Forums: Index > Game Help > A Question about game mechanics?

Specifically, Righteous Strike in Dragon Age Origins does it affect melee damage from bows/crossbows? Really the whole branch but if I had to pick specifics the drain mana portion of the skill. I've read two contradicting information one on GameFAQs another here. There doesn't seem to be a definitive answer on the subject.

Adenyeshua (talk) 11:33, July 3, 2017 (UTC)Aden

It would be helpful if you'd tell, which Righteous Strike you mean – which game, and if that link would be complete. Also you should sign your posts with ~~~~, as mentioned in the topic's intro section. -- UserCCCSig -- You talkin' to me? -- cCContributions -- 11:28, July 3, 2017 (UTC)
Oh, well … perhaps better, you cited the appropriate section from that large topic; I haven't exactly found what you were speaking of, at least not on its first page.
As far as I know, ranged weapons in Dragon Age: Origins don't deal melee damage. And the ability clearly speaks of "the templar's melee hits".
So I'd say: grab a sword and strike righteously – or use a bow and hide in the shadows. Icon wink
Btw., talk pages are signed, too. Big smiley -- UserCCCSig -- You talkin' to me? -- cCContributions -- 11:56, July 3, 2017 (UTC)
Righteous Strike
Templars are enforcers specifically chosen to control mages and slay abominations. Each of the templar's melee hits against an enemy spellcaster drains its mana by 0.25*(Damage dealt).
Very useful at least indirectly.
I thought it was pretty obvious but I guess not... Anyway, the word "Melee" refers to a scuffle. The word "hits" can and is used interchangeably between hitting a target with -any- type of attack. So it's not only confusing but can be taken literally any way. Using a bow doesn't necessarily mean you fight in the shadows.
Adenyeshua (talk) 20:07, July 3, 2017 (UTC)Aden
That's why I put a grin behind it.
DA:O is the only game in the series where warriors are allowed to use ranged weapons – since DA2 this is a rogue only feature, together with the staves of the mages.
But already since DA:O many abilities are designed for melee – for melee weapons. Indeed, many rogue abilities are only useful if you're wielding daggers, not the (later) rogue exclusive bow.
I once had a rogue who couldn't (or didn't want to) decide between weapon types; so she attacked from far with a bow, and when the enemy was near, she switched to melee. An option? Icon wink
I had to make some small edits to your post – no content, only formatting. Hope, you excuse. -- UserCCCSig -- You talkin' to me? -- cCContributions -- 22:52, July 3, 2017 (UTC)