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Alright, so I've been thinking a lot lately about how it is determined who (either bethany or Carver) will die during the beggining of the game. From what i have heard, it all depends on what class you choose. if you choose a mage, bethany dies.If you choose a warrior or rogue, carver dies. what has been on my mind, though, is if they can both be saved? Instead of one sibling dying, the sibling you do not choose stays back with the mother? Hmmm.....interesting. --MiketheWise1034 (talk) 21:10, February 20, 2011 (UTC)MiketheWise1034
It's kinda like the thing that happened in the first Mass Effect game, where you had to choose between Kaiden and Ashley. That choice didn't come from a class choice. I think they made this happen is so you may have a more balanced party. If your Hawke's a mage then you'll have Hawke, Merrill, and Anders as your three mages. If your Hawke's a warrior then you'll Have Hawke, Aveline, and Fenris as your three warriors.It's all about a more balanced party I think.--J Shepard (talk) 21:17, February 20, 2011 (UTC)
Yeah, from what I've been able to tell, you can't save them both. Not only does it help balance your party, but it adds weight to the story's opening. Not only have you lost nearly everything when you're driven from your home, but the Blight has led to the death of a close relative. Skahaggus7 (talk) 21:21, February 20, 2011 (UTC)
It's a nice idea, I was thinking thou that the character that died instead stays to help defend the village and live's, and you get letters from them telling you whats happening in Fereldan from your choice's in DA:O if you imported your save e.g. The ending wheather the warden dies or not. -Freedom4mage
Yeah i understand the whole balance concept of the game. But i read this comment by Jennifer Brandes Hepler that says: "Jennifer Brandes Hepler wrote...Bethany/Carver are the same as other followers in that it's your choice whether to take them on your missions. If you don't want them there hogging the glory, you can leave them at home." Another thing to consider is the fact that you can pick/choose which companions come with you on your missions so, no matter how mny companions you have, you can use strategy within your party however you like. It would be kindof cool to have both siblings survive just because i find it interesting and beneficial to a plot/storyline when an element of family exists as a motivating factor for the protagonist. I understand, though, that family could be a motivating factor for the protagonist whether the sibling or parent is dead or not...--MiketheWise1034 (talk) 21:33, February 20, 2011 (UTC)MiketheWise1034
I have a question then, for those who wish they both lived. With all the other available companions, would you even USE both of them? It remains to be seen if I will use the one sibling that does live, let alone both if both lived. The only time I'll probably use them is if I have to, or if there's no one else at the time. And for all we know, the death of the sibling may have some relevance down the line, like it's involved in some story plot further on. XIII Lightning (talk) 22:13, February 20, 2011 (UTC)
@ Smitheeey I understand and agree with what you're saying about replayability, but I don't think that having a sibling death makes the story any more emotional. The concept of battling for family is very emotional as it is. I would think that having your family fight alongside you with the possibility of them dying in the future of the plot to be a more emotional and suspenseful concept. --MiketheWise1034 (talk) 22:25, February 20, 2011 (UTC)MiketheWise1034
Obviously it adds emotional gravitas to the story. But as I thought about it, I've come to the conclusion that they did this in order to set up some fundamental point in the plot about apostates. We know there will be some major conflict between Templar-controlled Kirkwall and the Hawke family, coming as it does from a magical lineage outside Chantry control. By making your Hawke a mage, Bethany dies but the Hawke family is still dominated by a powerful apostate who becomes increasingly important within the city. By making your Hawke something else, Carver dies and one of the most powerful (or soon to be) people in Kirkwall has an apostate sister. No matter which option one takes, the conflict is predetermined and, it seems to me, central to Hawke's taking power in Kirkwall. Komrade Vasilevsky (talk) 22:57, February 20, 2011 (UTC)
Acctually i read that if you dont take Avaline and her Templar,if you dont let them go with you,none of your siblings will die.Because none of them will rush off trying to protect the injured Templar and keep with the family.This would make sense,because when Varric starts telling the story,you're a Warrior (for example) fighting with Bethany,the person that for certain doesnt die,and if Avaline had to come along she would also be there...get it? Faye_Cousland (talk) 17:36, February 21, 2011 (UTC)
- Where did you read this? Everything I've seen has presented the death of one of your family as inevitable. Could you provide a link to where you found otherwise? Scythev (talk) 17:45, February 21, 2011 (UTC)
Yeah that definitly makes sense. I would definitly consider keeping Carver as opposed to Aveline. But that's just my personal preference. --MiketheWise1034 (talk) 17:43, February 21, 2011 (UTC)MiketheWise1034
so if i chose be a warrior or rogue bettany lives, but if i choose to be a mage she dies and carver lives? i think thats pretty stupid. there should be a way to make them both live, for example if you complete a certain quest or do something special they will all live like in mass effect 2 when you buy all the upgrades for the ship everbody lives.... aniway there will always be mods or dlc to solve problems like this ones —Preceding unsigned comment added by 220.127.116.11 (talk)
U can't do any side quest to save bethany/carver because it happens around the start of the game so there isnt anything to do that could stop a ogre smashing his/her head, one of them HAVE to die, there is no point complaining about it. Welshman15 (talk) 21:03, February 21, 2011 (UTC)
- People really seem to have an obsession with keeping both of them. I don't get it, honestly. XIII Lightning (talk) 21:07, February 21, 2011 (UTC)
I hope that you can cock-up so bad that you kill both of them, it adds realism, well I say hope, I don't actually WANT them both to die, I would like the feature as a realistic twist. Agow95 (talk) 21:45, February 21, 2011 (UTC)
i just wish that bioware give us the posibility to chose betwen both of them
Limitations, Limitations... FUCK balance. You people forget that each character has a different personality. For example : Leliana and Zevran are rogues, I don't like Zevran so I use leliana. Even if there is 3 mages, 3 Rogues or whatever, the 3 characters has different stories that one can pursue or not during a gameplay. I dont want F@#%% limitations.
Its sort of like during Origins where you get the option to visit/attack Flemeth on Morrigan's behalf. Sure its limiting, but it provides both a simple limitation along with a slight aid to keep the characters alive longer. Early in the game, if you've acquired Wynne and chose to play a mage..take Morrigan along..without a good deal of debuffs and the like to hold back the enemy until they're dead there's just far too much of a problem keeping alive..even at an easy difficulty. Even so .. it would be nice to bring along both as a matter of story rather than balance. Hawke shouldn't have to lose his family members just to be a tragic hero like the Warden. —Preceding unsigned comment added by 18.104.22.168 (talk)
i agree. Having as many choice opitions for each situation as possible is a hallmark in Bioware's philosophy regarding game creation. I would be surprised if the game forced the death of one of Hawke's siblings. --MiketheWise1034 (talk) 04:20, February 22, 2011 (UTC)MiketheWise1034
Those limitations are understandable because there are multiple options. You can refuse the help of companions, you can kill some of them ( Zevran and Wynne) but there are many choices. I just wish the option to save one of them is determined with something else than Hawke's class. it could have been better if the fate of Bethany and Carver depends on dialogue options during the escape. Maybe one option to save one of them and another to save both of them, this way there is more freedom in the game and it feels less limiting. —Preceding unsigned comment added by 22.214.171.124 (talk)
I think that both characters will inevitably die. one at the begining, and the other towards the middle of the game. If this happens, just remember, i called it. lol. --User:CarloGrimaldi
I was reading that the one that dies gets their head smashed by an ogre. It would be terrible to see that happen to a brother or sister but i really dont want to see it happen to Bethany. It is worse because im going to play as a mage first because I am getting the staff of parlathanThe last Warden (talk) 06:56, February 22, 2011 (UTC)The last Warden
Carver kind of seems like a douchebag from what this demo presents. I know that we can poost his loyalty as time goes by, but did any of you notice how his loyalty is already preset as lower in the demo? he's already pissed off at you! haha. who really wouldn't want him to die? I suppose if you want to be a mage you'll have to bear with him...--MiketheWise1034 (talk) 15:06, February 25, 2011 (UTC)MiketheWise1034
- I wouldn't say that Carver isn't as loyal as Bethany, or that he's pissed off at the PC. He just has a higher rivalry. The whole rivalry thing doesn't neccessarily mean that the character hates and/or is angry with the PC. I just think its to bring a bit of sibling rivalry to the game. After all, Carver's codex entry says that he often felt stupid and left out. Seen as how his twin (and his elder sibling if playing as a mage) possesses magic and his elder sibling was left in charge of the family. I imagine Carver would've felt quite left out and so developed a sort of rivalry with his elder sibling in order to prove himself. (DDragonfly1990 (talk) 15:57, February 25, 2011 (UTC))
so then how do you get the achievement where you keep everyone alive for the first year?
^The Achievement doesn't include the sibling who dies(it's canon,has to happen). The achievement is for making it though an act with nobody getting KO'd (Which is godamn easy as a mage)
I think the reason why some people wanted both Bethany and Carver to survive was to form some attachment. When Carver died in my first playthough, I wasn't really fussed since it was so early on I hadn't formed a connection to him. I was just... 'Meh, barely knew the guy'. You're just not given any time to gain a reasonable connection at first then they force one sibling on you for the rest of the first act.Phoenix96 (talk) 22:42, May 31, 2013 (UTC)