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This page provides a list of the action cards in Dragon Age: The Last Court.

Typically three cards from the happenstance deck are held at a time, in addition to the pinned cards. Drawing new cards will fill any of the empty card slots, but this uses an action and will not discard any undesirable cards. However, selecting any option from the pinned cards that also uses an action will discard the hand.

Starting a Hunt will exchange the base deck and pinned cards for the Applewoods deck. Once every 24 hours in real time, drawing a hand from the base deck will instead draw three Market Day cards. After choosing one, the other two are discarded.

Happenstance cards[]

Templatetools This section is incomplete and requires expansion.
A Meeting with the Outlaw A Meeting with the Outlaw
Enlightenment Enlightenment
Glass Glass
Omens Omens
Outlaw Councils Outlaw Councils - requires 40 Peril to unlock
Road and River Road and River
The Bard wants a Quiet Word The Bard wants a Quiet Word
The Baron Waits Impatiently The Baron Waits Impatiently
The Dowager Steps Forward The Dowager Steps Forward
The Fields The Fields
The Ghost of the Glassworks The Ghost of the Glassworks
The Herald The Herald
The Knight Requests an Audience The Knight Requests an Audience
The Sorceress' Departure The Sorceress' Departure - triggers after the 5th Market Day

Menace cards[]

These cards are drawn after the player's stats reach a certain negative point. They cannot be dropped until the stats reach normal levels again.

Serault is Bewitched! Serault is Bewitched! - penalty for Twilight > 74
Serault is Imperiled! Serault is Imperiled! - penalty for Peril > 74
Serault is in Revolt! Serault is in Revolt! - penalty for Rumors of Revolution > 74
Serault is Humbled! Serault is Humbled! - penalty for 0 Dignity
Serault is Shackled! Serault is Shackled! - penalty for 0 Freedom
Serault is Paupered! Serault is Paupered! - penalty for 0 Prosperity
Your Wounds are too Severe! Your Wounds are too Severe! - penalty for 0 Health
Your Wounds Overcome You - penalty for 0 Health while hunting

Event cards[]

Note: These cards can only be reached as branching options from action cards in the Happenstance Deck
A Life of Toil A Life of Toil
A Trade Opportunity A Trade Opportunity
A Travelling Scholar A Travelling Scholar
A Voice in the Plaza A Voice in the Plaza
An Assault on your Person An Assault on your Person
Fawners and Flatterers Fawners and Flatterers
Fires Fires
Graffiti Graffiti
His Dour Lordship's Rejection His Dour Lordship's Rejection
Maleficarum Maleficarum
Outlaw Councils Outlaw Councils
Outlaws Plague the Roads Outlaws Plague the Roads
Quick Wit in Low Places Quick Wit in Low Places
River-Pirates River-Pirates
Rumors of Apostacy Rumors of Apostacy
Sickness at the Well Sickness at the Well
Sylvan Raids Sylvan Raids
The Abbess' Anger The Abbess' Anger
The Abbess' Departure The Abbess' Departure
The Bard's Rejection The Bard's Rejection
The Baron's Rejection The Baron's Rejection
The Bequeathment The Bequeathment
The Boastful Neighbor The Boastful Neighbor
The Dashing Outlaw's Departure The Dashing Outlaw's Departure
The Dowager's Departure The Dowager's Departure
The Free Company The Free Company
The Glassblowers' Anger The Glassblowers' Anger
The Guildmistress' Rejection The Guildmistress' Rejection
The Hunter's Departure The Hunter's Departure
The Knight's Rejection The Knight's Rejection
The Latest Fad The Latest Fad
The Lynching The Lynching
The Merchant The Merchant
The Purveyor's Rejection The Purveyor's Rejection
The Storm The Storm
The Whispering Woods The Whispering Woods
Thieves! Thieves!
Wheeling Crows Wheeling Crows
Your Bailiff is Attacked Your Bailiff is Attacked

Pinned cards[]

Gather Resources Gather Resources
Send For Send For
Go Hunting Go Hunting
Prepare for the Divine Prepare for the Divine
The Anchoress The Anchoress
Conversing with the Anchoress Conversing with the Anchoress
Decide the Anchoress' fate Decide the Anchoress' fate

The Applewoods[]

Choose your quarry Choose your quarry - starts a hunt
A Glade A Glade - Deepwoods only
A Twig Snaps Under your Foot A Twig Snaps Under your Foot - penalty for being noisy
Alone Alone - penalty for abandoning your comrades
A Tumbledown Shack A Tumbledown Shack - Greenwood only
Dense Undergrowth Dense Undergrowth - Deepwoods only
Footsteps on the Path Footsteps on the Path - Greenwood only
The Peddler The Peddler
Poachers! Poachers!
The Chanter The Chanter
A Swift Stream A Swift Stream
A Hunter's Trail A Hunter's Trail
Hot on the Trail! Hot on the Trail! - triggers after succeeding a Woods-wise challenge
The Applewoods The Applewoods - the only pinned card for this deck
The Boar Has Gone to Ground - penalty for being noisy
The Hounds The Hounds - only available if hounds were chosen during preparations
The Wyvern is cornered The Wyvern is cornered
Unwelcome Unwelcome - penalty for angering the Horned Knight
You have Cornered the Boar! You have Cornered the Boar!
You have the hind in view! You have the hind in view!

Market Day card chains[]

A Miraculous Opportunity A Miraculous Opportunity - 1st Market Day only
Blown in on the Wind Blown in on the Wind - 1st Market Day only, assigned by your choice of the Abbess, Bard, or Dowager
'Behemoth' 'Behemoth'
A Cowled Visitor A Cowled Visitor
A Petition from a Village Headsman A Petition from a Village Headsman
Case: The Errant Siblings Case: The Errant Siblings
Judging the Errant Siblings Judging the Errant Siblings
The Wayward Bard's Return The Wayward Bard's Return
The Lord of the Wood Comes a-Calling The Lord of the Wood Comes a-Calling
The Abbess' Road The Abbess' Road
The Missing Bard The Missing Bard
The Horned Knight's Answer The Horned Knight's Answer
You can hear the Bard! You can hear the Bard!
Your Bard is Restored to you Your Bard is Restored to you
An Invitation An Invitation
The Heartwood Feast The Heartwood Feast
The Boon The Boon
A Plea for Sanctuary A Plea for Sanctuary
A Sinister Discovery A Sinister Discovery
A Terror from the Woods A Terror from the Woods
Flames of Freedom Flames of Freedom
The Dowager's Fury The Dowager's Fury
That Which is Not to be Spoken of That Which is Not to be Spoken of
The Freehold The Freehold
The Martyr The Martyr
Case: the Elusive Iconoclast Case: the Elusive Iconoclast
The Dispossessed The Dispossessed
Good Neighbors Good Neighbors
The Dowager's Decline The Dowager's Decline
Case: the Dowager's Decline Case: the Dowager's Decline
The Antidote The Antidote
The Dashing Outlaw Strikes Again The Dashing Outlaw Strikes Again
Case: The Dashing Outlaw Strikes Again Case: The Dashing Outlaw Strikes Again
The Cave The Cave
The Uprising The Uprising
Case: The Uprising Case: The Uprising
A Tangled Web A Tangled Web
Case: a Tangled Web Case: a Tangled Web
The Spider in the Web The Spider in the Web
The Undaunted Chevalier The Undaunted Chevalier
You Dream of the Shame You Dream of the Shame

Feast of the Divine[]

Note: The goal of the feast held for the Divine is to gain as much Divine's Favor as possible in order to re-establish Serault's dignity.
The Arrival of the Divine The Arrival of the Divine
All is Ready All is Ready
Event: His Dour Lordship's Case Event: His Dour Lordship's Case
Event: The Chantry, Unsealed Event: The Chantry, Unsealed
Event: The Horned Knight Approaches Event: The Horned Knight Approaches
Grant a Petition Grant a Petition
Display the glory of Serault Display the glory of Serault
Playing the Great Game Playing the Great Game
The Next Course The Next Course
The Keys The Keys
The Mask The Mask
The Fortune of Serault The Fortune of Serault
The Feast is Ending The Feast is Ending
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