The Long Road is a scripted encounter in Dragon Age: Origins.
Background[]
This encounter will only occur after the cutscene where Arl Howe and Loghain hire Zevran Arainai to kill the Warden—which occurs after completing one of the main questlines. When the party arrives, a woman approaches and asks for help; however, when the Warden follows her, it turns out to be an ambush. Zevran and several other assassins move into position, and the woman is revealed to be a mage.
Characters
- Traveler
- Zevran Arainai
Enemies
- Assassins
- Assassin (5) (Rogue, Ranged)
- Traveler (2) (Warrior, Melee)
- Traveler (2) (Rogue, Melee)
- Traveler (Mage)
- Zevran Arainai (Rogue, Melee)
Enemy Skills
- Cripple
- Flurry
- Shock
- Paralyze
- Lightning
- Chain Lightning
- Pinning Shot
- Shattering Shot
- Critical Shot
- Mark of Death - Zevran only.
Strategy
Try to take out the mage traveler first, to negate the great damage from her spells. There are numerous traps set up along the inclines, making it difficult to approach the crossbowmen on the hills. Ranged attacks can be helpful to take them out from the clearing.
Once all the enemies are defeated, you will be able to interrogate Zevran, and have the option of recruiting him as a companion if you accept his offer. Otherwise, you can simply kill him in the field or let him go.
Approval
If the Warden decides to recruit Zevran, this triggers the following approval changes from companions:
You can avoid approval changes with other party members, both positive and negative, by making the offer to let Zevran join you in return for his life (as opposed to letting him propose the same). To make this happen, follow this dialogue path: "I'm done asking questions" -> "You tried to kill me!" -> "Yes. Actually, I can." -> "Never mind that. I want you to serve me." -> "Do you want to live or not?" The party member selection screen will pop up without approval changes. Be careful to avoid conversation choices that lead to Zevran offering to serve you, since that cancels out this option.
Resources[]
Special objects[]
- Leghold Trap (4) - steel claw, medium difficulty, 40 XP granted per trap detected and disarmed.
- Tripwire (2) - 20 XP granted per tripwire detected and disarmed.