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Dwarf Commoner Origin

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Dust town, it sticks to the skin. ―Kalah Brosca

Quest
Dwarf Commoner Origin

Cropped dwarf commoner
Location:
Start:
New campaign with Dwarf Commoner character (Warrior or Rogue)
End:
Next:
Appearances:

The Dwarf Commoner Origin is one of six playable origins available in Dragon Age: Origins. As a casteless dwarf, this character is reduced to a life of petty crime.

Introduction Edit

"There was a merchant come by Dust Town the other day, some poor sod who's had his skin burnt by the sun up on the surface lands once too often I'd say. How he gets let back into Orzammar I can't rightly say; he claims that he has a deal worked out. Who am I to argue when someone has an angle?

Point is, he tells me what them cloudheads think of us dwarves down here. It isn't even just the humans, there's surface dwarves who're born and bred up in the sun who think the same things, don't know any different. He says they say dwarves are smiths. Proud, noble warriors who like nothing better to mine a vein of ore or forge a decent sword.

Had us a good laugh, we did.

What would them humans think if they came to Dust Town and saw how the rest of us really lived? The ones that are casteless, the ones who aren't even considered worthy of being servants in the homes of the wealthy or pure enough to work the forges in the Shaperate. The nobles make sure we casteless get tattooed so they know who we are when they see us. That way they know who to spit on, right? Helps us, too. Makes it easier to figure out whose pockets are worth picking.

That's a joke. Not all of the casteless are criminals. Some of us are beggars, nug-catchers, street sweepers, and noble hunters. We do what we can to survive. And let me tell you, when the last defenses of Orzammar finally fall to the darkspawn, it'll be the casteless who survive then. Surviving is all we know how to do. Won't the cloudheads be scratching their heads when that happens?"[1]

Plot Edit

As part of the casteless, the Dwarf Commoner is extremely poor and has to run errands for the local crime boss, Beraht, in order to stay alive. The Dwarf Commoner's sister Rica Brosca is also working for Beraht, but is trying to find a wealthy male suitor while the Dwarf Commoner has to do some of Beraht's more unsavory tasks. The first one is finding and killing Oskias, a smuggler who has been hiding lyrium from Beraht. The next task Beraht gives the Dwarf Commoner is to drug a fighter's drink in the Proving, thereby rigging the event so the fighter Beraht has bet on can win. The Dwarf Commoner makes it to the Proving Ground, only to find that Beraht's fighter, Everd, has passed out from drinking too much. Since failure is not an option, the Dwarf Commoner decides to wear the fighter's armor and win his match for him. Unfortunately, Everd stumbles out into the field just before the last battle, and the Dwarf Commoner must reveal the deception. Beraht managed to apprehend and imprison the Dwarf Commoner in his personal dungeon. The Dwarf Commoner escapes and kills Beraht, only to come face to face with Duncan, who has watched the Dwarf Commoner compete in the tournament. Faced with either exile, death, or joining the Grey Wardens, The Dwarf Commoner chooses to go with Duncan and leave Orzammar.

Walkthrough: On the Streets of Dust Town Edit

The origin story opens in the Slums Home, where Beraht is discussing work with Rica and you. When the first conversation sequence ends, you may converse further with Rica, your sister (Codex entry: The Casteless), and Kalah, your mother. If you buy some wine and bring it back to Kalah, you can converse with her a bit more, but there is apparently nothing that changes any quest outcomes at this point.

Looting the chest in the back of the room yields a dagger (iron). You can then head outside, where Leske is waiting. Bug: It is possible that you can't open the chest in your room.(pc confirmed) It is, however, usually possible to do it by snugging the character in very close to the chest. You can also walk Leske right up against the chest even though you cannot do the same with the Warden.

Beraht's Favor Edit

Main article: Beraht's Favor

Oskias, one of Beraht's smugglers, has been holding his own pockets. Find Oskias and show him exactly how Beraht feels about being cheated. Oskias was last seen in Tapster's Tavern.

Proving Loyalties Edit

Main article: Proving Loyalties

The Warrior Caste is holding a Proving today. Beraht has lots of coins riding on the young fighter Everd and wants you to make sure he wins. Beraht gave you a drug to use on Mainar, Everd's opponent.

Captured Edit

Main article: Captured

You have ended up in Beraht's custody. Beraht is quite put out with you, and hope for your continued survival is slim if you don't manage to get out of here.

Result Edit

Casteless

Enjoy your last moments as a casteless dwarf in Orzammar, for Duncan has conscripted and saved you from a death sentence for "ridiculing the entire Warrior Caste," much to the Proving Master's annoyance, Rica's and Leske's joy, and your mother's (alleged) drunken indifference. If it has not been unlocked in a previous playthrough, on arrival in Ostagar the Casteless achievement will be awarded.

Items Edit

Plot Items:

Plt ico lyrium ore Lyrium NuggetLyrium Nugget
Plot item
This chunk of rock sings to itself, a sustained high note that sounds almost joyful. Faintly glowing crystals stud its surface.
Plt ico proving pass Proving PassProving Pass
Plot item
This bears the stamp of a Merchant Caste house though the stamp is so blurred it is hard to tell which one.
Plt ico drug potion DrugDrug
Plot Item
Colorless, faintly sweet-smelling liquid.
Plt ico parchment Fight ScheduleFight Schedule
Plot item
Match 1: Mainar. Match 2: Adalbo. Match 3: Lenka.
Plt ico key Cell KeyCell Key
Key
A cheaply-made heavy iron key.
Plt ico key Splintered KeySplintered Key
Key
A long, thin sliver of wood with a slight curve to the end.

Commons:

Ico mace Aeducan MaceAeducan Mace
Mace
Grey Iron (Tier 2)
Requires: 14 strength

Damage: 5.50
Critical chance: 0.55%
Armor penetration: 4.60
Strength modifier: 1.00
Messy kills
+2 damage vs. darkspawn
(given by Duncan at the end of the Origin story)

The Proving:

Ico armor heavy Everd's ArmorEverd's Armor
Medium chestpiece
Grey Iron (Tier 2)

Armor: 5.10
Fatigue: 7.35%
+2.5/+5 stamina regeneration in combat
Ico axe Everd's AxeEverd's Axe
Waraxe
Veridium (Tier 4)

Damage: 7.80
Critical chance: 1.30%
Armor penetration: 2.90
Strength modifier: 1.15
Ico boots heavy Everd's BootsEverd's Boots
Medium boots
Grey Iron (Tier 2)

Armor: 1.20
Fatigue: 1.57%
Ico gloves heavy Everd's GlovesEverd's Gloves
Medium gloves
Grey Iron (Tier 2)

Armor: 0.90
Fatigue: 1.31%
Ico helm med Everd's HelmEverd's Helm
Medium helmet
Grey Iron (Tier 2)

Armor: 1.20
Fatigue: 1.58%
Ico mace Everd's MaceEverd's Mace
Mace
Veridium (Tier 4)

Damage: 6.50
Critical chance: 0.65%
Armor penetration: 5.80
Strength modifier: 1.00
Ico shield largeroundmetal Everd's ShieldEverd's Shield
Targe
Steel (Tier 3)

Fatigue: 2.75%
Strength modifier: 1.00
Ico greatsword Everd's SwordEverd's Sword
Greatsword
Steel (Tier 3)

Damage: 13.20
Critical chance: 1.80%
Armor penetration: 3.90
Strength modifier: 1.10

Beraht's Hideout:

Ico shield smallroundwood Carta ShieldCarta Shield
Buckler
Varies (Tier 1-7)
Requires: 10 strength

Fatigue: 0.0%
Strength modifier: 1.00
Ico belt Dwarven Warrior's BeltDwarven Warrior's Belt
Belt
Steel rivets have been driven through the leather, making this belt almost armored.

+1 strength
+1 armor
Ico warhammer MaulMaul
Maul
Varies (Tier 1-7)
Requires: 18 strength

Damage: 9.00
Critical chance: 0.50%
Armor penetration: 7.00
Strength modifier: 1.25

Characters Edit

  • Adalbo: The Dwarf Commoner's second opponent in the Provings
  • Ademaro: A merchant and a surface (and hence casteless) dwarf who paints a "brand" on his face
  • Beraht: The crime lord the Dwarf Commoner and Rica are forced to work for; the main antagonist in this origin.
  • Duncan: Commander of the Grey in Ferelden. He does not appear until much later in the story.
  • Everd: The warrior whom Beraht is betting on and the Dwarf Commoner impersonates
  • Goilinar: A beggar in Dust Town; he was crippled in a mine explosion.
  • Kalah Brosca: The Dwarf Commoner's drunken mother.
  • Jarvia: Beraht's second who also appears later in the campaign.
  • Kasch: A member of the Artisan caste that offers to buy the Dwarf Commoner's teeth
  • Lenka: A Silent Sister; the Dwarf Commoner's final opponent in the Provings
  • Leske (temporary companion): The Warden's partner-in-crime - also appears later in the campaign.
  • Mainar: Everd's (and hence, the Dwarf Commoner's) first opponent in the Provings
  • Olinda: A merchant, also Leske's friend
  • Oskias: The smuggler whom Beraht is after
  • Proving Master: He placed the Warden under arrest, only to have him conscripted by Duncan. He also appears later in the campaign.
  • Rica Brosca: The Warden's elder half-sister - also appears later in the campaign.
  • Unna: A member of the Servant caste; she is very proud to serve the Shaper's assistant.

Initial statistics Edit

Cg ico origin dwarf common

In addition to those selected by the player at character creation, a Dwarf Commoner Warden automatically begins with the following:

Skills Edit

Skl ico stealing Stealing and either Skl ico combat1 Combat Training (Warrior) or Skill-PoisonMaking icon Poison-Making (Rogue)

Talents Edit

Racial ability Talent-DwarvenResistance icon Dwarven Resistance
Warrior Talent dw sweep Dual-Weapon Sweep
Rogue Talent-DirtyFighting icon Dirty Fighting

Equipment Edit

Weapons Ico dagger DaggerDagger
Dagger
Varies (Tier 1-7)
Requires: 10 dexterity

Damage: 4.00
Critical chance: 3.00%
Armor penetration: 4.00
Strength modifier: 0.85
(x2)
Armor Ico armor light Duster Leather armor setDuster Leather armor set

Varies (Tier 1-7)

Armor: 4.25
Fatigue: 3.50%
Set: +2 armor

Codex entries Edit

Ico codex entry Codex entry: The Casteless (after conversing with Rica)
Ico codex entry Codex entry: The City of Orzammar (upon entering Orzammar Commons)
Ico codex entry Codex entry: The Castes (after talking to Unna)
Ico codex entry Codex entry: The Proving (after receiving the Proving quest)
Ico codex entry Codex entry: Dwarven Faith (touching the carving in Proving Grounds)
Ico codex entry Codex entry: Duncan (after talking to Duncan)
Ico codex entry Codex entry: The Grey Wardens (after talking to Duncan)
Ico codex entry Codex entry: Darkspawn (after talking to Duncan)
Ico codex entry Codex entry: The Blights (after talking to Duncan)

Notes Edit

  • According to the timeline of events, the Dwarf Commoner Origin takes place a week earlier than the Dwarf Noble Origin since the Dwarf Noble has the chance to know about the incident in the Provings involving the Dwarf Commoner if they speak to the Proving Trainer.
  • If an unnamed dwarf is conversed in the Orzammar Commons he will refer to the unchosen Dwarf Noble as the middle son of King Endrin Aeducan.[2]

Trivia Edit

Gallery Edit

Bugs Edit

  • pcIcon pcThe chest in the Dust Town Home sometimes will not open because you cannot get close enough to it. Strangely, Leske can walk right up (the mouse pointer is gold, indicating a valid right-click location, instead of silver, indicating an unreachable location).
  • Dialogue Bug: Dwarf Commoners have the same dialogue option as Noble Dwarfs during the conversation with Morrigan after the Tower of Ishal (quest), and can - without lying, i.e. there is no (Lie) prefix - chose to say "I happen to be of royal blood, you know."
  • xbox360Icon xbox360The achievement award items from The Golems of Amgarrak, Witch Hunt, The Darkspawn Chronicles, Leliana's Song and the Blood Dragon Armor may not be present in the chest after being captured by Beraht. There is no way to get them back.

See also Edit

References Edit

  1. BioWare Dragon Age: Origins Site - Dwarf Commoner Origin
  2. See this image.
  3. BSN David Gaider (January 8, 2010). "Writers of Dragon Age" . The BioWare Forum.

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