“A fool trusts his eyes. A wise man fears every rock is a deepstalker.” ―Dwarven saying[1]
A deepstalker is the most basic of deepstalker variants; these creatures use various abilities to attack their prey and can be encountered in critter and normal ranks.
Background[]
One of the few natural, non-darkspawn creatures to live in the Deep Roads, the deepstalker is a reptilian cave-dweller known for burrowing into the stone paths of the Deep Roads and ambushing prey, usually nugs. They hunt in packs, attacking with round mouths full of serrated teeth or spitting poison from venom glands. Although a single deepstalker poses little threat to any experienced explorer, packs can be quite lethal.
Locations[]
- Aeducan Thaig
- Cadash Thaig
- Caridin's Cross
- Tower Base
- Crestwood
- Darkspawn Warrens
- Deep Roads
- Deep Roads Outskirts
- Kal'Hirol
- Knotwood Hills
- Tower Basement
- Old Crestwood
- Ruins of Heidrun Thaig
- Storm Coast
Abilities[]
- Scare - used by normal deepstalkers
- Acid Spit - used by "spitter" deepstalkers
- Slowing Spit - used by "spitter" deepstalkers
Notable loot[]
- Deepstalker Claw
- Deepstalker Hide
- Fade-Touched Deepstalker Hide (Fear)
- Fade-Touched Deepstalker Hide (Poison)
Variations[]
- Deepstalker runner
- Deepstalker leader
- Deepstalker matriarch