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“I pray the Maker smiles on the Inquisition. Our cause is righteous.”


Ser Belinda Darrow is a player-controlled protagonist in Dragon Age: Inquisition's multiplayer.

Background[]


This section contains spoilers for:
Dragon Age: Inquisition.


Belinda Darrow is a noble from Starkhaven and a recent initiate into the Templars, taking her vows just months before the Order split from the Chantry. Horrified to see the order she loved turn against the Chantry she believed in, she left the templars in order to stay loyal to the Divine. When Justinia V was killed, Belinda remained with the newly formed Inquisition, hoping to make things right.


Involvement[]

Belinda is involved in various war table operations. Though she can sometimes be seen on the battlements at Skyhold with two other agents, near where Cullen is stationed, she can't be spoken to.

Quests[]

The Tevinter Resistance The Tevinter Resistance (war table) (conditional)
The Chantry Remains The Chantry Remains (war table) (conditional)

Initial equipment[]

Weapons Inquisition Longsword Inquisition Longsword Inquisition Shield Inquisition Shield
Armor Templar's Regalia Templar's Regalia

Abilities[]

Note: click expand to see the full list of abilities
Note: Not all of these abilities have the same preceding requirements as in single player.

Divine[]

Belinda Divine Skill Set

Divine Skill Set

Blessed Blades Blessed Blades
Activated
Activation: 10 stamina
Duration: 24s
Cooldown: 24s
You rally all of your nearby allies to fight with greater strength, especially when facing demons.

15% damage bonus against demons
Lights in the Shadow Lights in the Shadow
Upgrade
Requires: Blessed Blades
Attacking enemies while you're affected by Blessed Blades reduces the cooldown times of Spell Purge and Wrath of Heaven.

Cooldown reduction: 0.5 seconds
Champions of the Just Champions of the Just
Passive
Requires: Spell Purge
Your righteous fervor inspires the entire party to fight harder against demons.

Damage: +10% vs Demons
Strength +3
Payback Strike Payback Strike
Activated
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
You recover from any disabled condition and lash out with a great blow against nearby enemies. If you've recently taken damage, you hit that much harder and stagger your foes.
Sweet Revenge Sweet Revenge
Upgrade
Requires: Payback Strike
You do more damage with Payback Strike, and if you've recently taken damage, you also stun taunted enemies.

Damage bonus: 200%
Stun duration: 2 seconds
Shield Bash Shield Bash
Activated
Size: 4m
Activation: 35 stamina
Cooldown: 8s
Requires: Shield
Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.

Deals 400% weapon damage in multiplayer

Ring the Bell Ring the Bell
Activated
Range: 4 meters
Requires: Shield Bash
You now lunge forward with Shield Bash, and you do even greater damage to an enemy's guard.

Bonus damage vs. guard: 400%
Crippling Blows Crippling Blows
Passive
Duration: 10s
You know how to take the fight out of foes. Your critical hits leave enemies weakened. The effect stacks.

Damage reduction: 15%
Strength + 3
Mage Slayer Mage Slayer
Passive Anti-demon abilities now also apply to mages and magical creatures.

Willpower +3
Anti-demon abilities now affects mages and magical creatures
Maker's Will Maker's Will
Passive
Duration: 6s
Requires: Blessed Blades
Your party's attacks have a chance to weaken their targets.

Weaken Chance: 5%
Willpower +3
Valiant Valiant
Passive The templar's faith strengthens her, mind and soul, for protecting innocents and punishing demons.

Willpower +5
Constitution +5
Guard-Smasher Guard-Smasher
Passive You've learned how to batter through your enemy's defenses, doing more damage to their guard with every hit.

Bonus damage vs. Guard: 100%
Strength + 3
Spell Purge Spell Purge
Activated
Range: 5 meters
Activation: 35 stamina
Cooldown: 24s
Through faith and will, you dispel all hostile magic from the area around you

All hostile magic in area dispelled
Spell Shatter Spell Shatter
Upgrade
Requires: Spell Purge
Spell purge now deals massive area damage when dispelling Barriers and other beneficial effects on enemy.

600% Weapon Damage
There Is No Darkness There Is No Darkness
Passive
Requires: Maker's Will
Your faith is your protection against the elements, and not for you alone. The entire party gains increased resistance to fire, ice, electric, and spirit damage.

Fire, Ice, Electric and Spirit Damage resistance: 10%
Willpower +3
Horn of Valor Horn of Valor
Activated
Activation: 35 stamina
Duration: 10s
Cooldown: 18s
Your war horn's blast rings across the battlefield, giving allies the strength to fight harder.

Damage bonus: 15%
Armor bonus: 15%
That's the Spirit That's the Spirit
Upgrade
Requires: Horn of Valor
Your horn's blast calls your allies to even greater glory.

Damage bonus: 15%
Armor bonus: 15%
Flow of Battle Flow of Battle
Passive Every critical hit reduces the cooldown times on your abilities, giving you the edge to finish off your enemy.

Cooldown reduction: 1 second
Strength + 3
Bear Mauls the Wolves Bear Mauls the Wolves
Passive Using techniques perfected by Orlesian chevaliers, you can't be flanked by enemies, and you're less likely to be staggered when hit from the front.

Enemies no longer receive a bonus for flanking damage
Constitution + 3
Deep Reserves Deep Reserves
Passive You get your breath back faster than most. When your stamina is very low, it regenerates more quickly.

Stamina generation rate bonus +50% when stamina below 50%
Strength + 3
The Last Sacrifice The Last Sacrifice
Passive
Duration: 10s
Cooldown: 60s
Requires: Champions of the Just
Even should you fall, you give your allies strength to fight harder in your name.

Constitution +3
When knocked unconcious all party members gain 100% Health, 50% Damage Bonus
Wrath of Heaven Wrath of Heaven
Activated
Range: 4 Meters
Activation: 65 stamina
Duration: 4s
Cooldown: 24s
Requires: The Last Sacrifice or There Is No Darkness
You summon a blinding pillar of light that stuns nearby enemies and damages demons.

400% weapon damage

Stun ennemies for only 2s in multiplayer

Embrace the Light Embrace the Light
Upgrade
Requires: Wrath of Heaven
Wrath of Heaven does even more damage to demons and leaves enemies stunned longer.

300% Damage Bonus
Stun Duration: +2s

Sentinel[]

Belinda Sentinel Skill Set

Sentinel Skill Set

Shield Wall Shield Wall
Activated
Requires: Shield
You stand firm and block incoming attacks at the cost of stamina. Each block adds to your guard. You move much more slowly while sustaining this ability.
Chevalier's Step Chevalier's Step
Activated
Range: 4 meters
Requires: Shield Wall
When you use Shield Wall, your movement is not slowed as much. You also protect nearby allies by giving them improved armor.

Range: 4 meters
Armor Bonus: 30%
Turn the Bolt Turn the Bolt
Passive Your expertise with the shield protects you from ranged attacks from the front.

Damage reduction: 50%
Constitution +3
Bulwark Bulwark
Passive
Requires: Line in the Sand
You stand all the stronger to finish the fight, gaining a bonus to your maximum guard.

Maximum Guard Bonus: +25%
Constitution +3

Gives 50% maximum guard bonus in multiplayer

Cutting Words Cutting Words
Passive Your party does more damage to taunted targets as you rattle your enemies' nerves and goad them into mistakes that leave them open.

Damage bonus: 20%
Strength + 3
Challenge Challenge
Activated
Activation: 20 stamina
Duration: 8s
Cooldown: 16s
Your powerful shout carries across the battlefield, taunting a targeted enemy and improving your guard.

Has a 4s cooldown in multiplayer

Throw the Gauntlet Throw the Gauntlet
Upgrade
Requires: Challenge
Successfully hitting a target with Challenge gets your blood pumping, temporarily increasing your stamina regeneration.

Bonus regeneration: 15 stamina per second
Trust the Steel Trust the Steel
Passive You know how to make the most of your equipment, gaining a bonus to armor when you have active guard.

Armor bonus: 20%
Constitution + 3
Combat Roll Combat Roll
Activated
Activation: 20 stamina
Cooldown: 2s
You dive and roll to where the battle needs you to be, whether it's escaping from a group or moving to flank an opponent.
Roll with It Roll with It
Upgrade
Requires: Combat Roll
You can now use Combat Roll to recover from most disabling conditions.

Removes most disabling conditions
Untouchable Defense Untouchable Defense
Passive They can't kill what they can't hit. You get a bonus to your maximum guard.

Maximum Guard bonus: 25%
Constitution + 3

Gives 50% maximum guard bonus in multiplayer

Adamant Adamant
Passive
Requires: Bulwark
You've trained hard, and you know how to make the most of whatever armor you're wearing.

Armor Bonus: 20%
Constitution +3
Turn the Blade Turn the Blade
Passive Any blow you can see, you can turn aside. All damage coming from the front is reduced.

Damage resistance: 20%
Constitution + 3
Resilience Resilience
Passive
Requires: Line in the Sand
You don't flinch, don't blink, and don't back down. Enemies that hit you with melee attacks are staggered by recoil.

Stun Chance: 5%
Constitution +3
Livid Livid
Activated
Range: 5m
Duration: 15s
Cooldown: 32s
The more foes nearby, the harder you fight and the tougher you get.

Damage reduction: 10% per enemy, up to 50%

Damage bonus increased by: 10% per enemy, up to 50%

Still Standing Still Standing
Upgrade
Requires: Livid
When you use Livid, you gain guard for each nearby enemy

Guard Amount: 20%
Biggest Threat Biggest Threat
Passive You make yourself the biggest target on the battlefield, the warrior no enemy can ignore.

Threat Increase: + 25%
Constitution +3
Line in the Sand Line in the Sand
Activated
Size: 6m
Activation: 35 stamina
Duration: 12s
Cooldown: 20s
You call upon the legacy of the greatest champions in history, defying enemies as you hold your position. This stops enemies from moving past you and enables you to block choke points.
And No Further And No Further
Upgrade
Requires: Line in the Sand
Your protected area increases, making it even harder for enemies to pass by.

Size bonus: 3 meters
Bodyguard Bodyguard
Activated
Activation: 35 stamina
Duration: 15s
Cooldown: 24s
You accept blows meant for allies, taking a portion of the damage.

Damage transfer: 50%
Not Today Not Today
Upgrade
Requires: Bodyguard
You ignore part of the damage transferred from party members.

Damage resistance: 50%
Unyielding Unyielding
Passive
Cooldown: 60s
Requires: Resilience
An attack the would bring you down instead leave you with a small amount of health, and you are immune to all damage for a short time.

Invulnerability for 5s
Constitution +3

Quotes[]

Main article: Belinda Darrow/Dialogue

Gallery[]


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