Flemeth the Shapeshifter contains information on her altered form.
In combat, Flemeth takes the form of a High Dragon. Like other dragons, she is able to breathe fire, perform wing buffets, fly rapidly from place to place, and perform powerful melee attacks. Her maneuverability is limited and she usually remains perched on the knoll near her hut.
- Melee characters can flank her, although they risk tail sweep and hind leg attacks.
- Ranged attackers should remain as far away as possible:
- The edge of the lake works well; aim for near the house, on the slope to the perch, and at the platform's base (see map).
- Setup archers for high damage. Shattering Shot and Pinning Shot work well.
- Mages can heal, buff, and (if party is healthy) offer additional damage. Area of Effect spells, especially Blizzard, are also helpful.
- Control which characters are hit with flame breath.
- Fire resistance is helpful, but not essential.
Specific Tactics Edit
- Invulnerable Tank: Get your tank to Flemeth's perch and maintain Force Field on him/her. The dragon will waste time on the tank while everyone else can use their most damaging skills.
- NOT POSSIBLE ON THE 360
- Ranged Tank: Have a Warrior stand just outside her melee range and use Taunt on cooldown. Flemeth will do nothing but use her fire attacks on him. Make sure to position your warrior so nobody else gets hit. Combine this with the Resistant Tank tactic for best results.
- Resistant Tank: With appropriate gear, you can buff your tank to high fire resistance. Shale and the Dog work well; the golem has suitable gear (i.e. use fire armor and frost weapon crystals) and talents to resist Flemeth's fire damage & the canine is immune to her special melee abilities. Alternatively, any Warrior with one of Wade's Dragonscale armor sets will do fine. Greater Warmth Balms can be used if you do not have much Fire Resistance gear, increasing Fire Resistance by 60%.
- Runaway Tank: Run the tank between the Dragon's rear and front legs. When you hit the sweet spot, Flemeth will turn around to face the tank. Run back between her legs, forcing her to twist back. Keep doing this while your ranged attackers pick her apart.
- All Ranged Party: Bring a party of Archers and a healer (e.g. Wynne) and stay spread out. Since Flemeth remains on her platform, she can only hurt the party using Flame Breath. When she pulls, walk the team members away; you can give the party some extra wiggle room by casting Winter's Grasp or Cone of Cold. Since the party can bring healing (spells or items), Flemeth has little chance to win a battle of attrition.
- Trapper's Surprise: Before speaking with Flemeth, set up as many traps as possible (especially with Frost damage). When she spawns, the traps will all simultaneously trigger, severely damaging or even possibly outright killing her.
- Storm from the Shelter: One powerful mage is able to kill Flemeth alone with the Storm of the Century, while wearing high fire protection gear, since Flemeth is virtually motionless. The key to victory is to hide behind the corner of Flemeth's hut to prevent her to pull you into the storm and she will end up dead very quickly. On Nightmare difficulty a mage with effective Spellpower of 60 will kill her in 5-6 storms, while suffering only from fireballs and periodic pulls into the wall of the hut.
- Massive Attack Strong melee attack.
- Sweep Attacking those close in front, sweeping them away.
- Buffet While a short bit in the air, breathing fire.
- Fire Spit Spitting a small ball of fire, that explodes when it hits its target.
- Grab A party member is grabbed, shaken and thrown away. Shale cannot be targeted by this attack.
- Flame Breath Burns player and or party members who are in its path does damage over time.
- Roar Briefly stuns all party members.
- If killed by a melee attack, as with all high dragons, there will be a special execution animation for Flemeth's death.
|“There are men who embrace destiny; these are the ones that change the world forever.” — Flemeth|
This article contains spoilers for Dragon Age II. Click here to reveal them.
- Before she is killed in Origins, she handed Hawke an amulet as a debt for saving his/her life, the amulet was to be brought to the Dalish of Sundermount. In the amulet she had stored a part of her being, it would later be used to bring her back to life during a Dalish rite of the departed in Dragon Age II.