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Entropy spells (Dragon Age II)

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For the spells in Dragon Age: Origins, see Entropy spells (Origins).


Entropy spells are spells available to the mage class in Dragon Age II.

Ability tree Edit

Entropytreedaii

Spells Edit

Hex of Torment Hex of Torment
Activated
Activation: 20
Duration: 15s
Cooldown: 30s
Requires: Level 4
The mage curses the enemy, increasing damage from all sources for a short time.

Enemy damage resistance: -25%
Hex of Torment Death Hex
Upgrade
Requires: Level 8
Requires: 5 points in Entropy
All successful strikes against the cursed target becomes automatic critical hits.

Critical chance: 100%
Horror DA2 Horror
Activated
Activation: 30
Duration: 10s
Cooldown: 25s
Requires: Level 3
Terrifying visions rend an enemy's mind, leaving the target stunned.

Stun chance: 100% vs any enemy
Horror DA2 Despair
Upgrade
Requires: Level 7
Requires: 2 points in Entropy
Horror now inflicts recurring spirit damage for as long as the enemy remains stunned.

Spirit damage: 4.5x
Sleep DA2 Sleep
Activated
Range: 6m
Activation: 40
Duration: 15s
Cooldown: 30s
Requires: Level 6
Requires:Horror
Requires:3 points in Entropy
The mage affects the minds of all enemies in an area, attempting to put them to sleep for a short duration. Attacking a sleeping target will wake it, however.

Sleep chance: 50% vs normal enemies
Sleep DA2 Coma
Upgrade
Requires: Level 10
Requires: 5 points in Entropy
Sleep now paralyzes enemies as well, leaving them vulnerable even if an attack wakes them.

Paralyze chance: 100% vs sleeping targets
Misdirection Hex DA2 Misdirection Hex
Activated
Activation: 25
Duration: 15s
Cooldown: 30s
Requires: Level 5
Requires:Hex of Torment
Requires:Horror
The mage casts a blinding spell that makes an enemy likely to miss and prevents it from inflicting critical hits.

Enemy attack: -50%

Enemy critical chance: 0%

Misdirection Hex DA2 Shackling Hex
Upgrade
Requires: Level 9
Requires: 3 points in Entropy
Misdirection Hex now also beleaguers an enemy with fatigue, slowing the speed of attacks.

Enemy attack speed: -75%

Enemy movement speed -75%

Entropic Cloud Entropic Cloud
Activated
Activation: 50
Duration: 30s
Cooldown: 50s
Requires: Level 8
Requires:Misdirection Hex
Requires:Sleep
Requires:4 points in Entropy
The mage afflicts a foe with lesser forms of all entropic spells. This chaotic energy swirls into a cloud that also affects other enemies near the target.

Enemy attack: -25%

Enemy Defense: -25%
Sleep Chance: 10% vs normal enemies
Stun chance: 25% vs normal enemies

Entropic Cloud Death Cloud
Upgrade
Requires: Level 12
Requires: 6 points in Entropy
The cloud now inherits lesser forms of the upgrades to spells in this school, regardless of whether the mage has learned them.

Spirit damage: 0.2x every 2s

Enemy attack speed: -50%
Enemy movement speed: -50%
Enemy damage resistance: -25%
Paralyze chance: 100% vs sleeping targets

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