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Dragon Age: Origins - Awakening

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"For centuries, the Grey Wardens—the ancient order of guardians, sworn to unite and defend the lands—have been battling the darkspawn forces. Legend spoke that slaying the Archdemon would have put an end to the darkspawn threat for centuries to come, but somehow they remain."

Dragon Age: Origins – Awakening is the only expansion for Dragon Age: Origins. It was released for Windows, PS3 and Xbox 360 on March 16, 2010 in the US, March 18, 2010 in Europe, and March 19, 2010 in the UK. There are both retail disc and downloadable editions available.[1] However, the PS3 version will not be available at retail in Europe and can only be acquired via the PlayStation network (unless, of course, you buy the Ultimate Edition). Dragon Age: Origins - Awakening has been released on August 31, 2010 for Mac OS X.

The writing team on Awakening consists of David Gaider, Sheryl Chee, and Ferret A. Baudoin.

Contents

Plot Edit

Box art featuring the "Children"
TheLostWardenAdded by TheLostWarden

The events of Awakening begin six months after the conclusion of Dragon Age: Origins. The player takes on the role of a Grey Warden commander, who is either an imported character from Origins or a new Warden from Orlais. The Orlesian Warden is treated differently because of the history between Orlais and Ferelden—and because an imported Warden will be renowned to begin with, having killed an archdemon almost single-handedly in Origins.

While rebuilding the Grey Wardens and establishing Vigil's Keep, a fortress given to the Grey Wardens at the end of Origins, as a new base of operations, the Warden is faced with a new challenge. It is revealed that despite the defeat of the archdemon, the darkspawn have not returned underground and a new variety of sapient, speaking darkspawn have been discovered. Two entities, named The Architect and The Mother, appear to be involved and the Warden may have to deal with them. Once this mission is complete, the world will have changed dramatically.

Characters Edit

  • Herren and Wade will return to sell new goods. Wade will craft special items for the Warden if provided with new "fantastical" materials: eldest dragonbone, heartwood, and golem shell. After finding such materials, Wade will announce a list of further materials he needs to construct the special items.[2]
  • Alistair, Wynne, Loghain, and Anora can make an appearance depending on the Warden's choices in Origins. Wynne is a side quest giver found in Amaranthine near the local chantry.[3]

Companions Edit

  • Anders is a human mage who has escaped the Circle of Magi seven times, but always seems to get caught. A templar woman claims that Anders is a murderer and is not to be trusted, blaming him for the death of the templars that were guarding him at Vigil's Keep when the darkspawn attacked.[4]
  • Oghren is involved regardless of the Warden's choices. He will start at 0 approval regardless of his interactions with the Warden in Origins, and gifts given to him in Awakening continue to receive diminishing returns if the Warden has given him gifts in Origins.
  • Velanna is a Dalish elf who was exiled from her clan. When The Warden meets her, she is hunting the human merchants whom she thinks took her sister, and attacks the Warden as a result. Her sister was kidnapped by the darkspawn. She is found in the Wending Woods.[5]
  • Sigrun is a dwarven rogue who is a member of the Legion of the Dead. She fought the darkspawn with her group in the Deep Roads and is the last survivor. Also, she thinks that something odd is happening in the fortress of Kal'Hirol.[6]
  • Mhairi is a female human warrior who admires the two Wardens who defeated the archdemon "single-handedly" and jumps at the opportunity to help rebuild the order. Mhairi is a Grey Warden prospect.
  • Nathaniel Howe is a rogue and the son of Arl Rendon Howe. He is found in Vigil's Keep dungeon.[7]
  • Justice is a warrior and a noble spirit from the Fade, bound to the body of a dead Grey Warden. He is found in the Blackmarsh undying.[8]

Gameplay Edit

Locations Edit

  • Amaranthine: Rendon Howe's previous property estate, with lots of fishing going on.
  • Blackmarsh: Former bustling village abandoned into a gloomy, desolate marsh. The Veil is thin and torn here.
  • Kal'Hirol: The dwarven fortress long known as a center of learning for the smith caste.
  • Knotwood Hills: An area of inhospitable and barren hills to the west of Amaranthine.
  • Vigil's Keep: An ancient fortress in Amaranthine. Base of operations for the Grey Wardens.
  • Wending Woods: Forest area divided by Pilgrim's Path, leading to Amaranthine.
  • Dragon Bone Wastes: Wasteland where dragons go to die and the Tevinter Imperium attempts to harvest greater power from their remains. The area of Drake's Fall lies here.

Creatures Edit

Specializations Edit

Battlemage
Battlemage: mage specializationn
Keeper
Keeper: mage specialization
Legionnaire Scout
Legionnaire Scout: rogue specialization
Shadow
Shadow: rogue specialization
Guardian
Guardian: warrior specialization
Spirit Warrior
Spirit Warrior: warrior specialization

Spells Edit

Mage Battlemage Keeper
Fade Shield
Fade Shield
Elemental Mastery
Elemental Mastery
Attunement
Attunement
Time Spiral
Time Spiral


Repulsion Field
Repulsion Field
Invigorate
Invigorate
Arcane Field
Arcane Field
Mystical Negation
Mystical Negation
Draining Aura
Draining Aura
Hand of Winter
Hand of Winter
Stoic
Stoic
Elemental Chaos
Elemental Chaos
One With Nature
One With Nature
Thornblades
Thornblades
Replenishment
Replenishment
Nature's Vengeance
Nature's Vengeance

Talents Edit

Rogue Legionnaire Scout Shadow
Heartseeker
Heartseeker
Ghost
Ghost
Weak Points
Weak Points
Flicker
Flicker
Mark of the Legion
Mark of the Legion
Strength of Stone
Strength of Stone
Endure Hardship
Endure Hardship
Blessing of the Ancestors
Blessing of the Ancestors
Shadow Form
Shadow Form
Decoy
Decoy
Shadow Striking
Shadow Striking
Pandemonium
Pandemonium


Warrior Guardian Spirit Warrior
Second Wind
Second Wind
Peon's Plight
Peon's Plight
Grievous Insult
Grievous Insult
Massacre
Massacre
Guardian's Shield
Guardian's Shield
Fortifying Presence
Fortifying Presence
Master Guardian
Master Guardian
Aura of the Stalwart Defender
Aura of the Stalwart Defender
Beyond the Veil
Beyond the Veil
Soulbrand
Soulbrand
Fade Burst
Fade Burst
Blessing of the Fade
Blessing of the Fade


Weapon and Shield Dual-Wielding Weapons Two-Handed Weapons Archery
Juggernaut
Juggernaut
Carapace
Carapace
Air of Insolence
Air of Insolence
Bulwark of the Ages
Bulwark of the Ages
Twin Strikes
Twin Strikes
Find Vitals
Find Vitals
Low Blow
Low Blow
Unending Flurry
Unending Flurry
Sweeping Strike
Sweeping Strike
Two-Handed Impact
Two-Handed Impact
Onslaught
Onslaught
Reaving Storm
Reaving Storm
Accuracy
Accuracy
Arrow Time
Arrow Time
Burst Shot
Burst Shot
Rain of Arrows
Rain of Arrows

Skills Edit

Quests Edit

Main plot quests Edit

Side quests Edit

Main article: Side quests (Awakening)

Differences between Origins and Awakening Edit

  • There are no romance options in Awakening.[9]
  • There are 2 new tiers of material. Heavy Armor gains White Steel (Tier 8) and Volcanic Aurum (Tier 9), Light Armor gains Dragonwing (Tier 8) and High Dragon Hide (Tier 9), and Wood gains Vhenadahl (Tier 8) and Ancestral Heartwood (Tier 9).
  • Merchants are not likely to have high-end Runes (like Masterpiece or Grandmaster) in stock, most sell the low to medium-end Runes and the crafting materials. This way you will be able to craft your own runes and use them on armor or weapons. Runes that are in stock cost significantly less than in Origins.[10]
  • You have the ability to re-spec your character without losing plot decisions made in Origins through an unlimited number of Manual of Focus tomes, sold for 6Gold each.[11]
  • Most promotional and DLC items cannot be transferred into Awakening.[12] However, items received during Return to Ostagar and the Memory Band will transfer.[13] If you had any other promotional items equipped on your last savegame in Origins and you import that savegame into Awakening then you will start off in your undergarments. There is a fix for this for PC users, it can be found here.
  • Some Power of Blood abilities from the Warden's Keep DLC can no longer be used in Awakening, although the icon still shows. This is bugged in the 1.03 patch, but was fixed in the 1.04 patch.
  • Characters approvals from Origins will not be translated into The Awakening. Everyone (including Oghren) will start at 0 approval.[14] The only exception to this is if you married Alistair as a Female Warden in Origins, and even then you will never see his approval rating.
  • The Origins characters who used Character Respecialization Mod can be imported to The Awakening without any issues.
  • Oghren will meet you with his new Legion of the Dead gear set with a magical weapon.
  • Inside the Throne Room in Vigil's Keep (to the right after entering the room) there is a personal chest where you can store all of your items.
  • You level up and gain money at a much faster rate in Awakening compared to Origins.
  • A higher level cap of 35
  • All characters (with the exception of Justice) can be recruited and put through the Joining to be made a Warden. (Characters will have to be put through the ritual before ending their area's quest if done last)
  • Crafting cannot be exploited nearly as easily to make money, due to the increased prices of crafting materials. This is offset by the large amounts of money received during normal gameplay, however.

Importing an Origins Warden versus creating an Orlesian WardenEdit

  • People of Amaranthine will treat a Ferelden Warden with respect, as opposed to suspicion towards an Orlesian Warden.
  • An imported Warden starts at the level imported or level 18, whichever is higher. Orlesian Wardens start at level 18. All companions tier to an imported Warden's level.
  • An imported Warden will retain the weapons, armor and accessories that the Warden had equipped when imported, as well as any unassigned weapons, armor, accessories and all basic items in the inventory. Your companions' equipment will be lost unless you unequip it and keep it in your inventory. ps3ps3xbox360xbox360It is possible to load the "Epilogue"-autosave after end credits. Then you can access party camp and remove gear from party members that will be carried over to Awakenings.
  • Imported Wardens retain the stat, talent, and skill gains garnered from Lost in Dreams and tomes.
  • Imported Wardens equipped with any of the gear from DLCs other than Return to Ostagar and Leliana's Song will appear "naked" with all of those items removed from the game. However the stats of those items, like fatigue or health, are still present on your character. (confirmed to be fixed for the PC as of patch 1.04. Imported Warden will be equipped with the Grey Warden Armor set)
  • pcpc Importing a Warden while having mods installed that no longer work properly in Awakening will result in some enemies not spawning. This will cause the first level not being able to complete since not all of the enemies had been killed. A list of mods that do work in Awakening can be found here: Bioware Social Network - Post Your Mods That Work with Awakening

Achievements and trophies Edit

NameRequirementAchievement pointsTrophy typeImage
AwakeningCompleted Dragon Age: Orgins - Awakening50GoldAch awakening.png
The Enduring VigilAcquired all upgrades for Vigil's Keep30BronzeACH The Enduring Vigil.png
Commander of the GreyReached level 3030BronzeACH Commander of the Grey.png

Secret achievements and trophies Edit

NameRequirementAchievement PointsTrophy TypeImage
Savior of Kal'HirolDestroyed the broodmothers in Kal'Hirol30BronzeACH Savior of Kal-Hirol.png
Blind VengeanceEscaped the Silverite Mines30BronzeACH Blind Vengeance.png
Pride Before The FallDefeated the Baroness30BronzeACH Pride Before the Fall.png
Amaranthine's Last HopeSaved the City of Amaranthine25BronzeACH Amaranthines Last Hope.png
Keeper of the VigilSaved Vigil's Keep25BronzeACH Keeper of the Vigil.png

See also Edit

References Edit

  1. Dragon Age: Origins - Awakening Q&A - PC feature - at IGN
  2. Awakening FAQ
  3. Awakening FAQ
  4. Anders Trailer
  5. Velanna Trailer
  6. Sigrun Trailer
  7. Prima Game Guides
  8. Justice Trailer
  9. Point 1.8 on the Awakening FAQ
  10. Destructoid preview
  11. Dragon Age: Origins - Awakening Q&A - PC feature - at IGN
  12. Point 2.5 on the Awakening FAQ
  13. Awakening Q&A
  14. "I received Awakening today", Bioware forums

External links Edit

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