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Flaming Weapons

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Ability
Flaming Weapons

Spell-FlamingWeapons icon
Spellflamingweapon
Type:
Effect type:
Sustained
Range:
Allies
Upkeep:
50
Fatigue:
5%
Cooldown:
0.5s
Description:
While this spell is active, the caster enchants the party's melee weapons with flame so that they deal additional fire damage with each successful attack.

Flaming Weapons is a mage spell from the Primal tree in Dragon Age: Origins.

Information Edit

  • Fire Damage Bonus: 2 x (Spellpower / 7.5) Limits: 2.0, 20.0.
  • Conjuration time: 1s.

Notes Edit

  • Upkeep is in mana.
  • Fire damage values are displayed in the game as the color: Orange.
  • Arcane Warrior Spellcasting: The spell can be cast with your weapon(s) drawn.
  • A single Mage can sustain any two of the following: Flaming Weapons, Frost Weapons, Telekinetic Weapons but only if you cast one directly after the other.
  • Does not affect summon creatures; the enchantment shows, but does no actual fire damage. In the Mac version, however, undead wielding melee weapons (summoned via Animate Dead) do benefit from the spell.
  • The damage bonuses are determined when the mage casts the spell; changing equipment while the spell is active does not change the damage bonuses.

See also Edit

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