- See Dragon Age: Origins (comic) and Dragon Age: Origins - Awakening (comic) for the miniseries drawn by Penny Arcade.
Orson Scott Card
The Dragon Age comic was a monthly publication written by Orson Scott Card and Aaron Johnston, with art by Humberto Ramos and Mark Robinson. A total of 6 issues were published by IDW Publishing and was available in both print and digital forms.
In a time lost to history, a war ravaged the land, mages, incredibly powerful wielders of magic, ruled the world through mastery of dark arts and forbidden spells. Their lust for power almost destroyed all existence, and unleashed an unholy pestilence, the darkspawn, to plague all the inhabitants of the realm. Now magic is carefully controlled, taught behind the sacred walls of the Circle of Magi, and monitored by the ever-vigilant templars. It is in this arena that a new generation of mages in training will arise, warriors of sorcery who will defy the rules of the templars and change the course of the world forever.
Gleam, child of a powerful mage and a ruthless templar, is now grown with powers of her own.
Their family dead, Gleam and her brothers Agmo and Datlin strike out on the road to find the killers. But after magically healing her brother Agmo during a fight Gleam draws some unwanted attention, from the dwarf Minderel as well as a group of murderous blood demon disciples of the Man of Light.
Gleam had always been careful to hide her magical abilities, but when her brother is injured in a fight she has no choice but to use her powers to save him in public. That draws the attention of the templars, and one knight in particular: Duty, who was once known as Sadatt—her father.
Captured by the templars and revealed to be a mage, Gleam finds herself bound for the Circle Tower, the last place a wielder of magic would want to go. But templars aren’t the only danger in the woods, as Gleam must confront a monstrous spider whose venom can kill in an instant!
Having escaped the templars, Gleam, Agmo, and the dwarf Minderel exit the Deep Roads in a camp under siege by a group of bandits. As the village burns Gleam must use her magic to put out the fires, as her father, the templar named Duty, is close on her heels. Having escaped, her fate is sealed—she must be killed.