- Dispel chance: 100%
| Transmutation|| Upgrade |
Requires: Level 7
Requires:2 points in Spirit
| Dispel magic now inflicts spirit damage against any enemy using a sustained spell, and heals any party member from whom harmful effects are dispelled. |
Spirit damage: 2.68x vs. enemies using sustained spells
Health regeneration: 20% for companions affected by hostile spells
- This spell, with or without the upgrade, is not considered an offensive spell, so it can be cast when Healing Aura or Panacea is active.
- This spell neutralizes the healing aura produced by enemy "commanders" Elite rank and higher, despite not technically being "magic." This plus the spell's low cost and short cooldown time make it useful on Hard and Nightmare difficulty for removing this where stun is not readily available. However, it should not be cast until after the aura has ringed the ground around the enemy; doing so beforehand will cause them to immediately begin twirling their sword to cast the aura again. Additionally, some enemy commanders will simply cast the aura again at their earliest opportunity, even before 15 seconds has elapsed, thus the spell should be alternated with a spell like Horror or Petrify for best results.