Dwarf Commoner Origin
Talk8this wiki
| |||
|---|---|---|---|
| Location:
| |||
| Start:
| |||
| End:
| |||
| Next:
| |||
| Appearances:
| |||
- "Dust town, it sticks to the skin." ―Kalah
The Dwarf Commoner Origin is one of six playable origins available in Dragon Age: Origins. As a casteless dwarf, this character is reduced to a life of petty crimes.
Contents |
Introduction
Edit
"There was a merchant come by Dust Town the other day, some poor sod who's had his skin burnt by the sun up on the surface lands once too often I'd say. How he gets let back into Orzammar I can't rightly say; he claims that he has a deal worked out. Who am I to argue when someone has an angle?
Point is, he tells me what them cloudheads think of us dwarves down here. It isn't even just the humans, there's surface dwarves who're born and bred up in the sun who think the same things, don't know any different. He says they say dwarves are smiths. Proud, noble warriors who like nothing better to mine a vein of ore or forge a decent sword.
Had us a good laugh, we did.
What would them humans think if they came to Dust Town and saw how the rest of us really lived? The ones that are casteless, the ones who aren't even considered worthy of being servants in the homes of the wealthy or pure enough to work the forges in the Shaperate. The nobles make sure we casteless get tattooed so they know who we are when they see us. That way they know who to spit on, right? Helps us, too. Makes it easier to figure out whose pockets are worth picking.
That's a joke. Not all of the casteless are criminals. Some of us are beggars, nug-catchers, street sweepers, and noble hunters. We do what we can to survive."[1]
Plot
Edit
![]() ![]() ![]() |
| “We now have a dog and Alistair is still the dumbest one in the party.” — Morrigan This article contains spoilers for Dragon Age: Origins. Click here to reveal them. |
Walkthrough: On the Streets of Dust Town
Edit
The origin story opens in the Slums Home, where Beraht is discussing work with Rica and you. When the first conversation sequence ends, you may converse further with Rica, your sister (Codex entry: The Casteless), and Kalah, your mother. If you buy some wine and bring it back to Kalah, you can converse with her a bit more, but there is apparently nothing that changes any quest outcomes at this point.
Looting the chest in the back of the room yields a dagger (iron). You can then head outside, where Leske is waiting. Bug: It is possible that you can't open the chest in your room.(pc confirmed) It is, however, usually possible to do it by snugging the character in very close to the chest. You can also walk Leske right up against the chest even though you cannot do the same with the Warden.
Beraht's Favor
Edit
- Main article: Beraht's Favor
Oskias, one of Beraht's smugglers, has been holding his own pockets. Find Oskias and show him exactly how Beraht feels about being cheated. Oskias was last seen in Tapster's Tavern.
Proving Loyalties
Edit
- Main article: Proving Loyalties
The Warrior Caste is holding a Proving today. Beraht has lots of coins riding on the young fighter Everd and wants you to make sure he wins. Beraht gave you a drug to use on Mainar, Everd's opponent.
Captured
Edit
- Main article: Captured
You have ended up in Beraht's custody. Beraht is quite put out with you, and hope for your continued survival is slim if you don't manage to get out of here.
Result
Edit
Enjoy your last moments as a casteless dwarf in Orzammar, for Duncan has conscripted and saved you from a death sentence for "ridiculing the entire Warrior Caste," much to the Proving Master's annoyance, Rica's and Leske's joy, and your mother's (alleged) drunken indifference. If it has not been unlocked in a previous playthrough, on arrival in Ostagar the Casteless achievement will be awarded.
Items
Edit
Plot Items:
Lyrium Nugget Proving Pass Drug Fight Schedule Cell Key Splintered KeyCommons:
Aeducan Mace (given by Duncan at the end of the Origin story)The Proving:
Everd's Armor Everd's Axe Everd's Boots Everd's Gloves Everd's Helm Everd's Mace Everd's Shield Everd's SwordBeraht's Hideout:
Carta Shield Dwarven Warrior's Belt Maul Characters
Edit
- Adalbo: The Dwarf Commoner's second opponent in the Provings
- Ademaro: A merchant and a surface (and hence casteless) dwarf who paints a "brand" on his face
- Beraht: The crime lord the Dwarf Commoner and Rica are forced to work for; the main antagonist in this origin.
- Duncan: A Grey Warden who appears later in the campaign.
- Everd: The warrior whom Beraht is betting on and the Dwarf Commoner impersonates
- Goilinar: A beggar in Dust Town; he was crippled in a mine explosion.
- Kalah: The Dwarf Commoner's drunken mother - appears later in the campaign.
- Jarvia: Beraht's second who also appears later in the campaign.
- Kasch: A member of the Artisan Caste that offers to buy the Dwarf Commoner's teeth
- Lenka: A Silent Sister; the Dwarf Commoner's final opponent in the Provings
- Leske (temporary companion): The Warden's partner-in-crime - also appears later in the campaign.
- Mainar: Everd's (and hence, the Dwarf Commoner's) first opponent in the Provings
- Olinda: A merchant, also Leske's friend
- Oskias: The smuggler whom Beraht is after
- Proving Master: He placed the Warden under arrest, only to have him conscripted by Duncan. He also appears later in the campaign.
- Rica: The Warden's elder half-sister - also appears later in the campaign.
- Unna: A member of the Servant Caste; she is very proud to serve the Shaper's assistant.
Initial Statistics
Edit
In addition to those selected by the player at character creation, a Dwarf Commoner Warden automatically begins with the following:
- Skills: Stealing, plus Combat Training (Warrior) or Poison-Making (Rogue)
- Starting Talents: Dual Weapon Sweep (Warrior) or Dirty Fighting (Rogue) and Dwarven Resistance (Racial Ablility)
- Initial Gear: Duster Leather Armor (full set), dual daggers
Codex entries
Edit
Codex entry: The Casteless (after conversing with Rica)
Codex entry: The City of Orzammar (upon entering Orzammar Commons)
Codex entry: The Castes (after talking to Unna)
Codex entry: The Proving (after receiving the Proving quest)
Codex entry: Dwarven Faith (touching the carving in Proving Grounds)
Codex entry: Duncan (after talking to Duncan)
Codex entry: The Grey Wardens (after talking to Duncan)
Codex entry: Darkspawn (after talking to Duncan)
Codex entry: The Blights (after talking to Duncan)
Notes
Edit
- According to the timeline of events, the Dwarf Commoner Origin is taking place a week earlier than the Dwarf Noble Origin since the Dwarf Noble has the chance to know about the incident in the Provings involving the Dwarf Commoner if they speak to the Proving Trainer.
- If an unnamed dwarf is conversed in the Orzammar Commons he will refer to the Dwarf Noble as the middle son of King Endrin which is a mistake since the Dwarf Noble can be a female too.[2]
Gallery
Edit
Bugs
Edit
- In at least the PC version, the chest in the Slum House sometimes will not open because you cannot get close enough to it. Strangely, Leske can walk right up (the mouse pointer is gold, indicating a valid right-click location, instead of silver, indicating an unreachable location).
- Despite having a (presumably) different voice from Everd, the disguised Warden can engage in lengthy conversations with Mainar.
- Dialogue Bug: Dwarf Commoners have the same dialogue option as Noble Dwarfs during the conversation with Morrigan after the Tower of Ishal (quest), and can - without lying, i.e. there is no (Lie) prefix - chose to say "I happen to be of royal blood, you know."
- (v1.04) The achievement award items from The Golems of Amgarrak, Witch Hunt, The Darkspawn Chronicles, Leliana's Song and the Blood Dragon Armor may not be present in the chest after being captured by Beraht. There is no way to get them back.
References
Edit
- ↑ BioWare Dragon Age: Origins Site - Dwarf Commoner Origin
- ↑ See this image.
