Dual Weapon talents (Dragon Age II)
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- For talents in Dragon Age: Origins, see Dual Weapon talents (Origins).
- For a list of weapons requiring this talent tree, see Dual Weapon weapons.
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| Dual-weapon rogues wield an instrument of death in each hand. This talent tree is required for characters to equip dual weapons.
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Dual Weapon talents are talents available to the rogue class in Dragon Age II.
Ability Tree
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Talents
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| | Activated Activation: 20 Cooldown: 15s Requires: Level 2 | The lightning-quick rogue vanishes in a smoke screen and reappears behind the enemy with a fierce strike to the back. Physical damage: 2.3x Physical force: 2x |
| | Perforate Upgrade Requires: Level 6 | Backstab now cools down more quickly, allowing the rogue to use it more frequently. Cooldown: -5s |
| | Murder Upgrade Requires: Level 8 Requires: 3 points in Dual Weapon | The rogue now exploits weakness in an opponent's defenses when using Backstab to inflict extra damage. Critical Chance: 100% |
| | Passive Requires: Level 3 | For a short time, every basic melee attack the rogue executes in rapid succession increases the chance to score a critical hit. Activating any other talent cancels the effect, but Explosive Strike can exploit the chain for extra damage. Crit %: +2% per hit (max 10 hits) |
| | Activated Range: Personal Activation: 15 Cooldown: 25s Requires: Level 4 Requires:Unforgiving Chain | The rogue completes the combo built up by Unforgiving Chain. Every basic melee attack that the rogue completed immediately prior to using Explosive Strike increases the damage inflicted by breaking the chain. Physical damage: 0.9x + 0.5x per attack (10 max) Physical force: 2x |
| | Merciless Strike Upgrade Requires: Level 8 Requires: 3 points in Dual Weapon | Explosive Strike now guarantees a critical hit and inflicts significantly more damage against enemies who have been knocked off balance by a warrior. Physical damage: 300% vs. STAGGERED targets Critical chance: 100% |
| | Sustained Upkeep: 10% of stamina Cooldown: 10s Requires: Level 5 Requires:Backstab Requires:2 points in Dual Weapon | While this mode is active, the rogue's deadly blades have a chance to inflict bleeding wounds that continue to cause damage for a short time. Physical damage: 0.9x Chance of bleeding: 10% |
| | Maim Upgrade Requires: Level 9 Requires: 4 points in Dual Weapon | Lacerate now cuts deeper, inflicting serious damage. Physical damage: +0.45x Chance of bleeding: 100% vs. STAGGERED targets |
| | Activated Activation: 30 Cooldown: 30s Requires: Level 6 Requires:Explosive Strike Requires:Backstab Requires:4 points in Dual Weapon | The rogue slashes at a target with both weapons, dealing an automatic critical hit with each blade. Physical damage: 5.5x (x2 hits) Physical force: 2x (x2 hits) |
| | Reversed Grip Upgrade Requires: Level 10 | Twin Fangs can now be used more frequently, allowing the rogue to rapidly tear down any opponent. Cooldown: -10s |
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