Entropy spells (Dragon Age II)
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- For the spells in Dragon Age: Origins, see Entropy spells (Origins).
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| Description:
| The mage delves into the chaotic nature of the Fade, twisting the fabric of probability and ensnaring foes with horrifying visions.
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Entropy spells are spells available to the mage class in Dragon Age II.
Ability tree
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Spells
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| | Activated Activation: 20 Duration: 15s Cooldown: 30s Requires: Level 4 | The mage curses the enemy, increasing damage from all sources for a short time. Enemy damage resistance: -25% |
| | Death Hex Upgrade Requires: Level 8 Requires: 5 points in Entropy | All successful strikes against the cursed target becomes automatic critical hits. Critical chance: 100% |
| | Activated Activation: 30 Duration: 10s Cooldown: 25s Requires: Level 3 | Terrifying visions rend an enemy's mind, leaving the target stunned. Stun chance: 100% vs any enemy |
| | Despair Upgrade Requires: Level 7 Requires: 2 points in Entropy | Horror now inflicts recurring spirit damage for as long as the enemy remains stunned. Spirit damage: 4.5x |
| | Activated Range: 6m Activation: 40 Duration: 15s Cooldown: 30s Requires: Level 6 Requires:Horror Requires:3 points in Entropy | The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration. Attacking a sleeping target will wake it, however. Sleep chance: 50% vs normal enemies |
| | Coma Upgrade Requires: Level 10 Requires: 5 points in Entropy | Sleep now paralyzes enemies as well, leaving them vulnerable even if an attack wakes them. Paralyze chance: 100% vs sleeping targets |
| | Activated Activation: 25 Duration: 15s Cooldown: 30s Requires: Level 5 Requires:Hex of Torment Requires:Horror | The mage casts a blinding spell that makes an enemy likely to miss and prevents it from inflicting critical hits. Enemy attack: -50% Enemy critical chance: 0% |
| | Shackling Hex Upgrade Requires: Level 9 Requires: 3 points in Entropy | Misdirection Hex now also beleaguers an enemy with fatigue, slowing the speed of attacks. Enemy attack speed: -75% Enemy movement speed -75% |
| | Activated Activation: 50 Duration: 30s Cooldown: 50s Requires: Level 8 Requires:Misdirection Hex Requires:Sleep Requires:4 points in Entropy | The mage afflicts a foe with lesser forms of all entropic spells. This chaotic energy swirls into a cloud that also affects other enemies near the target. Enemy attack: -25% Enemy Defense: -25% |
| | Death Cloud Upgrade Requires: Level 12 Requires: 6 points in Entropy | The cloud now inherits lesser forms of the upgrades to spells in this school, regardless of whether the mage has learned them. Spirit damage: 0.2x every 2s Enemy attack speed: -50% |
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