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The Fallow Mire is rainy uncharted marsh located in the southern most part of Ferelden.

Background[]

The bog here stretches on forever when traveling on the roads, especially at night when the mists become heavy and thick. There's enough good hunting to make the trip worthwhile; fish, birds, even a few harts. One thing to look out for though... when anything dies in the water— The Mire preserves it.[1]

South of the Hinterlands, the land is wet and miserable, subject to seemingly endless storms. Some time before 9:41 Dragon, the village suffered from a terrible plague; killing most whilst driving others away.[2][3] Those that remained finally fled after the arrival of a group of Avvar barbarians lay claim to the nearby keep.[4]

I was watching the sky when I heard screams from the old castle. I went to the gate and saw horned figures in the mist. Tell everyone who hasn't got the plague yet to leave.[4]

The Fallow Mire is a sprawling stretch of isolated marshland in southwestern Ferelden. The muggy, treacherous bog was once home to a small fishing community called Fisher's End, which was wiped out by a plague that swept through a few years ago.

—Excerpt from the quest journal

Involvement[]


This section contains spoilers for:
Dragon Age: Inquisition.


At some point the apostate Widris found her way into the Mire after having fled from a Circle. She began studying the local flora in hopes of finding a way to create a potion that would help her breach the Fade and beyond. She created beacons throughout the bog and hid secret messages in veilfire runes across them.

Meanwhile, the Avvar tribe that recently captured Hargrave Keep also managed to apprehend several Inquisition soldiers. The soldiers are being held captive in hopes of some aggressive negotiations with the newly appointed Inquisitor. The Inquisitor can gain access to the Mire by completing the Rescue Soldiers Missing in Ferelden war table scouting operation in Haven or Skyhold.


Places[]

Fallow-Mire-Map

Map of the Fallow Mire

Regions[]

Note: The eight regions below make up the Regions in the Mire collection. Discovering all of them grants 200 Influence.
Avvar Leader's Base Camp
Fisher's End
Granite Point
Hargrave Keep Hargrave Keep
Hidden Apostate's Camp
The Misty Grove
Old Thoroughfare
The Weeping Spires

Inquisition camps[]

Fisher's End Camp
Old Thoroughfare Camp

Characters[]

Sky Watcher Amund
Hand of Korth
Widris

Quests[]

Beacons in the Dark Beacons in the Dark
Beneath the Mire Beneath the Mire
Cabin Fever Cabin Fever
Holding the Mire Holding the Mire
Lost Souls Lost Souls
Memories of the Grey Memories of the Grey
These Demons Are Clever These Demons Are Clever
Way of the Knight-Enchanter Way of the Knight-Enchanter

Rifts[]

Rifts in the Mire Rifts in the Mire

Requisitions[]

Artifact Requisition in the Mire Artifact Requisition in the Mire
Blue Vitriol Survey in the Mire Blue Vitriol Survey in the Mire
Elixir Requisition in the Mire Elixir Requisition in the Mire
Summer Stone Survey in the Mire Summer Stone Survey in the Mire

War table operations[]

Fallow Mire Resources Fallow Mire Resources
Rescue Soldiers Missing in Ferelden Rescue Soldiers Missing in Ferelden

Creatures[]

Bogfisher

Hostile creatures[]

Bear (only at Granite Point)

Enemies[]

Avvar
  • Avvar Bowman
  • Avvar Defender
  • Avvar Warrior
Undead
Demons

Collections[]

Bottles on the Wall[]

Bottles On The Wall icon Dragon Piss - head west from the fourth beacon; take the path that branches to the northwest that leads towards two houses, search inside the second house further up the hill.
Bottles On The Wall icon Garbolg's Backcountry Reserve - search the house northwest of the Fisher's End Inquisition Camp.

Landmarks[]

Landmarks in the Mire Landmarks in the Mire

Mosaics[]

Freed are Slaves

Freed Are Slaves numbering

Freed Are Slaves Freed Are Slaves (piece #6) - found within the locked room atop Hargrave Keep's battlements; see side quest Lost Souls.
Note: Requires Deft Hands, Fine Tools Inquisition perk.

Skyhold Customizations[]

Chasind Throne Chasind Throne - see judgment of Chief Movran the Under; related quest: Lost Souls.

Songs[]

Song icon Shred of Blue - found within the locked room atop the battlements of Hargrave Keep; see side quest Lost Souls.
Note: Requires Deft Hands, Fine Tools Inquisition perk.

Resources[]

Herbs[]

Blood Lotus Blood Lotus
Elfroot Elfroot
Dawn Lotus Dawn Lotus

Leather[]

Bear Hide Bear Hide
Rough Hide Rough Hide

Metal[]

Blue Vitriol Blue Vitriol
Summer Stone Summer Stone

Notable items[]

Elven artifacts[]

Found in the Hidden Apostate's Camp where Widris resides; see side quest These Demons Are Clever.

Memories of the Grey[]

  • Grey Warden Banner - found in a corner near some crates in Hargrave Keep's far right arcade, opposite the door holding the Inquisition hostages.
  • Grey Warden Tome - found within the locked room atop Hargrave Keep's battlements; see side quest Lost Souls.
    Note: Requires Deft Hands, Fine Tools Inquisition perk.

Loot[]

Amulet of Power Amulet of Power (Cassandra only) - found in a chest inside the shack, west of the fourth beacon (near the Dragon Piss bottle).
Cleansing Rune Schematic Cleansing Rune Schematic - found in a chest inside a shack on a small peninsula, south of the third beacon.
Gift of the Mountain-Father Gift of the Mountain-Father - looted from the Hand of Korth; see side quest Lost Souls.
Superb Belt of Healing Superb Belt of Healing - looted from a chest within the locked room atop Hargrave Keep's battlements; see side quest Lost Souls.
Note: Requires Deft Hands, Fine Tools Inquisition perk.
Tears of the Dead Recipe Tears of the Dead Recipe - rewarded up completion of the side quest Beneath the Mire.
Wisp Essence Wisp Essence - looted from wisps; see side quest Way of the Knight-Enchanter.

Codex entries[]

Codex entry: Apostate Widris's Journal Codex entry: Apostate Widris's Journal
Codex entry: The Avvars Codex entry: The Avvars
Codex entry: Before Andrastianism: Forgotten Faiths Codex entry: Before Andrastianism: Forgotten Faiths
Codex entry: Caspar the Magnificent Codex entry: Caspar the Magnificent
Codex entry: The Daughters of Song Codex entry: The Daughters of Song
Codex entry: The Empty Ones Codex entry: The Empty Ones
Codex entry: The Fallow Mire Codex entry: The Fallow Mire
Codex entry: Gardner Diary Codex entry: Gardner Diary
Codex entry: Hargrave Keep Codex entry: Hargrave Keep
Codex entry: The Lady of the Skies Codex entry: The Lady of the Skies
Codex entry: The Lost City of Barindur Codex entry: The Lost City of Barindur
Codex entry: Notes on the Stars Codex entry: Notes on the Stars
Codex entry: Rivain Codex entry: Rivain
Codex entry: Shred of Blue Codex entry: Shred of Blue
Codex entry: Waterlogged Diary Codex entry: Waterlogged Diary

Note texts[]

Camper's Message Camper's Message
Diary of Peter Marsh Diary of Peter Marsh
Note From a Scout Note From a Scout
Note from Lewis Dyer Note from Lewis Dyer
Note Found at Dyer Campsite Note Found at Dyer Campsite
Short Note Short Note
Smudged Drawing Smudged Drawing

Notes[]

  • Unlocking the Fallow Mire as a new area for exploration can be done using any advisor. It is the only scout-related war table operation that can be done in this manner.
  • Despite the name, Hargrave Keep is not a keep that can be taken in order to fulfill war table or Forward Scouts prerequisites.
  • The summon undead effect from going into the water only holds for the controlled character; other characters that wander into the water from milling about do not generate the effect. Further, the controlled character can go a short ways into the water in most places, e.g., to harvest Blood Lotus. The demarcation is where the ground under the water goes from light sand to dark water. All of the chests and floating bodies are far enough out to trigger the effect.
    • There is a sunken walkway on the main path west of the second beacon that cannot be traversed without entering the water and the water here also does not trigger the summon effect.
    • Similarly, the water around the bank that Widris's camp is on does not trigger the effect.
  • There are small pyres scattered across the area. Approaching them triggers the rise of an undead corpse; the flames then go out.
  • Mounts are disabled in the entire region.
  • Acquiring the Grey Warden Tome will unlock the Patron of the Arts song Shred of Blue.
  • Despite the quest journal stating that the village of Fishers' End had been wiped out by a plague "a few years ago". Codex entries and environmental details from the area indicate that the plague had manifested and spread fairly recently. According to Codex entry: Waterlogged Diary the village was abandoned within the last ten days prior to the Inquisition's arrival.
  • A supply cache is located atop Hargrave Keep's battlements (directly above the front gate).

Gallery[]

References[]

  1. Context taken from Codex entry: The Fallow Mire
  2. The first sign of the plague is coughing and going pale, like blood's run out of your skin. from Codex entry: Gardner Diary
  3. One water-soaked entry, dated 10 days ago, is still legible. from Codex entry: Waterlogged Diary
  4. 4.0 4.1 Taken from Codex entry: Notes on the Stars
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