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For the main quest in Dragon Age II, see Demands of the Qun.

Demands of the Qun is a companion quest for Iron Bull in Dragon Age: Inquisition.

The Ben-Hassrath have offered an alliance with the Inquisition and the Inquisitor must accompany The Iron Bull and his Chargers to meet an agent in the Storm Coast.

Acquisition[]

Speak with Iron Bull about the Ben-Hassrath, then have a drink with him and the Chargers inside the Herald's Rest after relocating to Skyhold. At least 35 approval is required to trigger the scene. The next time you speak with Iron Bull, the quest will trigger.

Note: Potentially leaving Skyhold and returning at least once may be required to allow for the quest to trigger properly.
Note: Acquiring this quest and traveling to the Coast may cause the unintentional failure of Sutherland and Company Missing, see notes below for details.

Walkthrough[]

  • Head for the Storm coast with Bull
  • Speak with Bull to begin the assault
  • Clear out the Venatori
  • Signal the dreadnought
  • Check on Bull back at Skyhold

Bull's extension of the Ben-Hassrath's offer is a surprise even to him, and the Inquisitor can voice distrust of the Qunari to Bull's disapproval. Bringing Dorian will unlock some additional dialogue regarding history between Tevinter and the Qunari. When ready, head to the Storm Coast and approach the rendezvous point just south of the Blades of Hessarian Fort.

Bull's contact, Gatt, will be waiting at the Storm Coast, and he lays out the plan.

Note: Dorian has special dialogue here if you bring him along.


Gatt: It's a pleasure to meet you, Inquisitor. Hissrad's reports say you're doing good work.

  • Pleased to meet you. DAIApproval Slightly Approves
  • I'm thrilled. (no approval changes)
  • We have a common enemy. (no approval changes)

Dorian (if he is in the party): Yes, one free from all that pointless free will and independent thought. Such an improvement.

  • You're right, Dorian. DAIApproval Slightly Disapproves
  • Tevinter's worse. DAIApproval Slightly Approves
  • Neither side is perfect. (no approval changes)
  • Let's focus on the mission. (no approval changes)

Gatt: We'll need to eliminate the Venatori, then signal the dreadnought so it can come in and take out the smuggler ship.

  • [Special] Bull, does this work for you? DAIApproval Slightly Approves
Dreadnought

The dreadnought

The Qunari dreadnought Berethlok with a crew of one hundred souls[1] intends to end a Venatori smuggling operation. Their cargo is red lyrium, and the Ben-Hassrath see this as a clear and present threat to Qunari ambitions in the north, fearing this will allow the Venatori to wipe out the Qunari presence in Seheron and turn the war's tide in favour of Tevinter, before returning south to crush the Inquisition. To secure victory and allow the Dreadnought's bombardment to succeed, both Venatori encampments must be wiped out simultaneously. Gatt, Bull and the Inquisitor's party will leave to handle one site, while Cremisius Aclassi and the Bull's Chargers leave to destroy the other. Bull will go to brief Krem, and Gatt can be spoken to for some more information on his own history, Bull's past and life under the Qun. Afterwards, speaking to Bull will begin the assault.

The lower path to the fortification site is blocked off, so head directly north past where Bull was speaking to the chargers to reach the camp. The Venatori have set up some smaller watchposts along the path which must be dealt with first. The first campsite has a Venatori Zealot and two Venatori Gladiators with Tower Shields. Once they're dead, a pair of Venatori Marksmen and another Zealot can be found behind the trees on the hilltop to the south east of the camp fire.

The main Venatori camp is north-east of the first camp, containing a Venatori Mage, three Zealots and a Gladiator. The mage is farthest from the camp entrance and so has the advantage of range, thus removing the mage first will make the rest of the battle easier. Once the Venatori are beaten, the camp can be looted for various items. Afterwards, light the campfire to signal the dreadnought.

Once the signal has gone up a large number of Venatori are seen marching towards the Chargers. In the end the player must make a choice:

  • Tell Bull to order the Chargers to retreat, saving the Chargers' lives at the cost of the dreadnought and the alliance. This option makes Bull Tal-Vashoth.
  • Tell Bull to leave the Chargers to die, saving the dreadnought and the alliance at the cost of the Chargers' lives. This option reaffirms Bull's commitment to the Qun.

Regardless of the Inquisitor's decision, Bull DAIApproval Greatly Approves upon returning to Skyhold. Gatt will visit Skyhold one final time, either to tell Bull he has been declared Tal-Vashoth or that the Inquisitor has been named Basalit-An and that the Ben-Hassrath will begin forwarding the full extent of the Qunari's information regarding the Venatori spy networks.


This section contains spoilers for:
Trespasser.


The decision made during this quest will have a significant impact on Iron Bull's fate during the Trespasser DLC. If the Inquisitor instructed him to save the dreadnought, he will betray the party under orders from the Ben-Hassrath and the player will be forced to kill him, regardless of approval rating or romance. If the Chargers are saved, he will not betray the Inquisitor. If this quest isn't done at all, Bull will still betray the party even though the Chargers are still alive. During the betrayal, Bull will address the Inquisitor as "boss" as he formerly did, but accent it so that it sounds like 'bas', the Qunari word for 'thing' or 'foreigner'. 'bas' is also what shows up in the subtitles.


Rewards[]

Results[]

The following war table operations, if not yet completed, will no longer be available if the Chargers are sacrificed:

Investigate Redcliffe Castle Investigate Redcliffe Castle (or)Investigate Therinfal Redoubt Investigate Therinfal Redoubt
Scout Haven Ruins Scout Haven Ruins
Meet Orlesian Mercenaries Meet Orlesian Mercenaries
Destroy Adamant Fortress Destroy Adamant Fortress
Inflate Inquisition Numbers Inflate Inquisition Numbers

The following war table operations, if not yet completed, will no longer be available if the dreadnought is sacrificed:

Choose Successor in Lydes Choose Successor in Lydes (Part 1) and its subsequent operations
Investigate Hunter Fell Investigate Hunter Fell and its subsequent operations

The following war table operations become available if the Chargers are sacrificed:

Failed Assassination Attempt Inquiry Failed Assassination Attempt Inquiry and its subsequent operations

Approval[]

After the signal has gone up...

(Gatt) I know. But you need to do what's right, Hissrad... For this alliance, and for the Qun.
  • Save your men. - DAIApproval Greatly Approves (later at Skyhold)
  • Save the dreadnought. - DAIApproval Greatly Approves (later at Skyhold)

(If The Inquisitor chooses to save Iron Bull's men by signaling a retreat)

(Gatt) All these years, Hissrad, and you throw away all that you are. For what? For this? For them?
  • I'm sorry, Gatt.
  • Gatt, we can salvage this. - DAIApproval Slightly Disapproves
  • Don't call him Hissrad. - DAIApproval Slightly Approves

Back at Skyhold...

So much for that.
  • (Underworld Knowledge) We can minimize losses. - DAIApproval Approves
  • You did the right thing. - DAIApproval Slightly Approves
  • I'm sorry. - DAIApproval Slightly Disapproves
  • How are you feeling? - DAIApproval Slightly Disapproves

(If The Inquisitor chooses to save the dreadnought, leaving Iron Bull's men to die)

(Sighs.) Yeah.
  • I'm sorry.
  • Look away, Bull. - DAIApproval Slightly Disapproves
  • Can they do it? - DAIApproval Slightly Approves

Back at Skyhold...

A Qunari alliance. That's a first.
  • (Underworld Knowledge) We'll make good use of it. - DAIApproval Approves
  • I'm sorry about your men. - DAIApproval Slightly Approves
  • What does this mean for you? - DAIApproval Slightly Disapproves
  • Go take some time.

Notes[]

  • If the quests Demands of the Qun and Sutherland and Company Missing are both currently active, it is recommend to not have Iron Bull in the active party when traveling to the Storm Coast as Demands of the Qun will trigger as soon as the party enters the area. If this occurs Sutherland and Company Missing can no longer be triggered; when searching the "Completed Quests" section of the journal under the Storm Coast, the journal will read: "The quest is no longer available".
  • Gatt will have comments about certain companions of the Inquisitor. For example, if Cole is in the party, he will question Iron Bull working with a demon to which Bull will reply that Cole is "alright". He will also get into an argument with Dorian about a life of slavery versus a life under the Qun.
  • When Iron Bull is talking with the Chargers, he is wearing a pre-assigned greataxe on his back. This reverts to whatever he was equipped with after the dialog is over.
  • Rescuing the Chargers prevents the player from acquiring the Masterwork Archon Staff Schematic as the war table operation chain will not become available. Allowing the Chargers to die however will have significant consequences in the Trespasser DLC.

References[]

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