Fort Drakon is an ancient fortress that predates the city of Denerim and is both the oldest and the tallest structure in the city.

Background Edit

The location of Fort Drakon was originally an outpost of the Tevinter Imperium. The Imperium's mages built a tower rising out of a mountain to symbolize its power. The city of Denerim was built around the tower, and after the Imperium lost control of the region, it passed through the control of different teyrns who ruled the area. The city's population could retreat into the fort if it was threatened. Eventually Fort Drakon settled under the command of the Arl of Denerim. It is now used as a garrison for Denerim’s city guard as well as a prison. Its current name comes from Emperor Drakon, First Emperor of Orlais.[1]

Involvement Edit

Dragon Age: The Stolen Throne Edit

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“I fall off horses. It's this thing I do.” — Maric
This article contains spoilers for Dragon Age: The Stolen Throne. Click here to reveal them.
The Orlesian usurper King Meghren and his supporters barricaded themselves within Fort Drakon at the climax of the Fereldan Rebellion in 9:2 Dragon, after Denerim fell to the rebels. Meghren held out for six days within the Fort before Maric Theirin challenged him to a duel. Maric and Meghren dueled on the rooftop. Maric won and decapitated Meghren and placed his head on a pike outside the Royal Palace like the latter did to Moira Theirin, Maric's mother.

Dragon Age: Origins Edit

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“We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan
This article contains spoilers for Dragon Age: Origins. Click here to reveal them.

In 9:31 Dragon during the Fifth Blight, Fort Drakon plays a significant part in the Warden's journey.

If the Warden is captured during Rescue the Queen, the Warden must either break out of prison or wait while two (player-selected) allies to perform a daring rescue mission.

During the Battle of Denerim, following Riordan's unsuccessful attempt to kill the Archdemon, the dragon crashes onto the top of the fort. The final portion of the battle occurs when the Warden climbs to the top of the tower, facing off against the Archdemon in a dramatic final battle. This battle leaves the Archdemon dead and ends the Fifth Blight.

The Darkspawn Chronicles Edit

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“A human lord hunts us, Vanguard. Show him what we know of death.” — The Archdemon
This article contains spoilers for Darkspawn Chronicles. Click here to reveal them.
The rooftop of Fort Drakon is the setting for the final battle against Alistair and his companions. The Hurlock vanguard is commanded to save the Archdemon and kill the last surviving Grey Warden to ensure the Blight's success.

Quests Edit

Dragon Age: Origins Edit

Ico Quest Captured!
Ico Quest The Battle of Denerim

The Darkspawn Chronicles Edit

Ico Quest Rampage to Fort Drakon
Ico Quest The Battle at Fort Drakon

Characters Edit

Area-Fort Drakon


  • Captain in Captain's Office - second of three "checkpoints" to pass through for the Warden's companions, if waiting for rescue in Captured!.
  • Colonel in Colonel's Office - gives the sub-quest, Pass the inspection, as another means of escaping Fort Drakon.
  • Guard in Officers' Armory (assistant quartermaster) - provides Regulation Sword to pass the colonel's inspection.
  • Guards in Storage Room - fellow patrol guards, who also must pass the colonel's inspection; alternatively, one of them can be pickpocketed to obtain List of Passwords.
  • Guards posted by the interior metal door to Main Hall preventing passage without correct password; alternatively, can be attacked for a violent escape.
  • Guards posted in the entry room - first of three "checkpoints" to pass through for the Warden's companions, if waiting for rescue.
  • Guard Tanna in Main Hall - last of three "checkpoints" to pass through for the Warden's companions, if waiting for rescue.
  • Jailor - convince him to open the cell door, overcome him, or slip by him to get out of the prison.
  • Sister Augustine in Chapel - asking questions (during Captured!).
  • Sandal in the Storage Room during The Battle of Denerim - the Warden can access "Sandal's Store" or have enchantments done.

Enemies Edit



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Click here to reveal spoilers
for Dragon Age: Origins.

If the companions decided to attack the guards instead of bluffing:

Always, after 3rd "checkpoint" (for the companions who are attempting a rescue):

Note: With high enough Coercion or Cunning, Stealth, and Stealing, the Warden can escape the prison and pass through all the guards without engaging in combat. See Escape from Fort Drakon for details.

During the Battle of Denerim:

Containers Edit

  • Chests containing random leveled loot. Some locked for 30 and 40XP
  • Wooden Crates containing random leveled loot.
  • Weapon Stand containing a random leveled weapon.

Special objects Edit

  • Armor Stand in Regulars' Armory - interact with it to put on guard uniform or to return it.
Plt ico key Key to Cell DoorsKey to Cell Doors
A rusty iron key.
, source: Jailor
Plt ico key Key to Front Hall DoorKey to Front Hall Door
An old bronze key.
, source: Colonel
Ico longsword Regulation SwordRegulation Sword
Plot item
Grey Iron (Tier 2)
Requires: 13 strength

Damage: 7.70
Critical chance: 2.20%
Armor penetration: 2.30
Strength modifier: 1.00
, source: assistant quartermaster or weapon stand

Area maps Edit

References Edit

  1. Dragon Age: Origins: Collector's Edition: Prima Official Game Guide