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{{for|the dog in ''Dragon Age II''|Dog (Dragon Age II)}}
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{{for|the dog in Dragon Age II|Dog (Dragon Age II)}}
 
{{Quote|Woof!}}
 
{{Quote|Woof!}}
   
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|class = [[Warrior (Origins)|Warrior]]
 
|class = [[Warrior (Origins)|Warrior]]
 
|skills = [[Dog talents|War Dog]]
 
|skills = [[Dog talents|War Dog]]
|appearances = [[Dragon Age: Origins]] <br> [[Witch Hunt]]
+
|appearances = [[Dragon Age: Origins]] <br> [[Witch Hunt]] <br> [[Heroes of Dragon Age]]
 
}}</onlyinclude>
 
}}</onlyinclude>
   
"'''Dog'''" is the default name of a male [[mabari]] war hound, one potential (and unquestionably faithful) [[Companions (Origins)|companion]] to [[the Warden]]. He is a full party member, counting as a [[warrior]] with a unique [[Dog talents|talent tree]] and exclusive [[Dog#Equipment|equipment]]. He also has party banter, occasional moments of "dialogue", a sort of [[Dog#Finding items|loot-scrounging]] function, and a "[[Dog#Landmark explorations|landmark]]" interactive feature.
+
"'''Dog'''" is the default name of a male [[mabari]] war hound, a potential (and unquestionably faithful) [[Companions (Origins)|companion]] to [[the Warden]]. He is a full party member, counting as a [[warrior]] with a unique [[Dog talents|talent tree]] and exclusive [[Dog#Equipment|equipment]]. He also has party banter, occasional moments of "dialogue", a [[Dog#Finding items|scavenging]] function, and a [[Dog#Landmark explorations|landmark]] interactive feature.
   
 
== Background ==
 
== Background ==
Line 19: Line 19:
   
 
== Involvement ==
 
== Involvement ==
  +
=== ''Dragon Age: Origins'' ===
Dog is obtained in one of two ways in [[Dragon Age: Origins|''Origins'']]; a third, "last chance" opportunity is added with the ''[[Return to Ostagar]]'' [[Downloadable content (Origins)|DLC]].
 
{{SpoilerDAO|style=short|
+
{{SpoilerDAO|
  +
{{CodexConditionalParagraph|If Dog was killed|
[[Human Noble]]s obtain Dog during the origin story (see [[Mischief in the Larder]]). At this point he can be named and becomes a [[Companions|companion]]. During missions at [[Ostagar]], he will wait with [[Duncan]] until Alistair and The Warden are sent to light the signal fire atop the [[Tower of Ishal (quest)|Tower of Ishal]] (hence there will only be room for the [[Tower of Ishal (quest)#Temporary_Companions|Circle mage]] to join the party).
 
  +
After falling sick with the [[Taint]], Dog was put down by The Warden.}}
   
  +
{{CodexConditionalParagraph|If Dog was rejected|
A Warden of any [[Origins|other origin]] who wishes to recruit '''Dog''' must complete a particular [[The Mabari Hound|task]] (after arriving at Ostagar but before the [[After the Joining|war council]]). (The quest is still available to human nobles, but will '''''not''''' result in a second Dog.) On this line, it is explained that Dog's previous owner was killed by the darkspawn and that the hound has been infected with the Taint. The kennel master is reluctant to put down "such a promising member of the breed" and asks the Warden to muzzle him, then fetch a red-and-white flower from the nearby [[Korcari Wilds]]; if this line of action is followed through, Dog will recover, but the kennel master suggests waiting until after the battle to bond him to the Warden.
 
  +
Dog became infected with the Taint at Ostagar, and was saved by The Warden. Despite encountering them on more than one occasion, Dog's was turned away by The Warden and was never seen again.}}
   
  +
{{CodexConditionalParagraph|If The Warden is a [[Human Noble Origin|Human Noble]]|
The recovered Dog will be found in a [[World Map]] encounter ([[Deserted Farmland]]) between [[Flemeth's Hut]] and [[Lothering]]. After a band of darkspawn is defeated, the new 'recruit' can be discussed briefly with Alistair and Morrigan, then named. Even after saving Dog, if The Warden does not want the extra company they can refuse to let him join - though in that case, {{Approval|Alistair|-10}}.
 
  +
Dog joins his master's side after [[Mischief in the Larder|raiding]] the larder in in [[Castle Cousland]].
  +
He remains beside [[Duncan]] at [[Ostagar]] until [[Alistair]] and The Warden are sent to [[The Tower of Ishal (Quest)|light]] the beacon atop the [[Tower of Ishal]].}}
   
  +
{{CodexConditionalParagraph|If The Warden is not a Human Noble and cured and recruited Dog|
Dog is permanently loyal to the Warden and the only companion who, if brought along, will never challenge the Warden's decisions or leave the Warden's side in a crisis of faith. His interactions with other companions are usually positive, especially with [[Sten]] and [[Alistair]]. Although intelligent and capable of acting out complex commands, he is still a dog at heart, and enjoys doing dog things such as playing, begging for food and fetching sticks.
 
  +
Dog's master was killed by [[darkspawn]] and he himself fell sick with the [[Taint]] at Ostagar, but was [[The Mabari Hound|cured]] by The Warden prior to the [[After the Joining|war council]]). The kennel master repaid The Warden by offering to bond Dog to them, but the disaster at the [[Battle of Ostagar]] impeded this plan.
   
  +
Dog escaped Ostagar and encountered The Warden again along the [[Imperial Highway]] on the road to [[Lothering]]. Dog helped defeat a band of darkspawn and was taken in by The Warden and their party. Dog remained unconditionally loyal to his master and was well-liked by his fellow companions, finding particular affinity for the [[Qunari]], [[Sten]].
In [[Dragon Age: Origins - Awakening]], Dog is conspicuously absent, and no explanation for his absence is ever offered.
 
  +
}}}}
   
  +
=== ''Dragon Age: Origins - Awakening'' ===
''[[Witch Hunt]]'' ([[Downloadable content (Origins)|DLC]]) features a mabari as the first of three companions. If the Warden brought Dog along, he will be with the Warden. It is explained in the codex that after the [[The Battle of Denerim|Battle of Denerim]], he was sent to the Denerim kennels to help replenish the diminished number of mabari hounds; he mated with several females and fathered several litters of puppies, before returning to the Warden's side. When Morrigan is encountered at the end of Witch Hunt, Dog happily runs up to meet her, and in contrast to her begrudging tolerance of him in the main game, she appears happy to see him again.
 
  +
{{SpoilerDAOA|
  +
{{CodexConditionalParagraph|If Dog was recruited|}}
   
  +
Following the [[The Battle of Denerim|Battle of Denerim]], Dog was sent to the [[Denerim]] kennels to help replenish the diminished number of mabari hounds. Though he was absent from The Warden's side during the [[Amaranthine Conflict (9:31 Dragon)|Amaranthine Conflict]], he fathered several litters of puppies during this time and returned to his master's side shortly after.
If an Orlesian Warden is chosen, or Dog was never recruited, a hound will simply be gifted to him/her by [[Fergus Cousland|Teyrn Cousland]] of [[Highever]].
 
  +
}}
   
  +
=== ''Witch Hunt'' ===
In ''[[The Darkspawn Chronicles]]'' [[Downloadable content (Origins)|DLC]] the dog is named "Barkspawn", and is one of Alistair's three companions fighting the Archdemon.
 
  +
{{SpoilerWH|
   
  +
{{CodexConditionalParagraph|If Dog was recruited|}}
An unlockable mabari NPC named Barkspawn is also a companion in ''[[Dragon Age Legends]]''.
 
  +
When [[The Warden-Commander]] sets off on a mission to locate [[Morrigan]], Dog accompanies them. When they finally locate Morrigan at [[The Nest]], Dog happily runs up to meet her.
 
  +
}}
Note that Dog is only an 'automatic' companion if The Warden is a noble: the kennel master can be avoided or ignored, the hound can be killed instead of muzzled, the flower can be ignored or never turned in, and even a recovered Dog can be rejected on the road.}}
 
  +
=== ''Darkspawn Chronicles'' ===
  +
{{SpoilerDC|
  +
Dog bonded with [[Alistair]] and was named "Barkspawn", accompanying his master into battle against the [[Urthemiel]] atop [[Fort Drakon]]. Dog was slain by the [[Hurlock Vanguard]].
  +
}}
   
 
== Initial statistics ==
 
== Initial statistics ==
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{{See|[[Dog talents]] for a list of its talents}}
 
{{See|[[Dog talents]] for a list of its talents}}
   
  +
=== Attributes ===
'''Relative attribute weightings on auto-level''': strength 1.2, dexterity 1, willpower 1.5, magic 0, cunning 0, constitution 1.1.
 
  +
Relative attribute weightings on auto-level
  +
{| class="daotable" style="text-align: center;"
  +
| style="width: 16%;" | Strength
  +
| style="width: 16%;" | Dexterity
  +
| style="width: 16%;" | Willpower
  +
| style="width: 16%;" | Magic
  +
| style="width: 16%;" | Cunning
  +
| style="width: 16%;" | Constitution
  +
|-
  +
| 1.2
  +
| 1
  +
| 1.5
  +
| 0
  +
| 0
  +
| 1.1
  +
|}
   
  +
=== Talents ===
Dog has exclusive access to the [[Dog talents|War Dog talent]] tree; on the console editions of the game, it can also access [[warrior talents (Origins)|warrior talents]]. {{platforms|pc}}In ''Witch Hunt'', Dog can also learn [[Second Wind]], [[Peon's Plight]], [[Grievous Insult]] and [[Massacre]]. Dog starts with 2 [[Talents (Origins)|talent]] points, already assigned to [[Fortitude]] and [[Growl]], and gains additional point every 3 levels: 3, 6, 9, 12, 15, 18.
+
Dog has exclusive access to the [[Dog talents|War Dog talent]] tree. On the console editions of the game, it can also access [[warrior talents (Origins)|warrior talents]]. {{platforms|pc}}In ''Witch Hunt'', Dog can also learn [[Second Wind (Awakening)|Second Wind]], [[Peon's Plight]], [[Grievous Insult]] and [[Massacre (Awakening)|Massacre]]. Dog starts with 2 [[Talents (Origins)|talent]] points, already assigned to {{:Fortitude|style=iconmini}} and {{:Growl|style=iconmini}}, and gains additional point every 3 levels: 3, 6, 9, 12, 15, 18.
   
 
== Tactics ==
 
== Tactics ==
Dog can also sense 'stealthed' enemies (such as [[Genlock Rogue]]s) at fairly close range. The [[stealth]] is not counteracted, but there is 'in-game notification' in the form of an angry growl. In any case, only a mage has any significant response options (such as inscribing a [[Glyph of Repulsion]] to repel an initial melee attack).
+
Dog can also sense 'stealthed' enemies (such as [[Genlock Rogue]]s) at fairly close range. The [[Stealth (Origins)|stealth]] is not counteracted, but there is 'in-game notification' in the form of an angry growl. In any case, only a mage has any significant response options (such as inscribing a [[Glyph of Repulsion (Origins)|Glyph of Repulsion]] to repel an initial melee attack).
   
 
Specific [[Tactics (Origins)|tactics]] can be assigned to Dog, similar to the Warden and companions. Dog starts with 2 'tactics slots' at level 1, and gains additional slot at levels: 3, 6, 10, 15, 20, 25, and 30.
 
Specific [[Tactics (Origins)|tactics]] can be assigned to Dog, similar to the Warden and companions. Dog starts with 2 'tactics slots' at level 1, and gains additional slot at levels: 3, 6, 10, 15, 20, 25, and 30.
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{{:Large Bone|style=itemgiftrow}}
 
{{:Large Bone|style=itemgiftrow}}
 
{{:Ox Bone|style=itemgiftrow}}
 
{{:Ox Bone|style=itemgiftrow}}
 
{{:Stick|style=itemgiftrow}}
 
{{:Tangled Ball of Yarn|style=itemgiftrow}}
 
{{:Tangled Ball of Yarn|style=itemgiftrow}}
 
{{:Veal Bone|style=itemgiftrow}}
 
{{:Veal Bone|style=itemgiftrow}}
{{:Stick|style=itemgiftrow}}
 
 
}}
 
}}
   
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* '''Dog''': ''(Bark!)''
 
* '''Dog''': ''(Bark!)''
 
* '''[[Ariane]]''': ''(Sigh)''
 
* '''[[Ariane]]''': ''(Sigh)''
  +
  +
== Notes ==
  +
The recruitment quest is still available to human nobles, but will '''''not''''' result in a second Dog.
   
 
== Trivia ==
 
== Trivia ==
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* A long-standing joke among certain regulars of the official ''Origins'' forum is that Dog's "official" name is really Rabbit (which was used as an example name by [[Mary Kirby]]), and he is still occasionally referred to as such.
 
* A long-standing joke among certain regulars of the official ''Origins'' forum is that Dog's "official" name is really Rabbit (which was used as an example name by [[Mary Kirby]]), and he is still occasionally referred to as such.
 
* Dog is referenced in a Penny Arcade [[Dragon Age: Origins (comic)|comic]] in which the character, speaking in an comically irreverent modern slang, [http://www.penny-arcade.com/comic/2009/11/06/ informs a NPC that he's named his dog Barkspawn].
 
* Dog is referenced in a Penny Arcade [[Dragon Age: Origins (comic)|comic]] in which the character, speaking in an comically irreverent modern slang, [http://www.penny-arcade.com/comic/2009/11/06/ informs a NPC that he's named his dog Barkspawn].
  +
* Dog also appears as "Barkspawn" in ''[[Heroes of Dragon Age]]''.
 
* If you speak to Dog while he has an [[injuries|injury]], he will whine instead of his usual greeting, and you will be able to either comfort him, saying, "You've done well", or scold him for "being a baby". Still, his Approval can't be altered for better or worse.
 
* If you speak to Dog while he has an [[injuries|injury]], he will whine instead of his usual greeting, and you will be able to either comfort him, saying, "You've done well", or scold him for "being a baby". Still, his Approval can't be altered for better or worse.
 
* Under the influence of [[Flaming Weapons]] or a similar spell, Dog will be given the visual effect on his entire body.
 
* Under the influence of [[Flaming Weapons]] or a similar spell, Dog will be given the visual effect on his entire body.
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== Gallery ==
 
== Gallery ==
<gallery widths=199 captionalign="center">
+
<gallery widths="199" captionalign="center">
 
Dog_Blurb.png|Dog blurb from ''[[Dragon Age: Origins]]''<ref> Original page unavailable. Image found at http://www.videogamesblogger.com/2009/10/04/dragon-age-origins-characters-list.htm</ref>
 
Dog_Blurb.png|Dog blurb from ''[[Dragon Age: Origins]]''<ref> Original page unavailable. Image found at http://www.videogamesblogger.com/2009/10/04/dragon-age-origins-characters-list.htm</ref>
  +
BarkspawnHoDA.png|Tier progression of Barkspawn in ''[[Heroes of Dragon Age]]''
 
</gallery>
 
</gallery>
   
 
== See also ==
 
== See also ==
{{:Codex entry: Dog|style=iconmini}}{{clrl}}
+
{{:Codex entry: Dog|style=iconmini}}<br>
{{:Codex entry: The Mabari Hound|style=iconmini}}{{clrl}}
+
{{:Codex entry: The Mabari Hound|style=iconmini}}<br>
   
 
== References ==
 
== References ==
<references/>
+
<references />
   
 
{{Companions (Origins)}}
 
{{Companions (Origins)}}
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[[Category:Dragon Age: Origins creatures]]
 
[[Category:Dragon Age: Origins creatures]]
 
[[Category:Witch Hunt creatures]]
 
[[Category:Witch Hunt creatures]]
[[Category:Companions]]
 
 
[[Category:Dragon Age: Origins companions]]
 
[[Category:Dragon Age: Origins companions]]
[[Category:Animals]]
+
[[Category:Individual animals]]

Revision as of 16:32, 10 November 2014

For the dog in Dragon Age II, see Dog (Dragon Age II).

“Woof!”


"Dog" is the default name of a male mabari war hound, a potential (and unquestionably faithful) companion to the Warden. He is a full party member, counting as a warrior with a unique talent tree and exclusive equipment. He also has party banter, occasional moments of "dialogue", a scavenging function, and a landmark interactive feature.

Background

Dogs are an essential part of Ferelden culture, and no dog is more prized than a mabari. The breed is as old as myth, said to have been bred from the wolves who served the legendary hero Dane.

Involvement

Dragon Age: Origins


This section contains spoilers for:
Dragon Age: Origins.


If Dog was killed:
After falling sick with the Taint, Dog was put down by The Warden.
If Dog was rejected:
Dog became infected with the Taint at Ostagar, and was saved by The Warden. Despite encountering them on more than one occasion, Dog's was turned away by The Warden and was never seen again.
If The Warden is a Human Noble:

Dog joins his master's side after raiding the larder in in Castle Cousland.

He remains beside Duncan at Ostagar until Alistair and The Warden are sent to light the beacon atop the Tower of Ishal.
If The Warden is not a Human Noble and cured and recruited Dog:

Dog's master was killed by darkspawn and he himself fell sick with the Taint at Ostagar, but was cured by The Warden prior to the war council). The kennel master repaid The Warden by offering to bond Dog to them, but the disaster at the Battle of Ostagar impeded this plan.

Dog escaped Ostagar and encountered The Warden again along the Imperial Highway on the road to Lothering. Dog helped defeat a band of darkspawn and was taken in by The Warden and their party. Dog remained unconditionally loyal to his master and was well-liked by his fellow companions, finding particular affinity for the Qunari, Sten.


Dragon Age: Origins - Awakening


This section contains spoilers for:
Dragon Age: Origins - Awakening.


If Dog was recruited:
Following the Battle of Denerim, Dog was sent to the Denerim kennels to help replenish the diminished number of mabari hounds. Though he was absent from The Warden's side during the Amaranthine Conflict, he fathered several litters of puppies during this time and returned to his master's side shortly after.


Witch Hunt


This section contains spoilers for:
Witch Hunt.


If Dog was recruited:
When The Warden-Commander sets off on a mission to locate Morrigan, Dog accompanies them. When they finally locate Morrigan at The Nest, Dog happily runs up to meet her.


Darkspawn Chronicles


This section contains spoilers for:
Darkspawn Chronicles.


Dog bonded with Alistair and was named "Barkspawn", accompanying his master into battle against the Urthemiel atop Fort Drakon. Dog was slain by the Hurlock Vanguard.


Initial statistics

Dog Talents

Dog's talent tree

See Dog talents for a list of its talents.

Attributes

Relative attribute weightings on auto-level

Strength Dexterity Willpower Magic Cunning Constitution
1.2 1 1.5 0 0 1.1

Talents

Dog has exclusive access to the War Dog talent tree. On the console editions of the game, it can also access warrior talents. pcpcIn Witch Hunt, Dog can also learn Second Wind, Peon's Plight, Grievous Insult and Massacre. Dog starts with 2 talent points, already assigned to Fortitude Fortitude and Growl Growl, and gains additional point every 3 levels: 3, 6, 9, 12, 15, 18.

Tactics

Dog can also sense 'stealthed' enemies (such as Genlock Rogues) at fairly close range. The stealth is not counteracted, but there is 'in-game notification' in the form of an angry growl. In any case, only a mage has any significant response options (such as inscribing a Glyph of Repulsion to repel an initial melee attack).

Specific tactics can be assigned to Dog, similar to the Warden and companions. Dog starts with 2 'tactics slots' at level 1, and gains additional slot at levels: 3, 6, 10, 15, 20, 25, and 30.

Equipment

DAO Dog - Kaddis and Warpaint comparison

Kaddis and warpaint designs

Dog has two slots for equipment, taking the place of conventional weapons or armor:

Both types can provide defensive or offensive bonuses.

There are twelve warpaints and nine collars available in Dragon Age: Origins. An additional collar and warpaint are available with Return to Ostagar. The Protective Cone, available with the Feastday Gifts and Pranks DLC, can also be equipped as a collar.

Finding items

Dog can be asked "Do you see anything interesting?" almost everywhere outside of camp (though not while he is injured). In most areas he will have a random chance to return with either a minor item from the generic treasure list (such as Elfroot), or one of a limited number of unique items:

Codex entry: A Very Chewed and Moist Book Codex entry: A Very Chewed and Moist Book (Codex: Books & Songs)

Dirty Pair of Pantaloons Dirty Pair of Pantaloons, gift

Found Cake Found Cake, gift

Garbolg's Backcountry Reserve Garbolg's Backcountry Reserve, gift

Piece of Wood Piece of Wood

Tangled Ball of Yarn Tangled Ball of Yarn, gift

There are also area-specific items he can dig up:

Codex entry: A Letter to Someone in Highever Codex entry: A Letter to Someone in Highever - at Lake Calenhad Docks

Duty Duty - in the Deep Roads (all over, but definitely a 100% drop rate early in The Dead Trenches).

Deathroot Deathroot - around the Brecilian Forest and Dalish Camp

Assorted gemstones - at the Mountain Top

Notes

  • pcpc1.05 ps3ps3xbox360xbox360 There is a bug where you get the message, "Dog has brought you an item!", but you will receive nothing in your inventory. If you get that message but no item icon on the lower left corner of the screen, you will receive no item.
  • The Human Noble has the earliest access to found items, as any of the non-area-specific ones can be found within Castle Cousland. Piece of Wood is of particular interest, as it could be of use to the Circle mage who joins the new Warden at the foot of the Tower of Ishal.

Landmark explorations

see Codex entry: Mabari Dominance

Throughout Ferelden are several objects labeled Landmark (usually "Landmark tree" but there are a few exceptions. These objects may have a sparkling aura, much like containers. When a landmark is selected without Dog in the party, it has no effect. If Dog is in the party, but is not the one to select the landmark, a message hints at his interest.

When a landmark is 'marked' by Dog, Mabari Dominance is activated, providing him with bonuses of +2 strength, +2 willpower, and +2 constitution. The effect remains active while Dog is in the area, at any distance from the landmark. However, it is not applied inside buildings, even if they are within or adjacent to the landmark's location. (e.g. inside Redcliffe Castle, The Spoiled Princess, Dane's Refuge, etc.)

After Dog leaves an area where a landmark has been activated, Mabari Dominance should automatically reactivate when he returns to that location.

Landmarks

Dragon Age: Origins:


This section contains spoilers for:
Dragon Age: Origins.


Note: The Dalish Camp landmark disappears if you side with the Werewolves during Nature of the Beast.


Return to Ostagar:

  • Ostagar - A woodpile in the King's Camp.

Witch Hunt:

Gifts

Naturally, Dog likes bones. However, his approval starts at the cap of +100 and cannot be lowered by any means. Gifting him the Stick from Feastday Gifts will increase his dexterity attribute by +6 (matching the maximum approval-based attribute increase that other companions can receive). The Protective Cone from Feastday Pranks can be given to him as a prank (and equipped for comic effect or 'style').


Name Notes Description

Beef Bone
Beef Bone
Location: Ostagar and Circle Tower
A shoulder of beef, with bone attached.
Found Cake
Found Cake
Found by Dog
A soggy cake-like object that has probably seen better days. Flecks of dog spittle still cling to it.
Lamb Bone
Lamb Bone
The bone from a leg of roast lamb.
Large Bone
Large Bone
Located: Haven and Soldier's Peak
This large bone is of indeterminate origin. It still looks tasty.
Ox Bone
Ox Bone
This ox bone still has some tendon attached to it.
Stick
Stick
This sturdy stick is well-weighted for throwing.
Tangled Ball of Yarn
Tangled Ball of Yarn
Found by Dog
A tangled ball of grey-brown woolen yarn. It is still slimy from having been in the mabari's mouth.
Veal Bone
Veal Bone
A juicy veal bone.

Quotes

Main article: Dog (Origins)/Dialogue
  • Sten: (Snarls.)
  • Dog: (Growls angrily.)
  • Sten: (Lets out a terrifying roar.)
  • Dog: (Barks angrily and lunges at Sten.)
  • Sten: "You are a true warrior, and worthy of respect."
  • Dog: (Barks excitedly.)
───────
  • Morrigan: "Does this mean we are going to have this mangy beast follow us around? Wonderful."
  • Alistair: (Adoringly) "He's not mangy!"
───────
  • Morrigan: "I know it was you rooting in my pack, mongrel."
  • Dog: (Innocent whine)
  • Morrigan: "Who else? Alistair? He's a likely suspect, I admit, but no."
  • Dog: (Bows head shamefully)
  • Morrigan: "I notice you avoided the hemlock."
  • Dog: (Happy bark!)
  • Morrigan: "Yes, yes, very clever. Next time I will disguise it more carefully."
  • Dog: (Sad eyes)
  • Morrigan: "Do not even try it! I would not give you a biscuit had I one."
  • Dog: (Sadder eyes)
  • Morrigan: "Oh... very well. But tell no one!"
───────
  • Shale: I am watching you, dog. Do you know how many of your kind urinated on me in that village? And all I could do is stand there and watch, helpless. If I see one of those legs of yours lift so much as an inch in my direction -- pow!
  • Dog: (Confused whine!)
  • Shale: I am glad we have this understanding. At least your kind can be reasoned with... unlike those damned feathered fiends!
───────

(If Dog is chosen as the Warden's champion to duel Loghain)

  • Loghain: "Will you face me yourself, or have you a champion?"
  • Warden: "My mabari will be my champion."
  • Dog: (Happy bark!)
  • Arl Eamon: "Ah, Warden... No. I'm afraid we can't leave the fate of all Ferelden up to your dog. Anyone with a leftover ham bone could buy his allegiance. Choose someone else."
───────
  • Finn: Dog! What is that in which a tree is covered?"
  • Dog: (Bark!)
  • Ariane: (Sigh)

Notes

The recruitment quest is still available to human nobles, but will not result in a second Dog.

Trivia

Dog concept art

Concept art

  • While spattered with blood, one can ask Dog: "Can you do something about this gory mess?" Dog will happily bark and clean the blood from The Warden - and is slightly healed for doing so.
  • A long-standing joke among certain regulars of the official Origins forum is that Dog's "official" name is really Rabbit (which was used as an example name by Mary Kirby), and he is still occasionally referred to as such.
  • Dog is referenced in a Penny Arcade comic in which the character, speaking in an comically irreverent modern slang, informs a NPC that he's named his dog Barkspawn.
  • Dog also appears as "Barkspawn" in Heroes of Dragon Age.
  • If you speak to Dog while he has an injury, he will whine instead of his usual greeting, and you will be able to either comfort him, saying, "You've done well", or scold him for "being a baby". Still, his Approval can't be altered for better or worse.
  • Under the influence of Flaming Weapons or a similar spell, Dog will be given the visual effect on his entire body.
  • While most characters suffer decreased movement speed when in combat, Dog speeds up slightly.

Gallery

See also

Codex entry: Dog Codex entry: Dog
Codex entry: The Mabari Hound Codex entry: The Mabari Hound

References