Dual Striking is a rogue and warrior talent from the Dual Striking tree in Dragon Age: Origins.

Information Edit

  • When in this mode, the character strikes with both weapons simultaneously. This essentially doubles melee attack damage, but the character cannot inflict regular critical hits or backstabs.
  • Conjuration time: 1s.

Notes Edit

  • Upkeep is in stamina.
  • Momentum and Dual Striking can be used simultaneously.
  • An attack roll for each weapon is performed independently, either weapon or both can hit. Weapon buff spells, such as Flaming Weapons are applied for each weapon.
  • The flanking bonus to attack applies.
  • Critical hits are still possible in conjunction with auto-crit skills (attacking out of stealth, Pinpoint Strike, Death Hex). All attack rolls which would normally be critical hits are converted into normal hits. All attack rolls which would normally be normal hits are converted into critical hits.

Bugs Edit

  • One of the three possible animations does not perform attack rolls. As such, 1/3 of attacks will never connect at all. Even with these misses, dual striking still generates 33% more hits than attacking normally. An unofficial fix for PC can be found here.
  • The off-hand weapon is not taken into account when determining attack speed, only the main-hand. For example, a dagger (main)/longsword (off) setup will attack 40% faster than longsword (main)/dagger (off).

See also Edit