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- Damage: 100% weapon damage
- Health Restored: 0.2% per 1% lost
- Damage Bonus: +2% per 1% missing health
- Cooldown Time: 12 seconds
- Cost: 65 stamina
- Ring of Pain Bonus: +0.2% health restored per 1% lost
| Consume|| Upgrade |
| After you attack with Devour, your next use of Dragon-Rage has a better chance of ripping deeply into your target for a critical strike. |
Critical Hit Chance Bonus: 25%
| Lifeblood|| Upgrade |
| Each use of Devour now heals more damage. |
Health Restored: 0.4% for every 1% health lost
Ring of Pain Bonus
Health Restored: 0.8% for every 1% health lost
- Devour animation consists of two attacks. Second attack is blocked by enemies with shields, resulting in no stamina cost and no cooldown.