The dialogue wheel is a game mechanic in Dragon Age II used during conversations. Instead of choosing the exact dialogue lines for Hawke, the player chooses between short paraphrases of the fully voiced dialogue that will follow. An icon in the center of the dialogue wheel shows the type and/or tone of Hawke's response.

Hawke's personalityEdit

Though it may not be apparent at first, Hawke can exhibit one of three personalities based on the dialogue choices that you favor.

  • Diplomatic/Helpful: Green or Light Blue highlight
  • Humorous/Charming: Purple highlight
  • Aggressive/Direct: Red highlight

This personality type will decide the tone of Hawke's voice whenever it is not directly controlled by the player, which will happen during cut-scenes and also during conversations between the player's dialogue choices. On occasion the tone of unique dialogue options the player can choose will depend on the personality type, and Hawke's remarks during exploration mode (when controlling another character and selecting Hawke) and the character's lines during combat will also be influenced by it.

The very first dialogue choice you make sets Hawke's initial personality. Note that this is the dialogue choice made during the introduction sequence, that will occur after class and gender are chosen, but before Hawke's appearance, portrait, the events of Dragon Age: Origins and the game difficulty are set.

If your first pick is a Diplomatic option, for example, Hawke's voice will adopt the Diplomatic tone. As you keep choosing similar options at the dialogue wheel, they "stack". If you were to decide to change your personality later on, it would take more than twice the amount of (either Humorous or Aggressive) dialogue lines to activate that version of Hawke's voice. The idea behind this system is to ensure a consistency in Hawke's delivery throughout each Act. After a certain number of specific dialogue choices, Hawke's personality is effectively crystallized.

At the start of each Act, Hawke retains his or her established personality, but the "stack" of the previous personality choices is reduced. This gives you a window of opportunity to change your dominant tone.

Some options do not affect Hawke's personality, but rather, some are dependent on it. These are highlighted gold.

Icon meanings Edit

Icon Description Notes
Diplomaticlarge Diplomatic Core dialogue choice for the Diplomatic personality type. Very rarely causes offense, likely to engender friendship increases. Hawke usually reacts well to an event that just occurred, or takes the tactful approach to a problem.
Kindlarge Helpful Part of the Diplomatic personality type. Generally appears when Hawke is poised to assist someone or if sympathy or understanding is called for.
Sarcasticlarge Humorous Core dialogue choice for the Humorous personality type. Rarely causes offense. Hawke makes a sarcastic comment or jokes about the situation. Tends to be a fairly neutral option among companions, though Isabela and Varric oftentimes respond favorably.
Diamondlarge Charming Secondary dialogue choice for the Humorous type personality. Hawke assumes an appealing or smooth tone of voice. Rarely sees rivalry or friendship points added.
Angrylarge Aggressive Core dialogue choice for the Aggressive personality type. Hawke reacts negatively to something that just happened, and speaks in a confronting tone. Most likely to cause rivalry increases with companions.
Seriouslarge Direct Secondary dialogue choice for the Aggressive personality type. Hawke speaks rudely or bluntly about the current topic of conversation.
Crossed Blades Combat Initiates combat immediately and dismisses further dialogue. The actual result (and effect on companion rivalry and friendship) depends on the context. Cutting short a conversation with a demon or brutal slavers to attack without compunction could be viewed favorably by those present; executing a misguided yet hapless pawn in a larger scheme might invite ire.
Facelarge Call on companion Invites the specified companion to intervene in a conversation. Those often lead to a unique (and, usually, non-violent or profitable) solution to a given situation. May also lead to a friendship increase.
Flirt Flirt Engage with a companion in an amorous or suggestive manner. Flirting is the only way to instigate a potential romance.
End romance End romance Used to reject a romantic proposition from a companion or end an existing romance. Will often lead to a rivalry increase. Note that this does not always prevent further romance options from appearing in the future.
Tick dialogue Yes Accept a proposal or offer as put forward by another character. Usually leads to new quests.
Nolarge No Reject a proposal or offer as put forward by another character. Be very wary when rejecting potential quest opportunities, as you may not get another chance.
Choicelarge Choice Appears when Hawke can choose from multiple responses that all address the situation in different ways. May lead to a rivalry or friendship increase. Your guide should be your knowledge of the person in question.
Star Special Choice This rare dialogue option represents a unique choice that may lead to a special outcome. These appear in accordance with Hawke's personality, with Diplomatic, Humorous, and Aggressive types all having their own opportunities at set points in the story. These also emerge when certain events have taken place. Some are determined by Hawke's class. Others may be determined based on friendship/ rivalry (if displayed during a companion's conversation)
Coins dialogue Pay/Extort Used to pay or bribe people or to inquire about a possible quest's rewards. May also be used to press for further payment at the conclusion of a quest or even blackmail or extortion in certain instances.
DA2Liar Lie Attempt to lie in order to extricate Hawke from a difficult situation. A rare option, this may not always lead to a desired result.
Questionlarge Investigate Choose this option to open a sub-menu where you can ask questions to learn more about a given topic. These may in turn offer further queries and even unlock otherwise unavailable options in other conversations.

Special choices Edit

Diplomatic Edit

  • In the quest Tranquility, when the Ferelden refugees outside Lirene's Imports angrily question Hawke about seeking Anders, usually Hawke must either ask Bethany/Carver to step in or fight the refugees. A diplomatic Hawke, however, has a special "We're on the same side" option that allows Hawke to successfully persuade the refugees to leave without needing the assistance of his/her sibling or his/her fighting skills.
  • If the Warden in the first game chose either to cure the werewolves or at least to side with the elves against the werewolves, there will be an unofficial encounter without a quest name in the Wounded Coast in which a supposed former werewolf is being harassed by elves. Usually, Hawke must either defend the man and thus fight the elves, or avoid a fight by letting the elves kill the man. However, a diplomatic Hawke has a special option that convinces the elven assassin that killing the man isn't what her mother would have wanted, causing the elves to leave peacefully without either fighting Hawke or killing the man.
  • In the quest All That Remains, normally Gascard DuPuis either joins Quentin in the quest's final battle or he is killed by Varric if Varric is in your party. However, if Hawke does not have Varric in his/her party, and the player is using a diplomatic Hawke, there is a special option to turn Gascard DuPuis away from his chosen path so he'll join you in the final battle instead of Quentin.
  • In the quest Demands of the Qun, Orsino and Meredith get into an argument about conflicting plans regarding how to battle the Qunari. Normally, Hawke must choose either Orsino's plan or Meredith's plan. However, a diplomatic Hawke has a special option to convince them both to stop arguing, and Orsino will decide Hawke should lead them and make a plan.

Sarcastic Edit

  • In the quest The Destruction of Lothering, a charming Hawke can convince Cavril to give up the profits he owes to Athenril. Usually, he has to be intimidated by Hawke or Aveline to receive the payment. Although this is also a non-violent means of getting the money, there are no friendship points gained, unlike when Hawke asks Aveline to intervene.
  • In the quest Act of Mercy, if when the apostate mages ask the player agrees to lie to Ser Kerras that the mages he's seeking are already dead, a sarcastic Hawke has an additional lying option upon returning to Kerras; a sarcastic Hawke can choose "I'm your best friend." Hawke will convince Kerras that Hawke's doing him a favor by telling him about the mages already being dead but the leader having fled towards the coast. The templars will leave for the coast without a fight.
  • In the quest Finders Keepers, during the segment of the quest in which the player is trying to convince the guards outside Woodrow's Warehouse to leave, a sarcastic Hawke can lie to them and persuade them that there's a fire nearby that they must investigate. (However, this sarcastic Hawke-specific option will not work if Merrill is in the party since Merrill will take you literally and say there's no fire, causing you to have to fight the guards.)

Aggressive Edit

  • In the quest Finders Keepers, an aggressive Hawke can successfully threaten Aden into giving information. Other personalities will not be successful in their threats, and will need to bribe the assistant for 2 gold.
  • In the quest Blackpowder Promise, an aggressive Hawke may convince the exiled Tal'Vashoth to fight alongside him/her in the final boss battle.
  • In the quest Wayward Son, when Hawke interrogates Vincento about Feynriel's location, normally either Vincento will clam up or a mage Hawke or Bethany the mage sibling must use a special dialogue option to prove Hawke a friend of runaways. However, if the player is using an aggressive Hawke, there is an additional special option; Hawke can simply threaten Vincento into revealing Feynriel's location.
  • In the quest The Deep Roads Expedition, if Hawke makes a deal with the profane hunger demon so the demon would tell him the location of a key that unlocks the upper levels, the demon will reappear at the end of the quest in a futile effort to convince you to take only the key and not any of the treasure. Hawke normally ends up either fighting the demon or asking Varric to kill it; however, if the player is using an aggressive Hawke, there is an additional special option to threaten the demon to back off.
  • Rather than confronting Ser Varnell in the quest Offered and Lost, an aggressive Hawke is able to side with him to kill the captured Qunari (this allows the player a later option of siding with Petrice in Following the Qun).
  • In the quest All That Remains, normally Gascard DuPuis either joins Quentin in the quest's final battle or he is killed by Varric if Varric is in your party. However, if Hawke does not have Varric in his/her party, and the player is using an aggressive Hawke, Hawke has a special option that threatens Gascard DuPuis into helping Hawke in the final battle instead of Quentin.
  • During No Rest for the Wicked an aggressive Hawke can ask Velasco to kill Isabela. It still is a bluff and Velasco doesn't do it, but Isabela is shocked. The quest proceeds normally.

Bugs Edit

  • ps3Icon ps3 Some dialogue in certain conversations can be repeatedly clicked, and be repeated; these could possibly bring infinite stacks of any kind of dialog, resulting in a more permanent personality. These exist when there are right side responses to left side "investigate"s that then return to the main conversation branch. These are rare, however.