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Dragon Age Journeys

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Dragon Age Journeys is a 2-D flash game set in the Dragon Age universe released in 3rd November 2009. It is a single player game, told in three chapters. Ethan Levy, a producer with EA 2-D, describes it as a "tactical RPG".[1] It features classes, spells, talents, sound effects and music taken directly from Dragon Age: Origins.

Dragon age journeys

Chapter One: The Deep Roads Edit

Chapter one is set in the dwarven city of Orzammar and the darkspawn infested Deep Roads.

Story Edit

The protagonist of the game Journeys starts in the Deep Roads, being there for different reasons according to his/her race and background.

Glowing Emissary

The Glowing Emissary

Whatever the reasons though, the protagonist's party is quickly attacked by a glowing Hurlock emissary, an Ogre and some darkspawn. The others in the party die but the protagonist manages to flee and barely alive, arrives back at Orzammar.

After being healed by a Spirit healer named Ardum, the protagonist ventures again back in the Deep roads, searching a Warden named Martine.

The three have to gain the approval of some citizens of Orzammar so as to speak with the King and inform him of the new threat. During the quests, a new member may enter the party, Ryanth the bard.

In the end, during a quest given by the crime lord Saria, one to find what happened with her diamond smugglers, the party encounters the glowing Emissary in a nearby diamond mine. The emissary placed plenty of digging darkspawn for some unknown reason.

Already weakened from powering his digging machines, the party of the protagonist is able to defeat the Emissary, who flees and manages to escape. The protagonist shuts down the emissary's excavation site, left wondering what the emissary was actually searching for...

Companions Edit

  • Note; you can only have 2 companions in your party at once.

Main Quests Edit

  • Flight to Orzammar - Surprised and slaughtered by the darkspawn and their mysterious leader, you were the sole survivor of your group. You reached Orzammar more dead than alive, attempting warn of the danger that lay on Deep Roads.
  • The Missing Warden - Alone in Orzammar, you gathered support for your quest to warn the king of the oncoming darkspawn threat. You found allies in a healer named Ardum and a Grey Warden named Martine.
  • The Run Around - Your attempts to warn the King were confounded by various citizens of Orzammar who insisted that you do small favors for them before they would help you. You eventually got on the good side of the crime lord Saria by attempting to track down the whereabouts of her diamond smugglers.
  • A Rumbling in the Deep - Your party encountered the powerful darkspawn emissary in a nearby diamond mine, where he had hordes of darkspawn digging for some unknown reason. Already weakened from powering his digging machines, you were able to defeat the emissary, but he manages to escape. You shut down the emissary's excavation site, but are left wondering what he was searching for...
  • Toil and Trouble - Recover 2 Deep Mushroom Stalks from the Deep Roads for Arteme's brew.

Locations Edit

    • Deep Roads
    • Smuggler's Tunnel
    • Diamond Mine
      • Darkspawn Excavations

Enemies Edit

Bosses Edit

Achievements Edit

  • The Black Gate - Reach the gates of Orzammar.
  • Darkspawn Warrior - Kill two monsters in a single attack.
  • Bard's Yarn - Convince the Bard to join your party. (He is in the southeast part of the Orzammar Commons).
  • Ogreific Tactics - Defeat an Ogre, with all party members at full health.
  • Mighty Magic - Defeat the Hurlock Emissary on any difficulty level

Dragon Age: Origins unlockable items Edit

Dragon Age: Journey's features 3 items that can be unlocked and used in Dragon Age: Origins. Note that unlocking these items will have no effect on your character in Dragon Age: Journeys. On June 30, 2010, these items became unavailable for download.

120px-embrismanypockets Embri's Many PocketsEmbri's Many Pockets
Belt
Embri of Gwaren, an elven mage of limited talent who volunteered to become one of the Tranquil, proved herself a talented enchanter--if absent-minded. She kept an array of magical ingredients on her belt at all times, and eventually the belt itself became magical. Embri died of lyrium poisoning many years later, but the enchanted belt remains.

+5% fire resistance
+5% cold resistance
+5% electricity resistance
+5% nature resistance
+5% spirit resistance
- Complete "The Missing Warden" quest.
Deephelm module Helm of the DeepHelm of the Deep
Heavy helmet
Steel (Tier 3)

Armor: 1.75
Fatigue: 2.48%
+2 constitution
+10 mental resistance
+10 physical resistance
- Earn all five achievements in Dragon Age Journeys: The Deep Roads.
120px-amuletofthewarmage Amulet of the War MageAmulet of the War Mage
Amulet
This amulet was forged during the height of the ancient Tevinter Imperium's power, a time when entire armies would flee upon seeing a Tevinter magister stride into battle. While the name Cavellus remains engraved on its back, any memory of the magister who created it has been lost to the mists of time.

+5% fire damage
+5% cold damage
+5% electricity damage
+5% nature damage
+5% spirit damage
- Simply sign in to your EA account in Dragon Age Journeys.

Note: All these items are now available at the following link: DLC bundle

Chapters 2 & 3 Edit

Chapter 2: The Darkness Within and Chapter 3 were being developed, however they were never released to the public. These two chapters were designed to include premium content which the player could purchase.

External links Edit

References Edit

  1. Dragon Age Journeys. BioWare blog.

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