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These are Isabela's abilities in Dragon Age: Inquisition only.

Isabela - Evasive - Inquisition

Isabela under the effect of Elusive

Playstyle[]

Elusive Duelist Multi

Elusive Coins

Shade with Vendetta

A Shade marked with Vendetta

Isabela can generate stacks of Elusive in Multiplayer. These Elusive Coins are gained by using an attack ability such as Bolt which marks an enemy with Vendetta. And when using an ability such as Flashing Steel which removes Vendetta, will grant Elusive to Isabela. Elusive has a variety of uses. For each stack of Elusive, one attack against Isabela is instantly negated with no damage taken. Elusive can also be used to power Isabela's most powerful attacks such as Swashbuckle. Various passive abilities also allow stacks of Elusive to grant additional abilities such as increased movement speed.

Abilities[]

Note: Not all of these abilities have the same preceding requirements as in single player.

Step Smartly[]

Step Smartly Skill Set

Step Smartly Skill Set

Flashing Steel Flashing Steel
Activated
Activation: 35 stamina
Cooldown: 10s
You lash out around you with both daggers, hitting all enemies in melee range.
Weak Spot Weak Spot
Upgrade
Requires: Flashing Steel
Flashing Steel now costs less stamina and deals more damage to each Vendetta target struck.

Cost Reduction: 20%
Damage Bonus: 200%
Gangway Gangway
Activated
Cooldown: 12s
If your target is in melee range, you fall back and fire a crossbow shot. If they are at a distance, you hurl a grappling hook to leap to them, then kick them on arrival.

Damage: 200% weapon damage
Avast Avast
Upgrade
Requires: Gangway
If your target of Gangway has a Vendetta, your cooldown is reduced.

Cooldown Reduction: 6 seconds

Dead in the Water Dead in the Water
Passive
Duration: 6 seconds
Enemies that attempt to hit you while you have at least one stack of Elusive are weakened.

Constitution + 3
Flank Attack Flank Attack
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Daggers
You leap through shadows to attack your foe with deadly strikes that hit them from behind.
Hard Astern Hard Astern
Upgrade
Requires: Flank Attack
Flank Attack now consumes any active Vendetta mark on the target and grants you two stacks of Elusive.
Buccaneer Buccaneer
Passive On land or at sea, Isabela is easy to love but hard to handle.

Constitution + 3
Cunning + 3
Dexterity + 3
Look But Don't Touch Look But Don't Touch
Passive While you have at least one stack of Elusive, you are unaffected by damage over time.

Constitution + 3
Avenger Avenger
Passive
Duration: 10 seconds
When a party member dies, you gain your maximum stacks in Elusive and a bonus to damage.

Damage Bonus: 100%

Cunning + 3

Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Constitution + 3
Parry Parry
Activated
Activation: 10 stamina
Requires: Daggers
You quickly block a strike made by your foe, then counter as their own defenses fall.

Deals 200% weapon damage in multiplayer

Effortless Riposte Effortless Riposte
Upgrade
Requires: Daggers
If you succeed in countering a blow, your Parry costs no stamina at all.

Negates stamina cost if successful
Hoist the Mainsail Hoist the Mainsail
Passive Your movement speed increases with each stack of Elusive.

Movement speed +10% for each stack of Elusive
Dexterity + 3
Ambush Ambush
Activated
Activation: 35 stamina
Duration: 8 seconds
Cooldown: 10 seconds
You catch an enemy off-guard, taunting them to attack you and dealing massive damage if they are not already doing so.
Wind in Your Sails Wind in Your Sails
Upgrade
Requires: Ambush
Dealing damage to an enemy you have taunted with Ambush restores some stamina.

Stamina Restored: 10
Unyielding Unyielding
Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.

Invulnerability for 5s
Constitution +3
Swashbuckle Swashbuckle
Activated
Activation: 1 Elusive minimum
You consume all stacks of Elusive to unleash a flurry of dagger attacks. Each stack of elusive adds an additional strike.
Daring Speed Daring Speed
Upgrade
Duration: 10 seconds
Requires: Swashbuckle
Swashbuckle increases your attack speed for each stack of Elusive used

Attack Speed: 5% per elusive stack
Naturally Elusive Naturally Elusive
Passive You gain a bonus to your maximum stacks of Elusive.

Now able to use 4 stacks of Elusive
Cunning + 3


No Quarter[]

No Quarter Skill Set ver 2

No Quarter Skill Set

Bolt Bolt
Activated
Activation: 15 stamina
You fire a quick shot from your crossbow, place a Vendetta mark on any enemy you strike.
Hot Streak Hot Streak
Upgrade
Requires: Bolt
A critical hit with Bolt gives you an automatic critical hit on the next ability you use.
Keelhaul Keelhaul
Activated
Activation: 25 stamina
Duration: 10 seconds
Cooldown: 15 seconds
You shoot a tethered bolt that chains two enemies together and places a vendetta mark on both of them. Both enemies are slowed and will be pulled together if they get too far away from each other.
Shark Bait Shark Bait
Upgrade
Requires: Keelhaul
Keelhaul now chains, and adds a Vendetta mark to an additinal Enemy
Unforgiving Chain Unforgiving Chain
Passive Your daggers blur, a dance of deadly pain. Each strike adds to your critical hit chance. After a critical attack, your chain resets as you begin another dance.

Critical hit chance: 2%
Dexterity +3
Evade Evade
Activated
Activation: 20 stamina
Cooldown: 2s
You leap away from incoming attacks, putting yourself where you need to be to win this fight.
Hidden Step Hidden Step
Upgrade
Requires: Evade
Enemies will swear you're still there, attacking empty air and hurting nobody but themselves as you leap away.

Duration: 3 seconds
Damage: 300% weapon damage
Savvy Savvy
Passive Each crossbow ability increases the damage of your next dagger ability, and each dagger ability increases the damage of your next crossbow ability.

Damage bonus 20%
Maximum stacks: 5
Looked Like It Hurt Looked Like It Hurt
Passive The worst mistake your enemies can make is to let you see them flinch. Whenever you score a Critical Hit, you regenerate stamina.

Stamina restored on Critical Hit: +10
Cunning +3
Salty Sea Dog Salty Sea Dog
Passive
Range: 5 meters
When there are enemies nearby, your defenses increase. When there are no enemies nearby, your stamina generation increases.

Damage reduction: 5% per enemy
Stamina generation rate bonus: 25%
Constitution +3
Fallback Plan Fallback Plan
Activated
Activation: 35 stamina
Duration: 15 seconds
Cooldown: 32s
Requires: Opportunity Knocks
You place a thieves' lantern to mark a fallback location before heading into battle. When the fight gets ugly, you leap back to safety, as healthy as you were when you placed the marker.

Fallback Plan's cooldown is reduced to 24s in multiplayer

Bait and Switch Bait and Switch
Upgrade
Requires: Fallback Plan
You can fight for a longer period of time before leaping back, and you pull your closest enemy with you.

Duration Bonus: 5 seconds
Crow's Nest Lookout Crow's Nest Lookout
Passive Your critical hit damage increases, especially against distant targets.

Critical strike damage: 50%
Distant critical strike damage: 100%
Dexterity +3
Blinding Shot Blinding Shot
Activated
Activation: 25 stamina
Cooldown: 12 seconds
You shoot an enemy with an explosive blinding powder, causing their next attack to deal no damage.
Brilliant Shot Brilliant Shot
Upgrade
Range: 5 meters
Requires: Blinding Shot

Dead Men Tell No Tales Dead Men Tell No Tales
Passive
Range: 8 meters
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies.

Cunning +3
Broadsides Broadsides
Activated
Activation: 35 stamina
Cooldown: 18 seconds
You hit all enemies around your target with crossbow bolts, placing a Vendetta mark on every distant secondary target.
Cross the T Cross the T
Upgrade
Requires: Broadsides
Broadsides does additional damage and weakens all enemies it hits.

Damage bonus: 150%
Weakened duration: 6 seconds
Black Mark Black Mark
Passive
Range: 8 meters
Targets marked with Vendetta take additional damage from all sources.

Damage bonus: 10%
Cunning +3
The Kirkwall Kiss The Kirkwall Kiss
Passive
Range: 8 meters
If an Enemy dies while marked with Vendetta, it spreads to nearby enemies.

Dexterity +3
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