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Shambling skeletons are two-handed warrior skeletons that attack with greatswords. Their abilities are limited to Mighty Blow and Critical Strike.

Background[]

A "shambling skeleton" is a slower-moving skeleton possessed by a sloth demon, able to bring entropic powers against its opponents, slowing them and even putting them to sleep.

Involvement[]

Templatetools This section is incomplete and requires expansion.

Locations[]

Dragon Age: Origins[]

Ruins Upper Level Ruins Upper Level (Brecilian Ruins)
Lower Ruins Lower Ruins (Brecilian Ruins)

Dragon Age: Awakening[]

Blackmarsh Undying Blackmarsh Undying

Abilities & Skills[]

Critical Strike Critical Strike
Mighty Blow Mighty Blow
Vulnerable: Fire
Immune: Cold
Immune: Flanking
Immune: Nature

Loot[]

  • Some money and/or potions/balms.

Variations[]

Skeleton
Skeleton archer
Skeleton mage
Devouring skeleton
Frenzied Devouring skeleton[1]
Fanged skeleton
Ancient Fanged skeleton[1]
Shambling skeleton
Mangled Shambling skeleton[1]

Codex entries[]

Codex entry: Skeleton Codex entry: Skeleton

Notes[]

  • In spite of their codex entry, shambling skeletons are unable to use entropic powers. This passage was likely referring to shambling corpses.
  • Like all undead, shambling skeletons are immune to flanking, nature and cold damage, but are vulnerable to fire and are affected by any other status/debuff, including getting frozen and shattered.

References[]

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