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Elven Alienage

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This article is about the Alienage in Denerim. For other uses, see Alienage.

Location
Elven Alienage

Area-The Elven Alienage
Type:
Location:
Inhabitants:
Exits:
Appearances:

The Denerim Alienage is a walled off portion of the city of Denerim, where the majority of Denerim's elves reside. It is the starting location of the City Elf Origin.

Background Edit

There have been alienages for as long as elves and shems have lived in the same lands. They say that Val Royeaux has ten thousand elves living in a space no bigger than Denerim's market. Their walls are supposedly so high that daylight doesn't reach the vhenadahl until midday. But don't be so anxious to start tearing down the walls. They keep out more than they keep in. Sometimes a family gets a good break, and they buy a house in the docks, or the outskirts of town. If they're lucky, they come back to the alienage after the looters have burned their house down. We look out for each other. Here, we do what we can to remember the old ways.
—From Codex entry: Alienage Culture
Map-The Denerim Alienage

Map of the area

Involvement Edit

Dragon Age: Origins Edit

See City Elf Origin for information about who and what can be found at this location during the origin story.

After the origin story, the Alienage is closed off because of rumoured unrest until fairly late in the campaign against the Blight. Only sometime after Arl Eamon Guerrin calls the Landsmeet will the Warden be able to investigate the Unrest in the Alienage.

Several years after the Blight, the Alienage fell under the leadership of Shianni. It was the only area of Denerim that continued to lag behind, its buildings still little more than shacks that had fallen into disrepair.

The Darkspawn Chronicles Edit

The Denerim Alienage is the location for the third main quest in The Darkspawn Chronicles, Raze the Alienage. There, the Archdemon commands you to burn the alienage to the ground and kill all of the surviving elves.

Quests Edit

Alienage Vhenadahl

The Alienage and vhenadahl

City Elf Origin Edit

Ico Quest A Day for Celebration

Dragon Age: Origins Edit

Ico Quest Unrest in the Alienage
Ico Quest Fazzil's Request (in the Run-Down Apartments)
Ico Quest Grease the Wheels
Ico Quest Hearing Voices
Ico Quest Places of Power
Ico Quest Scraping the Barrel
Ico Quest Something Wicked

The Darkspawn Chronicles Edit

Main quest Edit

Ico Quest Raze the Alienage

Side quests Edit

Ico Quest Burn the Vhenadahl
Ico Quest Slaughter the Elves

Characters Edit

  • Alarith, in his store.
  • Cyrion potentially returns to his home at conclusion of Unrest in the Alienage.
  • Elder Valendrian potentially returns to his home at conclusion of Unrest in the Alienage.
NPC-Haggard Human

Haggard Human

  • Haggard Human, only when first visited. He is being harassed by several elf thugs. After the Warden appears, the thugs flee. There is a single multiple choice dialogue option, while the human's responses will heavily vary based on the origin of the Warden. Afterwards, the haggard human leaves.
  • Elf Guard, involved in the quest Unrest in the Alienage.
  • Healer Saritor, involved in the quest Unrest in the Alienage.
  • Healer Veras, involved in the quest Unrest in the Alienage.
  • Hooded Courier, when on the quest Grease the Wheels.
  • Ser Otto, can start the quest Something Wicked.
  • Shianni, involved in the quest Unrest in the Alienage, first time talking to can yield Codex entry: Valendrian.
  • Soris, in Cyrion's Home if not in Arl of Denerim's Estate - Dungeon
  • Starved Veteran, a city elf beggar.
  • Varel Baern, when on the quest Scraping the Barrel.
  • Deranged Beggar, when on the quest Something Wicked and Hearing Voices.
  • Tevinter Guards, involved in the quest Unrest in the Alienage.
  • Soldier, involved in the quest Unrest in the Alienage.

Enemies Edit

There are no hostile characters when the Warden enters the area, though it is possible that a fight can break out during the investigation into the Unrest in the Alienage.

  • Tevinter Soldiers - Human - Warrior (Ranged)
  • Tevinter Soldiers - Human - Warrior (Melee)

Notable items Edit

Rgt ico deathroot DeathrootDeathroot
Ingredient
A harmless enough plant on its own, deathroot's thick leaves contain an extract that the Chasind have used to induce hallucinations for centuries. Sufficiently concentrated, it can be made into a deadly poison.
x2
Ico dagger FangFang
Dagger
Varies (Tier 4-7)
Requires: 18 dexterity

Damage: 5.20
Critical chance: 3.90%
Armor penetration: 5.80
Strength modifier: 0.85
PC:
+6 attack
+6 damage vs. beasts


Consoles:
+3 cunning
+5% melee critical chance
+6 attack
+10% critical/backstab damage
+1 nature damage
, source: Cyrion (City Elf only)
Ico armor robe Tevinter Enchanter's RobesTevinter Enchanter's Robes
Clothing
This robe was crafted in Tevinter and few of its kind are seen outside its borders. Refined lyrium has been woven into its fabric, giving it properties not found in common robes.

+0.5/+1 mana regeneration in combat
+3 spellpower
+10% chance to dodge attacks
, source: Tevinter healers

Notable gifts for companions:

Plt ico andrastes grace Andraste's GraceAndraste's Grace
Gift
A small white wildflower, commonly known as Andraste's Grace.

Special objects Edit

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