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Entropy spells (Dragon Age II)

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For the spells in Dragon Age: Origins, see Entropy spells (Origins).

Entropy spells are spells available to the mage class in Dragon Age II.

Ability tree Edit


Spells Edit

Hex of Torment Hex of Torment
Activation: 20
Duration: 15s
Cooldown: 30s
Requires: Level 4
The mage curses the enemy, increasing damage from all sources for a short time.

Enemy damage resistance: -25%
Hex of Torment Death Hex
Requires: Level 8
Requires: 5 points in Entropy
All successful strikes against the cursed target becomes automatic critical hits.

Critical chance: 100%
Horror DA2 Horror
Activation: 30
Duration: 10s
Cooldown: 25s
Requires: Level 3
Terrifying visions rend an enemy's mind, leaving the target stunned.

Stun chance: 100% vs any enemy
Horror DA2 Despair
Requires: Level 7
Requires: 2 points in Entropy
Horror now inflicts recurring spirit damage for as long as the enemy remains stunned.

Spirit damage: 4.5x
Sleep DA2 Sleep
Range: 6m
Activation: 40
Duration: 15s
Cooldown: 30s
Requires: Level 6
Requires:3 points in Entropy
The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration. Attacking a sleeping target will wake it, however.

Sleep chance: 50% vs normal enemies
Sleep DA2 Coma
Requires: Level 10
Requires: 5 points in Entropy
Sleep now paralyzes enemies as well, leaving them vulnerable even if an attack wakes them.

Paralyze chance: 100% vs sleeping targets
Misdirection Hex DA2 Misdirection Hex
Activation: 25
Duration: 15s
Cooldown: 30s
Requires: Level 5
Requires:Hex of Torment
The mage casts a blinding spell that makes an enemy likely to miss and prevents it from inflicting critical hits.

Enemy attack: -50%

Enemy critical chance: 0%

Misdirection Hex DA2 Shackling Hex
Requires: Level 9
Requires: 3 points in Entropy
Misdirection Hex now also beleaguers an enemy with fatigue, slowing the speed of attacks.

Enemy attack speed: -75%

Enemy movement speed -75%

Entropic Cloud Entropic Cloud
Activation: 50
Duration: 30s
Cooldown: 50s
Requires: Level 8
Requires:Misdirection Hex
Requires:4 points in Entropy
The mage afflicts a foe with lesser forms of all entropic spells. This chaotic energy swirls into a cloud that also affects other enemies near the target.

Enemy attack: -25%

Enemy Defense: -25%
Sleep Chance: 10% vs normal enemies
Stun chance: 25% vs normal enemies

Entropic Cloud Death Cloud
Requires: Level 12
Requires: 6 points in Entropy
The cloud now inherits lesser forms of the upgrades to spells in this school, regardless of whether the mage has learned them.

Spirit damage: 0.2x every 2s

Enemy attack speed: -50%
Enemy movement speed: -50%
Enemy damage resistance: -25%
Paralyze chance: 100% vs sleeping targets

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