The Orzammar Commons is the biggest district in Orzammar, as all the dwarves of Orzammar who have a caste, live there, except the noble caste. The Commons is the main place for surface dwarves, and other visitors, to conduct business in Orzammar or visit the Provings.
Involvement[]
During the course of the Dwarf Commoner Origin, the Dwarf Commoner along with Leske access the eastern section of the Commons and can speak with merchants and enter nearby buildings.
The Warden also enters the Commons during Seek out Steward Bandelor as part of A Paragon of Her Kind quest line. Right upon entering they will witness a heated argument between Prince Bhelen and Lord Harrowmont, both vying to become the King of Orzammar. The argument ends in violence with the Captain of the Guard rushing to end it.
If the Warden is of dwarven Origin and is alive after the defeat of the Fifth Blight they will be named as Paragon by the Assembly and a statue bearing their likeness is erected in the Commons.[1]
After the protagonist manages to reach the gates of Orzammar they wake up in the Commons where a Military Commander named Andrin informs them of how they found them and that the healer Ardum restored their health. When the protagonist then demands for Orzammar to send a search party into the Deep Roads or reports the presence of a strange darkspawn, Andrin directs them instead to the Grey Warden Martine as no Orzammar forces can be spared since they are focused on a campaign to retake Bownammar.
After speaking with Martine, the party seeks an audience with the King of Orzammar which is not easy to be granted because his full focus is on the military campaign, so the party undertakes a number of tasks on behalf of influential characters located in the Commons in an effort to secure this meeting.
Places[]
- Deep Roads
- Dust Town
- Janar Armorers / Beraht's Shop
- Tapster's Tavern
- Figor's Imports
- Orzammar Chantry
- Orzammar Diamond Quarter
- Orzammar Hall of Heroes
- Orzammar Proving
Characters[]
- Prince Bhelen Aeducan – he is seen during the initial cutscene arguing with Lord Harrowmont.
- Nug Wrangler Boermor – initiates the quest A Lost Nug.
- Brother Burkel – a dwarven Brother of the Chantry; he initiates the quest the Chant in the Deeps.
- Captain of the Guard – he directs the Warden to converse with Vartag Gavorn and Dulin Forender.
- Dagna – a female smith who is fascinated with magic; she initiates the quest An Unlikely Scholar.
- Filda – a woman who is praying to the Ancestors and offers the quest A Mother's Hope.
- Garin – a dwarven smith who is suffering by mild dementia due to lengthy exposure to raw lyrium; he is also acting as a merchant.
- Nerav Helmi – a member of House Helmi and ardent supporter of Lord Pyral Harrowmont.
- Legnar – a dwarf of the Merchant caste supporting Prince Bhelen Aeducan.
- Mines Commander – he restricts access to the Deep Roads without prior allowance from a noble House.
- Lord Pyral Harrowmont – he is seen during the initial cutscene arguing with Prince Bhelen.
Dwarf Commoner Origin[]
- Ademaro – a surface dwarf who doesn't understand why the casteless dwarves don't leave Orzammar for the surface; he is also acting as a merchant.
- Kasch – a member of the Artisan caste who is taking advantage of the casteless.
- Olinda – a member of the Merchant caste who is also a friend of Leske; unlike most dwarves with a caste, she is not hostile towards the casteless.
- Unna – a proud member of the Servant caste; she cleans the clothes of the third assistant to the Shaper of Memories.
Dragon Age Journeys[]
- Andrin – a Military Commander of Orzammar.
- Ardum – a spirit healer who is one of the few surfacers granted entry into the city; he is helping the army with his healing skills.
- Arteme – a female apothecary who offers the side quest "Toil and Trouble".
- Belmar – a minor noble who is a heavy drinker and spends most of his money at the pub.
- Durant – the owner and innkeeper of The Vagabond's Delight.
- Dwaf – a merchant who operates a shop named Dwaf's Bits & Bobs; brother of Dwif, with whom he does not have good relations.
- Dwif – a merchant who operates a shop named Orzammar Arms; sister of Dwaf, with whom she does not have good relations.
- Martine – a Grey Warden female warrior; she will be found in the Commons if left out of the party.
- Pilgar – a soldier whose armor was stolen while he was sleeping.
- Ryanth – a human bard who is seeking employment from the nobles.
- Saria – a local crime boss; and among other things, is also a loanshark and runs a diamond smuggling operation.
Quests[]
- A Mother's Hope
- A Lost Nug
- An Unlikely Scholar
- The Chant in the Deeps
- The Key to the City
- The Shaper's Life
Dwarf Commoner Origin[]
Enemies[]
- Dwarves
- Bhelen Fanatic (Normal, Warrior)
- Harrowmont Fanatic (Normal, Warrior)
Notable items[]
- Lifegiver - source: Garin's store.
- The Rose's Thorn - source: Garin's store.
- Shadow of the Empire - source: Legnar's store.
Companion gifts[]
- Remarkable Emerald - source: Figor's store.
- Gemmed Bracelet - source: Garin's store.
- Gold Amulet - source: Garin's store.
- Golden Mirror - source: Garin's store.
- Remarkable Diamond - source: Garin's store (only on ).
- Alley King's Flagon - source: Legnar's store.
- Gold Earrings - source: Legnar's store.
- Golden Symbol of Andraste - source: Legnar's store.
- Remarkable Sapphire - source: Legnar's store.
- Silver Demon Head Ring - source: Legnar's store.
Codex entries[]
- Codex entry: Bhelen Aeducan - source: obtained after the cutscene upon entering the Commons.
- Codex entry: Lord Pyral Harrowmont - source: obtained after the cutscene upon entering the Commons.
- Codex entry: The City of Orzammar - source: Floor Carvings.
- Codex entry: The Castes - source: Wall Carving.
- Codex entry: The Shaper's Life (partial entry) - source: Runestone.
- Codex entry: Cut to Kal Sharok - source: Rune Plate.
- Codex entry: The Key to the City (partial entry) - source: Document.
- Codex entry: Nug - source: upon first wrangle of a nug into a box.
- Codex entry: Shadow of the Empire - source: Shadow of the Empire from Legnar's store.
Notes[]
- Once you have been to Orzammar Commons, Orzammar appears on your World map; selecting it takes you to Orzammar Commons (as if you had entered from Orzammar Hall of Heroes).
- If you are in Orzammar and want to travel using your World Map (or just go to the Party Camp) you have to exit Orzammar Commons and travel through Orzammar Hall of Heroes and Frostback Mountain Pass to the exit. But once you have access to the Deep Roads there is a shorter method: go to the Deep Roads entrance to bring up the Deep Roads map and select the Wide open world icon to display the World map.
- In the Commons, you are allowed to change your party. If you go to the bridge that leads to the Proving and have the Warden and companions back towards one of the side railings, so that when you change party members the new members will spawn directly behind the Warden making them end up in the lava. From there you can switch to your party member below the bridge and go off exploring underneath Orzammar and beyond. You can place your team on hold, if not they'll teleport to your position if you travel far enough. It is possible to get back to the streets of the Commons from below. It is also possible to get behind the guards barring your way to the deep roads and enter the deep roads before ever getting permission; just don't get too close to the guards or it will trigger the dialogue and you will find yourself standing on the other side of the guards with them still not letting you proceed any further.