The quest begins when Morrigan's approval is high enough and she asks you to look for the Black Grimoire that was taken from Flemeth long ago. She believes it may still be in the Circle Tower. If you find and bring her the Grimoire before she has asked for it the quest will also trigger. You can find it in the Senior Mage Quarters in a chest in First Enchanter Irving's office (last door on the right before the stairs to the third floor). When you give her the tome, she will thank you profusely.
Morrigan will spend time reading the Black Grimoire (you can leave Camp and come back to trigger the next stage) only to discover it is not a book of magic, as she hoped. When you return to the Party Camp she will initiate a conversation explaining what she found out. The Grimoire describes how Flemeth has managed to live so long: as she gets old, she raises a daughter only to take over her body when her current body would die. Naturally, Morrigan is not keen on being the next sacrifice. She asks for the Warden's help in the matter.
If the Warden decides not to help, Morrigan will leave the party (although she will reappear towards the end of the main quest line, on the eve of the Final Battle of Denerim).
On the other hand, if the Warden chooses to help Morrigan, she will explain that he or she should:
- Travel to Flemeth's Hut without Morrigan (so that she will not have a handy recipient for her spirit during the fight);
- Face and kill the old witch;
- Find and return to Morrigan Flemeth's Real Grimoire, so that she can prepare to defend against Flemeth's powers in the future, should she somehow manage to survive after her defeat.
Traveling with Morrigan in the group will ensure that Flemeth will not appear in her hut and you won't be able to find her Grimoire, so you must leave her behind for this confrontation. Attempting to bring Morrigan with you will also result in a (-5) approval loss from her upon your arrival at the empty hut.
Flemeth will be waiting for the party when you arrive at her home. She apparently realizes that Morrigan has discovered her secrets and is prepared to negotiate an alternative arrangement. You have two choices: allow her to escape or kill her; the tangible rewards are the same in either case (the grimoire and an upgrade for Morrigan's robes), although the party might react somewhat differently.
Allow Flemeth to flee Edit
To avoid fighting, choose the following conversation options:
- "I should dance to your tune, instead?"
- "She knows how you extend your unnatural lifespan."
- "I need Morrigan, I have no choice in this."
- "I could do that."
When you meet up with Morrigan again (in Camp or elsewhere), you can tell her that you killed her Mother or lie to her. Alistair (PC and XBox) and Zevran approve of tricking Morrigan (+2 Approval), but Wynne and Leliana will not (-5 Approval).
Kill Flemeth Edit
- Main article: Flemeth the Shapeshifter
If you decide to fight, be prepared to fight a High Dragon.
- The main strategies include:
- (a) using a fire-resistant tank to draw her aggro;
- (b) setting casters or archers at long-range; and/or
- (c) snaring Flemeth (e.g. with Cone of Cold).
If you accept the quest, the major rewards are the same regardless of how you resolve it:
An old, but lovingly cared for book, bound in leather of questionable origins. The pages smell of herbs and wood smoke. Intricate stitching on the cover marks out a leafless tree, strangely ominous in its stark appearance.
, a gift for Morrigan that will end the quest
The original intent of these robes is clear: a "welcome home" present from Flemeth, designed to sap Morrigan's will and ease the ancient sorceress's possession of her daughter. With Flemeth dead, these robes no longer pose a danger to Morrigan--but Maker help those who get in her way.
+8% spell resistance
+20% cold damage, a powerful mage armor usable only by Morrigan
If you do not fight her, Flemeth promises you will not meet her again.
- If you let Flemeth go, and lie about killing her, Alistair's approval only changes on the PC; it does not change on the Xbox or PS3 versions of the game.
- If Morrigan's quest is refused and she leaves the party, she will behave as if she never left after returning with her offer. The request will remain in the Quest Log until The Final Battle.
- While there may not be a minimum approval for Morrigan to request the first grimoire, make sure you raise hers to (Warm) or (Care) in order to move the second request along.
- Despite the mage Warden's dialog option of "I'll take the grimoire for myself", its only purpose is as a gift to Morrigan.