it. Dragon Age: The Phantom Orlesian, Dragon Age: Attack of the Darkspawn, and Dragon Age: Revenge of Flemeth. Ick. Silver Warden (talk) 19:38, August 2, 2015 (UTC)
I'd presume it'd be Elves Strike Back, since they've been through some pretty tough shit for a....ahem...a while, to put it lightly :P. Though Dragon Age: Fen'Harel Awakens could work! Also: Dragon Age: The Phantom Sandal sounds way better. Let's just hope that we get a Dragon Age: Return of Hard in Hightown and Dragon Age: A New Nug. Lazare326 22:08, August 2, 2015 (UTC)

I really hope someone from BW does read this, or one of the other similar threads that must be around the internet, as I agree with most of what's been said and really should be taken into consideration for DA4.

My biggest personal gripe is the whole 'open-world' nonsense; something which seems to be infecting so many games these days. Sure it's a big selling point and works great for RPGs like Elder Scrolls, but for some games it just doesn't work. DA and BW games in general have always been about story and characters, and the story in DAI didn't gel with the world we played in. The areas in Origins each encompassed a main quest, this gave our meanderings through them purpose, and the side quests we undertook tied into the main story making them feel more worthwhile. Inquisition main quests, on the other hand, all took place in isolated zones - completely removed from the other explorable areas which, to me, really disconnects you from the world, and makes all the wandering through these other places pointless, beyond the 'gameplay' need to gain xp. Not only that, but I feel that the effort put into making these vast, and ultimately empty, areas is what ultimately left the main missions feeling short in length, few in number and low in impact, and the woefully lacking side quests.

And was I disappointed by the side quests in DAI; so, so many didn't even involve any NPCs, and were of the "find letter, go to place mentioned in letter, kill thing and get item" design. Where's the mental equivalent of solving the murder in KOTOR, or the personal aspect of aiding Dagna, or uniting the the elven lovers from DAO? Hell, even a Towers of Hanoi would have been a step up. A glance at the Keep shows how few of the side quests mattered to the developers; Denerim alone has more flags than the entire of Inquisition.

Blimey, that turned into more of a rant than I expected; should have left it at smaller world, more focused on integrating story and quests together with the areas. Ohh, and a few more companion-companion interactions beyond banter would have been nice, they were always the best bits of DA2 --Bel3338 (talk) 03:45, August 4, 2015 (UTC)

I find the OP rant highly flawed. You want to start a game with the companions at very high level? That'd unbalance the game.

Anyway my biggest gripe with this game would be the limited customisation it presents and romance options. I would've liked if the BE add-on had added more hairstyles or face presets, it's disappointing that it didn't. And the romance options for a male player character is limited to uninteresting character imo. I don't like Cassandra (speaking as someone who hasn't played the previous DA games), her personality rubs me off the wrong way. I don't like Josephine either, she's boring, her design is ugly (honestly IMO) and I rarely speak with her. Dorian is a more interesting character than either of them, and Iron Bull well... that'd be too weird except for Qunari inquisitors.

Another thing which disappointed me was that there was no Day-Night cycle. It's an open world game, so come on now, there should have been a day cycle. It's flawed to wander a place without the time ever changing.

Other than that I loved the game. I have no idea how the other DA games went because this was my first. {{SUBST:User:Finchelfanno1/Sig|06:27 am,Aug/4/15}} 06:27, August 4, 2015 (UTC)

Um, WTF? Forget everything else you said, you think Josephine is ugly? I can't really defend her personality, but seriously she is one of the most beautiful characters in the series. And hands down the most beautiful character in Inquisition. Only Morrigan from Origins ties her (golden eyes > yellow eyes). Yes, her romance is the worst one I've experienced so far (haven't done Cullen or Blackwall yet), but the model itself is absolutely gorgeous. The only thing wrong with her is that her eyebrows are a bit too thick. I get that different people have different tastes, but beauty isn't actually all that subjective. I could see someone thinking Leliana looks better, but calling her ugly? That's insane. Literally insane. It would be like someone calling Scarlett Johansson ugly. Am I alone here? Does anyone else think she's unattractive? Silver Warden (talk) 19:34, August 4, 2015 (UTC)
I think Josephine is the best looking of relevant female characters in Inquisition, but as you said, it's really a matter of personal taste and I'm fine with someone not finding her attractive - I don't find Leliana attractive at all, but get why someone would. I do wonder what women people who genuinely find Cassandra and Josephine genuinely below average in looks interact with on a daily bases though, since they are covered in makeup and have plenty of facial harmony. There was this psychotic dude some time ago that was furious about Cassandra looking like a man because of her square jaw and short hair and wouldn't stop bothering the devs about it.
I personally like the saccharine tone of Josephine's romance as well and thought the duel thing was fun, though it's obviously not for everyone (just like Solas' or Bull's or anyone else's, really. The romances are meant to cater to different tastes, after all. At least it's not like in DA2 where if you wanted to romance a man you were stuck with broody and broodier).--ssalgnikool (talk) 20:17, August 4, 2015 (UTC)
There's taste and then there's objective beauty. It exists. Some people will say this particular person looks better than that particular person, that's taste. But everyone - well every sane person with working eyes - knows a beautiful person when they see one. Otherwise everyone would completely disagree about who was hot and who was ugly. There are innate, biologically driven archetypes of attractiveness. Things like symmetry (particularly in the face), youth, and prominent secondary sexual characteristics are universally seen as ascetically pleasing. The amount and degree of which qualities will vary according to culture and taste but beauty exists objectively, beyond personal taste or even sexual attraction. Infants can tell beautiful faces from ugly ones. So an adult person who cannot recognize the pure ascetic appeal of beautiful face is either blind or crazy. And anyone who can read these forms isn't blind.
It would be one thing if Finchel said he/she wasn't attracted to Josephine. It would be another if he/she said he/she thought Leliana or Sera or even Cassandra looked better. But to call her ugly? That's nuts. Thinking feces smell good is nuts. Thinking a rotting carcass tastes good is nuts. Thinking a beautiful person is ugly is nuts. Silver Warden (talk) 01:44, August 5, 2015 (UTC)
You my friend need to learn to handle opinions. I said "honestly IMO" to avoid the "how can you think that" fiasco and yet you completely disregarded that. Perceptions depends on the perceiving person. Beauty means something pleasing to the senses, Josephine is not, to me. Ergo she is not beautiful IMO. Simple as that. If you can handle an opinion, okay. If not then there's nothing I can do about it. Goodbye. {{SUBST:User:Finchelfanno1/Sig|08:17 am,Aug/5/15}} 08:17, August 5, 2015 (UTC)
Two things. First you didn't say Josephine wasn't beautiful, you said she was ugly. Big difference. Calling a 9 a 7 is fine, but calling a 9 a 3 is just crazy. Second, saying something is your opinion doesn't make the comment free from all reproach. Anyone can have and express any opinion they want, but other people are allowed to comment on the inaccuracy, irrationality, logical fallacy, offensiveness, or just plain craziness of said opinion. To put it simply: yes you are allowed to have your own opinion, but I'm allowed to have my own opinion about it. Silver Warden (talk) 14:31, August 5, 2015 (UTC)
Well I did call her ugly because that's how I perceive her. Fair enough for the second part, although notch down the implying someone whose opinion differs from you "insane" and other disparaging terms eh? It just makes you sound desperately butthurt. {{SUBST:User:Finchelfanno1/Sig|03:04 pm,Aug/5/15}} 15:04, August 5, 2015 (UTC)
Fair enough.
Butthurt on what, exactly? I'm not a huge fan of Josephine myself, I just acknowledge her beauty. Here's the definition of insanity (taken from Wikipedia.com): "Insanity, craziness or madness is a spectrum of behaviors characterized by certain abnormal mental or behavioral patterns." Thinking a beautiful person is ugly is an abnormal mental act - it is a view that is vastly contradictory to not only society's viewpoint but also objective reality. It also makes me wonder just what the hell is your minimum standard of beauty? If Josephine is ugly to you, then virtually every real woman aside from super models and actresses must be hideous. Which is insane. Everyone can't be ugly, or else the word has no meaning. Ugliness is as rare as beauty. Silver Warden (talk) 20:52, August 5, 2015 (UTC)
Are you not going a bit to the extreme here? So this person is mad for thinking that Josephine is ugly? Beuty is a very subjective thing after all. Caspoi (talk) 20:30, August 6, 2015 (UTC)
Beauty is only partially subjective, especially in terms of physical attractiveness. Personal taste and cultural bias only accounts for part of what makes any given person look good or bad to another person. The majority of it is biological. So while I can accept that personal taste might cause someone I think is beautiful to look merely above average to someone else, for someone to think that same person is ugly there must be some mitigating factor in their mind that perverts or defies normal biological impulses. Calling that factor "insanity" might not be PC but I honestly don't know what else to call it.
To be clear I don't think such a person should be locked up or medicated. But if someone told a person that they actually thought Megan Fox was ugly (not not-that-pretty, ugly), their response would be "what are you nuts?". That or "yeah right, liar" and I assume Finchel isn't lying. Silver Warden (talk) 23:07, August 6, 2015 (UTC)
I agree as far as "beauty is partially subjective" but even if someone's taste is askew one way or another (as far as you're concerned in this case), so what? It's still their right to have a different taste, even if you find it extreme. Also as far as I see it he didn't say he doesn't know how other people can consider her beautiful, just that he simply doesn't see her as such. But even if he did mean that... who cares? She's still going to stay a 9 for you, for me, for others, will that change? :P Also not to act like I'm the police here and whatnot, but this is getting very off-topic with the "what kind of insane do you classify as". Let's just agree to disagree while it's still nice around here.
As for the topic itself (lacking romances) I liked different styles to different romances, but I wished every one of them had all the natural parts of a romance - wooing/flirting, going out, and then becoming intimate. I'm not hungry for sex scenes but I thought if there were sex scenes with some, there should've been with others, after all it's one of the most natural things to do in an intimate relationship. If they didn't show it for anyone, I would've said "okay, fair enough", but like that it's just a tease (especially Solas). It can be a minor let down for those romantics like me. Although funnily the biggest let down for me was Bull's romance with the Skyrim touch to it. It reminded me too much of Mara's amulet and how you didn't have to build up a history with the person other than a possible (fetch) quest, and voila, you two are in love. I understood it was an expression of love to him. Hunting down a dragon to prove how much you love him? Nice, I could've rolled with that. But I would've loved to see more of their romance building up beforehand. This is how it felt like: "Oh wow, you gave me a necklace, so cool! Now I'll love you forever!" Sigh. --Liaison Shaw (talk) 02:36, August 7, 2015 (UTC)
The issue with Solas' romance is mostly one of consent. Solas is lying about who he is, his lie is arguably a few thousand times worse than Blackwall's, so Weekes had to walk a careful line and even then the romance feels somewhat imbalanced in Solas' favor (which he more or less acknowledges and feels uncomfortable about). There were people who already felt bitter about Blackwall having sex with the inquisitor pretending to be someone he was not. In Solas' case, there's the aggravant that he's not just a common soldier who committed a more or less serious crime, he caused a literal apocalypse twice, once specifically affecting elves and another time with a mess the inquisitor has to clean up, and she almost died because of it. I would definitely understand people feeling uneasy about it, so he's more or less hesitant during the whole romance and doesn't commit to the inquisitor at any point and by the final scene they're still not in an official relationship like you are in all other romances. In my opinion the balcony scene could have had a dialogue choice that ended in a more suggestive way if Weekes felt inclined (maybe trying to make him stay after he kisses the inquisitor and tries to leave?), but I guess he didn't.
I missed the teasing your love interest got in the other games from your other companions. In DA:O, poor Alister is set on from all directions if you start a relationship with him. Isabella and Varric mentioned a realationship in DA2, and Anders and Fenris would threaten each other, but there are very few refrences to you dating anyone in DAI. I find it strange that people that you are friends with wouldn't bother to mention a romance, either to you or to the one you're involved with, especially if your partner is a party member.
Josephine's writer says she believed her fairy tale, courtship-like romance did not fit sex scenes and the couch scene was created with the idea that, if the player wanted to believe that, the inquisitor and her could have a more physically intimate moment. Since she wrote Liara's ME3 romance, that had a very open sex scene as far as ME goes, I don't think her problem was being prudish or anything. A lot of people seemed happy with not being forced into sex in her romance, so it falls into the 'people have different tastes' thing. My favorite romance scenes were Solas', Sera's and Cassandra's, so in my opinion there's room for a little of everything.--ssalgnikool (talk) 03:12, August 7, 2015 (UTC)
You raised good points about Solas, and I have better understanding of Josephine's romance now. It's kinda sad for me, I'm sure there could've been something very sweet and romantic and still intimate thing with her, but still, I understand. My favorites were actually Cullen, followed by Cassandra probably (I sense a pattern in that). --Liaison Shaw (talk) 06:30, August 7, 2015 (UTC)
I absolutely loved Sera's romance. It felt more realistic than any of others I've experienced so far Inquisition, mainly because Sera actually expresses her physical attraction to the Inquisitor. No one else in the entire series does that. Sure, Alistair and Andres call the Warden and Hawke beautiful, but that's pretty much it. I realize that it's difficult for the writers to include anything to specific in the dialogues because the PCs can all look very different, but they can do better than Alistair's "you know you're beautiful" or Wynne's comment that Morrigan stares at the Warden's waistline. With Sera, they prove that that's true. Silver Warden (talk) 20:56, August 7, 2015 (UTC)
I definitely loved how she had a verbal preference for qunari women, I mean she actively takes note of how well fit you are unlike Bull who never notices you're a redhead. So I definitely agree with that about Sera's romance. I just have a hard time standing Sera... --Liaison Shaw (talk) 21:19, August 7, 2015 (UTC)
Yeah, she's pretty divisive. Probably the most divisive character in the series. I like her, but I get why many people don't. She gets pissed off too easily, is very hard to predict, and can seem stupid at times (though that's actually ignorance). But she's also pretty funny, especially in her idle conversions with Bull. And she provides a nice "Jane Everywoman" perspective to Inquisition's cast of otherwise outlandish characters. Though Varric does the latter as well, and possibly better than she does. Silver Warden (talk) 19:30, August 8, 2015 (UTC)
         My biggest issue was with the war table missions, namely that you have to manually start every one. I wondered why you couldn't just have a 'mission queue' of sorts - tell an adviser to start mission A, then immediately move on to mission B when complete, and so on. Because essentially, when you're doing what you do when you're not playing the game - for example, sleeping, working, etc. - that's wasted time when your advisers could be doing something other than sitting on their thumbs doing dick all. With a queue, I could tag every mission on the table, set a timer, and then fuck off until everything is done.--99.47.233.81 (talk) 18:06, August 7, 2015 (UTC)
That's actually a pretty good idea. There's no in game reason for that sort of thing to not be implemented, since that's exactly what the commander of a large organization would do. Perhaps there was some technical hurdle that prevented them from implementing something similar, or maybe the devs simply never thought of it. Silver Warden (talk) 20:40, August 7, 2015 (UTC)

The entire game feels like a pile of wasted potential. You're never attacked at Skyhold, the mark-killing-you problem and the breach is solved way too soon, coryphinus is a joke. Imagine if you closed the breach but the mark was still killing you, but slower. Coryphinus had the solution. BAM! There's your personal motivation.--BriefSeduction (talk) 03:15, August 9, 2015 (UTC)

@Warden Mage: Ferris What? Can skip the time on the wartable? How to do that?! I'm on console 203.78.9.149 Fenrispp


Haha i don't get why people can keep talking about crushing on the characters/ how superior it is to the previous ones. Keeps freezing, long black loading screens! And so far not feeling the highs of victories. Tedious to kill the baddies, at casual level companions dying like flies. I'm a warrior elf but i'm still being defeated and this is casual level like huuhhh what the hell. I thought might be interesting to go to the wartable but there' re countdowns? When i got killed at a waterfall trying to close frigging rift, repeatedly, went to the Mire thing. On console why is the difficulty level so pitched?? Happy that I get it at discounted price. I think cullen is ok, but the others either talk too much sound like some unnatural shakespearan AU. gah 203.78.9.149 (talk) 04:52, August 12, 2015 (UTC)Fenrispp

Do you have the game on PS3 or Xbox 360? It might run a lot slower on last gen consoles since it's really a current gen game. And the loading screens shouldn't be black, they display a scene with some tarot cards from the codex - if you're getting a black screen when you load into an area something is wrong. Unless they just don't have that feature on last gen games.
Did you get the game used? It kinda sounds like the disc is dirty or even scratched. It sound not be freezing all the time. That's either a glitch or a hardware problem. If it's new and it's freezing up a lot make sure your console isn't the problem by testing it with another game. If it's not the console, take a look at the disc and make sure it's not dirty or scratched. If it's dirty, clean it, if it's scratched, return it. Same deal with a used game except I'm not sure what any given store's return policy is for those. They should take it back if you just bought the game (within the last 30 days) but who knows with those stores. Silver Warden (talk) 18:29, August 12, 2015 (UTC)

Too short main story, too many side quests. No clear way of choosing the new divine. There should have a main quest about it similar to the Landsmeet quest.212.2.126.230 (talk) 09:18, August 14, 2015 (UTC)

I agree, there are too many unimportant quests, the most boring types are "go and kill five of those things" and " go to some place and get item" in DAO many quests were attached to main story and I agree with statement which I have seen on wiki that somehow it made quests more worthwhile. I suppose these quests are a sideeffect of vast maps which are made beautifully but in my opinion these maps are too vast, Dragon Age was never like Skyrim and I like it that way because the best advantage of DAO was an excellent story, not wide opened world and I think it should stay that way, but in DAI quality of story suffers and the whole game is focused on exploring vast maps. Without gathering power to unlock next part of story the storyline would be quite short and in the end of the game there is no final tension and also it feels like choosing the next divine really does not matter because you never go anywhere personally to convince clerics about choosing the divine, yes there are operations but I think if we went to grand cathedrale to convince the Chantry personally it would feel more importantly. Roach22 (talk) 10:04, August 18, 2015 (UTC)

The amount of ugly faces there were. ThatDirtyShisno (talk) 14:49, August 18, 2015 (UTC)

The character creator interface has been highly criticized. Some aplaud it for giving you a "real" face because not everyone is a supermodel but most have panned it because lets face it, if I wanted a "real" character, they wouldn't have a magical mark on their hand, slay dragons or fight demonic hoards :)

Faces aside, I would have been happier if they simply offered more hair styles. For me the hair makes the face and I have always been disappointed with Bioware's limited selection when it comes to hair. At least the hair in this game looked like hair. In Mass effect it looks like you are wearing a wig made of playdough.

Dupmeister (talk) 14:08, August 19, 2015 (UTC)

From what I know of 3D graphics modeling (which admittedly is very little) hair is one of the hardest things to animate. The Mass Effect series is both older and is from the previous console generation, so of course Inquisition's hairstyles look better. That being said, the hairstyles they have for women are mostly terrible. There's maybe two decent ones. The DA 2 hairstyles were not only better, there were more of them. If all of the hairstyles looked bad due to graphical limitations, I could excuse it (as was the case with Mass Effect). But in Inquisition's case it's the styles themselves that are bad. Who wants a female Inquisitor with a half-shaven head? Silver Warden (talk) 20:36, August 19, 2015 (UTC)
The general complain that I hear in this tread is "level too low for old characters".
The problem I have with that is "level". It is a wholy RPG imbalance mechanism that we have had forever, but it is still a problem, because if we think for a moment then a "level 1" grunt should be able to kill a level 30 archmage if he aims his bow right while the archmage is distracted and have his shield down.
What is really unbalanced is that a high level character can slaughter an entire army singlehandedly.
If we want a more balanced game, we should make skills that would challenge the player directly instead of the character, like for an archer pc we would have to do some form of electronic dart to determine how true the arrow strikes.
Are we able to aim at a vital organ, or between the armour, or will it merely bounce back. And one good hit should be enough to kill an enemy.
Anyway I don't know how many would want such game mechanisms but what I do know is that we have to understand that "levels" are not real. And if we need levels, the game could at least make it so that the mosters we face will in general level up with us, so that if we, like I did in my first playthough, waited until very late to go to Crestwood, felt like I had just walked into a kindergarten even on nightmare.
Enemies autoleveling up is a feature I definatly think that we need to implement in an open world game like DA:I.
For the thing about the inquisitor not having a background I agree, a good long prolouge like in origins would have been great, this could then be combined with us actually wisiting people from our background or them visiting us in Skyhold.
A third objection I have is about Skyhold. We are allowed cosmetic changes to the keep, but what I really liked in old games like "Crossroad Keep" in Neverwinternights 2 or "Vigil's keep" in DA:A is the personal upgrade and beautification of our keep.
It's a mess first time we get there, and when we come back the first time, repairs are well underway, I would have liked to be more in control of the repairs and decided what to upgrade when. And there should have been more clear benifits about the repairs.
I was also disapointed that our stronghold was never challenged. We get to attack a total of three keeps that we can afterwards claim, but we never get to defend any of them, and feel like a general leading troops, rather then a footsoldier.
Lastly there is the problem with inquisition influence. That counter is completely unbalanced. It should be a challenge gathering enogh influence points to get to a new area, but very very early in the game influence points become redundant, with having more then a hundred spare points not unusual by the time we reach skyhold.-rphb- (talk) 09:33, August 23, 2015 (UTC)
Having a problem with level dynamics is pretty much having a problem with rpgs. People shouted at the heavens when BioWare took attribute point allocation away (even though the same people always minmaxed it so there was zero difference in the end) because they expect it to be a part of the game. Similarly, they expect levels to be a thing and it will continue to be a thing unless BiowWare wants even more people whining it's become Devil May Cry. Fixed levels provide some interesting situations - dragons that are too strong for you right now but not later blocking a whole part of the map. Entire areas where enemies are tougher. But if you completed anything but the bare minimum of sidequests it was entirely too easy to be overleveled, almost impossible. Maybe next game they should do something different: areas scale with you to a point. Maybe only scale up but not down? The Hinterlands could have a range of 1 to 12 depending on your level, Emprise 15 to 25, Hissing Wastes 19 to 27 etc.
The no origin thing is mostly a storytelling decision. At the start we know as much as the Inquisitor remembers and are confused about the breach. It adds to the fast paced mystery of what really happened, sure, except the rest of the game made zero effort to tie the Inquisitor to their life before the Inquisition. Worst case is definitely how elves can get their clan wiped out a half dozen times and no one mentions it or reacts in any way. The Carta, the Valo-Kas mercenaries, the Trevelyan family, the Ostwick circle mages, clan Lavellan.. they all might as well not exist. There's only one conversation with Josephine about them in Haven and that's it. Disappointing, really. I hope next game remembers my character had a life before they become the next Chosen One.--ssalgnikool (talk) 11:01, August 23, 2015 (UTC)

Most of my complaints have been fixed with mods, better pajamas, conversations that shouldn't be there are now gone, no longer having to do every side quest just to reach upper levels. Still it would have been nice to see a prologue more centered on your character's background. Because while I enjoyed all the dialog choices that pop up if your character is a different race, Elf, Dwarf, Qunari, etc. I never played a Dwarf or Qunari simply because there wasn't any relevant content attached to those races. Much like if you played an Elf and Human, which seemed to have more content centered on those two races. Temple of Mythal, scenes throughout the story that make more sense as a human. Although there was less conversation in DA:O regarding the different Origins, the interaction in Orzammar, and during the Dalish quest made me want to play through as both an Elf and Dwarf.--73.222.157.253 (talk) 16:51, August 23, 2015 (UTC)

@-ssalgnikool
Such a scaling was actually what I was invisioning, but beyond that I also want to close of some parts of the map in the beginning, for instance Emprise de lion. That area should only become available after we have completed the sidequest that points to it being a red templar stronghold, the same with Hissing waste and the other areas.
I think Crestwood should be the only area avaliable right out of Skyhold, all the others should be opened gradually by plot choices -rphb- (talk) 19:59, August 23, 2015 (UTC)
You mean the Hinterlands, right? Because that area is necessary for the first few main quests. Silver Warden (talk) 20:24, August 23, 2015 (UTC)

Y'know, now that I think about it I kinda wish mounts had been either more useful or better implemented. Now I love the Deth Nug (Bow before his glory you peasant scum!) but there isn't really any compelling reason to use them or buy different mounts. They're barely any faster than our character's running speed, we get no party banter while on them, and they all function exactly the same with only cosmetic differences between different mount breeds. I think if they gave some sort of bonus then people might be more inclined to at least buy the different mounts. When I say bonus, I don't mean it has to necessarily be some sort of direct combat bonus like X% extra damage or X% added defense. Some other bonuses could be used like maybe one mount allows your party to have a faster foot speed, or another that gives a slight chance to get more coin, another that lets you gather more crafting resources at a time, or one that gives a slightly better chance to gain a certain tier of schematics or something. 75.172.179.89 (talk) 04:16, August 24, 2015 (UTC)

I really enjoyed the introduction of mounts in the beginning. I was quite excited about the idea but I quickly gave it up when I realized that your party disappears the moment you mount up. It just wasn't worth loosing the party banter.

Another aspect that would be interesting to implement would be how your character reacts to the terrain. Your Quinari Warrior should be able to push through a rocky landscape much more easily then your Human Mage. I would have also been nice if they allowed you to purchase equipment that helped you with said terrain. Some nice climbing hooks for example gives you a much easier time in the Hinterlands because you would be able to scale over the hills rather then having to walk around them.

Those were my pet peeves

Dupmeister (talk) 13:13, August 24, 2015 (UTC)

Defiantly a good idea about climbing boots, and gettign wet should also have an effect. I think a parameter called morale would be great in a future game. Basically a character gets a morale penality if it rains on them or if their feets get weat. This could have a strong effect in Chrestwood, and be acompanied by party banter "ah my feet got all weat"
And certain charecters should be more bothered about it then others, with human mages being hit the hardest and qunaries the least -rphb- (talk) 21:57, August 26, 2015 (UTC)
I'm all for the Morale thing, Tales of Illyria had a similar mechanic that would effect a party member's combat stats, and could lead to them leaving the party if their morale stayed too low for too long. Warden Mage: Ferris (talk) 22:50, August 26, 2015 (UTC)

I like the morale idea, that would fit the theme of the game well as it centered around keeping hope against an impossible enemy. Dreary swamps or levels where it is night time could have effects, I also like the idea of different characters reacting. Varic for example should respond poorly when exploring the deep roads or dwarven ruins since he is most comfortable on the surface.

Physical effects of the weather would also be nice. There is a mod on Skyrim that does this, when you stay out while its storming or snowing or if you get wet while in a cold environment, a meter pops up that registers how cold you are, the longer you stay exposed, the more the meter goes up, when it reaches maximum you start to loose health. You can modify how fast the meter reacts by wearing different armor and clothing. It seems like they could insert something similar here since they already have a system in place that differentiates the environments and they have meters for health and stamina and magic, why not one more for temperature or moral?

Dupmeister (talk) 13:10, August 27, 2015 (UTC)

I'm not seeing how weather effects would make the game more fun. Especially since the game doesn't let you regenerate health between fights like the previous games did. In the original Baldur's Gate on PC, it was possible to get hit by lightning if you were outside during a storm. This added absolutely nothing to the game except for a chance of getting a completely random game over. 184.100.16.203 (talk) 04:11, August 29, 2015 (UTC)

Personally I think it would add more atmosphere to the game. having shifting weather and day & night cycle would make the experience more three dimensional. That is just my take of course and if it were actually available for the game it would do them well to leave the option to toggle weather on and off.

Dupmeister (talk) 12:21, August 31, 2015 (UTC)


I have a few issues I'll address them by the variety:

Level design: The Open world is atrocious. Either the maps are super empty and way too big like the Hinterlands or the Hissing Wastes. My favourite maps were the Forbidden Oasis, the Exalted Plains (though I have a few complaints about that one) the Western Approach and Crestwood.

Enemy Spawning: This one annoys me, enemies constantly spawn in front of me, which destroys my suspension of disbelief or in some cases downright infuriates me. The wolves in the Exalted Plains for example (entire packs of wolves spawned on me multiple times) or the spiders in the hissing waste, where a constant line of spiders were attacking me and my team, I had to run away so I could actually continue exploring. Bioware should deactivate the spawn counters when the player is close to the respawn points.

Unbalanced Questing: I felt that there were too many side quests in contrast to the main quests. I felt stressed out and exhausted by the time I got to the end, and this is usually my problem with most open world games. I shouldn't feel like I need to explore. But I did. Typically I tend to lean towards doing the side quests and using the story quests as a "break" from the main quests. Fable is probably the best series for the Main Quest/Side Quest ratio.

Actually let's talk about Fable. Fable II, is easily one of my most favourite games in the history of gaming. The open world is especially satisfying because it evolves according to the choices made by the player. Oakfield can be completely destroyed by you, or it can become a prosperous hamlet. Westcliff can become a tourist attraction or it can remain a den of ill repute. Old Town can become a grimy slum or it can become a beautiful neighborhood. For a series like Dragon Age, this type of level design would be preferable to the static one of Inquisition. Dragon Age is a game about choice. I don't just want the story to change, I want the world to reflect my choices as well. It's not the big things that matter, it's all the little things.

Combat: This one bugs me the most. The combat is kind of boring. I feel little impact in my blows or spells or whatever. The combat feels like I'm playing an MMO. Everything is just blah. I want to feel like my enemies are taking damage, I want them to react to it. Like the High Dragons actually. When you attack the legs, they have a moment of weakness and start to favour their other legs. Do that. Actually the whole multiple health bar thing is actually the best part of the combat.

But my biggest complaint has to do with the staves. A mage use elemental attacks and the tougher enemies have weaknesses that you need to take advantage of, but due to the fact that you have no way of changing your weaponry during combat, you can get into a rather precarious position if you aren't using the proper element, furthermore you are largely restricted to the newest powerful weapon you have. Carrying multiple staves is unpractical, and wasteful. Especially if you have two or more mages in your party. I wish abilities and magic was more on damage type (dps, high dmg, aoe, ranged) as opposed to the elements.

ChildofKyne (talk) 09:22, September 10, 2015 (UTC)

I really like your ideas for richer combat, I too would prefer it if the combat felt more 3D. The combat here was almost as flat at the first Witcher game.

As to your actions having an effect on how the world evolves around you...by god yes, this should have been a key part of the game and I felt this was missing from the first time I played, I remember feeling this was missing in Dragon Age 1 & 2 but I was hoping that Inquisition would step up to the plate. oh well. With any luck the DA crew is reading this forum and maybe we get what we want for Dragon Age 4. I am hopeful considering that they patched in things like alternatives to the horrible beige PJs, this proves that they are listening and receptive to player requests.

Dupmeister (talk) 13:08, September 10, 2015 (UTC)

My main problem with DA:I are the large areas and that I have to go from one corner of the map to another. Also I got an issue with the fact that once I cleared a map IT SHOULD STAY CLEAR GOD DAMN IT!!!

Ps. I'M BACK BITCHES!!! --DaveManiac3 15:40, September 10, 2015 (UTC)

I can understand re-spawning to an extent. otherwise you would un-populate the world in short order. There should however be modifiers. When you set up a camp it should have an effect on the surrounding countryside. Camps and Keeps should have a radius where enemies do not spawn.

Dupmeister (talk) 16:02, September 10, 2015 (UTC)

You know what annoys me? You are strolling through countryside, no enemies on sight and then some ram or nug or whatever trips over their feet, hurt themselves and it puts you in combat. And of course they start jumping and running away from you and all... Just annoying, was just in Emerald graves and in every group of rams I met at least one tripped over their feet :-/ Katschaba (talk) 08:34, September 13, 2015 (UTC)

Whoever came up with the "search" button, needs to be shot! And whoever thought the "action" button would make a good "jump" button, should be double shot!!! Shadizar666 (Ruck Rules) 04:55, September 17, 2015 (UTC)

Oh, and, "GET THE FUCK OUTTA MY FUCKING WAY zing YOU FUCKING RETARDED zing FUCKING zing FUCKTARD zing GAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHH zing zing zing; when a face any particular direction, you take three steps 90 degree away, post haste!!!" Shadizar666 (Ruck Rules) 09:28, September 17, 2015 (UTC)
Um...what are you talking about? Silver Warden (talk) 20:42, September 17, 2015 (UTC)
I was wondering that myself. By I guess he is talking about position of buttons on console controler? But I am not sure, I am playing on PC :) Katschaba (talk) 18:38, September 18, 2015 (UTC)

That's all just way too confusing. My personal gripes with DAI are, in no specific order, character generation screen and the character models themselves (Origins' was better, and am I the only person who thinks the character models and movements in DAI were based on the older crappier graphics of NWN2 more than DAO? The voice-over is not even sync'd with the character models), the AOE DPS damage model that made no sense (so, I get to damage all nearby critters with my melee weapons, huh?!), the limits imposed on the quickbar for special abilities (I don't care if it fits consoles... really, I don't effing give a single broken mabari crunch). Useless locales like Exalted Plains, Emerald Graves, Emprise Du Lion, and Hissing Wastes (no real story-purpose for going to any of them, and they could just as easily have been DLC add-on's like JoH). One final gripe: I wanted sunder-armor, and sunder-arms from DAO, and I am pissed that I don't have any of them). --70.27.190.28 (talk) 03:56, September 28, 2015 (UTC)

I am not against a more compressed game per se but you would want to have them as DLC so that you can buy them instead of gtting them for free? Caspoi (talk) 14:05, September 28, 2015 (UTC)
That is a good point, I would not want to pay for them. But the game actually felt too big, or too long, to me, particularly in those specific locales since there really was no story-benefit in visiting them beyond loot and schematics. I would add XP to that list, but in my mage/nightmare playthrough I skipped them all and still took out Cory and his goons at level 18. I woudl rather just remove those locales entirely as they draw the story out of pace I think. There were big moments of achievement at the end of In Hushed Whispers, In Your Heart Shall Burn, Here Lies the Abyss, and What Pride Had Wrought. The other locales that were not direclty involved inthose key story-points of the game just felt like a waste to me. But my biggest complaints are still the character models, combat, and cut-scenes feeling like a big step back to NWN2 quality, the AOE melee damage (does that work for ranged weapons too, I did not test it out myself? Something for me to play with tonight), and the quickbar slot limitation. --50.100.234.56 (talk) 00:37, September 29, 2015 (UTC)
Well, I am not really disagreeing with you (although I think that Emprise Du Lion was really well done and think that if we are to remove places Fallowmire felt far more out of touch with the main story) and really it is not so much those specific regions as much as the overall sixe of them all, you could easily scratch 25 % of the existing regions, remove some of the more meaningless side quests (mailny the "go and put flowers on someones grave" or "go to a place and get some loot" ones), which again could amount to 25 % (and make the existing one more thurough), and remove a few regions, the Hissing Wastes are the perfect example, and the only area I did not complete with my first character. Caspoi (talk) 21:59, September 30, 2015 (UTC)
I can agree with that idea. It is supposed to be an action/rpg after all and pacing is important because a story is being told, or in cases like these experienced. Cutting-out 25% or even 33% from each locale, at least from a size/quest perspective, would have saved the story pacing challenges I think. I just always found myself trying to advance the rpg/story only to be side-tracked by petty quests that slowed down the story and game pacing. I do agree that Emprise Du Lion was very well done as a locale, shame it had no major tie-in with the campaign itself. Same could be said for Emerald Graves beyond Cullen's Inner Circle quests. This is picking nits of course, as the game is very well-done overall. It just had too much to live up to after DA:O (optimized for PC) in the modern-age of console-optimized gameplay I guess.--50.100.234.164 (talk) 01:25, October 2, 2015 (UTC)
Emprise Du Lion depends very much on whether you pursued the mages or templars initially. It is the main base of the red templars and their greatest source of red lyrium and with Samson as a nemesis you have to go to the mines. I don't think that they should have removed the emerald graves but they should have taken away the Exalted Plains and moved some of their quests to the emeerald graves making one area compromise two. Caspoi (talk) 10:53, October 2, 2015 (UTC)

What I was disappointed most with, was actually the Inquisitor voice-acting. I found only the rhotic/American male voiceset to be enjoyable to hear, as if the voice actor really knew what was happening. The non-rhotic/British male sounds somewhat more as if he was taken from some sort of a stage performance, you know, he'd go pretty well with Shakespeare-y stuff. He has this way of talking that reminds me of an evening in a theatre, which is not bad itself, but doesn't go well with the game. The American female is maybe good for a (Qunari) fighter and no one else, and Traynor, with her ever-so-surprised-omg-I-didn't-know-this-silly-me manner of speaking, as if everything were a divine revelation to her is plainly irritating and unbearable.

Someone here wrote also that the Inquisitor feels as if they were the same person no matter which race/class is chosen, as opposed to the Warden, whose origin story actually had some impact on the rest of the plot. I agree with that, playing a different character doesn't add much to overall game experience which only adds to DA:I's low replayability potential. 129.177.138.114 (talk) 21:19, October 6, 2015 (UTC)

you know, I actually disagree with you completely on the voices. I can barely stand the "American" male, who to me sounds kinda bored or forced all the time. The "British" male was ok, didn't really do anything good or bad for me. The American female... never actually had much occasion to hear her. Don't usually play a character outside of my own gender unless I have a reason, like I did for a female Elf (Solas romance just seamed like the best story to me, don't know why.). I actually found the "British" female to be the most enjoyable, actually reacting somewhat reasonably and matching the tone of conversations much better than the others (that I played with). It's kinda nice to see that someone thought that AmeriMale sounded alright.
Your next bit though, yeah, that's in the great big block somewhere. I think that it's true, too. As I see it, there are really only two, or maybe three, Inquisitors: Solas-mance, pro-mage, and anti-mage. Eggy the Duck (talk) 15:43, October 14, 2015 (UTC)

You know, I would really have preferred if the resource gathering and item creation effects had required less collecting. 75.142.148.152 (talk) 01:43, October 14, 2015 (UTC)

By the creators and their outfit-ruining, gold face-knee pants (hey, one-out-of-one that we've seen has worn those... things. That'd be my biggest complaint in Trespasser. Oh Solas, why? Omnicide is fine, but those knee guards?), what have I unleashed? :P Anyway, on to a new complaint: I finally got around to trying to do a recruit the Templars playthrough, and I've got to say the mission was disappointing in comparison. The dream sequence was ok, but the rather... underwhelming keep this is all going on in just ruins it for me. I mean, where the hell are all these Templars supposed to be? It feels kinda like they expect you to go for the mages and where just like "meh, put them in some rocks in Ferelden, if someone decides to go there... I don't know, have the player mess with some flags or something until we can get Envy to them." Eggy the Duck (talk) 15:43, October 14, 2015 (UTC)

I actually like the Templars quest more (mainly due to my deep hatred of time-travel scenarios) but I agree that it felt more like a second hand idea, the information about the assassination of Celene and the demon army in particular felt truly forced. In the case of the demons it is basically envy showing you how demons take over Orlais and all I can think of is "it is a demon messing with your mind, why on earth would you believe what it is saying?". Caspoi (talk) 17:07, October 15, 2015 (UTC)
The movement, camera, combat and control system was Maker's Blood Awful. And there needed to be more quickbar slots for special abilities. And choosing where to put our ability points too. I do not want to hear 'Peacefour' this and 'xbone' that - I do not give a blood mage's droppings about consoles. There was and still is nothing wrong with the DA:O system, port it over to DA:I and future games, or just don't bother with PC anymore if you are not going to actually going to give us a decent experience. Yes EA/Ware, talking to you.--70.29.132.128 (talk) 20:13, October 15, 2015 (UTC)
...how many quickbar slots do you want? I found myself only using 3/4 abilities most of the time. I would have preferred more passives and stat upgrades over more abilities. Both Origins and DA 2 had better passives. If anything Inquisition has too many abilities and requires you to get more useless ones in order to unlock the more useful passives. To be fair, this is a problem with most RPGs - the character growth systems requires you to get more abilities than are really necessary. It's more effective to master a handful of a abilities (5 or less) and beef up your character on passives and stats than to juggle a dozen semi-useful abilities.
Also, what happened to sustainables? The best abilities in Origins and DA 2 were sustainables. Inquisition has exactly .5 sustainables (Ring of Pain is only kind of a sustainable). There's no point in tapping a button _ every thirty seconds for an ability that works for fifteen seconds. Requiring the player to tap a button doesn't add any strategy to the game, just mild annoyance. Silver Warden (talk) 17:55, October 16, 2015 (UTC)
I could perhaps agree that more quickbar slots would be pointless in some situations. In mine, with a hi-resolution monitor with DA:O I could easily dump 16 or more quickbar slots populated (I actually have 30 slots in DA:O because you could stretch the quickbar out on PC, they are not all populated but I can fit all abilities and quick-potions into the quickbar with room to spare. On PC you do not have to punch buttons for any of them, just a mouse-click activated them when needed. Sure, maybe I never used Rally very often, but it was irrelevant how often they were used because without them on the quickbar it was impractical if not impossible to even use them in the middle of combat. I agree with you on the passives/sustainables - DA:I did not really leverage these much at all; there are auto-passives but they are not sustainables (beyond armor bonus, guard bonus, or defensive bonuses, etc.), but selectable-sustainables were largely unavailable as you said. I did not realize until now how much I missed them. I just loaded up a DA:O save and realized how many I actually have - and yes, I used them... all the freaking time. I do think DA:I has too many mostly useless abilities, or abilities that overlap and thereby become largely useless and a waste of skill points.--70.27.189.65 (talk) 23:48, October 16, 2015 (UTC)
The difference between a mouse click and a button click is nil, so I'm not sure what advantage the PC versions have in that regard. Inquisition is definitely more button pushy/clicky than Origins or DA 2, which I think is because the developers wanted to make it more like an action RPG than a traditional one. But this is true on consoles and PCs, and is a result of the mechanics of the combat system itself, not simply because you have access to fewer abilities. Silver Warden (talk) 18:48, October 17, 2015 (UTC)
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