Over the course of Dragon Age II, Hawke can travel to different locations in the Free Marches, notably Kirkwall and the Vimmark Mountains. With the exceptions of the main locations, the base game uses identical layout maps for several locations with minor changes such as different collectibles being spread differently or sections of the map being inaccessible.
Some of these locations may also be random encounters.
Generic maps[]
Caves and mines[]
- Bone Pit Mines: The Bone Pit (Act 1), Cave Crawling (Act 2)
- Smuggler's Cut: Blackpowder Courtesy (Act 2)
- Gallows Dungeon: Dissent (Act 2)
- Varterral Hunting Ground / Mountain Cave: Mirror Image (Act 2), A Murder of Crows (Act 3)
- The Sink: Gamlen's Greatest Treasure (Act 3)
- Drakestone Mines: Justice (Act 3)
Dungeons[]
- Ruined Passage: Magistrate's Orders (Act 1)
- Abandoned Thaig / Hidden Dungeon: Forbidden Knowledge (Act 2)
- Bone Pit Mines: Cavern of Dead (Act 2)
- Hidden Dungeon: Sundermount (Act 3)
Sewers[]
- Disused Passage: Act 1 to Act 3
- The First Sacrifice (Act 1)
- Winding Alley: Following the Qun (Act 2)
- The Sewers: Justice (Act 3)
- Hidden Sewer: The Last Holdouts (Act 3)
Lairs[]
- Abandoned Slaver Den: A Bitter Pill (Act 2)
- The Forgotten Lair: Forbidden Knowledge (Act 2)
Hideouts[]
- Undercity Warrens: Shepherding Wolves (Act 1)
- Sanctuary: Enemies Among Us (Act 1)
- The Killer's Lair: All That Remains (Act 2)
- Ser Varnell's Refuge: Offered and Lost (Act 2)
- Brekker's Hideaway: Inside Job (Act 2)
- Arlan's Hideaway: Inside Job (Act 2)
- Sewer Passage: On The Loose (Act 3)
- Hidden Supply Depot: A Noble Agenda (Act 3)
Foundries[]
- Dark Foundry: The First Sacrifice (Act 1)
- Dark Foundry: All That Remains (Act 2)
- Lost-End Foundry: To Catch a Thief (Act 2)
Alleys[]
- Side Alley: Blackpowder Courtesy (Act 2)
- Blind Alley: Prime Suspect (Act 2)
- Run Down Alley: The Lowdown (Act 2)
- Decrepit Alley: Hometown Breed (Act 2)
- Run Down Alley: Reining It In (Act 3)
- Decrepit Alley: Kind of Want (Act 3)
Warehouses[]
- Arthuris's Private Dock: An Errant Letter (Act 1)
- Woodrow's Warehouse: Finders Keepers (Act 1)
- Warehouse: Pier Pressure (Act 1)
- Smetty's Fish Guttery: Gamlen's Greatest Treasure (Act 3)
- Secret Meeting Place: Best Served Cold (Act 3)
- Castillon's Landing: No Rest for the Wicked (Act 3)
Caverns[]
- Slaver Caverns: Wayward Son (Act 1)
- Tal-Vashoth Cavern: Blackpowder Promise (Act 1)
- Runaway's Cavern: Act of Mercy (Act 1)
- Bounty Hunter Getaway: Search and Rescue (Act 2)
Small caverns[]
- Dank Cave: Forbidden Knowledge (Act 2)
- Cave: Forbidden Knowledge (Act 2)
- Pride's End: A New Path (Act 3)
- Blood Mage Refuge: The Last Holdouts (Act 3)
Mansions[]
- Fenris's Mansion
- Danarius's Manor: Bait and Switch (Act 1)
- The Barracks: Night Lies (Act 1)
- Bartrand's Estate: Family Matter (Act 2)
- Bartrand's Estate: Haunted (Act 3)
- De Launcet Mansion: On The Loose (Act 3)
- Suspicious House: Red Run Streets (Act 3)
Estates[]
- Amell Estate Cellar: Birthright (Act 1)
- DuPuis Estate: Prime Suspect (Act 2)
- Suspicious House: Ladies' Lights Out (Act 2)
- Harimann Estate: Repentance (Act 2)
Mountains[]
- Layout 1
- Wilmod's Camp: Enemies Among Us (Act 1)
- Dead Man's Pass: Blackpowder Promise (Act 1)
- Holding Caves: A Bitter Pill (Act 2)
- Layout 2
- Sundermount Ambush Site: The Way It Should Be (Act 1)
- Wounded Coast Approach: Act of Mercy (Act 1)
- Outside Kirkwall: Inside Job (Act 2)
- Antivan Camp: A Murder of Crows (Act 3)
- Layout 3
- Abandoned Ruins: Magistrate's Orders (Act 1)
- Vimmark Mountain Pass: Shepherding Wolves (Act 1)
- Ironwood Clearing: Herbalist's Tasks (Act 1)
- Outside Smuggler's Cut: Blackpowder Courtesy (Act 2)